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Lines Matching refs:gl

4 gl->createSyncFromCLeventARB					= glCreateSyncFromCLeventARB;
5 gl->blendBarrierKHR = glBlendBarrierKHR;
6 gl->cullFace = glCullFace;
7 gl->frontFace = glFrontFace;
8 gl->hint = glHint;
9 gl->lineWidth = glLineWidth;
10 gl->pointSize = glPointSize;
11 gl->polygonMode = glPolygonMode;
12 gl->scissor = glScissor;
13 gl->texParameterf = glTexParameterf;
14 gl->texParameterfv = glTexParameterfv;
15 gl->texParameteri = glTexParameteri;
16 gl->texParameteriv = glTexParameteriv;
17 gl->texImage1D = glTexImage1D;
18 gl->texImage2D = glTexImage2D;
19 gl->drawBuffer = glDrawBuffer;
20 gl->clear = glClear;
21 gl->clearColor = glClearColor;
22 gl->clearStencil = glClearStencil;
23 gl->clearDepth = glClearDepth;
24 gl->stencilMask = glStencilMask;
25 gl->colorMask = glColorMask;
26 gl->depthMask = glDepthMask;
27 gl->disable = glDisable;
28 gl->enable = glEnable;
29 gl->finish = glFinish;
30 gl->flush = glFlush;
31 gl->blendFunc = glBlendFunc;
32 gl->logicOp = glLogicOp;
33 gl->stencilFunc = glStencilFunc;
34 gl->stencilOp = glStencilOp;
35 gl->depthFunc = glDepthFunc;
36 gl->pixelStoref = glPixelStoref;
37 gl->pixelStorei = glPixelStorei;
38 gl->readBuffer = glReadBuffer;
39 gl->readPixels = glReadPixels;
40 gl->getBooleanv = glGetBooleanv;
41 gl->getDoublev = glGetDoublev;
42 gl->getError = glGetError;
43 gl->getFloatv = glGetFloatv;
44 gl->getIntegerv = glGetIntegerv;
45 gl->getString = glGetString;
46 gl->getTexImage = glGetTexImage;
47 gl->getTexParameterfv = glGetTexParameterfv;
48 gl->getTexParameteriv = glGetTexParameteriv;
49 gl->getTexLevelParameterfv = glGetTexLevelParameterfv;
50 gl->getTexLevelParameteriv = glGetTexLevelParameteriv;
51 gl->isEnabled = glIsEnabled;
52 gl->depthRange = glDepthRange;
53 gl->viewport = glViewport;
54 gl->drawArrays = glDrawArrays;
55 gl->drawElements = glDrawElements;
56 gl->getPointerv = glGetPointerv;
57 gl->polygonOffset = glPolygonOffset;
58 gl->copyTexImage1D = glCopyTexImage1D;
59 gl->copyTexImage2D = glCopyTexImage2D;
60 gl->copyTexSubImage1D = glCopyTexSubImage1D;
61 gl->copyTexSubImage2D = glCopyTexSubImage2D;
62 gl->texSubImage1D = glTexSubImage1D;
63 gl->texSubImage2D = glTexSubImage2D;
64 gl->bindTexture = glBindTexture;
65 gl->deleteTextures = glDeleteTextures;
66 gl->genTextures = glGenTextures;
67 gl->isTexture = glIsTexture;
68 gl->blendColor = glBlendColor;
69 gl->blendEquation = glBlendEquation;
70 gl->drawRangeElements = glDrawRangeElements;
71 gl->texImage3D = glTexImage3D;
72 gl->texSubImage3D = glTexSubImage3D;
73 gl->copyTexSubImage3D = glCopyTexSubImage3D;
74 gl->activeTexture = glActiveTexture;
75 gl->sampleCoverage = glSampleCoverage;
76 gl->compressedTexImage3D = glCompressedTexImage3D;
77 gl->compressedTexImage2D = glCompressedTexImage2D;
78 gl->compressedTexImage1D = glCompressedTexImage1D;
79 gl->compressedTexSubImage3D = glCompressedTexSubImage3D;
80 gl->compressedTexSubImage2D = glCompressedTexSubImage2D;
81 gl->compressedTexSubImage1D = glCompressedTexSubImage1D;
82 gl->getCompressedTexImage = glGetCompressedTexImage;
83 gl->blendFuncSeparate = glBlendFuncSeparate;
84 gl->multiDrawArrays = glMultiDrawArrays;
