Home | History | Annotate | Download | only in renderthread
      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "RenderProxy.h"
     18 
     19 #include "CanvasContext.h"
     20 #include "RenderTask.h"
     21 #include "RenderThread.h"
     22 
     23 #include "../DeferredLayerUpdater.h"
     24 #include "../DisplayList.h"
     25 #include "../LayerRenderer.h"
     26 #include "../Rect.h"
     27 
     28 namespace android {
     29 namespace uirenderer {
     30 namespace renderthread {
     31 
     32 #define ARGS(method) method ## Args
     33 
     34 #define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
     35 #define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
     36 #define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
     37 #define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
     38 #define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
     39 #define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
     40 #define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
     41 #define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
     42 #define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
     43     typedef struct { \
     44         a1; a2; a3; a4; a5; a6; a7; a8; \
     45     } ARGS(name); \
     46     static void* Bridge_ ## name(ARGS(name)* args)
     47 
     48 #define SETUP_TASK(method) \
     49     LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
     50         "METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
     51                 METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
     52     MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
     53     ARGS(method) *args = (ARGS(method) *) task->payload()
     54 
     55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
     56         RenderNode* rootRenderNode, IContextFactory* contextFactory) {
     57     return new CanvasContext(*args->thread, args->translucent,
     58             args->rootRenderNode, args->contextFactory);
     59 }
     60 
     61 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
     62         : mRenderThread(RenderThread::getInstance())
     63         , mContext(0) {
     64     SETUP_TASK(createContext);
     65     args->translucent = translucent;
     66     args->rootRenderNode = rootRenderNode;
     67     args->thread = &mRenderThread;
     68     args->contextFactory = contextFactory;
     69     mContext = (CanvasContext*) postAndWait(task);
     70     mDrawFrameTask.setContext(&mRenderThread, mContext);
     71 }
     72 
     73 RenderProxy::~RenderProxy() {
     74     destroyContext();
     75 }
     76 
     77 CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
     78     delete args->context;
     79     return NULL;
     80 }
     81 
     82 void RenderProxy::destroyContext() {
     83     if (mContext) {
     84         SETUP_TASK(destroyContext);
     85         args->context = mContext;
     86         mContext = 0;
     87         mDrawFrameTask.setContext(NULL, NULL);
     88         // This is also a fence as we need to be certain that there are no
     89         // outstanding mDrawFrame tasks posted before it is destroyed
     90         postAndWait(task);
     91     }
     92 }
     93 
     94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
     95     args->thread->timeLord().setFrameInterval(args->frameIntervalNanos);
     96     return NULL;
     97 }
     98 
     99 void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
    100     SETUP_TASK(setFrameInterval);
    101     args->thread = &mRenderThread;
    102     args->frameIntervalNanos = frameIntervalNanos;
    103     post(task);
    104 }
    105 
    106 CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
    107     bool needsRedraw = false;
    108     if (Caches::hasInstance()) {
    109         needsRedraw = Caches::getInstance().initProperties();
    110     }
    111     if (args->context->profiler().loadSystemProperties()) {
    112         needsRedraw = true;
    113     }
    114     return (void*) needsRedraw;
    115 }
    116 
    117 bool RenderProxy::loadSystemProperties() {
    118     SETUP_TASK(loadSystemProperties);
    119     args->context = mContext;
    120     return (bool) postAndWait(task);
    121 }
    122 
    123 CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) {
    124     return (void*) args->context->initialize(args->window);
    125 }
    126 
    127 bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
    128     SETUP_TASK(initialize);
    129     args->context = mContext;
    130     args->window = window.get();
    131     return (bool) postAndWait(task);
    132 }
    133 
    134 CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) {
    135     args->context->updateSurface(args->window);
    136     return NULL;
    137 }
    138 
