1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 * 16 */ 17 18 #include <android_native_app_glue.h> 19 20 #include <errno.h> 21 #include <jni.h> 22 #include <sys/time.h> 23 #include <time.h> 24 #include <android/log.h> 25 26 #include <stdio.h> 27 #include <stdlib.h> 28 #include <math.h> 29 30 #define LOG_TAG "libplasma" 31 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 32 #define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__) 33 #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) 34 35 /* Set to 1 to enable debug log traces. */ 36 #define DEBUG 0 37 38 /* Set to 1 to optimize memory stores when generating plasma. */ 39 #define OPTIMIZE_WRITES 1 40 41 /* Return current time in milliseconds */ 42 static double now_ms(void) 43 { 44 struct timeval tv; 45 gettimeofday(&tv, NULL); 46 return tv.tv_sec*1000. + tv.tv_usec/1000.; 47 } 48 49 /* We're going to perform computations for every pixel of the target 50 * bitmap. floating-point operations are very slow on ARMv5, and not 51 * too bad on ARMv7 with the exception of trigonometric functions. 52 * 53 * For better performance on all platforms, we're going to use fixed-point 54 * arithmetic and all kinds of tricks 55 */ 56 57 typedef int32_t Fixed; 58 59 #define FIXED_BITS 16 60 #define FIXED_ONE (1 << FIXED_BITS) 61 #define FIXED_AVERAGE(x,y) (((x) + (y)) >> 1) 62 63 #define FIXED_FROM_INT(x) ((x) << FIXED_BITS) 64 #define FIXED_TO_INT(x) ((x) >> FIXED_BITS) 65 66 #define FIXED_FROM_FLOAT(x) ((Fixed)((x)*FIXED_ONE)) 67 #define FIXED_TO_FLOAT(x) ((x)/(1.*FIXED_ONE)) 68 69 #define FIXED_MUL(x,y) (((int64_t)(x) * (y)) >> FIXED_BITS) 70 #define FIXED_DIV(x,y) (((int64_t)(x) * FIXED_ONE) / (y)) 71 72 #define FIXED_DIV2(x) ((x) >> 1) 73 #define FIXED_AVERAGE(x,y) (((x) + (y)) >> 1) 74 75 #define FIXED_FRAC(x) ((x) & ((1 << FIXED_BITS)-1)) 76 #define FIXED_TRUNC(x) ((x) & ~((1 << FIXED_BITS)-1)) 77 78 #define FIXED_FROM_INT_FLOAT(x,f) (Fixed)((x)*(FIXED_ONE*(f))) 79 80 typedef int32_t Angle; 81 82 #define ANGLE_BITS 9 83 84 #if ANGLE_BITS < 8 85 # error ANGLE_BITS must be at least 8 86 #endif 87 88 #define ANGLE_2PI (1 << ANGLE_BITS) 89 #define ANGLE_PI (1 << (ANGLE_BITS-1)) 90 #define ANGLE_PI2 (1 << (ANGLE_BITS-2)) 91 #define ANGLE_PI4 (1 << (ANGLE_BITS-3)) 92 93 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI) 94 #define ANGLE_TO_FLOAT(x) ((x)*M_PI/ANGLE_PI) 95 96 #if ANGLE_BITS <= FIXED_BITS 97 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS)) 98 # define ANGLE_TO_FIXED(x) (Fixed)((x) << (FIXED_BITS - ANGLE_BITS)) 99 #else 100 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS)) 101 # define ANGLE_TO_FIXED(x) (Fixed)((x) >> (ANGLE_BITS - FIXED_BITS)) 102 #endif 103 104 static Fixed angle_sin_tab[ANGLE_2PI+1]; 105 106 static void init_angles(void) 107 { 108 int nn; 109 for (nn = 0; nn < ANGLE_2PI+1; nn++) { 110 double radians = nn*M_PI/ANGLE_PI; 111 angle_sin_tab[nn] = FIXED_FROM_FLOAT(sin(radians)); 112 } 113 } 114 115 static __inline__ Fixed angle_sin( Angle a ) 116 { 117 return angle_sin_tab[(uint32_t)a & (ANGLE_2PI-1)]; 118 } 119 120 static __inline__ Fixed angle_cos( Angle a ) 121 { 122 return angle_sin(a + ANGLE_PI2); 