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      1 /*
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      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
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      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef CompositedLayerMapping_h
     27 #define CompositedLayerMapping_h
     28 
     29 #include "core/rendering/RenderLayer.h"
     30 #include "core/rendering/compositing/GraphicsLayerUpdater.h"
     31 #include "platform/geometry/FloatPoint.h"
     32 #include "platform/geometry/FloatPoint3D.h"
     33 #include "platform/graphics/GraphicsLayer.h"
     34 #include "platform/graphics/GraphicsLayerClient.h"
     35 
     36 namespace WebCore {
     37 
     38 class RenderLayerCompositor;
     39 
     40 // A GraphicsLayerPaintInfo contains all the info needed to paint a partial subtree of RenderLayers into a GraphicsLayer.
     41 struct GraphicsLayerPaintInfo {
     42     RenderLayer* renderLayer;
     43 
     44     LayoutRect compositedBounds;
     45 
     46     // The clip rect to apply, in the local coordinate space of the squashed layer, when painting it.
     47     IntRect localClipRectForSquashedLayer;
     48 
     49     // Offset describing where this squashed RenderLayer paints into the shared GraphicsLayer backing.
     50     IntSize offsetFromRenderer;
     51     bool offsetFromRendererSet;
     52 
     53     LayoutSize subpixelAccumulation;
     54 
     55     GraphicsLayerPaintingPhase paintingPhase;
     56 
     57     bool isBackgroundLayer;
     58 
     59     GraphicsLayerPaintInfo() : renderLayer(0), offsetFromRendererSet(false), isBackgroundLayer(false) { }
     60 
     61     bool isEquivalentForSquashing(const GraphicsLayerPaintInfo& other)
     62     {
     63         // FIXME: offsetFromRenderer and compositedBounds should not be checked here, because
     64         // they are not yet fixed at the time this function is used.
     65         return renderLayer == other.renderLayer
     66             && paintingPhase == other.paintingPhase
     67             && isBackgroundLayer == other.isBackgroundLayer;
     68     }
     69 };
     70 
     71 enum GraphicsLayerUpdateScope {
     72     GraphicsLayerUpdateNone,
     73     GraphicsLayerUpdateLocal,
     74     GraphicsLayerUpdateSubtree,
     75 };
     76 
     77 // CompositedLayerMapping keeps track of how RenderLayers of the render tree correspond to
     78 // GraphicsLayers of the composited layer tree. Each instance of CompositedLayerMapping
     79 // manages a small cluster of GraphicsLayers and the references to which RenderLayers
     80 // and paint phases contribute to each GraphicsLayer.
     81 //
     82 // Currently (Oct. 2013) there is one CompositedLayerMapping for each RenderLayer,
     83 // but this is likely to evolve soon.
     84 class CompositedLayerMapping FINAL : public GraphicsLayerClient {
     85     WTF_MAKE_NONCOPYABLE(CompositedLayerMapping); WTF_MAKE_FAST_ALLOCATED;
     86 public:
     87     explicit CompositedLayerMapping(RenderLayer&);
     88     virtual ~CompositedLayerMapping();
     89 
     90     RenderLayer& owningLayer() const { return m_owningLayer; }
     91 
     92     // Returns true if layer configuration changed.
     93     bool updateGraphicsLayerConfiguration(GraphicsLayerUpdater::UpdateType);
     94     // Update graphics layer position and bounds.
     95 
     96     void updateGraphicsLayerGeometry(GraphicsLayerUpdater::UpdateType, const RenderLayer* compositingContainer, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
     97 
     98     // Update whether layer needs blending.
     99     void updateContentsOpaque();
    100 
    101     GraphicsLayer* mainGraphicsLayer() const { return m_graphicsLayer.get(); }
    102 
    103     // Layer to clip children
    104     bool hasClippingLayer() const { return m_childContainmentLayer; }
    105     GraphicsLayer* clippingLayer() const { return m_childContainmentLayer.get(); }
    106 
    107     // Layer to get clipped by ancestor
    108     bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer; }
    109     GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); }
    110 
    111     bool hasContentsLayer() const { return m_foregroundLayer; }
    112     GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); }
    113 
    114     GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); }
    115     bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; }
    116 
    117     bool hasScrollingLayer() const { return m_scrollingLayer; }
    118     GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); }
    119     GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); }
    120     GraphicsLayer* scrollingBlockSelectionLayer() const { return m_scrollingBlockSelectionLayer.get(); }
    121 
    122     bool hasMaskLayer() const { return m_maskLayer; }
    123     GraphicsLayer* maskLayer() const { return m_maskLayer.get(); }
    124 
    125     bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer; }
    126     GraphicsLayer* childClippingMaskLayer() const { return m_childClippingMaskLayer.get(); }
    127 
    128     GraphicsLayer* parentForSublayers() const;
    129     GraphicsLayer* childForSuperlayers() const;
    130     // localRootForOwningLayer does not include the m_squashingContainmentLayer, which is technically not associated with this CLM's owning layer.
