1 /* 2 * Copyright (C) 2000 Peter Hunnisett 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem 20 if WINE continues to only use C code - I suppose that we could always inline in 21 the header file to get around that little problem... */ 22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers 23 are going to be generically useful for directx stuff */ 24 25 #ifndef __WINE_D3DTYPES_H 26 #define __WINE_D3DTYPES_H 27 28 #include <windows.h> 29 #include <float.h> 30 #include <ddraw.h> 31 32 #define D3DVALP(val, prec) ((float)(val)) 33 #define D3DVAL(val) ((float)(val)) 34 #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) 35 #define D3DMultiply(a, b) ((a) * (b)) 36 37 typedef LONG D3DFIXED; 38 39 40 #ifndef RGB_MAKE 41 #define CI_GETALPHA(ci) ((ci) >> 24) 42 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) 43 #define CI_GETFRACTION(ci) ((ci) & 0xff) 44 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) 45 #define CI_MASKALPHA(ci) ((ci) & 0xffffff) 46 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) 47 48 #define RGBA_GETALPHA(rgb) ((rgb) >> 24) 49 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) 50 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) 51 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff) 52 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) 53 54 #define D3DRGB(r, g, b) \ 55 (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255)) 56 #define D3DRGBA(r, g, b, a) \ 57 ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \ 58 | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \ 59 ) 60 61 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) 62 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) 63 #define RGB_GETBLUE(rgb) ((rgb) & 0xff) 64 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) 65 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) 66 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) 67 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) 68 69 #endif 70 71 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL 72 #define D3DENUMRET_OK DDENUMRET_OK 73 74 typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); 75 typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx); 76 typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx); 77 78 #ifndef DX_SHARED_DEFINES 79 80 typedef float D3DVALUE,*LPD3DVALUE; 81 82 #ifndef D3DCOLOR_DEFINED 83 typedef DWORD D3DCOLOR, *LPD3DCOLOR; 84 #define D3DCOLOR_DEFINED 85 #endif 86 87 #ifndef D3DVECTOR_DEFINED 88 typedef struct _D3DVECTOR { 89 union { 90 D3DVALUE x; 91 D3DVALUE dvX; 92 } DUMMYUNIONNAME1; 93 union { 94 D3DVALUE y; 95 D3DVALUE dvY; 96 } DUMMYUNIONNAME2; 97 union { 98 D3DVALUE z; 99 D3DVALUE dvZ; 100 } DUMMYUNIONNAME3; 101 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 