1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // It's formatted by clang-format using chromium coding style: 8 // clang-format -i -style=chromium filename 9 // DO NOT EDIT! 10 11 #ifndef GL_GLEXT_PROTOTYPES 12 #define GL_GLEXT_PROTOTYPES 13 #endif 14 #include <GLES2/gl2.h> 15 #include <GLES2/gl2ext.h> 16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" 17 18 void GL_APIENTRY glActiveTexture(GLenum texture) { 19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); 20 } 21 22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { 23 glGetInterfacePPAPI()->AttachShader( 24 glGetCurrentContextPPAPI(), program, shader); 25 } 26 27 void GL_APIENTRY 28 glBindAttribLocation(GLuint program, GLuint index, const char* name) { 29 glGetInterfacePPAPI()->BindAttribLocation( 30 glGetCurrentContextPPAPI(), program, index, name); 31 } 32 33 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { 34 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer); 35 } 36 37 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { 38 glGetInterfacePPAPI()->BindFramebuffer( 39 glGetCurrentContextPPAPI(), target, framebuffer); 40 } 41 42 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { 43 glGetInterfacePPAPI()->BindRenderbuffer( 44 glGetCurrentContextPPAPI(), target, renderbuffer); 45 } 46 47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { 48 glGetInterfacePPAPI()->BindTexture( 49 glGetCurrentContextPPAPI(), target, texture); 50 } 51 52 void GL_APIENTRY 53 glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 54 glGetInterfacePPAPI()->BlendColor( 55 glGetCurrentContextPPAPI(), red, green, blue, alpha); 56 } 57 58 void GL_APIENTRY glBlendEquation(GLenum mode) { 59 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode); 60 } 61 62 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 63 glGetInterfacePPAPI()->BlendEquationSeparate( 64 glGetCurrentContextPPAPI(), modeRGB, modeAlpha); 65 } 66 67 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { 68 glGetInterfacePPAPI()->BlendFunc( 69 glGetCurrentContextPPAPI(), sfactor, dfactor); 70 } 71 72 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, 73 GLenum dstRGB, 74 GLenum srcAlpha, 75 GLenum dstAlpha) { 76 glGetInterfacePPAPI()->BlendFuncSeparate( 77 glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha); 78 } 79 80 void GL_APIENTRY 81 glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { 82 glGetInterfacePPAPI()->BufferData( 83 glGetCurrentContextPPAPI(), target, size, data, usage); 84 } 85 86 void GL_APIENTRY glBufferSubData(GLenum target, 87 GLintptr offset, 88 GLsizeiptr size, 89 const void* data) { 90 glGetInterfacePPAPI()->BufferSubData( 91 glGetCurrentContextPPAPI(), target, offset, size, data); 92 } 93 94 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { 95 return glGetInterfacePPAPI()->CheckFramebufferStatus( 96 glGetCurrentContextPPAPI(), target); 97 } 98 99 void GL_APIENTRY glClear(GLbitfield mask) { 100 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); 101 } 102 103 void GL_APIENTRY 104 glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 105 glGetInterfacePPAPI()->ClearColor( 106 glGetCurrentContextPPAPI(), red, green, blue, alpha); 107 } 108 109 void GL_APIENTRY glClearDepthf(GLclampf depth) { 110 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth); 111 } 112 113 void GL_APIENTRY glClearStencil(GLint s) { 114 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); 115 } 116 117 void GL_APIENTRY 118 glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 119 glGetInterfacePPAPI()->ColorMask( 120 glGetCurrentContextPPAPI(), red, green, blue, alpha); 121 } 122 123 void GL_APIENTRY glCompileShader(GLuint shader) { 124 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader); 125 } 126 127 void GL_APIENTRY glCompressedTexImage2D(GLenum target, 128 GLint level, 129 GLenum internalformat, 130 GLsizei width, 131 GLsizei height, 132 GLint border, 133 GLsizei imageSize, 134 const void* data) { 135 glGetInterfacePPAPI()->CompressedTexImage2D(glGetCurrentContextPPAPI(), 136 target, 137 level, 138 internalformat, 139 width, 140 height, 141 border, 142 imageSize, 143 data); 144 } 145 146 void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, 147 GLint level, 148 GLint xoffset, 149 GLint yoffset, 150 GLsizei width, 151 GLsizei height, 152 GLenum format, 153 GLsizei imageSize, 154 const void* data) { 155 glGetInterfacePPAPI()->CompressedTexSubImage2D(glGetCurrentContextPPAPI(), 156 target, 157 level, 158 