/external/chromium_org/third_party/skia/experimental/Intersection/ |
SimplifyAngle_Test.cpp | 92 SimplifyAngleTest::Angle lesser, greater; 111 SkTDArray<SimplifyAngleTest::Angle> angles; 112 SkTDArray<SimplifyAngleTest::Angle* > angleList; 116 SimplifyAngleTest::Angle* angle = angles.append(); 118 angle->set(lines[x], SkPath::kLine_Verb, 0, x, x + 1, dummy); 126 QSort<SimplifyAngleTest::Angle>(angleList.begin(), angleList.end() - 1); 131 const SimplifyAngleTest::Angle* angle = angleList[x]; 132 int span = angle->start() [all...] |
ShapeOps.cpp | 18 // OPTIMIZATION: Probably, the walked winding should be rolled into the angle structure 27 SkTDArray<Angle> angles; 30 Angle* last = angles.end() - 1; 43 SkTDArray<Angle*> sorted; 52 // find first angle, initialize winding to computed fWindSum 54 const Angle* angle; local 56 angle = sorted[++firstIndex]; 57 segment = angle->segment(); 58 } while (segment->windSum(angle) == SK_MinS32) [all...] |
Simplify.cpp | 674 class Angle { 690 tangent angle 694 bool operator<(const Angle& rh) const { 728 Angle longer = *this; 729 Angle rhLonger = rh; 761 // through both curves and use the resulting angle to sort [all...] |
thingsToDo.txt | 178 static bool CoincidentCandidate(const Angle* current) { 190 static bool CoincidentHalf(const Angle* current, const Angle* next) { 221 static bool Coincident(const Angle* current, const Angle* next) { 229 static bool CoincidentCancels(const Angle* current, const Angle* next) { 280 void adjustFirst(const SkTDArray<Angle*>& sorted, int& first, int& winding, 285 const Angle* angle = sorted[firstIndex] [all...] |
/external/skia/experimental/Intersection/ |
SimplifyAngle_Test.cpp | 92 SimplifyAngleTest::Angle lesser, greater; 111 SkTDArray<SimplifyAngleTest::Angle> angles; 112 SkTDArray<SimplifyAngleTest::Angle* > angleList; 116 SimplifyAngleTest::Angle* angle = angles.append(); 118 angle->set(lines[x], SkPath::kLine_Verb, 0, x, x + 1, dummy); 126 QSort<SimplifyAngleTest::Angle>(angleList.begin(), angleList.end() - 1); 131 const SimplifyAngleTest::Angle* angle = angleList[x]; 132 int span = angle->start() [all...] |
ShapeOps.cpp | 18 // OPTIMIZATION: Probably, the walked winding should be rolled into the angle structure 27 SkTDArray<Angle> angles; 30 Angle* last = angles.end() - 1; 43 SkTDArray<Angle*> sorted; 52 // find first angle, initialize winding to computed fWindSum 54 const Angle* angle; local 56 angle = sorted[++firstIndex]; 57 segment = angle->segment(); 58 } while (segment->windSum(angle) == SK_MinS32) [all...] |
Simplify.cpp | 674 class Angle { 690 tangent angle 694 bool operator<(const Angle& rh) const { 728 Angle longer = *this; 729 Angle rhLonger = rh; 761 // through both curves and use the resulting angle to sort [all...] |
thingsToDo.txt | 178 static bool CoincidentCandidate(const Angle* current) { 190 static bool CoincidentHalf(const Angle* current, const Angle* next) { 221 static bool Coincident(const Angle* current, const Angle* next) { 229 static bool CoincidentCancels(const Angle* current, const Angle* next) { 280 void adjustFirst(const SkTDArray<Angle*>& sorted, int& first, int& winding, 285 const Angle* angle = sorted[firstIndex] [all...] |
/development/ndk/platforms/android-8/samples/bitmap-plasma/jni/ |
plasma.c | 75 typedef int32_t Angle; 88 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI) 92 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS)) 95 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS)) 110 static __inline__ Fixed angle_sin( Angle a ) 115 static __inline__ Fixed angle_cos( Angle a )
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/development/ndk/platforms/android-9/samples/native-plasma/jni/ |
plasma.c | 80 typedef int32_t Angle; 93 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI) 97 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS)) 100 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS)) 115 static __inline__ Fixed angle_sin( Angle a ) 120 static __inline__ Fixed angle_cos( Angle a )
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/packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/latin/settings/ |
SpacingAndPunctuationsTests.java | 129 assertTrue("L Angle", sp.isWordSeparator('<')); 131 assertTrue("R Angle", sp.isWordSeparator('>')); 180 assertFalse("L Angle", sp.isWordConnector('<')); 182 assertFalse("R Angle", sp.isWordConnector('>')); 226 assertFalse("L Angle", sp.isUsuallyPrecededBySpace('<')); 228 assertFalse("R Angle", sp.isUsuallyPrecededBySpace('>')); 287 assertFalse("L Angle", sp.isUsuallyFollowedBySpace('<')); 289 assertFalse("R Angle", sp.isUsuallyFollowedBySpace('>')); 334 assertFalse("L Angle", sp.isUsuallyFollowedBySpace('<')); 336 assertFalse("R Angle", sp.isUsuallyFollowedBySpace('>')) [all...] |
/external/chromium_org/third_party/skia/experimental/PdfViewer/pdfparser/native/pdfapi/ |
SkPdfType1HalftoneDictionary_autogen.cpp | 59 double SkPdfType1HalftoneDictionary::Angle(SkPdfNativeDoc* doc) { 60 SkPdfNativeObject* ret = get("Angle", ""); 68 return get("Angle", "") != NULL;
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SkPdfType1HalftoneDictionary_autogen.h | [all...] |
/external/skia/experimental/PdfViewer/pdfparser/native/pdfapi/ |
SkPdfType1HalftoneDictionary_autogen.cpp | 59 double SkPdfType1HalftoneDictionary::Angle(SkPdfNativeDoc* doc) { 60 SkPdfNativeObject* ret = get("Angle", ""); 68 return get("Angle", "") != NULL;
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SkPdfType1HalftoneDictionary_autogen.h | [all...] |
/hardware/ti/omap3/omx/video/src/openmax_il/prepost_processor/tests/ |
VPPTest.c | 105 static OMX_ERRORTYPE VPP_SetRotationAngle(OMX_HANDLETYPE pHandle, int IsRGBOutput,int Angle); 754 <Feature 8=Rotation> <Rotation Angle = 0,90,180,270>\n",argv[0]); [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9math.h | 312 D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, const D3DXVECTOR3 *pv, FLOAT angle); 314 D3DXMATRIX* WINAPI D3DXMatrixRotationX(D3DXMATRIX *pout, FLOAT angle); 315 D3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT angle); 317 D3DXMATRIX* WINAPI D3DXMatrixRotationZ(D3DXMATRIX *pout, FLOAT angle); 340 D3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *pout, const D3DXVECTOR3 *pv, FLOAT angle); 401 FLOAT* WINAPI D3DXSHRotateZ(FLOAT *out, UINT order, FLOAT angle, const FLOAT *in); 427 STDMETHOD(RotateAxis)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE; 428 STDMETHOD(RotateAxisLocal)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE;
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