85 gl->multiDrawElements = glMultiDrawElements;
86 gl->pointParameterf = glPointParameterf;
87 gl->pointParameterfv = glPointParameterfv;
88 gl->pointParameteri = glPointParameteri;
89 gl->pointParameteriv = glPointParameteriv;
90 gl->genQueries = glGenQueries;
91 gl->deleteQueries = glDeleteQueries;
92 gl->isQuery = glIsQuery;
93 gl->beginQuery = glBeginQuery;
94 gl->endQuery = glEndQuery;
95 gl->getQueryiv = glGetQueryiv;
96 gl->getQueryObjectiv = glGetQueryObjectiv;
97 gl->getQueryObjectuiv = glGetQueryObjectuiv;
98 gl->bindBuffer = glBindBuffer;
99 gl->deleteBuffers = glDeleteBuffers;
100 gl->genBuffers = glGenBuffers;
101 gl->isBuffer = glIsBuffer;
102 gl->bufferData = glBufferData;
103 gl->bufferSubData = glBufferSubData;
104 gl->getBufferSubData = glGetBufferSubData;
105 gl->mapBuffer = glMapBuffer;
106 gl->unmapBuffer = glUnmapBuffer;
107 gl->getBufferParameteriv = glGetBufferParameteriv;
108 gl->getBufferPointerv = glGetBufferPointerv;
109 gl->blendEquationSeparate = glBlendEquationSeparate;
110 gl->drawBuffers = glDrawBuffers;
111 gl->stencilOpSeparate = glStencilOpSeparate;
112 gl->stencilFuncSeparate = glStencilFuncSeparate;
113 gl->stencilMaskSeparate = glStencilMaskSeparate;
114 gl->attachShader = glAttachShader;
115 gl->bindAttribLocation = glBindAttribLocation;
116 gl->compileShader = glCompileShader;
117 gl->createProgram = glCreateProgram;
118 gl->createShader = glCreateShader;
119 gl->deleteProgram = glDeleteProgram;
120 gl->deleteShader = glDeleteShader;
121 gl->detachShader = glDetachShader;
122 gl->disableVertexAttribArray = glDisableVertexAttribArray;
123 gl->enableVertexAttribArray = glEnableVertexAttribArray;
124 gl->getActiveAttrib = glGetActiveAttrib;
125 gl->getActiveUniform = glGetActiveUniform;
126 gl->getAttachedShaders = glGetAttachedShaders;
127 gl->getAttribLocation = glGetAttribLocation;
128 gl->getProgramiv = glGetProgramiv;
129 gl->getProgramInfoLog = glGetProgramInfoLog;
130 gl->getShaderiv = glGetShaderiv;
131 gl->getShaderInfoLog = glGetShaderInfoLog;
132 gl->getShaderSource = glGetShaderSource;
133 gl->getUniformLocation = glGetUniformLocation;
134 gl->getUniformfv = glGetUniformfv;
135 gl->getUniformiv = glGetUniformiv;
136 gl->getVertexAttribdv = glGetVertexAttribdv;
137 gl->getVertexAttribfv = glGetVertexAttribfv;
138 gl->getVertexAttribiv = glGetVertexAttribiv;
139 gl->getVertexAttribPointerv = glGetVertexAttribPointerv;
140 gl->isProgram = glIsProgram;
141 gl->isShader = glIsShader;
142 gl->linkProgram = glLinkProgram;
143 gl->shaderSource = glShaderSource;
144 gl->useProgram = glUseProgram;
145 gl->uniform1f = glUniform1f;
146 gl->uniform2f = glUniform2f;
147 gl->uniform3f = glUniform3f;
148 gl->uniform4f = glUniform4f;
149 gl->uniform1i = glUniform1i;
150 gl->uniform2i = glUniform2i;
151 gl->uniform3i = glUniform3i;
152 gl->uniform4i = glUniform4i;
153 gl->uniform1fv = glUniform1fv;
154 gl->uniform2fv = glUniform2fv;
155 gl->uniform3fv = glUniform3fv;
156 gl->uniform4fv = glUniform4fv;
157 gl->uniform1iv = glUniform1iv;
158 gl->uniform2iv = glUniform2iv;
159 gl->uniform3iv = glUniform3iv;
160 gl->uniform4iv = glUniform4iv;
161 gl->uniformMatrix2fv = glUniformMatrix2fv;
162 gl->uniformMatrix3fv = glUniformMatrix3fv;
