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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/gfx/skia_util.h"
      6 
      7 #include "third_party/skia/include/core/SkBitmap.h"
      8 #include "third_party/skia/include/core/SkColorFilter.h"
      9 #include "third_party/skia/include/core/SkColorPriv.h"
     10 #include "third_party/skia/include/core/SkUnPreMultiply.h"
     11 #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
     12 #include "third_party/skia/include/effects/SkGradientShader.h"
     13 #include "third_party/skia/include/effects/SkLayerDrawLooper.h"
     14 #include "ui/gfx/image/image_skia_rep.h"
     15 #include "ui/gfx/rect.h"
     16 #include "ui/gfx/rect_f.h"
     17 #include "ui/gfx/shadow_value.h"
     18 #include "ui/gfx/transform.h"
     19 
     20 namespace gfx {
     21 
     22 SkRect RectToSkRect(const Rect& rect) {
     23   SkRect r;
     24   r.iset(rect.x(), rect.y(), rect.right(), rect.bottom());
     25   return r;
     26 }
     27 
     28 SkIRect RectToSkIRect(const Rect& rect) {
     29   return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height());
     30 }
     31 
     32 Rect SkIRectToRect(const SkIRect& rect) {
     33   return Rect(rect.x(), rect.y(), rect.width(), rect.height());
     34 }
     35 
     36 SkRect RectFToSkRect(const RectF& rect) {
     37   return SkRect::MakeXYWH(SkFloatToScalar(rect.x()),
     38                           SkFloatToScalar(rect.y()),
     39                           SkFloatToScalar(rect.width()),
     40                           SkFloatToScalar(rect.height()));
     41 }
     42 
     43 RectF SkRectToRectF(const SkRect& rect) {
     44   return RectF(SkScalarToFloat(rect.x()),
     45                SkScalarToFloat(rect.y()),
     46                SkScalarToFloat(rect.width()),
     47                SkScalarToFloat(rect.height()));
     48 }
     49 
     50 void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
     51                                   SkMatrix* flattened) {
     52   // Convert from 4x4 to 3x3 by dropping the third row and column.
     53   flattened->set(0, SkMScalarToScalar(transform.matrix().get(0, 0)));
     54   flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1)));
     55   flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3)));
     56   flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0)));
     57   flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1)));
     58   flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3)));
     59   flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0)));
     60   flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1)));
     61   flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3)));
     62 }
     63 
     64 skia::RefPtr<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
     65                                             SkShader::TileMode tile_mode,
     66                                             const SkMatrix& local_matrix) {
     67   return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix,
     68                                       image_rep.scale());
     69 }
     70 
     71 skia::RefPtr<SkShader> CreateImageRepShaderForScale(
     72     const gfx::ImageSkiaRep& image_rep,
     73     SkShader::TileMode tile_mode,
     74     const SkMatrix& local_matrix,
     75     SkScalar scale) {
     76   // Unscale matrix by |scale| such that the bitmap is drawn at the
     77   // correct density.
     78   // Convert skew and translation to pixel coordinates.
     79   // Thus, for |bitmap_scale| = 2:
     80   //   x scale = 2, x translation = 1 DIP,
     81   // should be converted to
     82   //   x scale = 1, x translation = 2 pixels.
     83   SkMatrix shader_scale = local_matrix;
     84   shader_scale.preScale(scale, scale);
     85   shader_scale.setScaleX(local_matrix.getScaleX() / scale);
     86   shader_scale.setScaleY(local_matrix.getScaleY() / scale);
     87 
     88   skia::RefPtr<SkShader> shader = skia::AdoptRef(SkShader::CreateBitmapShader(
     89       image_rep.sk_bitmap(), tile_mode, tile_mode, &shader_scale));
     90   return shader;
     91 }
     92 
     93 skia::RefPtr<SkShader> CreateGradientShader(int start_point,
     94                                             int end_point,
     95                                             SkColor start_color,
     96                                             SkColor end_color) {
     97   SkColor grad_colors[2] = { start_color, end_color};
     98   SkPoint grad_points[2];
     99   grad_points[0].iset(0, start_point);
    100   grad_points[1].iset(0, end_point);
    101 
    102   return skia::AdoptRef(SkGradientShader::CreateLinear(
    103       grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode));
    104 }
    105 
    106 static SkScalar RadiusToSigma(double radius) {
    107   // This captures historically what skia did under the hood. Now skia accepts
    108   // sigma, not radius, so we perform the conversion.