102 /* the definitions for these methods are in d3dvec.inl */ 103 public: 104 /*** constructors ***/ 105 _D3DVECTOR() {} 106 _D3DVECTOR(D3DVALUE f); 107 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); 108 _D3DVECTOR(const D3DVALUE f[3]); 109 110 /*** assignment operators ***/ 111 _D3DVECTOR& operator += (const _D3DVECTOR& v); 112 _D3DVECTOR& operator -= (const _D3DVECTOR& v); 113 _D3DVECTOR& operator *= (const _D3DVECTOR& v); 114 _D3DVECTOR& operator /= (const _D3DVECTOR& v); 115 _D3DVECTOR& operator *= (D3DVALUE s); 116 _D3DVECTOR& operator /= (D3DVALUE s); 117 118 /*** unary operators ***/ 119 friend _D3DVECTOR operator + (const _D3DVECTOR& v); 120 friend _D3DVECTOR operator - (const _D3DVECTOR& v); 121 122 /*** binary operators ***/ 123 friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); 124 friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); 125 126 friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); 127 friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); 128 friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); 129 130 friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v); 131 friend D3DVALUE Magnitude(const _D3DVECTOR& v); 132 133 friend _D3DVECTOR Normalize(const _D3DVECTOR& v); 134 135 friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); 136 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); 137 #endif 138 } D3DVECTOR,*LPD3DVECTOR; 139 #define D3DVECTOR_DEFINED 140 #endif 141 142 #define DX_SHARED_DEFINES 143 #endif /* DX_SHARED_DEFINES */ 144 145 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; 146 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; 147 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; 148 149 typedef struct _D3DCOLORVALUE { 150 union { 151 D3DVALUE r; 152 D3DVALUE dvR; 153 } DUMMYUNIONNAME1; 154 union { 155 D3DVALUE g; 156 D3DVALUE dvG; 157 } DUMMYUNIONNAME2; 158 union { 159 D3DVALUE b; 160 D3DVALUE dvB; 161 } DUMMYUNIONNAME3; 162 union { 163 D3DVALUE a; 164 D3DVALUE dvA; 165 } DUMMYUNIONNAME4; 166 } D3DCOLORVALUE,*LPD3DCOLORVALUE; 167 168 typedef struct _D3DRECT { 169 union { 170 LONG x1; 171 LONG lX1; 172 } DUMMYUNIONNAME1; 173 union { 174 LONG y1; 175 LONG lY1; 176 } DUMMYUNIONNAME2; 177 union { 178 LONG x2; 179 LONG lX2; 180 } DUMMYUNIONNAME3; 181 union { 182 LONG y2; 183 LONG lY2; 184 } DUMMYUNIONNAME4; 185 } D3DRECT, *LPD3DRECT; 186 187 typedef struct _D3DHVERTEX { 188 DWORD dwFlags; 189 union { 190 D3DVALUE hx; 191 D3DVALUE dvHX; 192 } DUMMYUNIONNAME1; 193 union { 194 D3DVALUE hy; 195 D3DVALUE dvHY; 196 } DUMMYUNIONNAME2; 197 union { 198 D3DVALUE hz; 199 D3DVALUE dvHZ; 200 } DUMMYUNIONNAME3; 201 } D3DHVERTEX, *LPD3DHVERTEX; 202 203 /* 204 * Transformed/lit vertices 