123 } 124 125 static __inline__ Fixed fixed_sin( Fixed f ) 126 { 127 return angle_sin(ANGLE_FROM_FIXED(f)); 128 } 129 130 static __inline__ Fixed fixed_cos( Fixed f ) 131 { 132 return angle_cos(ANGLE_FROM_FIXED(f)); 133 } 134 135 /* Color palette used for rendering the plasma */ 136 #define PALETTE_BITS 8 137 #define PALETTE_SIZE (1 << PALETTE_BITS) 138 139 #if PALETTE_BITS > FIXED_BITS 140 # error PALETTE_BITS must be smaller than FIXED_BITS 141 #endif 142 143 static uint16_t palette[PALETTE_SIZE]; 144 145 static uint16_t make565(int red, int green, int blue) 146 { 147 return (uint16_t)( ((red << 8) & 0xf800) | 148 ((green << 2) & 0x03e0) | 149 ((blue >> 3) & 0x001f) ); 150 } 151 152 static void init_palette(void) 153 { 154 int nn, mm = 0; 155 /* fun with colors */ 156 for (nn = 0; nn < PALETTE_SIZE/4; nn++) { 157 int jj = (nn-mm)*4*255/PALETTE_SIZE; 158 palette[nn] = make565(255, jj, 255-jj); 159 } 160 161 for ( mm = nn; nn < PALETTE_SIZE/2; nn++ ) { 162 int jj = (nn-mm)*4*255/PALETTE_SIZE; 163 palette[nn] = make565(255-jj, 255, jj); 164 } 165 166 for ( mm = nn; nn < PALETTE_SIZE*3/4; nn++ ) { 167 int jj = (nn-mm)*4*255/PALETTE_SIZE; 168 palette[nn] = make565(0, 255-jj, 255); 169 } 170 171 for ( mm = nn; nn < PALETTE_SIZE; nn++ ) { 172 int jj = (nn-mm)*4*255/PALETTE_SIZE; 173 palette[nn] = make565(jj, 0, 255); 174 } 175 } 176 177 static __inline__ uint16_t palette_from_fixed( Fixed x ) 178 { 179 if (x < 0) x = -x; 180 if (x >= FIXED_ONE) x = FIXED_ONE-1; 181 int idx = FIXED_FRAC(x) >> (FIXED_BITS - PALETTE_BITS); 182 return palette[idx & (PALETTE_SIZE-1)]; 183 } 184 185 /* Angles expressed as fixed point radians */ 186 187 static void init_tables(void) 188 { 189 init_palette(); 190 init_angles(); 191 } 192 193 static void fill_plasma(ANativeWindow_Buffer* buffer, double t) 194 { 195 Fixed yt1 = FIXED_FROM_FLOAT(t/1230.); 196 Fixed yt2 = yt1; 197 Fixed xt10 = FIXED_FROM_FLOAT(t/3000.); 198 Fixed xt20 = xt10; 199 200 #define YT1_INCR FIXED_FROM_FLOAT(1/100.) 201 #define YT2_INCR FIXED_FROM_FLOAT(1/163.) 202 203 void* pixels = buffer->bits; 204 //LOGI("width=%d height=%d stride=%d format=%d", buffer->width, buffer->height, 205 // buffer->stride, buffer->format); 206 207 int yy; 208 for (yy = 0; yy < buffer->height; yy++) { 209 uint16_t* line = (uint16_t*)pixels; 210 Fixed base = fixed_sin(yt1) + fixed_sin(yt2); 211 Fixed xt1 = xt10; 212 Fixed xt2 = xt20; 213 214 yt1 += YT1_INCR; 215 yt2 += YT2_INCR; 216 217 #define XT1_INCR FIXED_FROM_FLOAT(1/173.) 218 #define XT2_INCR FIXED_FROM_FLOAT(1/242.) 219 220 #if OPTIMIZE_WRITES 221 /* optimize memory writes by generating one aligned 32-bit store 222 * for every pair of pixels. 223 */ 224 uint16_t* line_end = line + buffer->width; 225 226 if (line < line_end) { 227 if (((uint32_t)(uintptr_t)line & 3) != 0) { 228 Fixed ii = base + fixed_sin(xt1) + fixed_sin(xt2); 229 230 xt1 += XT1_INCR; 231 xt2 += XT2_INCR; 232 233 line[0] = palette_from_fixed(ii >> 2); 234 line++; 235 } 236 237 while (line + 2 <= line_end) { 238 Fixed i1 = base + fixed_sin(xt1) + fixed_sin(xt2); 239 xt1 += XT1_INCR; 240 xt2 += XT2_INCR; 241 242 Fixed i2 = base + fixed_sin(xt1) + fixed_sin(xt2); 