    109   return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0;
    110 }
    111 
    112 skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
    113     const std::vector<ShadowValue>& shadows) {
    114   if (shadows.empty())
    115     return skia::RefPtr<SkDrawLooper>();
    116 
    117   SkLayerDrawLooper::Builder looper_builder;
    118 
    119   looper_builder.addLayer();  // top layer of the original.
    120 
    121   SkLayerDrawLooper::LayerInfo layer_info;
    122   layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
    123   layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
    124   layer_info.fColorMode = SkXfermode::kSrc_Mode;
    125 
    126   for (size_t i = 0; i < shadows.size(); ++i) {
    127     const ShadowValue& shadow = shadows[i];
    128 
    129     layer_info.fOffset.set(SkIntToScalar(shadow.x()),
    130                            SkIntToScalar(shadow.y()));
    131 
    132     // SkBlurMaskFilter's blur radius defines the range to extend the blur from
    133     // original mask, which is half of blur amount as defined in ShadowValue.
    134     skia::RefPtr<SkMaskFilter> blur_mask = skia::AdoptRef(
    135         SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
    136                                  RadiusToSigma(shadow.blur() / 2),
    137                                  SkBlurMaskFilter::kHighQuality_BlurFlag));
    138     skia::RefPtr<SkColorFilter> color_filter = skia::AdoptRef(
    139         SkColorFilter::CreateModeFilter(shadow.color(),
    140                                         SkXfermode::kSrcIn_Mode));
    141 
    142     SkPaint* paint = looper_builder.addLayer(layer_info);
    143     paint->setMaskFilter(blur_mask.get());
    144     paint->setColorFilter(color_filter.get());
    145   }
    146 
    147   return skia::AdoptRef<SkDrawLooper>(looper_builder.detachLooper());
    148 }
    149 
    150 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) {
    151   void* addr1 = NULL;
    152   void* addr2 = NULL;
    153   size_t size1 = 0;
    154   size_t size2 = 0;
    155 
    156   bitmap1.lockPixels();
    157   addr1 = bitmap1.getAddr32(0, 0);
    158   size1 = bitmap1.getSize();
    159   bitmap1.unlockPixels();
    160 
    161   bitmap2.lockPixels();
    162   addr2 = bitmap2.getAddr32(0, 0);
    163   size2 = bitmap2.getSize();
    164   bitmap2.unlockPixels();
    165 
    166   return (size1 == size2) && (0 == memcmp(addr1, addr2, bitmap1.getSize()));
    167 }
    168 
    169 void ConvertSkiaToRGBA(const unsigned char* skia,
    170                        int pixel_width,
    171                        unsigned char* rgba) {
    172   int total_length = pixel_width * 4;
    173   for (int i = 0; i < total_length; i += 4) {
    174     const uint32_t pixel_in = *reinterpret_cast<const uint32_t*>(&skia[i]);
    175 
    176     // Pack the components here.
    177     int alpha = SkGetPackedA32(pixel_in);
    178     if (alpha != 0 && alpha != 255) {
    179       SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in);
    180       rgba[i + 0] = SkColorGetR(unmultiplied);
    181       rgba[i + 1] = SkColorGetG(unmultiplied);
    182       rgba[i + 2] = SkColorGetB(unmultiplied);
    183       rgba[i + 3] = alpha;
    184     } else {
    185       rgba[i + 0] = SkGetPackedR32(pixel_in);
    186       rgba[i + 1] = SkGetPackedG32(pixel_in);
    187       rgba[i + 2] = SkGetPackedB32(pixel_in);
    188       rgba[i + 3] = alpha;
    189     }
    190   }
    191 }
    192 
    193 }  // namespace gfx
    194