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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  */
      4 gl->createSyncFromCLeventARB					= glCreateSyncFromCLeventARB;
      5 gl->blendBarrierKHR								= glBlendBarrierKHR;
      6 gl->cullFace									= glCullFace;
      7 gl->frontFace									= glFrontFace;
      8 gl->hint										= glHint;
      9 gl->lineWidth									= glLineWidth;
     10 gl->pointSize									= glPointSize;
     11 gl->polygonMode									= glPolygonMode;
     12 gl->scissor										= glScissor;
     13 gl->texParameterf								= glTexParameterf;
     14 gl->texParameterfv								= glTexParameterfv;
     15 gl->texParameteri								= glTexParameteri;
     16 gl->texParameteriv								= glTexParameteriv;
     17 gl->texImage1D									= glTexImage1D;
     18 gl->texImage2D									= glTexImage2D;
     19 gl->drawBuffer									= glDrawBuffer;
     20 gl->clear										= glClear;
     21 gl->clearColor									= glClearColor;
     22 gl->clearStencil								= glClearStencil;
     23 gl->clearDepth									= glClearDepth;
     24 gl->stencilMask									= glStencilMask;
     25 gl->colorMask									= glColorMask;
     26 gl->depthMask									= glDepthMask;
     27 gl->disable										= glDisable;
     28 gl->enable										= glEnable;
     29 gl->finish										= glFinish;
     30 gl->flush										= glFlush;
     31 gl->blendFunc									= glBlendFunc;
     32 gl->logicOp										= glLogicOp;
     33 gl->stencilFunc									= glStencilFunc;
     34 gl->stencilOp									= glStencilOp;
     35 gl->depthFunc									= glDepthFunc;
     36 gl->pixelStoref									= glPixelStoref;
     37 gl->pixelStorei									= glPixelStorei;
     38 gl->readBuffer									= glReadBuffer;
     39 gl->readPixels									= glReadPixels;
     40 gl->getBooleanv									= glGetBooleanv;
     41 gl->getDoublev									= glGetDoublev;
     42 gl->getError									= glGetError;
     43 gl->getFloatv									= glGetFloatv;
     44 gl->getIntegerv									= glGetIntegerv;
     45 gl->getString									= glGetString;
     46 gl->getTexImage									= glGetTexImage;
     47 gl->getTexParameterfv							= glGetTexParameterfv;
     48 gl->getTexParameteriv							= glGetTexParameteriv;
     49 gl->getTexLevelParameterfv						= glGetTexLevelParameterfv;
     50 gl->getTexLevelParameteriv						= glGetTexLevelParameteriv;
     51 gl->isEnabled									= glIsEnabled;
     52 gl->depthRange									= glDepthRange;
     53 gl->viewport									= glViewport;
     54 gl->drawArrays									= glDrawArrays;
     55 gl->drawElements								= glDrawElements;
     56 gl->getPointerv									= glGetPointerv;
     57 gl->polygonOffset								= glPolygonOffset;
     58 gl->copyTexImage1D								= glCopyTexImage1D;
     59 gl->copyTexImage2D								= glCopyTexImage2D;
     60 gl->copyTexSubImage1D							= glCopyTexSubImage1D;
     61 gl->copyTexSubImage2D							= glCopyTexSubImage2D;
     62 gl->texSubImage1D								= glTexSubImage1D;
     63 gl->texSubImage2D								= glTexSubImage2D;
     64 gl->bindTexture									= glBindTexture;
     65 gl->deleteTextures								= glDeleteTextures;
     66 gl->genTextures									= glGenTextures;
     67 gl->isTexture									= glIsTexture;
     68 gl->blendColor									= glBlendColor;
     69 gl->blendEquation								= glBlendEquation;
     70 gl->drawRangeElements							= glDrawRangeElements;
     71 gl->texImage3D									= glTexImage3D;
     72 gl->texSubImage3D								= glTexSubImage3D;
     73 gl->copyTexSubImage3D							= glCopyTexSubImage3D;
     74 gl->activeTexture								= glActiveTexture;
     75 gl->sampleCoverage								= glSampleCoverage;
     76 gl->compressedTexImage3D						= glCompressedTexImage3D;
     77 gl->compressedTexImage2D						= glCompressedTexImage2D;
     78 gl->compressedTexImage1D						= glCompressedTexImage1D;
     79 gl->compressedTexSubImage3D						= glCompressedTexSubImage3D;
