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  /frameworks/base/libs/hwui/
Texture.cpp 22 #include "Texture.h"
27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0),
34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0),
41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
79 void Texture::deleteTexture() const {
Texture.h 29 * Represents an OpenGL texture.
31 class Texture {
33 Texture();
34 Texture(Caches& caches);
36 virtual ~Texture() { }
55 * Convenience method to call glDeleteTextures() on this texture's id.
60 * Name of the texture.
68 * Indicates whether the texture requires blending.
80 * Indicates whether this texture should be cleaned up after use.
88 * Indicates whether this texture will use trilinear filtering
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  /frameworks/native/services/surfaceflinger/RenderEngine/
Texture.cpp 19 #include "Texture.h"
23 Texture::Texture() :
28 Texture::Texture(Target textureTarget, uint32_t textureName) :
33 void Texture::init(Target textureTarget, uint32_t textureName) {
38 Texture::~Texture() {
42 void Texture::setMatrix(float const* matrix) {
46 void Texture::setFiltering(bool enabled)
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Texture.h 25 class Texture {
36 Texture();
37 Texture(Target textureTarget, uint32_t textureName);
38 ~Texture();
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /external/replicaisland/src/com/replica/replicaisland/
Texture.java 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have
22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture
25 public class Texture extends AllocationGuard {
32 public Texture() {
  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.h 7 // Texture.h: Defines the abstract gl::Texture class and its concrete derived
8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
61 class Texture : public RefCountObject
64 Texture(rx::Renderer *renderer, GLuint id, GLenum target);
66 virtual ~Texture();
129 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
162 // back to this texture, there would be a circular reference if we used a binding
168 DISALLOW_COPY_AND_ASSIGN(Texture);
174 class Texture2D : public Texture
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Texture.cpp 8 // Texture.cpp: Implements the gl::Texture class and its derived classes
9 // Texture2D and TextureCubeMap. Implements GL texture objects and related
12 #include "libGLESv2/Texture.h"
52 Texture::Texture(rx::Renderer *renderer, GLuint id, GLenum target) : RefCountObject(id)
81 Texture::~Texture()
85 GLenum Texture::getTarget() const
90 void Texture::addProxyRef(const FramebufferAttachment *proxy
268 rx::TextureStorageInterface *texture = getNativeTexture(); local
425 rx::TextureStorageInterface *texture = getNativeTexture(); local
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  /external/chromium_org/ppapi/proxy/
video_decoder_resource.cc 44 VideoDecoderResource::Texture::Texture(uint32_t texture_target,
49 VideoDecoderResource::Texture::~Texture() {
104 // Create a new Graphics3D resource that can create texture resources to
370 std::make_pair(texture_ids[i], Texture(texture_target, size)));
375 // Create some fake texture ids so we can test picture handling.
379 std::make_pair(texture_ids[i], Texture(texture_target, size)));
video_decoder_resource.h 83 // Struct to hold texture information.
84 struct Texture {
85 Texture(uint32_t texture_target, const PP_Size& size);
86 ~Texture();
139 // Map of GL texture id to texture info.
140 typedef base::hash_map<uint32_t, Texture> TextureMap;
  /external/deqp/framework/opengl/
gluObjectWrapper.hpp 129 typedef TypedObjectWrapper<OBJECTTYPE_TEXTURE> Texture;
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 54 struct Texture {
84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
95 Texture mAndroid[2];
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.h 31 struct Texture {
178 void add_texture(Texture t) {
186 Texture* texture(size_t index) { function in class:CCNode
193 std::vector<Texture> textures_;
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_parse.h 98 struct tgsi_instruction_texture Texture;
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_parse.h 98 struct tgsi_instruction_texture Texture;
  /external/chromium_org/gpu/command_buffer/service/
texture_manager.cc 75 // a Texture belonging to this.