    131     GraphicsLayer* localRootForOwningLayer() const;
    132 
    133     GraphicsLayer* childTransformLayer() const { return m_childTransformLayer.get(); }
    134 
    135     GraphicsLayer* squashingContainmentLayer() const { return m_squashingContainmentLayer.get(); }
    136     GraphicsLayer* squashingLayer() const { return m_squashingLayer.get(); }
    137     // Contains the bottommost layer in the hierarchy that can contain the children transform.
    138     GraphicsLayer* layerForChildrenTransform() const;
    139 
    140     // Returns true for a composited layer that has no backing store of its own, so
    141     // paints into some ancestor layer.
    142     bool paintsIntoCompositedAncestor() const { return !(m_requiresOwnBackingStoreForAncestorReasons || m_requiresOwnBackingStoreForIntrinsicReasons); }
    143 
    144     // Updates whether a backing store is needed based on the layer's compositing ancestor's
    145     // properties; returns true if the need for a backing store for ancestor reasons changed.
    146     bool updateRequiresOwnBackingStoreForAncestorReasons(const RenderLayer* compositingAncestor);
    147 
    148     // Updates whether a backing store is needed for intrinsic reasons (that is, based on the
    149     // layer's own properties or compositing reasons); returns true if the intrinsic need for
    150     // a backing store changed.
    151     bool updateRequiresOwnBackingStoreForIntrinsicReasons();
    152 
    153     void setSquashingContentsNeedDisplay();
    154     void setContentsNeedDisplay();
    155     // r is in the coordinate space of the layer's render object
    156     void setContentsNeedDisplayInRect(const IntRect&);
    157 
    158     // Notification from the renderer that its content changed.
    159     void contentChanged(ContentChangeType);
    160 
    161     LayoutRect compositedBounds() const { return m_compositedBounds; }
    162     IntRect pixelSnappedCompositedBounds() const;
    163     void updateCompositedBounds(GraphicsLayerUpdater::UpdateType);
    164 
    165     void positionOverflowControlsLayers(const IntSize& offsetFromRoot);
    166     bool hasUnpositionedOverflowControlsLayers() const;
    167 
    168     // Returns true if the assignment actually changed the assigned squashing layer.
    169     bool updateSquashingLayerAssignment(RenderLayer* squashedLayer, const RenderLayer& owningLayer, size_t nextSquashedLayerIndex);
    170     void removeRenderLayerFromSquashingGraphicsLayer(const RenderLayer*);
    171 
    172     void finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex);
    173     void updateRenderingContext();
    174     void updateShouldFlattenTransform();
    175 
    176     // GraphicsLayerClient interface
    177     virtual void notifyAnimationStarted(const GraphicsLayer*, double monotonicTime) OVERRIDE;
    178     virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip) OVERRIDE;
    179     virtual bool isTrackingRepaints() const OVERRIDE;
    180 
    181     PassOwnPtr<Vector<FloatRect> > collectTrackedRepaintRects() const;
    182 
    183 #ifndef NDEBUG
    184     virtual void verifyNotPainting() OVERRIDE;
    185 #endif
    186 
    187     LayoutRect contentsBox() const;
    188 
    189     GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); }
    190     GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); }
    191     GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); }
    192 
    193     void updateFilters(const RenderStyle*);
    194     bool canCompositeFilters() const { return m_canCompositeFilters; }
    195 
    196     void setBlendMode(blink::WebBlendMode);
    197 
    198     void setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateScope scope) { m_pendingUpdateScope = std::max(static_cast<GraphicsLayerUpdateScope>(m_pendingUpdateScope), scope); }
    199     void clearNeedsGraphicsLayerUpdate() { m_pendingUpdateScope = GraphicsLayerUpdateNone; }
    200 
    201     bool shouldUpdateGraphicsLayer(GraphicsLayerUpdater::UpdateType updateType) const { return m_pendingUpdateScope > GraphicsLayerUpdateNone || updateType == GraphicsLayerUpdater::ForceUpdate; }
    202     GraphicsLayerUpdater::UpdateType updateTypeForChildren(GraphicsLayerUpdater::UpdateType) const;
    203 
    204 #if ASSERT_ENABLED
    205     void assertNeedsToUpdateGraphicsLayerBitsCleared() {  ASSERT(m_pendingUpdateScope == GraphicsLayerUpdateNone); }
    206 #endif
    207 
    208     virtual String debugName(const GraphicsLayer*) OVERRIDE;
    209 
    210     LayoutSize contentOffsetInCompositingLayer() const;
    211 
    212     LayoutPoint squashingOffsetFromTransformedAncestor()
    213     {
    214         return m_squashingLayerOffsetFromTransformedAncestor;
    215     }
    216 
    217     // If there is a squashed layer painting into this CLM that is an ancestor of the given RenderObject, return it. Otherwise return 0.