     80 gl->compressedTexSubImage2D						= glCompressedTexSubImage2D;
     81 gl->compressedTexSubImage1D						= glCompressedTexSubImage1D;
     82 gl->getCompressedTexImage						= glGetCompressedTexImage;
     83 gl->blendFuncSeparate							= glBlendFuncSeparate;
     84 gl->multiDrawArrays								= glMultiDrawArrays;
     85 gl->multiDrawElements							= glMultiDrawElements;
     86 gl->pointParameterf								= glPointParameterf;
     87 gl->pointParameterfv							= glPointParameterfv;
     88 gl->pointParameteri								= glPointParameteri;
     89 gl->pointParameteriv							= glPointParameteriv;
     90 gl->genQueries									= glGenQueries;
     91 gl->deleteQueries								= glDeleteQueries;
     92 gl->isQuery										= glIsQuery;
     93 gl->beginQuery									= glBeginQuery;
     94 gl->endQuery									= glEndQuery;
     95 gl->getQueryiv									= glGetQueryiv;
     96 gl->getQueryObjectiv							= glGetQueryObjectiv;
     97 gl->getQueryObjectuiv							= glGetQueryObjectuiv;
     98 gl->bindBuffer									= glBindBuffer;
     99 gl->deleteBuffers								= glDeleteBuffers;
    100 gl->genBuffers									= glGenBuffers;
    101 gl->isBuffer									= glIsBuffer;
    102 gl->bufferData									= glBufferData;
    103 gl->bufferSubData								= glBufferSubData;
    104 gl->getBufferSubData							= glGetBufferSubData;
    105 gl->mapBuffer									= glMapBuffer;
    106 gl->unmapBuffer									= glUnmapBuffer;
    107 gl->getBufferParameteriv						= glGetBufferParameteriv;
    108 gl->getBufferPointerv							= glGetBufferPointerv;
    109 gl->blendEquationSeparate						= glBlendEquationSeparate;
    110 gl->drawBuffers									= glDrawBuffers;
    111 gl->stencilOpSeparate							= glStencilOpSeparate;
    112 gl->stencilFuncSeparate							= glStencilFuncSeparate;
    113 gl->stencilMaskSeparate							= glStencilMaskSeparate;
    114 gl->attachShader								= glAttachShader;
    115 gl->bindAttribLocation							= glBindAttribLocation;
    116 gl->compileShader								= glCompileShader;
    117 gl->createProgram								= glCreateProgram;
    118 gl->createShader								= glCreateShader;
    119 gl->deleteProgram								= glDeleteProgram;
    120 gl->deleteShader								= glDeleteShader;
    121 gl->detachShader								= glDetachShader;
    122 gl->disableVertexAttribArray					= glDisableVertexAttribArray;
    123 gl->enableVertexAttribArray						= glEnableVertexAttribArray;
    124 gl->getActiveAttrib								= glGetActiveAttrib;
    125 gl->getActiveUniform							= glGetActiveUniform;
    126 gl->getAttachedShaders							= glGetAttachedShaders;
    127 gl->getAttribLocation							= glGetAttribLocation;
    128 gl->getProgramiv								= glGetProgramiv;
    129 gl->getProgramInfoLog							= glGetProgramInfoLog;
    130 gl->getShaderiv									= glGetShaderiv;
    131 gl->getShaderInfoLog							= glGetShaderInfoLog;
    132 gl->getShaderSource								= glGetShaderSource;
    133 gl->getUniformLocation							= glGetUniformLocation;
    134 gl->getUniformfv								= glGetUniformfv;
    135 gl->getUniformiv								= glGetUniformiv;
    136 gl->getVertexAttribdv							= glGetVertexAttribdv;
    137 gl->getVertexAttribfv							= glGetVertexAttribfv;
    138 gl->getVertexAttribiv							= glGetVertexAttribiv;
    139 gl->getVertexAttribPointerv						= glGetVertexAttribPointerv;
    140 gl->isProgram									= glIsProgram;
    141 gl->isShader									= glIsShader;
    142 gl->linkProgram									= glLinkProgram;
    143 gl->shaderSource								= glShaderSource;
    144 gl->useProgram									= glUseProgram;
    145 gl->uniform1f									= glUniform1f;
    146 gl->uniform2f									= glUniform2f;
    147 gl->uniform3f									= glUniform3f;
    148 gl->uniform4f									= glUniform4f;
    149 gl->uniform1i									= glUniform1i;
    150 gl->uniform2i									= glUniform2i;
    151 gl->uniform3i									= glUniform3i;
    152 gl->uniform4i									= glUniform4i;
    153 gl->uniform1fv									= glUniform1fv;