99 Texture::Texture(GLuint service_id)
125 Texture::~Texture() {
130 void Texture::AddTextureRef(TextureRef* ref) {
139 void Texture::RemoveTextureRef(TextureRef* ref, bool have_context) {
160 MemoryTypeTracker* Texture::GetMemTracker() {
165 Texture::LevelInfo::LevelInfo()
179 Texture::LevelInfo::LevelInfo(const LevelInfo& rhs
1083 Texture* texture = ref->texture(); local
1105 Texture* texture = ref->texture(); local
1142 Texture* texture = ref->texture(); local
1166 Texture* texture = ref->texture(); local
1187 Texture* texture = ref->texture(); local
1220 Texture* texture = ref->texture(); local
1239 Texture* texture = ref->texture(); local
1277 Texture* texture = it->second->texture(); local
1401 TextureRef* texture = NULL; local
1430 TextureRef* texture = GetTextureInfoForTarget(state, target); local
1524 Texture* texture = texture_ref->texture(); local
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texture_manager.h 37 // This class wraps a real GL texture, keeping track of its meta-data. It is
39 class GPU_EXPORT Texture {
41 explicit Texture(GLuint service_id);
79 // The service side OpenGL id of the texture.
90 // been bound. Once a texture is bound to a specific target it can never be
156 // Whether the texture has been defined
175 ~Texture();
180 // Condition on which this texture is renderable. Can be ONLY_IF_NPOT if it
182 // renderable if NPOT support is in the context, otherwise not, e.g. texture
225 // In GLES2 "texture complete" means it has all required mips for filterin
410 const Texture* texture() const { return texture_; } function in class:gpu::gles2::TextureRef
411 Texture* texture() { return texture_; } function in class:gpu::gles2::TextureRef
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  /external/chromium_org/native_client_sdk/src/examples/demo/earth/
earth.cc 79 // simple container for earth texture
80 struct Texture {
83 Texture(int w, int h) : width(w), height(h) {
87 explicit Texture(int w, int h, uint32_t* p) : width(w), height(h) {
91 ~Texture() { delete[] pixels; }
93 DISALLOW_COPY_AND_ASSIGN(Texture);
256 // Source texture (earth map).
257 Texture* base_tex_;
258 Texture* night_tex_;
664 base_tex_ = new Texture(width, height, pixels)
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  /external/chromium_org/native_client_sdk/src/examples/demo/earth_simd/
earth.cc 136 // simple container for earth texture
137 struct Texture {
140 Texture(int w, int h) : width(w), height(h) {
144 explicit Texture(int w, int h, uint32_t* p) : width(w), height(h) {
148 ~Texture() { delete[] pixels; }
150 DISALLOW_COPY_AND_ASSIGN(Texture);
304 // Source texture (earth map).
305 Texture* base_tex_;
306 Texture* night_tex_;
704 base_tex_ = new Texture(width, height, pixels)
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  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/earth/
earth.cc 72 // simple container for earth texture
73 struct Texture {
76 Texture(int w, int h) : width(w), height(h) {
80 explicit Texture(int w, int h, uint32_t* p) : width(w), height(h) {
84 ~Texture() { delete[] pixels; }
86 DISALLOW_COPY_AND_ASSIGN(Texture);
265 // Source texture (earth map).
266 Texture* base_tex_;
267 Texture* night_tex_;
723 base_tex_ = new Texture(width, height, pixels)
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  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureLoader.java 49 public static class Texture {
50 public Texture(int width, int height, int internalformat, ByteBuffer data,
60 * Get the width of the texture in pixels.
61 * @return the width of the texture in pixels.
66 * Get the height of the texture in pixels.
67 * @return the width of the texture in pixels.
72 * Get the compressed data of the texture.
73 * @return the texture data.
78 * Get the format of the texture.
84 * Get the format of the texture
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_fpc.h 302 struct tgsi_instruction_texture Texture;
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc.h 302 struct tgsi_instruction_texture Texture;

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