163 gl->uniformMatrix4fv = glUniformMatrix4fv;
164 gl->validateProgram = glValidateProgram;
165 gl->vertexAttrib1d = glVertexAttrib1d;
166 gl->vertexAttrib1dv = glVertexAttrib1dv;
167 gl->vertexAttrib1f = glVertexAttrib1f;
168 gl->vertexAttrib1fv = glVertexAttrib1fv;
169 gl->vertexAttrib1s = glVertexAttrib1s;
170 gl->vertexAttrib1sv = glVertexAttrib1sv;
171 gl->vertexAttrib2d = glVertexAttrib2d;
172 gl->vertexAttrib2dv = glVertexAttrib2dv;
173 gl->vertexAttrib2f = glVertexAttrib2f;
174 gl->vertexAttrib2fv = glVertexAttrib2fv;
175 gl->vertexAttrib2s = glVertexAttrib2s;
176 gl->vertexAttrib2sv = glVertexAttrib2sv;
177 gl->vertexAttrib3d = glVertexAttrib3d;
178 gl->vertexAttrib3dv = glVertexAttrib3dv;
179 gl->vertexAttrib3f = glVertexAttrib3f;
180 gl->vertexAttrib3fv = glVertexAttrib3fv;
181 gl->vertexAttrib3s = glVertexAttrib3s;
182 gl->vertexAttrib3sv = glVertexAttrib3sv;
183 gl->vertexAttrib4Nbv = glVertexAttrib4Nbv;
184 gl->vertexAttrib4Niv = glVertexAttrib4Niv;
185 gl->vertexAttrib4Nsv = glVertexAttrib4Nsv;
186 gl->vertexAttrib4Nub = glVertexAttrib4Nub;
187 gl->vertexAttrib4Nubv = glVertexAttrib4Nubv;
188 gl->vertexAttrib4Nuiv = glVertexAttrib4Nuiv;
189 gl->vertexAttrib4Nusv = glVertexAttrib4Nusv;
190 gl->vertexAttrib4bv = glVertexAttrib4bv;
191 gl->vertexAttrib4d = glVertexAttrib4d;
192 gl->vertexAttrib4dv = glVertexAttrib4dv;
193 gl->vertexAttrib4f = glVertexAttrib4f;
194 gl->vertexAttrib4fv = glVertexAttrib4fv;
195 gl->vertexAttrib4iv = glVertexAttrib4iv;
196 gl->vertexAttrib4s = glVertexAttrib4s;
197 gl->vertexAttrib4sv = glVertexAttrib4sv;
198 gl->vertexAttrib4ubv = glVertexAttrib4ubv;
199 gl->vertexAttrib4uiv = glVertexAttrib4uiv;
200 gl->vertexAttrib4usv = glVertexAttrib4usv;
201 gl->vertexAttribPointer = glVertexAttribPointer;
202 gl->uniformMatrix2x3fv = glUniformMatrix2x3fv;
203 gl->uniformMatrix3x2fv = glUniformMatrix3x2fv;
204 gl->uniformMatrix2x4fv = glUniformMatrix2x4fv;
205 gl->uniformMatrix4x2fv = glUniformMatrix4x2fv;
206 gl->uniformMatrix3x4fv = glUniformMatrix3x4fv;
207 gl->uniformMatrix4x3fv = glUniformMatrix4x3fv;
208 gl->colorMaski = glColorMaski;
209 gl->getBooleani_v = glGetBooleani_v;
210 gl->getIntegeri_v = glGetIntegeri_v;
211 gl->enablei = glEnablei;
212 gl->disablei = glDisablei;
213 gl->isEnabledi = glIsEnabledi;
214 gl->beginTransformFeedback = glBeginTransformFeedback;
215 gl->endTransformFeedback = glEndTransformFeedback;
216 gl->bindBufferRange = glBindBufferRange;
217 gl->bindBufferBase = glBindBufferBase;
218 gl->transformFeedbackVaryings = glTransformFeedbackVaryings;
219 gl->getTransformFeedbackVarying = glGetTransformFeedbackVarying;
220 gl->clampColor = glClampColor;
221 gl->beginConditionalRender = glBeginConditionalRender;
222 gl->endConditionalRender = glEndConditionalRender;
223 gl->vertexAttribIPointer = glVertexAttribIPointer;
224 gl->getVertexAttribIiv = glGetVertexAttribIiv;
225 gl->getVertexAttribIuiv = glGetVertexAttribIuiv;
226 gl->vertexAttribI1i = glVertexAttribI1i;
227 gl->vertexAttribI2i = glVertexAttribI2i;
228 gl->vertexAttribI3i = glVertexAttribI3i;
229 gl->vertexAttribI4i = glVertexAttribI4i;
230 gl->vertexAttribI1ui = glVertexAttribI1ui;
231 gl->vertexAttribI2ui = glVertexAttribI2ui;