    154 gl->uniform2fv									= glUniform2fv;
    155 gl->uniform3fv									= glUniform3fv;
    156 gl->uniform4fv									= glUniform4fv;
    157 gl->uniform1iv									= glUniform1iv;
    158 gl->uniform2iv									= glUniform2iv;
    159 gl->uniform3iv									= glUniform3iv;
    160 gl->uniform4iv									= glUniform4iv;
    161 gl->uniformMatrix2fv							= glUniformMatrix2fv;
    162 gl->uniformMatrix3fv							= glUniformMatrix3fv;
    163 gl->uniformMatrix4fv							= glUniformMatrix4fv;
    164 gl->validateProgram								= glValidateProgram;
    165 gl->vertexAttrib1d								= glVertexAttrib1d;
    166 gl->vertexAttrib1dv								= glVertexAttrib1dv;
    167 gl->vertexAttrib1f								= glVertexAttrib1f;
    168 gl->vertexAttrib1fv								= glVertexAttrib1fv;
    169 gl->vertexAttrib1s								= glVertexAttrib1s;
    170 gl->vertexAttrib1sv								= glVertexAttrib1sv;
    171 gl->vertexAttrib2d								= glVertexAttrib2d;
    172 gl->vertexAttrib2dv								= glVertexAttrib2dv;
    173 gl->vertexAttrib2f								= glVertexAttrib2f;
    174 gl->vertexAttrib2fv								= glVertexAttrib2fv;
    175 gl->vertexAttrib2s								= glVertexAttrib2s;
    176 gl->vertexAttrib2sv								= glVertexAttrib2sv;
    177 gl->vertexAttrib3d								= glVertexAttrib3d;
    178 gl->vertexAttrib3dv								= glVertexAttrib3dv;
    179 gl->vertexAttrib3f								= glVertexAttrib3f;
    180 gl->vertexAttrib3fv								= glVertexAttrib3fv;
    181 gl->vertexAttrib3s								= glVertexAttrib3s;
    182 gl->vertexAttrib3sv								= glVertexAttrib3sv;
    183 gl->vertexAttrib4Nbv							= glVertexAttrib4Nbv;
    184 gl->vertexAttrib4Niv							= glVertexAttrib4Niv;
    185 gl->vertexAttrib4Nsv							= glVertexAttrib4Nsv;
    186 gl->vertexAttrib4Nub							= glVertexAttrib4Nub;
    187 gl->vertexAttrib4Nubv							= glVertexAttrib4Nubv;
    188 gl->vertexAttrib4Nuiv							= glVertexAttrib4Nuiv;
    189 gl->vertexAttrib4Nusv							= glVertexAttrib4Nusv;
    190 gl->vertexAttrib4bv								= glVertexAttrib4bv;
    191 gl->vertexAttrib4d								= glVertexAttrib4d;
    192 gl->vertexAttrib4dv								= glVertexAttrib4dv;
    193 gl->vertexAttrib4f								= glVertexAttrib4f;
    194 gl->vertexAttrib4fv								= glVertexAttrib4fv;
    195 gl->vertexAttrib4iv								= glVertexAttrib4iv;
    196 gl->vertexAttrib4s								= glVertexAttrib4s;
    197 gl->vertexAttrib4sv								= glVertexAttrib4sv;
    198 gl->vertexAttrib4ubv							= glVertexAttrib4ubv;
    199 gl->vertexAttrib4uiv							= glVertexAttrib4uiv;
    200 gl->vertexAttrib4usv							= glVertexAttrib4usv;
    201 gl->vertexAttribPointer							= glVertexAttribPointer;
    202 gl->uniformMatrix2x3fv							= glUniformMatrix2x3fv;
    203 gl->uniformMatrix3x2fv							= glUniformMatrix3x2fv;
    204 gl->uniformMatrix2x4fv							= glUniformMatrix2x4fv;
    205 gl->uniformMatrix4x2fv							= glUniformMatrix4x2fv;
    206 gl->uniformMatrix3x4fv							= glUniformMatrix3x4fv;
    207 gl->uniformMatrix4x3fv							= glUniformMatrix4x3fv;
    208 gl->colorMaski									= glColorMaski;
    209 gl->getBooleani_v								= glGetBooleani_v;
    210 gl->getIntegeri_v								= glGetIntegeri_v;
    211 gl->enablei										= glEnablei;
    212 gl->disablei									= glDisablei;
    213 gl->isEnabledi									= glIsEnabledi;
    214 gl->beginTransformFeedback						= glBeginTransformFeedback;
    215 gl->endTransformFeedback						= glEndTransformFeedback;
    216 gl->bindBufferRange								= glBindBufferRange;
    217 gl->bindBufferBase								= glBindBufferBase;
    218 gl->transformFeedbackVaryings					= glTransformFeedbackVaryings;
    219 gl->getTransformFeedbackVarying					= glGetTransformFeedbackVarying;
    220 gl->clampColor									= glClampColor;
    221 gl->beginConditionalRender						= glBeginConditionalRender;
    222 gl->endConditionalRender						= glEndConditionalRender;
    223 gl->vertexAttribIPointer						= glVertexAttribIPointer;