205 */ 206 typedef struct _D3DTLVERTEX { 207 union { 208 D3DVALUE sx; 209 D3DVALUE dvSX; 210 } DUMMYUNIONNAME1; 211 union { 212 D3DVALUE sy; 213 D3DVALUE dvSY; 214 } DUMMYUNIONNAME2; 215 union { 216 D3DVALUE sz; 217 D3DVALUE dvSZ; 218 } DUMMYUNIONNAME3; 219 union { 220 D3DVALUE rhw; 221 D3DVALUE dvRHW; 222 } DUMMYUNIONNAME4; 223 union { 224 D3DCOLOR color; 225 D3DCOLOR dcColor; 226 } DUMMYUNIONNAME5; 227 union { 228 D3DCOLOR specular; 229 D3DCOLOR dcSpecular; 230 } DUMMYUNIONNAME6; 231 union { 232 D3DVALUE tu; 233 D3DVALUE dvTU; 234 } DUMMYUNIONNAME7; 235 union { 236 D3DVALUE tv; 237 D3DVALUE dvTV; 238 } DUMMYUNIONNAME8; 239 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 240 public: 241 _D3DTLVERTEX() {} 242 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { 243 sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; 244 color = _color; specular = _specular; 245 tu = _tu; tv = _tv; 246 } 247 #endif 248 } D3DTLVERTEX, *LPD3DTLVERTEX; 249 250 typedef struct _D3DLVERTEX { 251 union { 252 D3DVALUE x; 253 D3DVALUE dvX; 254 } DUMMYUNIONNAME1; 255 union { 256 D3DVALUE y; 257 D3DVALUE dvY; 258 } DUMMYUNIONNAME2; 259 union { 260 D3DVALUE z; 261 D3DVALUE dvZ; 262 } DUMMYUNIONNAME3; 263 DWORD dwReserved; 264 union { 265 D3DCOLOR color; 266 D3DCOLOR dcColor; 267 } DUMMYUNIONNAME4; 268 union { 269 D3DCOLOR specular; 270 D3DCOLOR dcSpecular; 271 } DUMMYUNIONNAME5; 272 union { 273 D3DVALUE tu; 274 D3DVALUE dvTU; 275 } DUMMYUNIONNAME6; 276 union { 277 D3DVALUE tv; 278 D3DVALUE dvTV; 279 } DUMMYUNIONNAME7; 280 } D3DLVERTEX, *LPD3DLVERTEX; 281 282 typedef struct _D3DVERTEX { 283 union { 284 D3DVALUE x; 285 D3DVALUE dvX; 286 } DUMMYUNIONNAME1; 287 union { 288 D3DVALUE y; 289 D3DVALUE dvY; 290 } DUMMYUNIONNAME2; 291 union { 292 D3DVALUE z; 293 D3DVALUE dvZ; 294 } DUMMYUNIONNAME3; 295 union { 296 D3DVALUE nx; 297 D3DVALUE dvNX; 298 } DUMMYUNIONNAME4; 299 union { 300 D3DVALUE ny; 301 D3DVALUE dvNY; 302 } DUMMYUNIONNAME5; 303 union { 304 D3DVALUE nz; 305 D3DVALUE dvNZ; 306 } DUMMYUNIONNAME6; 307 union { 308 D3DVALUE tu; 309 D3DVALUE dvTU; 310 } DUMMYUNIONNAME7; 311 union { 312 D3DVALUE tv; 313 D3DVALUE dvTV; 314 } DUMMYUNIONNAME8; 315 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 316 public: 317 _D3DVERTEX() {} 318 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) { 319 x = v.x; y = v.y; z = v.z; 320 nx = n.x; ny = n.y; nz = n.z; 321 tu = _tu; tv = _tv; 322 } 323 #endif 324 } D3DVERTEX, *LPD3DVERTEX; 325 326 typedef struct _D3DMATRIX { 327 D3DVALUE _11, _12, _13, _14; 328 D3DVALUE _21, _22, _23, _24; 329 D3DVALUE _31, _32, _33, _34; 330 D3DVALUE _41, _42, _43, _44; 331 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 332 _D3DMATRIX() { } 333 334 /* This is different from MS, but avoids