232 gl->vertexAttribI3ui = glVertexAttribI3ui;
233 gl->vertexAttribI4ui = glVertexAttribI4ui;
234 gl->vertexAttribI1iv = glVertexAttribI1iv;
235 gl->vertexAttribI2iv = glVertexAttribI2iv;
236 gl->vertexAttribI3iv = glVertexAttribI3iv;
237 gl->vertexAttribI4iv = glVertexAttribI4iv;
238 gl->vertexAttribI1uiv = glVertexAttribI1uiv;
239 gl->vertexAttribI2uiv = glVertexAttribI2uiv;
240 gl->vertexAttribI3uiv = glVertexAttribI3uiv;
241 gl->vertexAttribI4uiv = glVertexAttribI4uiv;
242 gl->vertexAttribI4bv = glVertexAttribI4bv;
243 gl->vertexAttribI4sv = glVertexAttribI4sv;
244 gl->vertexAttribI4ubv = glVertexAttribI4ubv;
245 gl->vertexAttribI4usv = glVertexAttribI4usv;
246 gl->getUniformuiv = glGetUniformuiv;
247 gl->bindFragDataLocation = glBindFragDataLocation;
248 gl->getFragDataLocation = glGetFragDataLocation;
249 gl->uniform1ui = glUniform1ui;
250 gl->uniform2ui = glUniform2ui;
251 gl->uniform3ui = glUniform3ui;
252 gl->uniform4ui = glUniform4ui;
253 gl->uniform1uiv = glUniform1uiv;
254 gl->uniform2uiv = glUniform2uiv;
255 gl->uniform3uiv = glUniform3uiv;
256 gl->uniform4uiv = glUniform4uiv;
257 gl->texParameterIiv = glTexParameterIiv;
258 gl->texParameterIuiv = glTexParameterIuiv;
259 gl->getTexParameterIiv = glGetTexParameterIiv;
260 gl->getTexParameterIuiv = glGetTexParameterIuiv;
261 gl->clearBufferiv = glClearBufferiv;
262 gl->clearBufferuiv = glClearBufferuiv;
263 gl->clearBufferfv = glClearBufferfv;
264 gl->clearBufferfi = glClearBufferfi;
265 gl->getStringi = glGetStringi;
266 gl->isRenderbuffer = glIsRenderbuffer;
267 gl->bindRenderbuffer = glBindRenderbuffer;
268 gl->deleteRenderbuffers = glDeleteRenderbuffers;
269 gl->genRenderbuffers = glGenRenderbuffers;
270 gl->renderbufferStorage = glRenderbufferStorage;
271 gl->getRenderbufferParameteriv = glGetRenderbufferParameteriv;
272 gl->isFramebuffer = glIsFramebuffer;
273 gl->bindFramebuffer = glBindFramebuffer;
274 gl->deleteFramebuffers = glDeleteFramebuffers;
275 gl->genFramebuffers = glGenFramebuffers;
276 gl->checkFramebufferStatus = glCheckFramebufferStatus;
277 gl->framebufferTexture1D = glFramebufferTexture1D;
278 gl->framebufferTexture2D = glFramebufferTexture2D;
279 gl->framebufferTexture3D = glFramebufferTexture3D;
280 gl->framebufferRenderbuffer = glFramebufferRenderbuffer;
281 gl->getFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
282 gl->generateMipmap = glGenerateMipmap;
283 gl->blitFramebuffer = glBlitFramebuffer;
284 gl->renderbufferStorageMultisample = glRenderbufferStorageMultisample;
285 gl->framebufferTextureLayer = glFramebufferTextureLayer;
286 gl->mapBufferRange = glMapBufferRange;
287 gl->flushMappedBufferRange = glFlushMappedBufferRange;
288 gl->bindVertexArray = glBindVertexArray;
289 gl->deleteVertexArrays = glDeleteVertexArrays;
290 gl->genVertexArrays = glGenVertexArrays;
291 gl->isVertexArray = glIsVertexArray;
292 gl->texBuffer = glTexBuffer;
293 gl->primitiveRestartIndex = glPrimitiveRestartIndex;
294 gl->copyBufferSubData = glCopyBufferSubData;
295 gl->drawArraysInstanced = glDrawArraysInstanced;
296 gl->drawElementsInstanced = glDrawElementsInstanced;
297 gl->getUniformIndices = glGetUniformIndices;
298 gl->getActiveUniformsiv = glGetActiveUniformsiv;
299 gl->getActiveUniformName = glGetActiveUniformName;