    224 gl->getVertexAttribIiv							= glGetVertexAttribIiv;
    225 gl->getVertexAttribIuiv							= glGetVertexAttribIuiv;
    226 gl->vertexAttribI1i								= glVertexAttribI1i;
    227 gl->vertexAttribI2i								= glVertexAttribI2i;
    228 gl->vertexAttribI3i								= glVertexAttribI3i;
    229 gl->vertexAttribI4i								= glVertexAttribI4i;
    230 gl->vertexAttribI1ui							= glVertexAttribI1ui;
    231 gl->vertexAttribI2ui							= glVertexAttribI2ui;
    232 gl->vertexAttribI3ui							= glVertexAttribI3ui;
    233 gl->vertexAttribI4ui							= glVertexAttribI4ui;
    234 gl->vertexAttribI1iv							= glVertexAttribI1iv;
    235 gl->vertexAttribI2iv							= glVertexAttribI2iv;
    236 gl->vertexAttribI3iv							= glVertexAttribI3iv;
    237 gl->vertexAttribI4iv							= glVertexAttribI4iv;
    238 gl->vertexAttribI1uiv							= glVertexAttribI1uiv;
    239 gl->vertexAttribI2uiv							= glVertexAttribI2uiv;
    240 gl->vertexAttribI3uiv							= glVertexAttribI3uiv;
    241 gl->vertexAttribI4uiv							= glVertexAttribI4uiv;
    242 gl->vertexAttribI4bv							= glVertexAttribI4bv;
    243 gl->vertexAttribI4sv							= glVertexAttribI4sv;
    244 gl->vertexAttribI4ubv							= glVertexAttribI4ubv;
    245 gl->vertexAttribI4usv							= glVertexAttribI4usv;
    246 gl->getUniformuiv								= glGetUniformuiv;
    247 gl->bindFragDataLocation						= glBindFragDataLocation;
    248 gl->getFragDataLocation							= glGetFragDataLocation;
    249 gl->uniform1ui									= glUniform1ui;
    250 gl->uniform2ui									= glUniform2ui;
    251 gl->uniform3ui									= glUniform3ui;
    252 gl->uniform4ui									= glUniform4ui;
    253 gl->uniform1uiv									= glUniform1uiv;
    254 gl->uniform2uiv									= glUniform2uiv;
    255 gl->uniform3uiv									= glUniform3uiv;
    256 gl->uniform4uiv									= glUniform4uiv;
    257 gl->texParameterIiv								= glTexParameterIiv;
    258 gl->texParameterIuiv							= glTexParameterIuiv;
    259 gl->getTexParameterIiv							= glGetTexParameterIiv;
    260 gl->getTexParameterIuiv							= glGetTexParameterIuiv;
    261 gl->clearBufferiv								= glClearBufferiv;
    262 gl->clearBufferuiv								= glClearBufferuiv;
    263 gl->clearBufferfv								= glClearBufferfv;
    264 gl->clearBufferfi								= glClearBufferfi;
    265 gl->getStringi									= glGetStringi;
    266 gl->isRenderbuffer								= glIsRenderbuffer;
    267 gl->bindRenderbuffer							= glBindRenderbuffer;
    268 gl->deleteRenderbuffers							= glDeleteRenderbuffers;
    269 gl->genRenderbuffers							= glGenRenderbuffers;
    270 gl->renderbufferStorage							= glRenderbufferStorage;
    271 gl->getRenderbufferParameteriv					= glGetRenderbufferParameteriv;
    272 gl->isFramebuffer								= glIsFramebuffer;
    273 gl->bindFramebuffer								= glBindFramebuffer;
    274 gl->deleteFramebuffers							= glDeleteFramebuffers;
    275 gl->genFramebuffers								= glGenFramebuffers;
    276 gl->checkFramebufferStatus						= glCheckFramebufferStatus;
    277 gl->framebufferTexture1D						= glFramebufferTexture1D;
    278 gl->framebufferTexture2D						= glFramebufferTexture2D;
    279 gl->framebufferTexture3D						= glFramebufferTexture3D;
    280 gl->framebufferRenderbuffer						= glFramebufferRenderbuffer;
    281 gl->getFramebufferAttachmentParameteriv			= glGetFramebufferAttachmentParameteriv;
    282 gl->generateMipmap								= glGenerateMipmap;
    283 gl->blitFramebuffer								= glBlitFramebuffer;
    284 gl->renderbufferStorageMultisample				= glRenderbufferStorageMultisample;
    285 gl->framebufferTextureLayer						= glFramebufferTextureLayer;
    286 gl->mapBufferRange								= glMapBufferRange;
    287 gl->flushMappedBufferRange						= glFlushMappedBufferRange;
    288 gl->bindVertexArray								= glBindVertexArray;
    289 gl->deleteVertexArrays							= glDeleteVertexArrays;
    290 gl->genVertexArrays								= glGenVertexArrays;
    291 gl->isVertexArray								= glIsVertexArray;
