1 /* 2 ** Copyright 2007, The Android Open Source Project 3 ** 4 ** Licensed under the Apache License, Version 2.0 (the "License"); 5 ** you may not use this file except in compliance with the License. 6 ** You may obtain a copy of the License at 7 ** 8 ** http://www.apache.org/licenses/LICENSE-2.0 9 ** 10 ** Unless required by applicable law or agreed to in writing, software 11 ** distributed under the License is distributed on an "AS IS" BASIS, 12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 ** See the License for the specific language governing permissions and 14 ** limitations under the License. 15 */ 16 17 #ifndef ANDROID_EGL_DISPLAY_H 18 #define ANDROID_EGL_DISPLAY_H 19 20 21 #include <ctype.h> 22 #include <stdint.h> 23 #include <stdlib.h> 24 25 #include <EGL/egl.h> 26 #include <EGL/eglext.h> 27 28 #include <cutils/compiler.h> 29 #include <utils/SortedVector.h> 30 #include <utils/threads.h> 31 #include <utils/String8.h> 32 33 #include "egldefs.h" 34 #include "../hooks.h" 35 36 // ---------------------------------------------------------------------------- 37 namespace android { 38 // ---------------------------------------------------------------------------- 39 40 class egl_object_t; 41 class egl_context_t; 42 class egl_connection_t; 43 44 // ---------------------------------------------------------------------------- 45 46 class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes 47 static egl_display_t sDisplay[NUM_DISPLAYS]; 48 EGLDisplay getDisplay(EGLNativeDisplayType display); 49 void loseCurrentImpl(egl_context_t * cur_c); 50 51 public: 52 enum { 53 NOT_INITIALIZED = 0, 54 INITIALIZED = 1, 55 TERMINATED = 2 56 }; 57 58 egl_display_t(); 59 ~egl_display_t(); 60 61 EGLBoolean initialize(EGLint *major, EGLint *minor); 62 EGLBoolean terminate(); 63 64 // add object to this display's list 65 void addObject(egl_object_t* object); 66 // remove object from this display's list 67 void removeObject(egl_object_t* object); 68 // add reference to this object. returns true if this is a valid object. 69 bool getObject(egl_object_t* object) const; 70 71 // These notifications allow the display to keep track of how many window 72 // surfaces exist, which it uses to decide whether to hibernate the 73 // underlying EGL implementation. They can be called by any thread without 74 // holding a lock, but must be called via egl_display_ptr to ensure 75 // proper hibernate/wakeup sequencing. If a surface destruction triggers 76 // hibernation, hibernation will be delayed at least until the calling 77 // thread's egl_display_ptr is destroyed. 78 void onWindowSurfaceCreated() { 79 mHibernation.incWakeCount(HibernationMachine::STRONG); 80 } 81 void onWindowSurfaceDestroyed() { 82 mHibernation.decWakeCount(HibernationMachine::STRONG); 83 } 84 85 static egl_display_t* get(EGLDisplay dpy); 86 static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp); 87 88 EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c, 89 EGLSurface draw, EGLSurface read, EGLContext ctx, 90 EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx); 91 static void loseCurrent(egl_context_t * cur_c); 92 93 inline bool isReady() const { return (refs > 0); } 94 inline bool isValid() const { return magic == '_dpy'; } 95 inline bool isAlive() const { return isValid(); } 96 97 char const * getVendorString() const { return mVendorString.string(); } 98 char const * getVersionString() const { return mVersionString.string(); } 99 char const * getClientApiString() const { return mClientApiString.string(); } 100 char const * getExtensionString() const { return mExtensionString.string(); } 101 102 bool haveExtension(const char* name, size_t nameLen = 0) const; 103 104 inline uint32_t getRefsCount() const { return refs; } 105 106 struct strings_t { 107 char const * vendor; 108 char const * version; 109 char const * clientApi; 110 char const * extensions; 111 }; 112 113 struct DisplayImpl { 114 DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { } 115 EGLDisplay dpy; 116 EGLint state; 117 strings_t queryString; 118 }; 119 120 private: 121 uint32_t magic; 122 123 public: 124 DisplayImpl disp; 125 bool finishOnSwap; // property: debug.egl.finish 126 bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion 127 128 private: 129 friend class egl_display_ptr; 130 bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); } 131 void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); } 132 133 uint32_t refs; 134 mutable Mutex lock; 135 SortedVector<egl_object_t*> objects; 136 String8 mVendorString; 137 String8 mVersionString; 138 String8 mClientApiString; 139 String8 mExtensionString; 140 141 // HibernationMachine uses its own internal mutex to protect its own data. 142 // The owning egl_display_t's lock may be but is not required to be held 143 // when calling HibernationMachine methods. As a result, nothing in this 144 // class may call back up to egl_display_t directly or indirectly. 