300 gl->getUniformBlockIndex = glGetUniformBlockIndex;
301 gl->getActiveUniformBlockiv = glGetActiveUniformBlockiv;
302 gl->getActiveUniformBlockName = glGetActiveUniformBlockName;
303 gl->uniformBlockBinding = glUniformBlockBinding;
304 gl->getInteger64i_v = glGetInteger64i_v;
305 gl->getBufferParameteri64v = glGetBufferParameteri64v;
306 gl->framebufferTexture = glFramebufferTexture;
307 gl->drawElementsBaseVertex = glDrawElementsBaseVertex;
308 gl->drawRangeElementsBaseVertex = glDrawRangeElementsBaseVertex;
309 gl->drawElementsInstancedBaseVertex = glDrawElementsInstancedBaseVertex;
310 gl->multiDrawElementsBaseVertex = glMultiDrawElementsBaseVertex;
311 gl->provokingVertex = glProvokingVertex;
312 gl->fenceSync = glFenceSync;
313 gl->isSync = glIsSync;
314 gl->deleteSync = glDeleteSync;
315 gl->clientWaitSync = glClientWaitSync;
316 gl->waitSync = glWaitSync;
317 gl->getInteger64v = glGetInteger64v;
318 gl->getSynciv = glGetSynciv;
319 gl->texImage2DMultisample = glTexImage2DMultisample;
320 gl->texImage3DMultisample = glTexImage3DMultisample;
321 gl->getMultisamplefv = glGetMultisamplefv;
322 gl->sampleMaski = glSampleMaski;
323 gl->vertexAttribDivisor = glVertexAttribDivisor;
324 gl->bindFragDataLocationIndexed = glBindFragDataLocationIndexed;
325 gl->getFragDataIndex = glGetFragDataIndex;
326 gl->genSamplers = glGenSamplers;
327 gl->deleteSamplers = glDeleteSamplers;
328 gl->isSampler = glIsSampler;
329 gl->bindSampler = glBindSampler;
330 gl->samplerParameteri = glSamplerParameteri;
331 gl->samplerParameteriv = glSamplerParameteriv;
332 gl->samplerParameterf = glSamplerParameterf;
333 gl->samplerParameterfv = glSamplerParameterfv;
334 gl->samplerParameterIiv = glSamplerParameterIiv;
335 gl->samplerParameterIuiv = glSamplerParameterIuiv;
336 gl->getSamplerParameteriv = glGetSamplerParameteriv;
337 gl->getSamplerParameterIiv = glGetSamplerParameterIiv;
338 gl->getSamplerParameterfv = glGetSamplerParameterfv;
339 gl->getSamplerParameterIuiv = glGetSamplerParameterIuiv;
340 gl->queryCounter = glQueryCounter;
341 gl->getQueryObjecti64v = glGetQueryObjecti64v;
342 gl->getQueryObjectui64v = glGetQueryObjectui64v;
343 gl->vertexAttribP1ui = glVertexAttribP1ui;
344 gl->vertexAttribP1uiv = glVertexAttribP1uiv;
345 gl->vertexAttribP2ui = glVertexAttribP2ui;
346 gl->vertexAttribP2uiv = glVertexAttribP2uiv;
347 gl->vertexAttribP3ui = glVertexAttribP3ui;
348 gl->vertexAttribP3uiv = glVertexAttribP3uiv;
349 gl->vertexAttribP4ui = glVertexAttribP4ui;
350 gl->vertexAttribP4uiv = glVertexAttribP4uiv;
351 gl->blendEquationi = glBlendEquationi;
352 gl->blendEquationSeparatei = glBlendEquationSeparatei;
353 gl->blendFunci = glBlendFunci;
354 gl->blendFuncSeparatei = glBlendFuncSeparatei;
355 gl->drawArraysIndirect = glDrawArraysIndirect;
356 gl->drawElementsIndirect = glDrawElementsIndirect;
357 gl->uniform1d = glUniform1d;
358 gl->uniform2d = glUniform2d;
359 gl->uniform3d = glUniform3d;
360 gl->uniform4d = glUniform4d;
361 gl->uniform1dv = glUniform1dv;
362 gl->uniform2dv = glUniform2dv;
363 gl->uniform3dv = glUniform3dv;
364 gl->uniform4dv = glUniform4dv;
365 gl->uniformMatrix2dv = glUniformMatrix2dv;
366 gl->uniformMatrix3dv = glUniformMatrix3dv;