    292 gl->texBuffer									= glTexBuffer;
    293 gl->primitiveRestartIndex						= glPrimitiveRestartIndex;
    294 gl->copyBufferSubData							= glCopyBufferSubData;
    295 gl->drawArraysInstanced							= glDrawArraysInstanced;
    296 gl->drawElementsInstanced						= glDrawElementsInstanced;
    297 gl->getUniformIndices							= glGetUniformIndices;
    298 gl->getActiveUniformsiv							= glGetActiveUniformsiv;
    299 gl->getActiveUniformName						= glGetActiveUniformName;
    300 gl->getUniformBlockIndex						= glGetUniformBlockIndex;
    301 gl->getActiveUniformBlockiv						= glGetActiveUniformBlockiv;
    302 gl->getActiveUniformBlockName					= glGetActiveUniformBlockName;
    303 gl->uniformBlockBinding							= glUniformBlockBinding;
    304 gl->getInteger64i_v								= glGetInteger64i_v;
    305 gl->getBufferParameteri64v						= glGetBufferParameteri64v;
    306 gl->framebufferTexture							= glFramebufferTexture;
    307 gl->drawElementsBaseVertex						= glDrawElementsBaseVertex;
    308 gl->drawRangeElementsBaseVertex					= glDrawRangeElementsBaseVertex;
    309 gl->drawElementsInstancedBaseVertex				= glDrawElementsInstancedBaseVertex;
    310 gl->multiDrawElementsBaseVertex					= glMultiDrawElementsBaseVertex;
    311 gl->provokingVertex								= glProvokingVertex;
    312 gl->fenceSync									= glFenceSync;
    313 gl->isSync										= glIsSync;
    314 gl->deleteSync									= glDeleteSync;
    315 gl->clientWaitSync								= glClientWaitSync;
    316 gl->waitSync									= glWaitSync;
    317 gl->getInteger64v								= glGetInteger64v;
    318 gl->getSynciv									= glGetSynciv;
    319 gl->texImage2DMultisample						= glTexImage2DMultisample;
    320 gl->texImage3DMultisample						= glTexImage3DMultisample;
    321 gl->getMultisamplefv							= glGetMultisamplefv;
    322 gl->sampleMaski									= glSampleMaski;
    323 gl->vertexAttribDivisor							= glVertexAttribDivisor;
    324 gl->bindFragDataLocationIndexed					= glBindFragDataLocationIndexed;
    325 gl->getFragDataIndex							= glGetFragDataIndex;
    326 gl->genSamplers									= glGenSamplers;
    327 gl->deleteSamplers								= glDeleteSamplers;
    328 gl->isSampler									= glIsSampler;
    329 gl->bindSampler									= glBindSampler;
    330 gl->samplerParameteri							= glSamplerParameteri;
    331 gl->samplerParameteriv							= glSamplerParameteriv;
    332 gl->samplerParameterf							= glSamplerParameterf;
    333 gl->samplerParameterfv							= glSamplerParameterfv;
    334 gl->samplerParameterIiv							= glSamplerParameterIiv;
    335 gl->samplerParameterIuiv						= glSamplerParameterIuiv;
    336 gl->getSamplerParameteriv						= glGetSamplerParameteriv;
    337 gl->getSamplerParameterIiv						= glGetSamplerParameterIiv;
    338 gl->getSamplerParameterfv						= glGetSamplerParameterfv;
    339 gl->getSamplerParameterIuiv						= glGetSamplerParameterIuiv;
    340 gl->queryCounter								= glQueryCounter;
    341 gl->getQueryObjecti64v							= glGetQueryObjecti64v;
    342 gl->getQueryObjectui64v							= glGetQueryObjectui64v;
    343 gl->vertexAttribP1ui							= glVertexAttribP1ui;
    344 gl->vertexAttribP1uiv							= glVertexAttribP1uiv;
    345 gl->vertexAttribP2ui							= glVertexAttribP2ui;
    346 gl->vertexAttribP2uiv							= glVertexAttribP2uiv;
    347 gl->vertexAttribP3ui							= glVertexAttribP3ui;
    348 gl->vertexAttribP3uiv							= glVertexAttribP3uiv;
    349 gl->vertexAttribP4ui							= glVertexAttribP4ui;
    350 gl->vertexAttribP4uiv							= glVertexAttribP4uiv;
    351 gl->blendEquationi								= glBlendEquationi;
    352 gl->blendEquationSeparatei						= glBlendEquationSeparatei;
    353 gl->blendFunci									= glBlendFunci;
    354 gl->blendFuncSeparatei							= glBlendFuncSeparatei;
    355 gl->drawArraysIndirect							= glDrawArraysIndirect;
    356 gl->drawElementsIndirect						= glDrawElementsIndirect;
    357 gl->uniform1d									= glUniform1d;