    139 void RenderProxy::updateSurface(const sp<ANativeWindow>& window) {
    140     SETUP_TASK(updateSurface);
    141     args->context = mContext;
    142     args->window = window.get();
    143     postAndWait(task);
    144 }
    145 
    146 CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) {
    147     args->context->pauseSurface(args->window);
    148     return NULL;
    149 }
    150 
    151 void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
    152     SETUP_TASK(pauseSurface);
    153     args->context = mContext;
    154     args->window = window.get();
    155     postAndWait(task);
    156 }
    157 
    158 CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,
    159         Vector3 lightCenter, float lightRadius,
    160         uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
    161     args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
    162             args->ambientShadowAlpha, args->spotShadowAlpha);
    163     return NULL;
    164 }
    165 
    166 void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
    167         uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
    168     SETUP_TASK(setup);
    169     args->context = mContext;
    170     args->width = width;
    171     args->height = height;
    172     args->lightCenter = lightCenter;
    173     args->lightRadius = lightRadius;
    174     args->ambientShadowAlpha = ambientShadowAlpha;
    175     args->spotShadowAlpha = spotShadowAlpha;
    176     post(task);
    177 }
    178 
    179 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
    180     args->context->setOpaque(args->opaque);
    181     return NULL;
    182 }
    183 
    184 void RenderProxy::setOpaque(bool opaque) {
    185     SETUP_TASK(setOpaque);
    186     args->context = mContext;
    187     args->opaque = opaque;
    188     post(task);
    189 }
    190 
    191 int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
    192         float density) {
    193     mDrawFrameTask.setDensity(density);
    194     return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
    195 }
    196 
    197 CREATE_BRIDGE1(destroy, CanvasContext* context) {
    198     args->context->destroy();
    199     return NULL;
    200 }
    201 
    202 void RenderProxy::destroy() {
    203     SETUP_TASK(destroy);
    204     args->context = mContext;
    205     // destroyCanvasAndSurface() needs a fence as when it returns the
    206     // underlying BufferQueue is going to be released from under
    207     // the render thread.
    208     postAndWait(task);
    209 }
    210 
    211 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
    212     CanvasContext::invokeFunctor(*args->thread, args->functor);
    213     return NULL;
    214 }
    215 
    216 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
    217     ATRACE_CALL();
    218     RenderThread& thread = RenderThread::getInstance();
    219     SETUP_TASK(invokeFunctor);
    220     args->thread = &thread;
    221     args->functor = functor;
    222     if (waitForCompletion) {
    223         // waitForCompletion = true is expected to be fairly rare and only
    224         // happen in destruction. Thus it should be fine to temporarily
    225         // create a Mutex
    226         Mutex mutex;
    227         Condition condition;
    228         SignalingRenderTask syncTask(task, &mutex, &condition);
    229         AutoMutex _lock(mutex);
    230         thread.queue(&syncTask);
    231         condition.wait(mutex);
    232     } else {
    233         thread.queue(task);
    234     }
    235 }
    236 
    237 CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
    238     args->context->runWithGlContext(args->task);
    239     return NULL;
    240 }
    241 
    242 void RenderProxy::runWithGlContext(RenderTask* gltask) {
    243     SETUP_TASK(runWithGlContext);
    244     args->context = mContext;
    245     args->task = gltask;
    246     postAndWait(task);
    247 }
    248 
    249 CREATE_BRIDGE1(destroyLayer, Layer* layer) {
    250     LayerRenderer::destroyLayer(args->layer);
    251     return NULL;
    252 }
    253 
    254 void RenderProxy::enqueueDestroyLayer(Layer* layer) {
    255     SETUP_TASK(destroyLayer);
    256     args->layer = layer;
    257     RenderThread::getInstance().queue(task);
    258 }
    259 
    260 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
    261     Layer* layer = args->context->createTextureLayer();
    262     if (!layer) return 0;
    263     return new DeferredLayerUpdater(*args->thread, layer);
    264 }
    265 
    266 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
    267     SETUP_TASK(createTextureLayer);
    268     args->context = mContext;
    269     args->thread = &mRenderThread;
    270     void* retval = postAndWait(task);
    271     DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