anonymous structs. */ 335 D3DVALUE &operator () (int r, int c) 336 { return (&_11)[r*4 + c]; } 337 const D3DVALUE &operator() (int r, int c) const 338 { return (&_11)[r*4 + c]; } 339 #endif 340 } D3DMATRIX, *LPD3DMATRIX; 341 342 #if defined(__cplusplus) && defined(D3D_OVERLOADS) 343 #include <d3dvec.inl> 344 #endif 345 346 typedef struct _D3DVIEWPORT { 347 DWORD dwSize; 348 DWORD dwX; 349 DWORD dwY; 350 DWORD dwWidth; 351 DWORD dwHeight; 352 D3DVALUE dvScaleX; 353 D3DVALUE dvScaleY; 354 D3DVALUE dvMaxX; 355 D3DVALUE dvMaxY; 356 D3DVALUE dvMinZ; 357 D3DVALUE dvMaxZ; 358 } D3DVIEWPORT, *LPD3DVIEWPORT; 359 360 typedef struct _D3DVIEWPORT2 { 361 DWORD dwSize; 362 DWORD dwX; 363 DWORD dwY; 364 DWORD dwWidth; 365 DWORD dwHeight; 366 D3DVALUE dvClipX; 367 D3DVALUE dvClipY; 368 D3DVALUE dvClipWidth; 369 D3DVALUE dvClipHeight; 370 D3DVALUE dvMinZ; 371 D3DVALUE dvMaxZ; 372 } D3DVIEWPORT2, *LPD3DVIEWPORT2; 373 374 typedef struct _D3DVIEWPORT7 { 375 DWORD dwX; 376 DWORD dwY; 377 DWORD dwWidth; 378 DWORD dwHeight; 379 D3DVALUE dvMinZ; 380 D3DVALUE dvMaxZ; 381 } D3DVIEWPORT7, *LPD3DVIEWPORT7; 382 383 #define D3DMAXUSERCLIPPLANES 32 384 385 #define D3DCLIPPLANE0 (1 << 0) 386 #define D3DCLIPPLANE1 (1 << 1) 387 #define D3DCLIPPLANE2 (1 << 2) 388 #define D3DCLIPPLANE3 (1 << 3) 389 #define D3DCLIPPLANE4 (1 << 4) 390 #define D3DCLIPPLANE5 (1 << 5) 391 392 #define D3DCLIP_LEFT 0x00000001 393 #define D3DCLIP_RIGHT 0x00000002 394 #define D3DCLIP_TOP 0x00000004 395 #define D3DCLIP_BOTTOM 0x00000008 396 #define D3DCLIP_FRONT 0x00000010 397 #define D3DCLIP_BACK 0x00000020 398 #define D3DCLIP_GEN0 0x00000040 399 #define D3DCLIP_GEN1 0x00000080 400 #define D3DCLIP_GEN2 0x00000100 401 #define D3DCLIP_GEN3 0x00000200 402 #define D3DCLIP_GEN4 0x00000400 403 #define D3DCLIP_GEN5 0x00000800 404 405 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT 406 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT 407 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP 408 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM 409 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT 410 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK 411 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 412 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 413 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 414 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 415 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 416 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 417 418 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 419 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000 420 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000 421 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000 422 