    358 gl->uniform2d									= glUniform2d;
    359 gl->uniform3d									= glUniform3d;
    360 gl->uniform4d									= glUniform4d;
    361 gl->uniform1dv									= glUniform1dv;
    362 gl->uniform2dv									= glUniform2dv;
    363 gl->uniform3dv									= glUniform3dv;
    364 gl->uniform4dv									= glUniform4dv;
    365 gl->uniformMatrix2dv							= glUniformMatrix2dv;
    366 gl->uniformMatrix3dv							= glUniformMatrix3dv;
    367 gl->uniformMatrix4dv							= glUniformMatrix4dv;
    368 gl->uniformMatrix2x3dv							= glUniformMatrix2x3dv;
    369 gl->uniformMatrix2x4dv							= glUniformMatrix2x4dv;
    370 gl->uniformMatrix3x2dv							= glUniformMatrix3x2dv;
    371 gl->uniformMatrix3x4dv							= glUniformMatrix3x4dv;
    372 gl->uniformMatrix4x2dv							= glUniformMatrix4x2dv;
    373 gl->uniformMatrix4x3dv							= glUniformMatrix4x3dv;
    374 gl->getUniformdv								= glGetUniformdv;
    375 gl->minSampleShading							= glMinSampleShading;
    376 gl->getSubroutineUniformLocation				= glGetSubroutineUniformLocation;
    377 gl->getSubroutineIndex							= glGetSubroutineIndex;
    378 gl->getActiveSubroutineUniformiv				= glGetActiveSubroutineUniformiv;
    379 gl->getActiveSubroutineUniformName				= glGetActiveSubroutineUniformName;
    380 gl->getActiveSubroutineName						= glGetActiveSubroutineName;
    381 gl->uniformSubroutinesuiv						= glUniformSubroutinesuiv;
    382 gl->getUniformSubroutineuiv						= glGetUniformSubroutineuiv;
    383 gl->getProgramStageiv							= glGetProgramStageiv;
    384 gl->patchParameteri								= glPatchParameteri;
    385 gl->patchParameterfv							= glPatchParameterfv;
    386 gl->bindTransformFeedback						= glBindTransformFeedback;
    387 gl->deleteTransformFeedbacks					= glDeleteTransformFeedbacks;
    388 gl->genTransformFeedbacks						= glGenTransformFeedbacks;
    389 gl->isTransformFeedback							= glIsTransformFeedback;
    390 gl->pauseTransformFeedback						= glPauseTransformFeedback;
    391 gl->resumeTransformFeedback						= glResumeTransformFeedback;
    392 gl->drawTransformFeedback						= glDrawTransformFeedback;
    393 gl->drawTransformFeedbackStream					= glDrawTransformFeedbackStream;
    394 gl->beginQueryIndexed							= glBeginQueryIndexed;
    395 gl->endQueryIndexed								= glEndQueryIndexed;
    396 gl->getQueryIndexediv							= glGetQueryIndexediv;
    397 gl->releaseShaderCompiler						= glReleaseShaderCompiler;
    398 gl->shaderBinary								= glShaderBinary;
    399 gl->getShaderPrecisionFormat					= glGetShaderPrecisionFormat;
    400 gl->depthRangef									= glDepthRangef;
    401 gl->clearDepthf									= glClearDepthf;
    402 gl->getProgramBinary							= glGetProgramBinary;
    403 gl->programBinary								= glProgramBinary;
    404 gl->programParameteri							= glProgramParameteri;
    405 gl->useProgramStages							= glUseProgramStages;
    406 gl->activeShaderProgram							= glActiveShaderProgram;
    407 gl->createShaderProgramv						= glCreateShaderProgramv;
    408 gl->bindProgramPipeline							= glBindProgramPipeline;
    409 gl->deleteProgramPipelines						= glDeleteProgramPipelines;
    410 gl->genProgramPipelines							= glGenProgramPipelines;
    411 gl->isProgramPipeline							= glIsProgramPipeline;
    412 gl->getProgramPipelineiv						= glGetProgramPipelineiv;
    413 gl->programUniform1i							= glProgramUniform1i;
    414 gl->programUniform1iv							= glProgramUniform1iv;
    415 gl->programUniform1f							= glProgramUniform1f;
    416 gl->programUniform1fv							= glProgramUniform1fv;
    417 gl->programUniform1d							= glProgramUniform1d;
    418 gl->programUniform1dv							= glProgramUniform1dv;
    419 gl->programUniform1ui							= glProgramUniform1ui;
    420 gl->programUniform1uiv							= glProgramUniform1uiv;
    421 gl->programUniform2i							= glProgramUniform2i;
    422 gl->programUniform2iv							= glProgramUniform2iv;
    423 gl->programUniform2f							= glProgramUniform2f;