    272     return layer;
    273 }
    274 
    275 CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
    276     args->context->buildLayer(args->node);
    277     return NULL;
    278 }
    279 
    280 void RenderProxy::buildLayer(RenderNode* node) {
    281     SETUP_TASK(buildLayer);
    282     args->context = mContext;
    283     args->node = node;
    284     postAndWait(task);
    285 }
    286 
    287 CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
    288         SkBitmap* bitmap) {
    289     bool success = args->context->copyLayerInto(args->layer, args->bitmap);
    290     return (void*) success;
    291 }
    292 
    293 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
    294     SETUP_TASK(copyLayerInto);
    295     args->context = mContext;
    296     args->layer = layer;
    297     args->bitmap = bitmap;
    298     return (bool) postAndWait(task);
    299 }
    300 
    301 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
    302     mDrawFrameTask.pushLayerUpdate(layer);
    303 }
    304 
    305 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
    306     mDrawFrameTask.removeLayerUpdate(layer);
    307 }
    308 
    309 CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
    310     args->layer->detachSurfaceTexture();
    311     return NULL;
    312 }
    313 
    314 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
    315     SETUP_TASK(detachSurfaceTexture);
    316     args->layer = layer;
    317     postAndWait(task);
    318 }
    319 
    320 CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
    321     args->context->destroyHardwareResources();
    322     return NULL;
    323 }
    324 
    325 void RenderProxy::destroyHardwareResources() {
    326     SETUP_TASK(destroyHardwareResources);
    327     args->context = mContext;
    328     post(task);
    329 }
    330 
    331 CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) {
    332     CanvasContext::trimMemory(*args->thread, args->level);
    333     return NULL;
    334 }
    335 
    336 void RenderProxy::trimMemory(int level) {
    337     // Avoid creating a RenderThread to do a trimMemory.
    338     if (RenderThread::hasInstance()) {
    339         RenderThread& thread = RenderThread::getInstance();
    340         SETUP_TASK(timMemory);
    341         args->thread = &thread;
    342         args->level = level;
    343         thread.queue(task);
    344     }
    345 }
    346 
    347 CREATE_BRIDGE0(fence) {
    348     // Intentionally empty
    349     return NULL;
    350 }
    351 
    352 void RenderProxy::fence() {
    353     SETUP_TASK(fence);
    354     postAndWait(task);
    355 }
    356 
    357 CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
    358     args->context->stopDrawing();
    359     return NULL;
    360 }
    361 
    362 void RenderProxy::stopDrawing() {
    363     SETUP_TASK(stopDrawing);
    364     args->context = mContext;
    365     postAndWait(task);
    366 }
    367 
    368 CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
    369     args->context->notifyFramePending();
    370     return NULL;
    371 }
    372 
    373 void RenderProxy::notifyFramePending() {
    374     SETUP_TASK(notifyFramePending);
    375     args->context = mContext;
    376     mRenderThread.queueAtFront(task);
    377 }
    378 
    379 CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) {
    380     args->context->profiler().dumpData(args->fd);
    381     return NULL;
    382 }
    383 
    384 void RenderProxy::dumpProfileInfo(int fd) {
    385     SETUP_TASK(dumpProfileInfo);
    386     args->context = mContext;
    387     args->fd = fd;
    388     postAndWait(task);
    389 }
    390 
    391 CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
    392     CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
    393     args->buffer->decStrong(0);
    394     return NULL;
    395 }
    396 
    397 void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
    398     SETUP_TASK(setTextureAtlas);
    399     args->thread = &mRenderThread;
    400     args->buffer = buffer.get();
    401     args->buffer->incStrong(0);
    402     args->map = map;
    403     args->size = size;
    404     post(task);
    405 }
    406 
    407 void RenderProxy::post(RenderTask* task) {
    408     mRenderThread.queue(task);
    409 }
    410 
    411 void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
    412     void* retval;
    413     task->setReturnPtr(&retval);
    414     SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
    415     AutoMutex _lock(mSyncMutex);
    416     mRenderThread.queue(&syncTask);
    417     mSyncCondition.wait(mSyncMutex);
    418     return retval;
    419 }
    420 
    421 } /* namespace renderthread */
    422 } /* namespace uirenderer */
    423 } /* namespace android */
    424