    218     const GraphicsLayerPaintInfo* containingSquashedLayer(const RenderObject*);
    219 
    220     void updateScrollingBlockSelection();
    221 
    222 private:
    223     static const GraphicsLayerPaintInfo* containingSquashedLayer(const RenderObject*,  const Vector<GraphicsLayerPaintInfo>& layers);
    224 
    225     // Helper methods to updateGraphicsLayerGeometry:
    226     void computeGraphicsLayerParentLocation(const RenderLayer* compositingContainer, const IntRect& ancestorCompositingBounds, IntPoint& graphicsLayerParentLocation);
    227     void updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const RenderLayer& referenceLayer, Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer*, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
    228     void updateMainGraphicsLayerGeometry(const IntRect& relativeCompositingBounds, const IntRect& localCompositingBounds, IntPoint& graphicsLayerParentLocation);
    229     void updateAncestorClippingLayerGeometry(const RenderLayer* compositingContainer, const IntPoint& snappedOffsetFromCompositedAncestor, IntPoint& graphicsLayerParentLocation);
    230     void updateChildContainmentLayerGeometry(const IntRect& clippingBox, const IntRect& localCompositingBounds);
    231     void updateChildTransformLayerGeometry();
    232     void updateMaskLayerGeometry();
    233     void updateTransformGeometry(const IntPoint& snappedOffsetFromCompositedAncestor, const IntRect& relativeCompositingBounds);
    234     void updateForegroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize, const IntRect& clippingBox);
    235     void updateBackgroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize);
    236     void updateReflectionLayerGeometry(Vector<RenderLayer*>& layersNeedingPaintInvalidation);
    237     void updateScrollingLayerGeometry(const IntRect& localCompositingBounds);
    238     void updateChildClippingMaskLayerGeometry();
    239 
    240     void createPrimaryGraphicsLayer();
    241     void destroyGraphicsLayers();
    242 
    243     PassOwnPtr<GraphicsLayer> createGraphicsLayer(CompositingReasons);
    244     bool toggleScrollbarLayerIfNeeded(OwnPtr<GraphicsLayer>&, bool needsLayer, CompositingReasons);
    245 
    246     RenderLayerModelObject* renderer() const { return m_owningLayer.renderer(); }
    247     RenderLayerCompositor* compositor() const { return m_owningLayer.compositor(); }
    248 
    249     void updateInternalHierarchy();
    250     void updatePaintingPhases();
    251     bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip);
    252     bool updateChildTransformLayer(bool needsChildTransformLayer);
    253     bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer);
    254     bool updateForegroundLayer(bool needsForegroundLayer);
    255     bool updateBackgroundLayer(bool needsBackgroundLayer);
    256     bool updateMaskLayer(bool needsMaskLayer);
    257     bool updateClippingMaskLayers(bool needsChildClippingMaskLayer);
    258     bool requiresHorizontalScrollbarLayer() const { return m_owningLayer.scrollableArea() && m_owningLayer.scrollableArea()->horizontalScrollbar(); }
    259     bool requiresVerticalScrollbarLayer() const { return m_owningLayer.scrollableArea() && m_owningLayer.scrollableArea()->verticalScrollbar(); }
    260     bool requiresScrollCornerLayer() const { return m_owningLayer.scrollableArea() && !m_owningLayer.scrollableArea()->scrollCornerAndResizerRect().isEmpty(); }
    261     bool updateScrollingLayers(bool scrollingLayers);
    262     void updateScrollParent(RenderLayer*);
    263     void updateClipParent(RenderLayer*);
    264     bool updateSquashingLayers(bool needsSquashingLayers);
    265     void updateDrawsContent();
    266     void updateChildrenTransform();
    267     void registerScrollingLayers();
    268 
    269     // Also sets subpixelAccumulation on the layer.