367 gl->uniformMatrix4dv = glUniformMatrix4dv;
368 gl->uniformMatrix2x3dv = glUniformMatrix2x3dv;
369 gl->uniformMatrix2x4dv = glUniformMatrix2x4dv;
370 gl->uniformMatrix3x2dv = glUniformMatrix3x2dv;
371 gl->uniformMatrix3x4dv = glUniformMatrix3x4dv;
372 gl->uniformMatrix4x2dv = glUniformMatrix4x2dv;
373 gl->uniformMatrix4x3dv = glUniformMatrix4x3dv;
374 gl->getUniformdv = glGetUniformdv;
375 gl->minSampleShading = glMinSampleShading;
376 gl->getSubroutineUniformLocation = glGetSubroutineUniformLocation;
377 gl->getSubroutineIndex = glGetSubroutineIndex;
378 gl->getActiveSubroutineUniformiv = glGetActiveSubroutineUniformiv;
379 gl->getActiveSubroutineUniformName = glGetActiveSubroutineUniformName;
380 gl->getActiveSubroutineName = glGetActiveSubroutineName;
381 gl->uniformSubroutinesuiv = glUniformSubroutinesuiv;
382 gl->getUniformSubroutineuiv = glGetUniformSubroutineuiv;
383 gl->getProgramStageiv = glGetProgramStageiv;
384 gl->patchParameteri = glPatchParameteri;
385 gl->patchParameterfv = glPatchParameterfv;
386 gl->bindTransformFeedback = glBindTransformFeedback;
387 gl->deleteTransformFeedbacks = glDeleteTransformFeedbacks;
388 gl->genTransformFeedbacks = glGenTransformFeedbacks;
389 gl->isTransformFeedback = glIsTransformFeedback;
390 gl->pauseTransformFeedback = glPauseTransformFeedback;
391 gl->resumeTransformFeedback = glResumeTransformFeedback;
392 gl->drawTransformFeedback = glDrawTransformFeedback;
393 gl->drawTransformFeedbackStream = glDrawTransformFeedbackStream;
394 gl->beginQueryIndexed = glBeginQueryIndexed;
395 gl->endQueryIndexed = glEndQueryIndexed;
396 gl->getQueryIndexediv = glGetQueryIndexediv;
397 gl->releaseShaderCompiler = glReleaseShaderCompiler;
398 gl->shaderBinary = glShaderBinary;
399 gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat;
400 gl->depthRangef = glDepthRangef;
401 gl->clearDepthf = glClearDepthf;
402 gl->getProgramBinary = glGetProgramBinary;
403 gl->programBinary = glProgramBinary;
404 gl->programParameteri = glProgramParameteri;
405 gl->useProgramStages = glUseProgramStages;
406 gl->activeShaderProgram = glActiveShaderProgram;
407 gl->createShaderProgramv = glCreateShaderProgramv;
408 gl->bindProgramPipeline = glBindProgramPipeline;
409 gl->deleteProgramPipelines = glDeleteProgramPipelines;
410 gl->genProgramPipelines = glGenProgramPipelines;
411 gl->isProgramPipeline = glIsProgramPipeline;
412 gl->getProgramPipelineiv = glGetProgramPipelineiv;
413 gl->programUniform1i = glProgramUniform1i;
414 gl->programUniform1iv = glProgramUniform1iv;
415 gl->programUniform1f = glProgramUniform1f;
416 gl->programUniform1fv = glProgramUniform1fv;
417 gl->programUniform1d = glProgramUniform1d;
418 gl->programUniform1dv = glProgramUniform1dv;
419 gl->programUniform1ui = glProgramUniform1ui;
420 gl->programUniform1uiv = glProgramUniform1uiv;
421 gl->programUniform2i = glProgramUniform2i;
422 gl->programUniform2iv = glProgramUniform2iv;
423 gl->programUniform2f = glProgramUniform2f;
424 gl->programUniform2fv = glProgramUniform2fv;
425 gl->programUniform2d = glProgramUniform2d;
426 gl->programUniform2dv = glProgramUniform2dv;
427 gl->programUniform2ui = glProgramUniform2ui;
428 gl->programUniform2uiv = glProgramUniform2uiv;