xoffset, 159 yoffset, 160 width, 161 height, 162 format, 163 imageSize, 164 data); 165 } 166 167 void GL_APIENTRY glCopyTexImage2D(GLenum target, 168 GLint level, 169 GLenum internalformat, 170 GLint x, 171 GLint y, 172 GLsizei width, 173 GLsizei height, 174 GLint border) { 175 glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(), 176 target, 177 level, 178 internalformat, 179 x, 180 y, 181 width, 182 height, 183 border); 184 } 185 186 void GL_APIENTRY glCopyTexSubImage2D(GLenum target, 187 GLint level, 188 GLint xoffset, 189 GLint yoffset, 190 GLint x, 191 GLint y, 192 GLsizei width, 193 GLsizei height) { 194 glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(), 195 target, 196 level, 197 xoffset, 198 yoffset, 199 x, 200 y, 201 width, 202 height); 203 } 204 205 GLuint GL_APIENTRY glCreateProgram() { 206 return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI()); 207 } 208 209 GLuint GL_APIENTRY glCreateShader(GLenum type) { 210 return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type); 211 } 212 213 void GL_APIENTRY glCullFace(GLenum mode) { 214 glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode); 215 } 216 217 void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) { 218 glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers); 219 } 220 221 void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { 222 glGetInterfacePPAPI()->DeleteFramebuffers( 223 glGetCurrentContextPPAPI(), n, framebuffers); 224 } 225 226 void GL_APIENTRY glDeleteProgram(GLuint program) { 227 glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program); 228 } 229 230 void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { 231 glGetInterfacePPAPI()->DeleteRenderbuffers( 232 glGetCurrentContextPPAPI(), n, renderbuffers); 233 } 234 235 void GL_APIENTRY glDeleteShader(GLuint shader) { 236 glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader); 237 } 238 239 void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) { 240 glGetInterfacePPAPI()->DeleteTextures( 241 glGetCurrentContextPPAPI(), n, textures); 242 } 243 244 void GL_APIENTRY glDepthFunc(GLenum func) { 245 glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func); 246 } 247 248 void GL_APIENTRY glDepthMask(GLboolean flag) { 249 glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag); 250 } 251 252 void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { 253 glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar); 254 } 255 256 void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) { 257 glGetInterfacePPAPI()->DetachShader( 258 glGetCurrentContextPPAPI(), program, shader); 259 } 260 261 void GL_APIENTRY glDisable(GLenum cap) { 262 glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap); 263 } 264 265 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { 266 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(), 267 index); 268 } 269 270 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { 271 glGetInterfacePPAPI()->DrawArrays( 272 glGetCurrentContextPPAPI(), mode, first, count); 273 } 274 275 void GL_APIENTRY 276 glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { 277 glGetInterfacePPAPI()->DrawElements( 278 glGetCurrentContextPPAPI(), mode, count, type, indices); 279 } 280 281 void GL_APIENTRY glEnable(GLenum cap) { 282 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap); 283 } 284 285 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { 286 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(), 287 index); 288 } 289 290 void GL_APIENTRY glFinish() { 291 glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI()); 292 } 293 294 void GL_APIENTRY glFlush() { 295 glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI()); 296 } 297 298 void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, 299 GLenum attachment, 300 GLenum renderbuffertarget, 301 GLuint renderbuffer) { 302 glGetInterfacePPAPI()->FramebufferRenderbuffer(glGetCurrentContextPPAPI(), 303 target, 304 attachment, 305 renderbuffertarget, 306 renderbuffer); 307 } 308 309 void GL_APIENTRY glFramebufferTexture2D(GLenum target, 310 GLenum attachment, 311 GLenum textarget, 312 GLuint texture, 313 GLint level) { 314 glGetInterfacePPAPI()->FramebufferTexture2D(glGetCurrentContextPPAPI(), 315 target, 316 attachment, 317 textarget, 318 texture, 319 level); 320 } 321 322 void GL_APIENTRY glFrontFace(GLenum mode) { 323 glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode); 324 } 325 326 