    270     void computeBoundsOfOwningLayer(const RenderLayer* compositedAncestor, IntRect& localCompositingBounds, IntRect& compositingBoundsRelativeToCompositedAncestor, LayoutPoint& offsetFromCompositedAncestor, IntPoint& snappedOffsetFromCompositedAncestor);
    271 
    272     void setBackgroundLayerPaintsFixedRootBackground(bool);
    273 
    274     GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const;
    275 
    276     // Result is transform origin in pixels.
    277     FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
    278 
    279     void updateOpacity(const RenderStyle*);
    280     void updateTransform(const RenderStyle*);
    281     void updateLayerBlendMode(const RenderStyle*);
    282     void updateIsRootForIsolatedGroup();
    283     // Return the opacity value that this layer should use for compositing.
    284     float compositingOpacity(float rendererOpacity) const;
    285 
    286     bool isMainFrameRenderViewLayer() const;
    287 
    288     bool paintsChildren() const;
    289 
    290     // Returns true if this layer has content that needs to be rendered by painting into the backing store.
    291     bool containsPaintedContent() const;
    292     // Returns true if the RenderLayer just contains an image that we can composite directly.
    293     bool isDirectlyCompositedImage() const;
    294     void updateImageContents();
    295 
    296     Color rendererBackgroundColor() const;
    297     void updateBackgroundColor();
    298     void updateContentsRect();
    299     void updateAfterWidgetResize();
    300     void updateCompositingReasons();
    301 
    302     static bool hasVisibleNonCompositingDescendant(RenderLayer* parent);
    303 
    304     void paintsIntoCompositedAncestorChanged();
    305 
    306     void doPaintTask(GraphicsLayerPaintInfo&, GraphicsContext*, const IntRect& clip);
    307 
    308     // Computes the background clip rect for the given squashed layer, up to any containing layer that is squashed into the
    309     // same squashing layer and contains this squashed layer's clipping ancestor.
    310     // The clip rect is returned in the coordinate space of the given squashed layer.
    311     // If there is no such containing layer, returns the infinite rect.
    312     // FIXME: unify this code with the code that sets up m_ancestorClippingLayer. They are doing very similar things.
    313     static IntRect localClipRectForSquashedLayer(const RenderLayer& referenceLayer, const GraphicsLayerPaintInfo&,  const Vector<GraphicsLayerPaintInfo>& layers);
    314 
    315     RenderLayer& m_owningLayer;
    316 
    317     // The hierarchy of layers that is maintained by the CompositedLayerMapping looks like this:
    318     //
    319     //  + m_ancestorClippingLayer [OPTIONAL]
    320     //     + m_graphicsLayer
    321     //        + m_childContainmentLayer [OPTIONAL] <-OR-> m_scrollingLayer [OPTIONAL] <-OR-> m_childTransformLayer
    322     //                                                     + m_scrollingContentsLayer [Present iff m_scrollingLayer is present]
    323     //                                                        + m_scrollingBlockSelectionLayer [Present iff m_scrollingLayer is present]
    324     //
    325     // We need an ancestor clipping layer if our clipping ancestor is not our ancestor in the
    326     // clipping tree. Here's what that might look like.
    327     //
    328     // Let A = the clipping ancestor,
    329     //     B = the clip descendant, and
    330     //     SC = the stacking context that is the ancestor of A and B in the stacking tree.
    331     //
    332     // SC
    333     //  + A = m_graphicsLayer
    334     //  |  + m_childContainmentLayer
    335     //  |     + ...
    336     //  ...
    337     //  |
    338     //  + B = m_ancestorClippingLayer [+]
    339     //     + m_graphicsLayer
    340     //        + ...
    341     //
    342     // In this case B is clipped by another layer that doesn't happen to be its ancestor: A.
