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    Searched defs:setUniforms (Results 1 - 6 of 6) sorted by null

  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 126 void Program::setUniforms(const Description& desc) {
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const
353 void TextureCubeArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const
500 void TextureCubeShader::setUniforms (sglr::Context& gl, deUint32 program) const
611 void Texture2DArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const
719 void Texture3DShader::setUniforms (sglr::Context& gl, deUint32 program) const
818 void DepthGradientShader::setUniforms (sglr::Context& ctx, deUint32 program, const float gradientMin, const float gradientMax, const tcu::Vec4& color)
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es3fTextureUnitTests.cpp 341 void setUniforms (sglr::Context& context, deUint32 program) const;
543 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const
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  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 192 void setUniforms (sglr::Context& ctx, deUint32 program) const
274 void setUniforms (sglr::Context& ctx, deUint32 program) const
573 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
600 shaders[face]->setUniforms(*getCurrentContext(), shaderID);
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es2fTextureUnitTests.cpp 245 void setUniforms (sglr::Context& context, deUint32 program) const;
396 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const
909 m_shader->setUniforms(context, shaderID);
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