    424 gl->programUniform2fv							= glProgramUniform2fv;
    425 gl->programUniform2d							= glProgramUniform2d;
    426 gl->programUniform2dv							= glProgramUniform2dv;
    427 gl->programUniform2ui							= glProgramUniform2ui;
    428 gl->programUniform2uiv							= glProgramUniform2uiv;
    429 gl->programUniform3i							= glProgramUniform3i;
    430 gl->programUniform3iv							= glProgramUniform3iv;
    431 gl->programUniform3f							= glProgramUniform3f;
    432 gl->programUniform3fv							= glProgramUniform3fv;
    433 gl->programUniform3d							= glProgramUniform3d;
    434 gl->programUniform3dv							= glProgramUniform3dv;
    435 gl->programUniform3ui							= glProgramUniform3ui;
    436 gl->programUniform3uiv							= glProgramUniform3uiv;
    437 gl->programUniform4i							= glProgramUniform4i;
    438 gl->programUniform4iv							= glProgramUniform4iv;
    439 gl->programUniform4f							= glProgramUniform4f;
    440 gl->programUniform4fv							= glProgramUniform4fv;
    441 gl->programUniform4d							= glProgramUniform4d;
    442 gl->programUniform4dv							= glProgramUniform4dv;
    443 gl->programUniform4ui							= glProgramUniform4ui;
    444 gl->programUniform4uiv							= glProgramUniform4uiv;
    445 gl->programUniformMatrix2fv						= glProgramUniformMatrix2fv;
    446 gl->programUniformMatrix3fv						= glProgramUniformMatrix3fv;
    447 gl->programUniformMatrix4fv						= glProgramUniformMatrix4fv;
    448 gl->programUniformMatrix2dv						= glProgramUniformMatrix2dv;
    449 gl->programUniformMatrix3dv						= glProgramUniformMatrix3dv;
    450 gl->programUniformMatrix4dv						= glProgramUniformMatrix4dv;
    451 gl->programUniformMatrix2x3fv					= glProgramUniformMatrix2x3fv;
    452 gl->programUniformMatrix3x2fv					= glProgramUniformMatrix3x2fv;
    453 gl->programUniformMatrix2x4fv					= glProgramUniformMatrix2x4fv;
    454 gl->programUniformMatrix4x2fv					= glProgramUniformMatrix4x2fv;
    455 gl->programUniformMatrix3x4fv					= glProgramUniformMatrix3x4fv;
    456 gl->programUniformMatrix4x3fv					= glProgramUniformMatrix4x3fv;
    457 gl->programUniformMatrix2x3dv					= glProgramUniformMatrix2x3dv;
    458 gl->programUniformMatrix3x2dv					= glProgramUniformMatrix3x2dv;
    459 gl->programUniformMatrix2x4dv					= glProgramUniformMatrix2x4dv;
    460 gl->programUniformMatrix4x2dv					= glProgramUniformMatrix4x2dv;
    461 gl->programUniformMatrix3x4dv					= glProgramUniformMatrix3x4dv;
    462 gl->programUniformMatrix4x3dv					= glProgramUniformMatrix4x3dv;
    463 gl->validateProgramPipeline						= glValidateProgramPipeline;
    464 gl->getProgramPipelineInfoLog					= glGetProgramPipelineInfoLog;
    465 gl->vertexAttribL1d								= glVertexAttribL1d;
    466 gl->vertexAttribL2d								= glVertexAttribL2d;
    467 gl->vertexAttribL3d								= glVertexAttribL3d;
    468 gl->vertexAttribL4d								= glVertexAttribL4d;
    469 gl->vertexAttribL1dv							= glVertexAttribL1dv;
    470 gl->vertexAttribL2dv							= glVertexAttribL2dv;
    471 gl->vertexAttribL3dv							= glVertexAttribL3dv;
    472 gl->vertexAttribL4dv							= glVertexAttribL4dv;
    473 gl->vertexAttribLPointer						= glVertexAttribLPointer;
    474 gl->getVertexAttribLdv							= glGetVertexAttribLdv;
    475 gl->viewportArrayv								= glViewportArrayv;
    476 gl->viewportIndexedf							= glViewportIndexedf;
    477 gl->viewportIndexedfv							= glViewportIndexedfv;
    478 gl->scissorArrayv								= glScissorArrayv;
    479 gl->scissorIndexed								= glScissorIndexed;
    480 gl->scissorIndexedv								= glScissorIndexedv;
    481 gl->depthRangeArrayv							= glDepthRangeArrayv;
    482 gl->depthRangeIndexed							= glDepthRangeIndexed;
    483 gl->getFloati_v									= glGetFloati_v;
    484 gl->getDoublei_v								= glGetDoublei_v;
    485 gl->drawArraysInstancedBaseInstance				= glDrawArraysInstancedBaseInstance;
    486 gl->drawElementsInstancedBaseInstance			= glDrawElementsInstancedBaseInstance;