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 423 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000 424 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000 425 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000 426 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000 427 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000 428 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000 429 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000 430 #define D3DSTATUS_ZNOTVISIBLE 0x01000000 431 432 #define D3DSTATUS_CLIPUNIONALL ( \ 433 D3DSTATUS_CLIPUNIONLEFT | \ 434 D3DSTATUS_CLIPUNIONRIGHT | \ 435 D3DSTATUS_CLIPUNIONTOP | \ 436 D3DSTATUS_CLIPUNIONBOTTOM | \ 437 D3DSTATUS_CLIPUNIONFRONT | \ 438 D3DSTATUS_CLIPUNIONBACK | \ 439 D3DSTATUS_CLIPUNIONGEN0 | \ 440 D3DSTATUS_CLIPUNIONGEN1 | \ 441 D3DSTATUS_CLIPUNIONGEN2 | \ 442 D3DSTATUS_CLIPUNIONGEN3 | \ 443 D3DSTATUS_CLIPUNIONGEN4 | \ 444 D3DSTATUS_CLIPUNIONGEN5 \ 445 ) 446 447 #define D3DSTATUS_CLIPINTERSECTIONALL ( \ 448 D3DSTATUS_CLIPINTERSECTIONLEFT | \ 449 D3DSTATUS_CLIPINTERSECTIONRIGHT | \ 450 D3DSTATUS_CLIPINTERSECTIONTOP | \ 451 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ 452 D3DSTATUS_CLIPINTERSECTIONFRONT | \ 453 D3DSTATUS_CLIPINTERSECTIONBACK | \ 454 D3DSTATUS_CLIPINTERSECTIONGEN0 | \ 455 D3DSTATUS_CLIPINTERSECTIONGEN1 | \ 456 D3DSTATUS_CLIPINTERSECTIONGEN2 | \ 457 D3DSTATUS_CLIPINTERSECTIONGEN3 | \ 458 D3DSTATUS_CLIPINTERSECTIONGEN4 | \ 459 D3DSTATUS_CLIPINTERSECTIONGEN5 \ 460 ) 461 462 #define D3DSTATUS_DEFAULT ( \ 463 D3DSTATUS_CLIPINTERSECTIONALL | \ 464 D3DSTATUS_ZNOTVISIBLE) 465 466 #define D3DTRANSFORM_CLIPPED 0x00000001 467 #define D3DTRANSFORM_UNCLIPPED 0x00000002 468 469 typedef struct _D3DTRANSFORMDATA { 470 DWORD dwSize; 471 LPVOID lpIn; 472 DWORD dwInSize; 473 LPVOID lpOut; 474 DWORD dwOutSize; 475 D3DHVERTEX *lpHOut; 476 DWORD dwClip; 477 DWORD dwClipIntersection; 478 DWORD dwClipUnion; 479 D3DRECT drExtent; 480 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; 481 482 typedef struct _D3DLIGHTINGELEMENT { 483 D3DVECTOR dvPosition; 484 D3DVECTOR dvNormal; 485 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; 486 487 typedef struct _D3DMATERIAL { 488 DWORD dwSize; 489 union { 490 D3DCOLORVALUE diffuse; 491 D3DCOLORVALUE dcvDiffuse; 492 } DUMMYUNIONNAME; 493 union { 494 D3DCOLORVALUE ambient; 495 D3DCOLORVALUE dcvAmbient; 496 } DUMMYUNIONNAME1; 497 union { 498 D3DCOLORVALUE specular; 499 D3DCOLORVALUE dcvSpecular; 500 } DUMMYUNIONNAME2; 501 union { 502 D3DCOLORVALUE emissive; 503 D3DCOLORVALUE dcvEmissive; 504 } DUMMYUNIONNAME3; 505 union { 506 D3DVALUE power; 507 D3DVALUE dvPower; 508 } DUMMYUNIONNAME4; 509 D3DTEXTUREHANDLE hTexture; 510 DWORD dwRampSize; 511 } D3DMATERIAL, *LPD3DMATERIAL; 