429 gl->programUniform3i = glProgramUniform3i;
430 gl->programUniform3iv = glProgramUniform3iv;
431 gl->programUniform3f = glProgramUniform3f;
432 gl->programUniform3fv = glProgramUniform3fv;
433 gl->programUniform3d = glProgramUniform3d;
434 gl->programUniform3dv = glProgramUniform3dv;
435 gl->programUniform3ui = glProgramUniform3ui;
436 gl->programUniform3uiv = glProgramUniform3uiv;
437 gl->programUniform4i = glProgramUniform4i;
438 gl->programUniform4iv = glProgramUniform4iv;
439 gl->programUniform4f = glProgramUniform4f;
440 gl->programUniform4fv = glProgramUniform4fv;
441 gl->programUniform4d = glProgramUniform4d;
442 gl->programUniform4dv = glProgramUniform4dv;
443 gl->programUniform4ui = glProgramUniform4ui;
444 gl->programUniform4uiv = glProgramUniform4uiv;
445 gl->programUniformMatrix2fv = glProgramUniformMatrix2fv;
446 gl->programUniformMatrix3fv = glProgramUniformMatrix3fv;
447 gl->programUniformMatrix4fv = glProgramUniformMatrix4fv;
448 gl->programUniformMatrix2dv = glProgramUniformMatrix2dv;
449 gl->programUniformMatrix3dv = glProgramUniformMatrix3dv;
450 gl->programUniformMatrix4dv = glProgramUniformMatrix4dv;
451 gl->programUniformMatrix2x3fv = glProgramUniformMatrix2x3fv;
452 gl->programUniformMatrix3x2fv = glProgramUniformMatrix3x2fv;
453 gl->programUniformMatrix2x4fv = glProgramUniformMatrix2x4fv;
454 gl->programUniformMatrix4x2fv = glProgramUniformMatrix4x2fv;
455 gl->programUniformMatrix3x4fv = glProgramUniformMatrix3x4fv;
456 gl->programUniformMatrix4x3fv = glProgramUniformMatrix4x3fv;
457 gl->programUniformMatrix2x3dv = glProgramUniformMatrix2x3dv;
458 gl->programUniformMatrix3x2dv = glProgramUniformMatrix3x2dv;
459 gl->programUniformMatrix2x4dv = glProgramUniformMatrix2x4dv;
460 gl->programUniformMatrix4x2dv = glProgramUniformMatrix4x2dv;
461 gl->programUniformMatrix3x4dv = glProgramUniformMatrix3x4dv;
462 gl->programUniformMatrix4x3dv = glProgramUniformMatrix4x3dv;
463 gl->validateProgramPipeline = glValidateProgramPipeline;
464 gl->getProgramPipelineInfoLog = glGetProgramPipelineInfoLog;
465 gl->vertexAttribL1d = glVertexAttribL1d;
466 gl->vertexAttribL2d = glVertexAttribL2d;
467 gl->vertexAttribL3d = glVertexAttribL3d;
468 gl->vertexAttribL4d = glVertexAttribL4d;
469 gl->vertexAttribL1dv = glVertexAttribL1dv;
470 gl->vertexAttribL2dv = glVertexAttribL2dv;
471 gl->vertexAttribL3dv = glVertexAttribL3dv;
472 gl->vertexAttribL4dv = glVertexAttribL4dv;
473 gl->vertexAttribLPointer = glVertexAttribLPointer;
474 gl->getVertexAttribLdv = glGetVertexAttribLdv;
475 gl->viewportArrayv = glViewportArrayv;
476 gl->viewportIndexedf = glViewportIndexedf;
477 gl->viewportIndexedfv = glViewportIndexedfv;
478 gl->scissorArrayv = glScissorArrayv;
479 gl->scissorIndexed = glScissorIndexed;
480 gl->scissorIndexedv = glScissorIndexedv;
481 gl->depthRangeArrayv = glDepthRangeArrayv;
482 gl->depthRangeIndexed = glDepthRangeIndexed;
483 gl->getFloati_v = glGetFloati_v;
484 gl->getDoublei_v = glGetDoublei_v;
485 gl->drawArraysInstancedBaseInstance = glDrawArraysInstancedBaseInstance;
486 gl->drawElementsInstancedBaseInstance = glDrawElementsInstancedBaseInstance;
487 gl->drawElementsInstancedBaseVertexBaseInstance = glDrawElementsInstancedBaseVertexBaseInstance;