145 class HibernationMachine { 146 public: 147 // STRONG refs cancel (inc) or initiate (dec) a hibernation attempt 148 // the next time the wakecount reaches zero. WEAK refs don't affect 149 // whether a hibernation attempt will be made. Use STRONG refs only 150 // for infrequent/heavy changes that are likely to indicate the 151 // EGLDisplay is entering or leaving a long-term idle state. 152 enum WakeRefStrength { 153 WEAK = 0, 154 STRONG = 1, 155 }; 156 157 HibernationMachine(): mWakeCount(0), mHibernating(false), 158 mAttemptHibernation(false), mDpyValid(false), 159 #if BOARD_ALLOW_EGL_HIBERNATION 160 mAllowHibernation(true) 161 #else 162 mAllowHibernation(false) 163 #endif 164 {} 165 ~HibernationMachine() {} 166 167 bool incWakeCount(WakeRefStrength strenth); 168 void decWakeCount(WakeRefStrength strenth); 169 170 void setDisplayValid(bool valid); 171 172 private: 173 Mutex mLock; 174 int32_t mWakeCount; 175 bool mHibernating; 176 bool mAttemptHibernation; 177 bool mDpyValid; 178 const bool mAllowHibernation; 179 }; 180 HibernationMachine mHibernation; 181 }; 182 183 // ---------------------------------------------------------------------------- 184 185 // An egl_display_ptr is a kind of smart pointer for egl_display_t objects. 186 // It doesn't refcount the egl_display_t, but does ensure that the underlying 187 // EGL implementation is "awake" (not hibernating) and ready for use as long 188 // as the egl_display_ptr exists. 189 class egl_display_ptr { 190 public: 191 explicit egl_display_ptr(egl_display_t* dpy): mDpy(dpy) { 192 if (mDpy) { 193 if (CC_UNLIKELY(!mDpy->enter())) { 194 mDpy = NULL; 195 } 196 } 197 } 198 199 // We only really need a C++11 move constructor, not a copy constructor. 200 // A move constructor would save an enter()/leave() pair on every EGL API 201 // call. But enabling -std=c++0x causes lots of errors elsewhere, so I 202 // can't use a move constructor until those are cleaned up. 203 // 204 // egl_display_ptr(egl_display_ptr&& other) { 205 // mDpy = other.mDpy; 206 // other.mDpy = NULL; 207 // } 208 // 209 egl_display_ptr(const egl_display_ptr& other): mDpy(other.mDpy) { 210 if (mDpy) { 211 mDpy->enter(); 212 } 213 } 214 215 ~egl_display_ptr() { 216 if (mDpy) { 217 mDpy->leave(); 218 } 219 } 220 221 const egl_display_t* operator->() const { return mDpy; } 222 egl_display_t* operator->() { return mDpy; } 223 224 const egl_display_t* get() const { return mDpy; } 225 egl_display_t* get() { return mDpy; } 226 227 operator bool() const { return mDpy != NULL; } 228 229 private: 230 egl_display_t* mDpy; 231 232 // non-assignable 233 egl_display_ptr& operator=(const egl_display_ptr&); 234 }; 235 236 // ---------------------------------------------------------------------------- 237 238 inline egl_display_ptr get_display(EGLDisplay dpy) { 239 return egl_display_ptr(egl_display_t::get(dpy)); 240 } 241 242 // Does not ensure EGL is unhibernated. Use with caution: calls into the 243 // underlying EGL implementation are not safe. 244 inline egl_display_t* get_display_nowake(EGLDisplay dpy) { 245 return egl_display_t::get(dpy); 246 } 247 248 // ---------------------------------------------------------------------------- 249 250 egl_display_ptr validate_display(EGLDisplay dpy); 251 egl_display_ptr validate_display_connection(EGLDisplay dpy, 252 egl_connection_t*& cnx); 253 EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx); 254 EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface); 255 256 // ---------------------------------------------------------------------------- 257 }; // namespace android 258 // ---------------------------------------------------------------------------- 259 260 #endif // ANDROID_EGL_DISPLAY_H 261