void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) { 327 glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers); 328 } 329 330 void GL_APIENTRY glGenerateMipmap(GLenum target) { 331 glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target); 332 } 333 334 void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) { 335 glGetInterfacePPAPI()->GenFramebuffers( 336 glGetCurrentContextPPAPI(), n, framebuffers); 337 } 338 339 void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 340 glGetInterfacePPAPI()->GenRenderbuffers( 341 glGetCurrentContextPPAPI(), n, renderbuffers); 342 } 343 344 void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) { 345 glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures); 346 } 347 348 void GL_APIENTRY glGetActiveAttrib(GLuint program, 349 GLuint index, 350 GLsizei bufsize, 351 GLsizei* length, 352 GLint* size, 353 GLenum* type, 354 char* name) { 355 glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(), 356 program, 357 index, 358 bufsize, 359 length, 360 size, 361 type, 362 name); 363 } 364 365 void GL_APIENTRY glGetActiveUniform(GLuint program, 366 GLuint index, 367 GLsizei bufsize, 368 GLsizei* length, 369 GLint* size, 370 GLenum* type, 371 char* name) { 372 glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(), 373 program, 374 index, 375 bufsize, 376 length, 377 size, 378 type, 379 name); 380 } 381 382 void GL_APIENTRY glGetAttachedShaders(GLuint program, 383 GLsizei maxcount, 384 GLsizei* count, 385 GLuint* shaders) { 386 glGetInterfacePPAPI()->GetAttachedShaders( 387 glGetCurrentContextPPAPI(), program, maxcount, count, shaders); 388 } 389 390 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) { 391 return glGetInterfacePPAPI()->GetAttribLocation( 392 glGetCurrentContextPPAPI(), program, name); 393 } 394 395 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { 396 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params); 397 } 398 399 void GL_APIENTRY 400 glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { 401 glGetInterfacePPAPI()->GetBufferParameteriv( 402 glGetCurrentContextPPAPI(), target, pname, params); 403 } 404 405 GLenum GL_APIENTRY glGetError() { 406 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI()); 407 } 408 409 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { 410 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params); 411 } 412 413 void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, 414 GLenum attachment, 415 GLenum pname, 416 GLint* params) { 417 glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv( 418 glGetCurrentContextPPAPI(), target, attachment, pname, params); 419 } 420 421 void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) { 422 glGetInterfacePPAPI()->GetIntegerv(glGetCurrentContextPPAPI(), pname, params); 423 } 424 425 void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) { 426 glGetInterfacePPAPI()->GetProgramiv( 427 glGetCurrentContextPPAPI(), program, pname, params); 428 } 429 430 void GL_APIENTRY glGetProgramInfoLog(GLuint program, 431 GLsizei bufsize, 432 GLsizei* length, 433 char* infolog) { 434 glGetInterfacePPAPI()->GetProgramInfoLog( 435 glGetCurrentContextPPAPI(), program, bufsize, length, infolog); 436 } 437 438 void GL_APIENTRY 439 glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { 440 glGetInterfacePPAPI()->GetRenderbufferParameteriv( 441 glGetCurrentContextPPAPI(), target, pname, params); 442 } 443 444 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { 445 glGetInterfacePPAPI()->GetShaderiv( 446 glGetCurrentContextPPAPI(), shader, pname, params); 447 } 448 449 void GL_APIENTRY glGetShaderInfoLog(GLuint shader, 450 GLsizei bufsize, 451 GLsizei* length, 452 char* infolog) { 453 glGetInterfacePPAPI()->GetShaderInfoLog( 454 glGetCurrentContextPPAPI(), shader, bufsize, length, infolog); 455 } 456 457 void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, 458 GLenum precisiontype, 459 GLint* range, 460 GLint* precision) { 461 glGetInterfacePPAPI()->GetShaderPrecisionFormat( 462 glGetCurrentContextPPAPI(), shadertype, precisiontype, range, precision); 463 } 464 465 void GL_APIENTRY glGetShaderSource(GLuint shader, 466 GLsizei bufsize, 467 GLsizei* length, 468 char* source) { 469 glGetInterfacePPAPI()->GetShaderSource( 470 glGetCurrentContextPPAPI(), shader, bufsize, length, source); 471 } 472 473 const GLubyte* GL_APIENTRY glGetString(GLenum name) { 474 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); 475 } 476 477 void GL_APIENTRY 478 glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { 479 glGetInterfacePPAPI()->GetTexParameterfv( 480 glGetCurrentContextPPAPI(), target, pname, params); 481 } 482 483 void GL_APIENTRY 484 glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { 485 glGetInterfacePPAPI()->GetTexParameteriv( 486 glGetCurrentContextPPAPI(), target, pname, params); 487 } 488 489 void GL_APIENTRY 490 glGetUniformfv(GLuint program, GLint location, GLfloat* params) { 491 glGetInterfacePPAPI()->GetUniformfv( 492 glGetCurrentContextPPAPI(), program, location, params); 493 } 494 495 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { 496 glGetInterfacePPAPI()->GetUniformiv( 497 glGetCurrentContextPPAPI(), program, location, params); 498 } 499 500 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { 501 return glGetInterfacePPAPI()->GetUniformLocation( 502 glGetCurrentContextPPAPI(), program, name); 503 } 504 505 void GL_APIENTRY 506 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { 507 glGetInterfacePPAPI()->GetVertexAttribfv( 508 glGetCurrentContextPPAPI(), index, pname, params); 509 } 510 511 void GL_APIENTRY 512 glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { 513 glGetInterfacePPAPI()->GetVertexAttribiv( 514 glGetCurrentContextPPAPI(), index, pname, params); 515 } 516 517 void GL_APIENTRY 518 glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { 519 glGetInterfacePPAPI()->GetVertexAttribPointerv( 520 glGetCurrentContextPPAPI(), index, pname, pointer); 521 } 522 523 void GL_APIENTRY glHint(GLenum target, GLenum mode) { 524 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode); 525 } 526 527 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { 528 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer); 529 } 530 531 GLboolean GL_APIENTRY glIsEnabled(GLenum cap) { 532 return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap); 533 } 534 535 GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) { 536 return glGetInterfacePPAPI()->IsFramebuffer(glGetCurrentContextPPAPI(), 537 framebuffer); 538 } 539 540 GLboolean GL_APIENTRY glIsProgram(GLuint program) { 541 return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program); 542 } 543 544 GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) { 545 return glGetInterfacePPAPI()->IsRenderbuffer(glGetCurrentContextPPAPI(), 546 renderbuffer); 547 } 548 549 GLboolean GL_APIENTRY glIsShader(GLuint shader) { 550 return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader); 551 } 552 553 GLboolean GL_APIENTRY glIsTexture(GLuint texture) { 554 return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture); 555 } 556 557 void GL_APIENTRY glLineWidth(GLfloat width) { 558 glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width); 559 } 560 561 void GL_APIENTRY glLinkProgram(GLuint program) { 562 glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program); 563 } 564 565 void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) { 566 glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param); 567 } 568 569 void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { 570 glGetInterfacePPAPI()->PolygonOffset( 571 glGetCurrentContextPPAPI(), factor, units); 572 } 573 574 void GL_APIENTRY glReadPixels(GLint x, 575 GLint y, 576 GLsizei width, 577 GLsizei height, 578 GLenum format, 579 GLenum type, 580 void* pixels) { 581 glGetInterfacePPAPI()->ReadPixels( 582 glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels); 583 } 584 585 void GL_APIENTRY glReleaseShaderCompiler() { 586 glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI()); 587 } 588 589 void GL_APIENTRY glRenderbufferStorage(GLenum target, 590 GLenum internalformat, 591 GLsizei width, 592 GLsizei height) { 593 glGetInterfacePPAPI()->RenderbufferStorage( 594 glGetCurrentContextPPAPI(), target, internalformat, width, height); 595 } 596 597 void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) { 598 glGetInterfacePPAPI()->SampleCoverage( 599 glGetCurrentContextPPAPI(), value, invert); 600 } 601 602 void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { 603 glGetInterfacePPAPI()->Scissor( 604 glGetCurrentContextPPAPI(), x, y, width, height); 605 } 606 607 void GL_APIENTRY glShaderBinary(GLsizei n, 608 const GLuint* shaders, 609 GLenum binaryformat, 610 const void* binary, 611 GLsizei length) { 612 glGetInterfacePPAPI()->ShaderBinary( 613 glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length); 614 } 615 616 void GL_APIENTRY glShaderSource(GLuint