488 gl->drawTransformFeedbackInstanced = glDrawTransformFeedbackInstanced;
489 gl->drawTransformFeedbackStreamInstanced = glDrawTransformFeedbackStreamInstanced;
490 gl->getInternalformativ = glGetInternalformativ;
491 gl->getActiveAtomicCounterBufferiv = glGetActiveAtomicCounterBufferiv;
492 gl->bindImageTexture = glBindImageTexture;
493 gl->memoryBarrier = glMemoryBarrier;
494 gl->texStorage1D = glTexStorage1D;
495 gl->texStorage2D = glTexStorage2D;
496 gl->texStorage3D = glTexStorage3D;
497 gl->clearBufferData = glClearBufferData;
498 gl->clearBufferSubData = glClearBufferSubData;
499 gl->dispatchCompute = glDispatchCompute;
500 gl->dispatchComputeIndirect = glDispatchComputeIndirect;
501 gl->copyImageSubData = glCopyImageSubData;
502 gl->debugMessageControl = glDebugMessageControl;
503 gl->debugMessageInsert = glDebugMessageInsert;
504 gl->debugMessageCallback = glDebugMessageCallback;
505 gl->getDebugMessageLog = glGetDebugMessageLog;
506 gl->pushDebugGroup = glPushDebugGroup;
507 gl->popDebugGroup = glPopDebugGroup;
508 gl->objectLabel = glObjectLabel;
509 gl->getObjectLabel = glGetObjectLabel;
510 gl->objectPtrLabel = glObjectPtrLabel;
511 gl->getObjectPtrLabel = glGetObjectPtrLabel;
512 gl->framebufferParameteri = glFramebufferParameteri;
513 gl->getFramebufferParameteriv = glGetFramebufferParameteriv;
514 gl->getInternalformati64v = glGetInternalformati64v;
515 gl->invalidateTexSubImage = glInvalidateTexSubImage;
516 gl->invalidateTexImage = glInvalidateTexImage;
517 gl->invalidateBufferSubData = glInvalidateBufferSubData;
518 gl->invalidateBufferData = glInvalidateBufferData;
519 gl->invalidateFramebuffer = glInvalidateFramebuffer;
520 gl->invalidateSubFramebuffer = glInvalidateSubFramebuffer;
521 gl->multiDrawArraysIndirect = glMultiDrawArraysIndirect;
522 gl->multiDrawElementsIndirect = glMultiDrawElementsIndirect;
523 gl->getProgramInterfaceiv = glGetProgramInterfaceiv;
524 gl->getProgramResourceIndex = glGetProgramResourceIndex;
525 gl->getProgramResourceName = glGetProgramResourceName;
526 gl->getProgramResourceiv = glGetProgramResourceiv;
527 gl->getProgramResourceLocation = glGetProgramResourceLocation;
528 gl->getProgramResourceLocationIndex = glGetProgramResourceLocationIndex;
529 gl->shaderStorageBlockBinding = glShaderStorageBlockBinding;
530 gl->texBufferRange = glTexBufferRange;
531 gl->texStorage2DMultisample = glTexStorage2DMultisample;
532 gl->texStorage3DMultisample = glTexStorage3DMultisample;
533 gl->textureView = glTextureView;
534 gl->bindVertexBuffer = glBindVertexBuffer;
535 gl->vertexAttribFormat = glVertexAttribFormat;
536 gl->vertexAttribIFormat = glVertexAttribIFormat;
537 gl->vertexAttribLFormat = glVertexAttribLFormat;
538 gl->vertexAttribBinding = glVertexAttribBinding;
539 gl->vertexBindingDivisor = glVertexBindingDivisor;
540 gl->bufferStorage = glBufferStorage;
541 gl->clearTexImage = glClearTexImage;
542 gl->clearTexSubImage = glClearTexSubImage;
543 gl->bindBuffersBase = glBindBuffersBase;
544 gl->bindBuffersRange = glBindBuffersRange;
545 gl->bindTextures = glBindTextures;
546 gl->bindSamplers = glBindSamplers;
547 gl->bindImageTextures = glBindImageTextures;
548 gl->bindVertexBuffers = glBindVertexBuffers;