243 xt1 += XT1_INCR; 244 xt2 += XT2_INCR; 245 246 uint32_t pixel = ((uint32_t)palette_from_fixed(i1 >> 2) << 16) | 247 (uint32_t)palette_from_fixed(i2 >> 2); 248 249 ((uint32_t*)line)[0] = pixel; 250 line += 2; 251 } 252 253 if (line < line_end) { 254 Fixed ii = base + fixed_sin(xt1) + fixed_sin(xt2); 255 line[0] = palette_from_fixed(ii >> 2); 256 line++; 257 } 258 } 259 #else /* !OPTIMIZE_WRITES */ 260 int xx; 261 for (xx = 0; xx < buffer->width; xx++) { 262 263 Fixed ii = base + fixed_sin(xt1) + fixed_sin(xt2); 264 265 xt1 += XT1_INCR; 266 xt2 += XT2_INCR; 267 268 line[xx] = palette_from_fixed(ii / 4); 269 } 270 #endif /* !OPTIMIZE_WRITES */ 271 272 // go to next line 273 pixels = (uint16_t*)pixels + buffer->stride; 274 } 275 } 276 277 /* simple stats management */ 278 typedef struct { 279 double renderTime; 280 double frameTime; 281 } FrameStats; 282 283 #define MAX_FRAME_STATS 200 284 #define MAX_PERIOD_MS 1500 285 286 typedef struct { 287 double firstTime; 288 double lastTime; 289 double frameTime; 290 291 int firstFrame; 292 int numFrames; 293 FrameStats frames[ MAX_FRAME_STATS ]; 294 } Stats; 295 296 static void 297 stats_init( Stats* s ) 298 { 299 s->lastTime = now_ms(); 300 s->firstTime = 0.; 301 s->firstFrame = 0; 302 s->numFrames = 0; 303 } 304 305 static void 306 stats_startFrame( Stats* s ) 307 { 308 s->frameTime = now_ms(); 309 } 310 311 static void 312 stats_endFrame( Stats* s ) 313 { 314 double now = now_ms(); 315 double renderTime = now - s->frameTime; 316 double frameTime = now - s->lastTime; 317 int nn; 318 319 if (now - s->firstTime >= MAX_PERIOD_MS) { 320 if (s->numFrames > 0) { 321 double minRender, maxRender, avgRender; 322 double minFrame, maxFrame, avgFrame; 323 int count; 324 325 nn = s->firstFrame; 326 minRender = maxRender = avgRender = s->frames[nn].renderTime; 327 minFrame = maxFrame = avgFrame = s->frames[nn].frameTime; 328 for (count = s->numFrames; count > 0; count-- ) { 329 nn += 1; 330 if (nn >= MAX_FRAME_STATS) 331 nn -= MAX_FRAME_STATS; 332 double render = s->frames[nn].renderTime; 333 if (render < minRender) minRender = render; 334 if (render > maxRender) maxRender = render; 335 double frame = s->frames[nn].frameTime; 336 if (frame < minFrame) minFrame = frame; 337 if (frame > maxFrame) maxFrame = frame; 338 avgRender += render; 339 avgFrame += frame; 340 } 341 avgRender /= s->numFrames; 342 avgFrame /= s->numFrames; 343 344 LOGI("frame/s (avg,min,max) = (%.1f,%.1f,%.1f) " 345 "render time ms (avg,min,max) = (%.1f,%.1f,%.1f)\n", 346 1000./avgFrame, 1000./maxFrame, 1000./minFrame, 347 avgRender, minRender, maxRender); 348 } 349 s->numFrames = 0; 350 s->firstFrame = 0; 351 s->firstTime = now; 352 } 353 354 nn = s->firstFrame + s->numFrames; 355 if (nn >= MAX_FRAME_STATS) 356 nn -= MAX_FRAME_STATS; 357 358 s->frames[nn].renderTime = renderTime; 359 s->frames[nn].frameTime = frameTime; 360 361 if (s->numFrames < MAX_FRAME_STATS) { 362 s->numFrames += 1; 363 } else { 364 s->firstFrame += 1; 365 if (s->firstFrame >= MAX_FRAME_STATS) 366 s->firstFrame -= MAX_FRAME_STATS; 367 } 368 369 s->lastTime = now; 370 } 371 372 // ---------------------------------------------------------------------- 373 374 struct engine { 375 struct android_app* app; 376 377 Stats stats; 378 379 int animating; 380 }; 381 382 static void engine_draw_frame(struct engine* engine) { 383 if (engine->app->window == NULL) { 384 // No window. 