512 513 typedef struct _D3DMATERIAL7 { 514 union { 515 D3DCOLORVALUE diffuse; 516 D3DCOLORVALUE dcvDiffuse; 517 } DUMMYUNIONNAME; 518 union { 519 D3DCOLORVALUE ambient; 520 D3DCOLORVALUE dcvAmbient; 521 } DUMMYUNIONNAME1; 522 union { 523 D3DCOLORVALUE specular; 524 D3DCOLORVALUE dcvSpecular; 525 } DUMMYUNIONNAME2; 526 union { 527 D3DCOLORVALUE emissive; 528 D3DCOLORVALUE dcvEmissive; 529 } DUMMYUNIONNAME3; 530 union { 531 D3DVALUE power; 532 D3DVALUE dvPower; 533 } DUMMYUNIONNAME4; 534 } D3DMATERIAL7, *LPD3DMATERIAL7; 535 536 typedef enum { 537 D3DLIGHT_POINT = 1, 538 D3DLIGHT_SPOT = 2, 539 D3DLIGHT_DIRECTIONAL = 3, 540 D3DLIGHT_PARALLELPOINT = 4, 541 D3DLIGHT_GLSPOT = 5, 542 D3DLIGHT_FORCE_DWORD = 0x7fffffff 543 } D3DLIGHTTYPE; 544 545 typedef struct _D3DLIGHT { 546 DWORD dwSize; 547 D3DLIGHTTYPE dltType; 548 D3DCOLORVALUE dcvColor; 549 D3DVECTOR dvPosition; 550 D3DVECTOR dvDirection; 551 D3DVALUE dvRange; 552 D3DVALUE dvFalloff; 553 D3DVALUE dvAttenuation0; 554 D3DVALUE dvAttenuation1; 555 D3DVALUE dvAttenuation2; 556 D3DVALUE dvTheta; 557 D3DVALUE dvPhi; 558 } D3DLIGHT,*LPD3DLIGHT; 559 560 typedef struct _D3DLIGHT7 { 561 D3DLIGHTTYPE dltType; 562 D3DCOLORVALUE dcvDiffuse; 563 D3DCOLORVALUE dcvSpecular; 564 D3DCOLORVALUE dcvAmbient; 565 D3DVECTOR dvPosition; 566 D3DVECTOR dvDirection; 567 D3DVALUE dvRange; 568 D3DVALUE dvFalloff; 569 D3DVALUE dvAttenuation0; 570 D3DVALUE dvAttenuation1; 571 D3DVALUE dvAttenuation2; 572 D3DVALUE dvTheta; 573 D3DVALUE dvPhi; 574 } D3DLIGHT7, *LPD3DLIGHT7; 575 576 #define D3DLIGHT_ACTIVE 0x00000001 577 #define D3DLIGHT_NO_SPECULAR 0x00000002 578 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */ 579 580 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) 581 582 typedef struct _D3DLIGHT2 { 583 DWORD dwSize; 584 D3DLIGHTTYPE dltType; 585 D3DCOLORVALUE dcvColor; 586 D3DVECTOR dvPosition; 587 D3DVECTOR dvDirection; 588 D3DVALUE dvRange; 589 D3DVALUE dvFalloff; 590 D3DVALUE dvAttenuation0; 591 D3DVALUE dvAttenuation1; 592 D3DVALUE dvAttenuation2; 593 D3DVALUE dvTheta; 594 D3DVALUE dvPhi; 595 DWORD dwFlags; 596 } D3DLIGHT2, *LPD3DLIGHT2; 597 598 typedef struct _D3DLIGHTDATA { 599 DWORD dwSize; 600 D3DLIGHTINGELEMENT *lpIn; 601 DWORD dwInSize; 602 D3DTLVERTEX *lpOut; 603 DWORD dwOutSize; 604 } D3DLIGHTDATA, *LPD3DLIGHTDATA; 605 606 #define D3DCOLOR_MONO 1 607 #define D3DCOLOR_RGB 2 608 609 typedef DWORD D3DCOLORMODEL; 610 611 612 #define D3DCLEAR_TARGET 0x00000001 613 #define D3DCLEAR_ZBUFFER 0x00000002 614 #define D3DCLEAR_STENCIL 0x00000004 615 616 typedef enum _D3DOPCODE { 617 D3DOP_POINT = 1, 618 D3DOP_LINE = 2, 619 D3DOP_TRIANGLE = 3, 620 D3DOP_MATRIXLOAD = 4, 621 D3DOP_MATRIXMULTIPLY = 5, 622 D3DOP_STATETRANSFORM = 6, 623 D3DOP_STATELIGHT = 7, 624 D3DOP_STATERENDER = 8, 625 D3DOP_PROCESSVERTICES = 9, 626 D3DOP_TEXTURELOAD = 10, 627 D3DOP_EXIT = 11, 628 D3DOP_BRANCHFORWARD = 12, 629 D3DOP_SPAN = 13, 630 D3DOP_SETSTATUS = 14, 631 632 D3DOP_FORCE_DWORD = 0x7fffffff 633 } D3DOPCODE; 634 635 typedef struct _D3DINSTRUCTION { 636 BYTE bOpcode; 637 BYTE bSize; 638 WORD wCount; 639 } D3DINSTRUCTION, *LPD3DINSTRUCTION; 640 641 typedef struct _D3DTEXTURELOAD { 642 D3DTEXTUREHANDLE hDestTexture; 643 D3DTEXTUREHANDLE hSrcTexture; 644 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; 645 646 typedef struct _D3DPICKRECORD { 647 BYTE bOpcode; 648 BYTE bPad; 649 DWORD dwOffset; 650 D3DVALUE dvZ; 651 } D3DPICKRECORD, *LPD3DPICKRECORD; 652 653 typedef enum { 654 D3DSHADE_FLAT = 1, 655 D3DSHADE_GOURAUD = 2, 656 D3DSHADE_PHONG = 3, 657 D3DSHADE_FORCE_DWORD = 0x7fffffff 658 } D3DSHADEMODE; 659 660 typedef enum { 661 D3DFILL_POINT = 1, 662 D3DFILL_WIREFRAME = 2, 663 D3DFILL_SOLID = 3, 664 D3DFILL_FORCE_DWORD = 0x7fffffff 665 } D3DFILLMODE; 666 667 typedef struct _D3DLINEPATTERN { 668 WORD wRepeatFactor; 669 WORD wLinePattern; 670 } D3DLINEPATTERN; 671 672 typedef enum { 673 D3DFILTER_NEAREST = 1, 674 D3DFILTER_LINEAR = 2, 675 D3DFILTER_MIPNEAREST = 3, 676 D3DFILTER_MIPLINEAR = 4, 677 D3DFILTER_LINEARMIPNEAREST = 5, 678 D3DFILTER_LINEARMIPLINEAR = 6, 679 D3DFILTER_FORCE_DWORD = 0x7fffffff 680 } D3DTEXTUREFILTER; 681 682 typedef enum { 683 D3DBLEND_ZERO = 1, 684 D3DBLEND_ONE = 2, 685 D3DBLEND_SRCCOLOR = 3, 686 D3DBLEND_INVSRCCOLOR = 4, 687 D3DBLEND_SRCALPHA = 5, 688 D3DBLEND_INVSRCALPHA = 6, 689 D3DBLEND_DESTALPHA = 7, 690 D3DBLEND_INVDESTALPHA = 8, 691 D3DBLEND_DESTCOLOR = 9, 692 D3DBLEND_INVDESTCOLOR = 10, 693 D3DBLEND_SRCALPHASAT = 11, 694 D3DBLEND_BOTHSRCALPHA = 12, 695 D3DBLEND_BOTHINVSRCALPHA = 13, 696 D3DBLEND_FORCE_DWORD = 0x7fffffff 697 } D3DBLEND; 698 699 typedef enum { 700 D3DTBLEND_DECAL = 1, 701 D3DTBLEND_MODULATE = 2, 702 D3DTBLEND_DECALALPHA = 3, 703 D3DTBLEND_MODULATEALPHA = 4, 704 D3DTBLEND_DECALMASK = 5, 705 D3DTBLEND_MODULATEMASK = 6, 706 D3DTBLEND_COPY = 7, 707 D3DTBLEND_ADD = 8, 708 D3DTBLEND_FORCE_DWORD = 0x7fffffff 709 } D3DTEXTUREBLEND; 710 711 typedef enum _D3DTEXTUREADDRESS { 712 D3DTADDRESS_WRAP = 1, 713 D3DTADDRESS_MIRROR = 2, 714 D3DTADDRESS_CLAMP = 3, 715 D3DTADDRESS_BORDER = 4, 716 D3DTADDRESS_FORCE_DWORD = 0x7fffffff 717 } D3DTEXTUREADDRESS; 718 719 typedef enum { 720 D3DCULL_NONE = 1, 721 D3DCULL_CW = 2, 722 D3DCULL_CCW = 3, 723 D3DCULL_FORCE_DWORD = 0x7fffffff 724 } D3DCULL; 725 726 typedef enum { 727 D3DCMP_NEVER = 1, 728 D3DCMP_LESS = 2, 729 D3DCMP_EQUAL = 3, 730 D3DCMP_LESSEQUAL = 4, 731 D3DCMP_GREATER = 5, 732 D3DCMP_NOTEQUAL = 6, 733 D3DCMP_GREATEREQUAL = 7, 734 D3DCMP_ALWAYS = 8, 735 D3DCMP_FORCE_DWORD = 