    487 gl->drawElementsInstancedBaseVertexBaseInstance	= glDrawElementsInstancedBaseVertexBaseInstance;
    488 gl->drawTransformFeedbackInstanced				= glDrawTransformFeedbackInstanced;
    489 gl->drawTransformFeedbackStreamInstanced		= glDrawTransformFeedbackStreamInstanced;
    490 gl->getInternalformativ							= glGetInternalformativ;
    491 gl->getActiveAtomicCounterBufferiv				= glGetActiveAtomicCounterBufferiv;
    492 gl->bindImageTexture							= glBindImageTexture;
    493 gl->memoryBarrier								= glMemoryBarrier;
    494 gl->texStorage1D								= glTexStorage1D;
    495 gl->texStorage2D								= glTexStorage2D;
    496 gl->texStorage3D								= glTexStorage3D;
    497 gl->clearBufferData								= glClearBufferData;
    498 gl->clearBufferSubData							= glClearBufferSubData;
    499 gl->dispatchCompute								= glDispatchCompute;
    500 gl->dispatchComputeIndirect						= glDispatchComputeIndirect;
    501 gl->copyImageSubData							= glCopyImageSubData;
    502 gl->debugMessageControl							= glDebugMessageControl;
    503 gl->debugMessageInsert							= glDebugMessageInsert;
    504 gl->debugMessageCallback						= glDebugMessageCallback;
    505 gl->getDebugMessageLog							= glGetDebugMessageLog;
    506 gl->pushDebugGroup								= glPushDebugGroup;
    507 gl->popDebugGroup								= glPopDebugGroup;
    508 gl->objectLabel									= glObjectLabel;
    509 gl->getObjectLabel								= glGetObjectLabel;
    510 gl->objectPtrLabel								= glObjectPtrLabel;
    511 gl->getObjectPtrLabel							= glGetObjectPtrLabel;
    512 gl->framebufferParameteri						= glFramebufferParameteri;
    513 gl->getFramebufferParameteriv					= glGetFramebufferParameteriv;
    514 gl->getInternalformati64v						= glGetInternalformati64v;
    515 gl->invalidateTexSubImage						= glInvalidateTexSubImage;
    516 gl->invalidateTexImage							= glInvalidateTexImage;
    517 gl->invalidateBufferSubData						= glInvalidateBufferSubData;
    518 gl->invalidateBufferData						= glInvalidateBufferData;
    519 gl->invalidateFramebuffer						= glInvalidateFramebuffer;
    520 gl->invalidateSubFramebuffer					= glInvalidateSubFramebuffer;
    521 gl->multiDrawArraysIndirect						= glMultiDrawArraysIndirect;
    522 gl->multiDrawElementsIndirect					= glMultiDrawElementsIndirect;
    523 gl->getProgramInterfaceiv						= glGetProgramInterfaceiv;
    524 gl->getProgramResourceIndex						= glGetProgramResourceIndex;
    525 gl->getProgramResourceName						= glGetProgramResourceName;
    526 gl->getProgramResourceiv						= glGetProgramResourceiv;
    527 gl->getProgramResourceLocation					= glGetProgramResourceLocation;
    528 gl->getProgramResourceLocationIndex				= glGetProgramResourceLocationIndex;
    529 gl->shaderStorageBlockBinding					= glShaderStorageBlockBinding;
    530 gl->texBufferRange								= glTexBufferRange;
    531 gl->texStorage2DMultisample						= glTexStorage2DMultisample;
    532 gl->texStorage3DMultisample						= glTexStorage3DMultisample;
    533 gl->textureView									= glTextureView;
    534 gl->bindVertexBuffer							= glBindVertexBuffer;
    535 gl->vertexAttribFormat							= glVertexAttribFormat;
    536 gl->vertexAttribIFormat							= glVertexAttribIFormat;
    537 gl->vertexAttribLFormat							= glVertexAttribLFormat;
    538 gl->vertexAttribBinding							= glVertexAttribBinding;
    539 gl->vertexBindingDivisor						= glVertexBindingDivisor;
    540 gl->bufferStorage								= glBufferStorage;
    541 gl->clearTexImage								= glClearTexImage;
    542 gl->clearTexSubImage							= glClearTexSubImage;
    543 gl->bindBuffersBase								= glBindBuffersBase;
    544 gl->bindBuffersRange							= glBindBuffersRange;
    545 gl->bindTextures								= glBindTextures;
    546 gl->bindSamplers								= glBindSamplers;
    547 gl->bindImageTextures							= glBindImageTextures;
    548 gl->bindVertexBuffers							= glBindVertexBuffers;
    549