    343     // So we create an ancestor clipping layer for B, [+], which ensures that B is clipped
    344     // as if it had been A's descendant.
    345     OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context.
    346     OwnPtr<GraphicsLayer> m_graphicsLayer;
    347     OwnPtr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children.
    348     OwnPtr<GraphicsLayer> m_childTransformLayer; // Only used if we have perspective and no m_childContainmentLayer.
    349     OwnPtr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling.
    350     OwnPtr<GraphicsLayer> m_scrollingContentsLayer; // Only used if the layer is using composited scrolling.
    351     OwnPtr<GraphicsLayer> m_scrollingBlockSelectionLayer; // Only used if the layer is using composited scrolling, but has no scrolling contents apart from block selection gaps.
    352 
    353     // This layer is also added to the hierarchy by the RLB, but in a different way than
    354     // the layers above. It's added to m_graphicsLayer as its mask layer (naturally) if
    355     // we have a mask, and isn't part of the typical hierarchy (it has no children).
    356     OwnPtr<GraphicsLayer> m_maskLayer; // Only used if we have a mask.
    357     OwnPtr<GraphicsLayer> m_childClippingMaskLayer; // Only used if we have to clip child layers or accelerated contents with border radius or clip-path.
    358 
    359     // There are two other (optional) layers whose painting is managed by the CompositedLayerMapping,
    360     // but whose position in the hierarchy is maintained by the RenderLayerCompositor. These
    361     // are the foreground and background layers. The foreground layer exists if we have composited
    362     // descendants with negative z-order. We need the extra layer in this case because the layer
    363     // needs to draw both below (for the background, say) and above (for the normal flow content, say)
    364     // the negative z-order descendants and this is impossible with a single layer. The RLC handles
    365     // inserting m_foregroundLayer in the correct position in our descendant list for us (right after
    366     // the neg z-order dsecendants).
    367     //
    368     // The background layer is only created if this is the root layer and our background is entirely
    369     // fixed. In this case we want to put the background in a separate composited layer so that when
    370     // we scroll, we don't have to re-raster the background into position. This layer is also inserted
    371     // into the tree by the RLC as it gets a special home. This layer becomes a descendant of the
    372     // frame clipping layer. That is:
    373     //   ...
    374     //     + frame clipping layer
    375     //       + m_backgroundLayer
    376     //       + frame scrolling layer
    377     //         + root content layer
    378     //
    379     // With the hierarchy set up like this, the root content layer is able to scroll without affecting
    380     // the background layer (or repainting).
    381     OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need to draw the foreground separately.
    382     OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately.
    383 
    384     OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar;
    385     OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar;
    386     OwnPtr<GraphicsLayer> m_layerForScrollCorner;
    387 
    388     // A squashing CLM has two possible squashing-related structures.
    389     //
    390     // If m_ancestorClippingLayer is present:
    391     //
    392     // m_ancestorClippingLayer
    393     //   + m_graphicsLayer
    394     //   + m_squashingLayer
    395     //
    396     // If not:
    397     //
    398     // m_squashingContainmentLayer
    399     //   + m_graphicsLayer
    400     //   + m_squashingLayer
    401     OwnPtr<GraphicsLayer> m_squashingContainmentLayer; // Only used if any squashed layers exist and m_squashingContainmentLayer is not present, to contain the squashed layers as siblings to the rest of the GraphicsLayer tree chunk.
    402     OwnPtr<GraphicsLayer> m_squashingLayer; // Only used if any squashed layers exist, this is the backing that squashed layers paint into.
    403     Vector<GraphicsLayerPaintInfo> m_squashedLayers;
    404     LayoutPoint m_squashingLayerOffsetFromTransformedAncestor;
    405 
    406     LayoutRect m_compositedBounds;
    407 
    408     unsigned m_pendingUpdateScope : 2;
    409     unsigned m_isMainFrameRenderViewLayer : 1;
    410     unsigned m_requiresOwnBackingStoreForIntrinsicReasons : 1;
    411     unsigned m_requiresOwnBackingStoreForAncestorReasons : 1;
    412     unsigned m_canCompositeFilters : 1;
    413     unsigned m_backgroundLayerPaintsFixedRootBackground : 1;
    414     unsigned m_scrollingContentsAreEmpty : 1;
    415 };
    416 
    417 } // namespace WebCore
    418 
    419 #endif // CompositedLayerMapping_h
    420