shader, 617 GLsizei count, 618 const char** str, 619 const GLint* length) { 620 glGetInterfacePPAPI()->ShaderSource( 621 glGetCurrentContextPPAPI(), shader, count, str, length); 622 } 623 624 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { 625 glGetInterfacePPAPI()->StencilFunc( 626 glGetCurrentContextPPAPI(), func, ref, mask); 627 } 628 629 void GL_APIENTRY 630 glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { 631 glGetInterfacePPAPI()->StencilFuncSeparate( 632 glGetCurrentContextPPAPI(), face, func, ref, mask); 633 } 634 635 void GL_APIENTRY glStencilMask(GLuint mask) { 636 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask); 637 } 638 639 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { 640 glGetInterfacePPAPI()->StencilMaskSeparate( 641 glGetCurrentContextPPAPI(), face, mask); 642 } 643 644 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { 645 glGetInterfacePPAPI()->StencilOp( 646 glGetCurrentContextPPAPI(), fail, zfail, zpass); 647 } 648 649 void GL_APIENTRY 650 glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { 651 glGetInterfacePPAPI()->StencilOpSeparate( 652 glGetCurrentContextPPAPI(), face, fail, zfail, zpass); 653 } 654 655 void GL_APIENTRY glTexImage2D(GLenum target, 656 GLint level, 657 GLint internalformat, 658 GLsizei width, 659 GLsizei height, 660 GLint border, 661 GLenum format, 662 GLenum type, 663 const void* pixels) { 664 glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), 665 target, 666 level, 667 internalformat, 668 width, 669 height, 670 border, 671 format, 672 type, 673 pixels); 674 } 675 676 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { 677 glGetInterfacePPAPI()->TexParameterf( 678 glGetCurrentContextPPAPI(), target, pname, param); 679 } 680 681 void GL_APIENTRY 682 glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { 683 glGetInterfacePPAPI()->TexParameterfv( 684 glGetCurrentContextPPAPI(), target, pname, params); 685 } 686 687 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { 688 glGetInterfacePPAPI()->TexParameteri( 689 glGetCurrentContextPPAPI(), target, pname, param); 690 } 691 692 void GL_APIENTRY 693 glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { 694 glGetInterfacePPAPI()->TexParameteriv( 695 glGetCurrentContextPPAPI(), target, pname, params); 696 } 697 698 void GL_APIENTRY glTexSubImage2D(GLenum target, 699 GLint level, 700 GLint xoffset, 701 GLint yoffset, 702 GLsizei width, 703 GLsizei height, 704 GLenum format, 705 GLenum type, 706 const void* pixels) { 707 glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(), 708 target, 709 level, 710 xoffset, 711 yoffset, 712 width, 713 height, 714 format, 715 type, 716 pixels); 717 } 718 719 void GL_APIENTRY glUniform1f(GLint location, GLfloat x) { 720 glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x); 721 } 722 723 void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { 724 glGetInterfacePPAPI()->Uniform1fv( 725 glGetCurrentContextPPAPI(), location, count, v); 726 } 727 728 void GL_APIENTRY glUniform1i(GLint location, GLint x) { 729 glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x); 730 } 731 732 void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) { 733 glGetInterfacePPAPI()->Uniform1iv( 734 glGetCurrentContextPPAPI(), location, count, v); 735 } 736 737 void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) { 738 glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y); 739 } 740 741 void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { 742 glGetInterfacePPAPI()->Uniform2fv( 743 glGetCurrentContextPPAPI(), location, count, v); 744 } 745 746 void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) { 747 glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y); 748 } 749 750 void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) { 751 glGetInterfacePPAPI()->Uniform2iv( 752 glGetCurrentContextPPAPI(), location, count, v); 753 } 754 755 void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { 756 glGetInterfacePPAPI()->Uniform3f( 757 glGetCurrentContextPPAPI(), location, x, y, z); 758 } 759 760 void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { 761 glGetInterfacePPAPI()->Uniform3fv( 762 glGetCurrentContextPPAPI(), location, count, v); 763 } 764 765 void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) { 766 glGetInterfacePPAPI()->Uniform3i( 767 glGetCurrentContextPPAPI(), location, x, y, z); 768 } 769 770 void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) { 771 