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    Searched refs:Angle (Results 1 - 17 of 17) sorted by null

  /external/chromium_org/third_party/skia/experimental/Intersection/
SimplifyAngle_Test.cpp 92 SimplifyAngleTest::Angle lesser, greater;
111 SkTDArray<SimplifyAngleTest::Angle> angles;
112 SkTDArray<SimplifyAngleTest::Angle* > angleList;
116 SimplifyAngleTest::Angle* angle = angles.append();
118 angle->set(lines[x], SkPath::kLine_Verb, 0, x, x + 1, dummy);
126 QSort<SimplifyAngleTest::Angle>(angleList.begin(), angleList.end() - 1);
131 const SimplifyAngleTest::Angle* angle = angleList[x];
132 int span = angle->start()
    [all...]
ShapeOps.cpp 18 // OPTIMIZATION: Probably, the walked winding should be rolled into the angle structure
27 SkTDArray<Angle> angles;
30 Angle* last = angles.end() - 1;
43 SkTDArray<Angle*> sorted;
52 // find first angle, initialize winding to computed fWindSum
54 const Angle* angle; local
56 angle = sorted[++firstIndex];
57 segment = angle->segment();
58 } while (segment->windSum(angle) == SK_MinS32)
    [all...]
Simplify.cpp 674 class Angle {
690 tangent angle
694 bool operator<(const Angle& rh) const {
728 Angle longer = *this;
729 Angle rhLonger = rh;
761 // through both curves and use the resulting angle to sort
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thingsToDo.txt 178 static bool CoincidentCandidate(const Angle* current) {
190 static bool CoincidentHalf(const Angle* current, const Angle* next) {
221 static bool Coincident(const Angle* current, const Angle* next) {
229 static bool CoincidentCancels(const Angle* current, const Angle* next) {
280 void adjustFirst(const SkTDArray<Angle*>& sorted, int& first, int& winding,
285 const Angle* angle = sorted[firstIndex]
    [all...]
  /external/skia/experimental/Intersection/
SimplifyAngle_Test.cpp 92 SimplifyAngleTest::Angle lesser, greater;
111 SkTDArray<SimplifyAngleTest::Angle> angles;
112 SkTDArray<SimplifyAngleTest::Angle* > angleList;
116 SimplifyAngleTest::Angle* angle = angles.append();
118 angle->set(lines[x], SkPath::kLine_Verb, 0, x, x + 1, dummy);
126 QSort<SimplifyAngleTest::Angle>(angleList.begin(), angleList.end() - 1);
131 const SimplifyAngleTest::Angle* angle = angleList[x];
132 int span = angle->start()
    [all...]
ShapeOps.cpp 18 // OPTIMIZATION: Probably, the walked winding should be rolled into the angle structure
27 SkTDArray<Angle> angles;
30 Angle* last = angles.end() - 1;
43 SkTDArray<Angle*> sorted;
52 // find first angle, initialize winding to computed fWindSum
54 const Angle* angle; local
56 angle = sorted[++firstIndex];
57 segment = angle->segment();
58 } while (segment->windSum(angle) == SK_MinS32)
    [all...]
Simplify.cpp 674 class Angle {
690 tangent angle
694 bool operator<(const Angle& rh) const {
728 Angle longer = *this;
729 Angle rhLonger = rh;
761 // through both curves and use the resulting angle to sort
    [all...]
thingsToDo.txt 178 static bool CoincidentCandidate(const Angle* current) {
190 static bool CoincidentHalf(const Angle* current, const Angle* next) {
221 static bool Coincident(const Angle* current, const Angle* next) {
229 static bool CoincidentCancels(const Angle* current, const Angle* next) {
280 void adjustFirst(const SkTDArray<Angle*>& sorted, int& first, int& winding,
285 const Angle* angle = sorted[firstIndex]
    [all...]
  /development/ndk/platforms/android-8/samples/bitmap-plasma/jni/
plasma.c 75 typedef int32_t Angle;
88 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI)
92 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS))
95 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS))
110 static __inline__ Fixed angle_sin( Angle a )
115 static __inline__ Fixed angle_cos( Angle a )
  /development/ndk/platforms/android-9/samples/native-plasma/jni/
plasma.c 80 typedef int32_t Angle;
93 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI)
97 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS))
100 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS))
115 static __inline__ Fixed angle_sin( Angle a )
120 static __inline__ Fixed angle_cos( Angle a )
  /packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/latin/settings/
SpacingAndPunctuationsTests.java 129 assertTrue("L Angle", sp.isWordSeparator('<'));
131 assertTrue("R Angle", sp.isWordSeparator('>'));
180 assertFalse("L Angle", sp.isWordConnector('<'));
182 assertFalse("R Angle", sp.isWordConnector('>'));
226 assertFalse("L Angle", sp.isUsuallyPrecededBySpace('<'));
228 assertFalse("R Angle", sp.isUsuallyPrecededBySpace('>'));
287 assertFalse("L Angle", sp.isUsuallyFollowedBySpace('<'));
289 assertFalse("R Angle", sp.isUsuallyFollowedBySpace('>'));
334 assertFalse("L Angle", sp.isUsuallyFollowedBySpace('<'));
336 assertFalse("R Angle", sp.isUsuallyFollowedBySpace('>'))
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  /external/chromium_org/third_party/skia/experimental/PdfViewer/pdfparser/native/pdfapi/
SkPdfType1HalftoneDictionary_autogen.cpp 59 double SkPdfType1HalftoneDictionary::Angle(SkPdfNativeDoc* doc) {
60 SkPdfNativeObject* ret = get("Angle", "");
68 return get("Angle", "") != NULL;
SkPdfType1HalftoneDictionary_autogen.h     [all...]
  /external/skia/experimental/PdfViewer/pdfparser/native/pdfapi/
SkPdfType1HalftoneDictionary_autogen.cpp 59 double SkPdfType1HalftoneDictionary::Angle(SkPdfNativeDoc* doc) {
60 SkPdfNativeObject* ret = get("Angle", "");
68 return get("Angle", "") != NULL;
SkPdfType1HalftoneDictionary_autogen.h     [all...]
  /hardware/ti/omap3/omx/video/src/openmax_il/prepost_processor/tests/
VPPTest.c 105 static OMX_ERRORTYPE VPP_SetRotationAngle(OMX_HANDLETYPE pHandle, int IsRGBOutput,int Angle);
754 <Feature 8=Rotation> <Rotation Angle = 0,90,180,270>\n",argv[0]);
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9math.h 312 D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, const D3DXVECTOR3 *pv, FLOAT angle);
314 D3DXMATRIX* WINAPI D3DXMatrixRotationX(D3DXMATRIX *pout, FLOAT angle);
315 D3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT angle);
317 D3DXMATRIX* WINAPI D3DXMatrixRotationZ(D3DXMATRIX *pout, FLOAT angle);
340 D3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *pout, const D3DXVECTOR3 *pv, FLOAT angle);
401 FLOAT* WINAPI D3DXSHRotateZ(FLOAT *out, UINT order, FLOAT angle, const FLOAT *in);
427 STDMETHOD(RotateAxis)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE;
428 STDMETHOD(RotateAxisLocal)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE;

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