385 return; 386 } 387 388 ANativeWindow_Buffer buffer; 389 if (ANativeWindow_lock(engine->app->window, &buffer, NULL) < 0) { 390 LOGW("Unable to lock window buffer"); 391 return; 392 } 393 394 stats_startFrame(&engine->stats); 395 396 struct timespec t; 397 t.tv_sec = t.tv_nsec = 0; 398 clock_gettime(CLOCK_MONOTONIC, &t); 399 int64_t time_ms = (((int64_t)t.tv_sec)*1000000000LL + t.tv_nsec)/1000000; 400 401 /* Now fill the values with a nice little plasma */ 402 fill_plasma(&buffer, time_ms); 403 404 ANativeWindow_unlockAndPost(engine->app->window); 405 406 stats_endFrame(&engine->stats); 407 } 408 409 static void engine_term_display(struct engine* engine) { 410 engine->animating = 0; 411 } 412 413 static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) { 414 struct engine* engine = (struct engine*)app->userData; 415 if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { 416 engine->animating = 1; 417 return 1; 418 } else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) { 419 LOGI("Key event: action=%d keyCode=%d metaState=0x%x", 420 AKeyEvent_getAction(event), 421 AKeyEvent_getKeyCode(event), 422 AKeyEvent_getMetaState(event)); 423 } 424 425 return 0; 426 } 427 428 static void engine_handle_cmd(struct android_app* app, int32_t cmd) { 429 struct engine* engine = (struct engine*)app->userData; 430 switch (cmd) { 431 case APP_CMD_INIT_WINDOW: 432 if (engine->app->window != NULL) { 433 engine_draw_frame(engine); 434 } 435 break; 436 case APP_CMD_TERM_WINDOW: 437 engine_term_display(engine); 438 break; 439 case APP_CMD_LOST_FOCUS: 440 engine->animating = 0; 441 engine_draw_frame(engine); 442 break; 443 } 444 } 445 446 void android_main(struct android_app* state) { 447 static int init; 448 449 struct engine engine; 450 451 // Make sure glue isn't stripped. 452 app_dummy(); 453 454 memset(&engine, 0, sizeof(engine)); 455 state->userData = &engine; 456 state->onAppCmd = engine_handle_cmd; 457 state->onInputEvent = engine_handle_input; 458 engine.app = state; 459 460 if (!init) { 461 init_tables(); 462 init = 1; 463 } 464 465 stats_init(&engine.stats); 466 467 // loop waiting for stuff to do. 468 469 while (1) { 470 // Read all pending events. 471 int ident; 472 int events; 473 struct android_poll_source* source; 474 475 // If not animating, we will block forever waiting for events. 476 // If animating, we loop until all events are read, then continue 477 // to draw the next frame of animation. 478 while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events, 479 (void**)&source)) >= 0) { 480 481 // Process this event. 482 if (source != NULL) { 483 source->process(state, source); 484 } 485 486 // Check if we are exiting. 487 if (state->destroyRequested != 0) { 488 LOGI("Engine thread destroy requested!"); 489 engine_term_display(&engine); 490 return; 491 } 492 } 493 494 if (engine.animating) { 495 engine_draw_frame(&engine); 496 } 497 } 498 } 499