glGetInterfacePPAPI()->Uniform3iv( 772 glGetCurrentContextPPAPI(), location, count, v); 773 } 774 775 void GL_APIENTRY 776 glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 777 glGetInterfacePPAPI()->Uniform4f( 778 glGetCurrentContextPPAPI(), location, x, y, z, w); 779 } 780 781 void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { 782 glGetInterfacePPAPI()->Uniform4fv( 783 glGetCurrentContextPPAPI(), location, count, v); 784 } 785 786 void GL_APIENTRY 787 glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { 788 glGetInterfacePPAPI()->Uniform4i( 789 glGetCurrentContextPPAPI(), location, x, y, z, w); 790 } 791 792 void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) { 793 glGetInterfacePPAPI()->Uniform4iv( 794 glGetCurrentContextPPAPI(), location, count, v); 795 } 796 797 void GL_APIENTRY glUniformMatrix2fv(GLint location, 798 GLsizei count, 799 GLboolean transpose, 800 const GLfloat* value) { 801 glGetInterfacePPAPI()->UniformMatrix2fv( 802 glGetCurrentContextPPAPI(), location, count, transpose, value); 803 } 804 805 void GL_APIENTRY glUniformMatrix3fv(GLint location, 806 GLsizei count, 807 GLboolean transpose, 808 const GLfloat* value) { 809 glGetInterfacePPAPI()->UniformMatrix3fv( 810 glGetCurrentContextPPAPI(), location, count, transpose, value); 811 } 812 813 void GL_APIENTRY glUniformMatrix4fv(GLint location, 814 GLsizei count, 815 GLboolean transpose, 816 const GLfloat* value) { 817 glGetInterfacePPAPI()->UniformMatrix4fv( 818 glGetCurrentContextPPAPI(), location, count, transpose, value); 819 } 820 821 void GL_APIENTRY glUseProgram(GLuint program) { 822 glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program); 823 } 824 825 void GL_APIENTRY glValidateProgram(GLuint program) { 826 glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program); 827 } 828 829 void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) { 830 glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x); 831 } 832 833 void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) { 834 glGetInterfacePPAPI()->VertexAttrib1fv( 835 glGetCurrentContextPPAPI(), indx, values); 836 } 837 838 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { 839 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y); 840 } 841 842 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { 843 glGetInterfacePPAPI()->VertexAttrib2fv( 844 glGetCurrentContextPPAPI(), indx, values); 845 } 846 847 void GL_APIENTRY 848 glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { 849 glGetInterfacePPAPI()->VertexAttrib3f( 850 glGetCurrentContextPPAPI(), indx, x, y, z); 851 } 852 853 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { 854 glGetInterfacePPAPI()->VertexAttrib3fv( 855 glGetCurrentContextPPAPI(), indx, values); 856 } 857 858 void GL_APIENTRY 859 glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 860 glGetInterfacePPAPI()->VertexAttrib4f( 861 glGetCurrentContextPPAPI(), indx, x, y, z, w); 862 } 863 864 void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) { 865 glGetInterfacePPAPI()->VertexAttrib4fv( 866 glGetCurrentContextPPAPI(), indx, values); 867 } 868 869 void GL_APIENTRY glVertexAttribPointer(GLuint indx, 870 GLint size, 871 GLenum type, 872 GLboolean normalized, 873 GLsizei stride, 874 const void* ptr) { 875 glGetInterfacePPAPI()->VertexAttribPointer( 876 glGetCurrentContextPPAPI(), indx, size, type, normalized, stride, ptr); 877 } 878 879 void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { 880 glGetInterfacePPAPI()->Viewport( 881 glGetCurrentContextPPAPI(), x, y, width, height); 882 } 883 884 void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0, 885 GLint srcY0, 886 GLint srcX1, 887 GLint srcY1, 888 GLint dstX0, 889 GLint dstY0, 890 GLint dstX1, 891 GLint dstY1, 892 GLbitfield mask, 893 GLenum filter) { 894 const struct PPB_OpenGLES2FramebufferBlit* ext = 895 glGetFramebufferBlitInterfacePPAPI(); 896 if (ext) 897 ext->BlitFramebufferEXT(glGetCurrentContextPPAPI(), 898 srcX0, 899 srcY0, 900 srcX1, 901 srcY1, 902 dstX0, 903 dstY0, 904 dstX1, 905 dstY1, 906 mask, 907 filter); 908 } 909 910 void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, 911 GLsizei samples, 912 GLenum internalformat, 913 GLsizei width, 914 GLsizei height) { 915 const struct PPB_OpenGLES2FramebufferMultisample* ext = 916 glGetFramebufferMultisampleInterfacePPAPI(); 917 if (ext) 918 ext->RenderbufferStorageMultisampleEXT(glGetCurrentContextPPAPI(), 919 target, 920 samples, 921 internalformat, 922 width, 923 height); 924 } 925 926 void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* queries) { 927 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 928 if (ext) 929 ext->GenQueriesEXT(glGetCurrentContextPPAPI(), n, queries); 930 } 931 932 void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint* queries) { 933 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 934 if (ext) 935 ext->DeleteQueriesEXT(glGetCurrentContextPPAPI(), n, queries); 936 } 937 938 GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) { 939 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 940 if (ext) 941 return ext->IsQueryEXT(glGetCurrentContextPPAPI(), id); 942 return 0; 943 } 944 945 void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) { 946 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 947 if (ext) 948 ext->BeginQueryEXT(glGetCurrentContextPPAPI(), target, id); 949 } 950 951 void GL_APIENTRY glEndQueryEXT(GLenum target) { 952 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 953 if (ext) 954 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target); 955 } 956 957 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 958 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 959 if (ext) 960 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params); 961 } 962 963 void GL_APIENTRY 964 glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { 965 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 966 if (ext) 967 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); 968 } 969 970 GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature) { 971 const struct PPB_OpenGLES2ChromiumEnableFeature* ext = 972 glGetChromiumEnableFeatureInterfacePPAPI(); 973 if (ext) 974 return ext->EnableFeatureCHROMIUM(glGetCurrentContextPPAPI(), feature); 975 return 0; 976 } 977 978 void* GL_APIENTRY glMapBufferSubDataCHROMIUM(GLuint target, 979 GLintptr offset, 980 GLsizeiptr size, 981 GLenum access) { 982 const struct PPB_OpenGLES2ChromiumMapSub* ext = 983 glGetChromiumMapSubInterfacePPAPI(); 984 if (ext) 985 return ext->MapBufferSubDataCHROMIUM( 986 glGetCurrentContextPPAPI(), target, offset, size, access); 987 return 0; 988 } 989 990 void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem) { 991 const struct PPB_OpenGLES2ChromiumMapSub* ext = 992 glGetChromiumMapSubInterfacePPAPI(); 993 if (ext) 994 ext->UnmapBufferSubDataCHROMIUM(glGetCurrentContextPPAPI(), mem); 995 } 996 997 void* GL_APIENTRY glMapTexSubImage2DCHROMIUM(GLenum target, 998 GLint level, 999 GLint xoffset, 1000 GLint yoffset, 1001 GLsizei width, 1002 GLsizei height, 1003 GLenum format, 1004 GLenum type, 1005 GLenum access) { 1006 const struct PPB_OpenGLES2ChromiumMapSub* ext = 1007 glGetChromiumMapSubInterfacePPAPI(); 1008 if (ext) 1009 return ext->MapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), 1010 target, 1011 level, 1012 xoffset, 1013 yoffset, 1014 width, 1015 height, 1016 format, 1017 type, 1018 access); 1019 return 0; 1020 } 1021 1022 void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem) { 1023 const struct PPB_OpenGLES2ChromiumMapSub* ext = 1024 glGetChromiumMapSubInterfacePPAPI(); 1025 if (ext) 1026 ext->UnmapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), mem); 1027 } 1028 1029 void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, 1030 GLint first, 1031 GLsizei count, 1032 GLsizei primcount) { 1033 const struct PPB_OpenGLES2InstancedArrays* ext = 1034 glGetInstancedArraysInterfacePPAPI(); 1035 if (ext) 1036 ext->DrawArraysInstancedANGLE( 1037 glGetCurrentContextPPAPI(), mode, first, count, primcount); 1038 } 1039 1040 void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, 1041 GLsizei count, 1042 GLenum type, 1043 const void* indices, 1044 GLsizei primcount) { 1045 const struct PPB_OpenGLES2InstancedArrays* ext = 1046 glGetInstancedArraysInterfacePPAPI(); 1047 if (ext) 1048 ext->DrawElementsInstancedANGLE( 1049 glGetCurrentContextPPAPI(), mode, count, type, indices, primcount); 1050 } 1051 1052 void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { 1053 const struct PPB_OpenGLES2InstancedArrays* ext = 1054 glGetInstancedArraysInterfacePPAPI(); 1055 if (ext) 1056 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor); 1057 } 1058 1059 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) { 1060 const struct PPB_OpenGLES2DrawBuffers_Dev* ext = 1061 glGetDrawBuffersInterfacePPAPI(); 1062 if (ext) 1063 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs); 1064 } 1065