0x7fffffff 736 } D3DCMPFUNC; 737 738 typedef enum _D3DSTENCILOP { 739 D3DSTENCILOP_KEEP = 1, 740 D3DSTENCILOP_ZERO = 2, 741 D3DSTENCILOP_REPLACE = 3, 742 D3DSTENCILOP_INCRSAT = 4, 743 D3DSTENCILOP_DECRSAT = 5, 744 D3DSTENCILOP_INVERT = 6, 745 D3DSTENCILOP_INCR = 7, 746 D3DSTENCILOP_DECR = 8, 747 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff 748 } D3DSTENCILOP; 749 750 typedef enum _D3DFOGMODE { 751 D3DFOG_NONE = 0, 752 D3DFOG_EXP = 1, 753 D3DFOG_EXP2 = 2, 754 D3DFOG_LINEAR = 3, 755 D3DFOG_FORCE_DWORD = 0x7fffffff 756 } D3DFOGMODE; 757 758 typedef enum _D3DZBUFFERTYPE { 759 D3DZB_FALSE = 0, 760 D3DZB_TRUE = 1, 761 D3DZB_USEW = 2, 762 D3DZB_FORCE_DWORD = 0x7fffffff 763 } D3DZBUFFERTYPE; 764 765 typedef enum _D3DANTIALIASMODE { 766 D3DANTIALIAS_NONE = 0, 767 D3DANTIALIAS_SORTDEPENDENT = 1, 768 D3DANTIALIAS_SORTINDEPENDENT = 2, 769 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff 770 } D3DANTIALIASMODE; 771 772 typedef enum { 773 D3DVT_VERTEX = 1, 774 D3DVT_LVERTEX = 2, 775 D3DVT_TLVERTEX = 3, 776 D3DVT_FORCE_DWORD = 0x7fffffff 777 } D3DVERTEXTYPE; 778 779 typedef enum { 780 D3DPT_POINTLIST = 1, 781 D3DPT_LINELIST = 2, 782 D3DPT_LINESTRIP = 3, 783 D3DPT_TRIANGLELIST = 4, 784 D3DPT_TRIANGLESTRIP = 5, 785 D3DPT_TRIANGLEFAN = 6, 786 D3DPT_FORCE_DWORD = 0x7fffffff 787 } D3DPRIMITIVETYPE; 788 789 #define D3DSTATE_OVERRIDE_BIAS 256 790 791 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) 792 793 typedef enum _D3DTRANSFORMSTATETYPE { 794 D3DTRANSFORMSTATE_WORLD = 1, 795 D3DTRANSFORMSTATE_VIEW = 2, 796 D3DTRANSFORMSTATE_PROJECTION = 3, 797 D3DTRANSFORMSTATE_WORLD1 = 4, 798 D3DTRANSFORMSTATE_WORLD2 = 5, 799 D3DTRANSFORMSTATE_WORLD3 = 6, 800 D3DTRANSFORMSTATE_TEXTURE0 = 16, 801 D3DTRANSFORMSTATE_TEXTURE1 = 17, 802 D3DTRANSFORMSTATE_TEXTURE2 = 18, 803 D3DTRANSFORMSTATE_TEXTURE3 = 19, 804 D3DTRANSFORMSTATE_TEXTURE4 = 20, 805 D3DTRANSFORMSTATE_TEXTURE5 = 21, 806 D3DTRANSFORMSTATE_TEXTURE6 = 22, 807 D3DTRANSFORMSTATE_TEXTURE7 = 23, 808 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff 809 } D3DTRANSFORMSTATETYPE; 810 811 typedef enum { 812 D3DLIGHTSTATE_MATERIAL = 1, 813 D3DLIGHTSTATE_AMBIENT = 2, 814 D3DLIGHTSTATE_COLORMODEL = 3, 815 D3DLIGHTSTATE_FOGMODE = 4, 816 D3DLIGHTSTATE_FOGSTART = 5, 817 D3DLIGHTSTATE_FOGEND = 6, 818 D3DLIGHTSTATE_FOGDENSITY = 7, 819 D3DLIGHTSTATE_COLORVERTEX = 8, 820 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff 821 } D3DLIGHTSTATETYPE; 822 823 typedef enum { 824 D3DRENDERSTATE_TEXTUREHANDLE = 1, 825 D3DRENDERSTATE_ANTIALIAS = 2, 826 D3DRENDERSTATE_TEXTUREADDRESS = 3, 827 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, 828 D3DRENDERSTATE_WRAPU = 5, 829 D3DRENDERSTATE_WRAPV = 6, 830 D3DRENDERSTATE_ZENABLE = 7, 831 D3DRENDERSTATE_FILLMODE = 8, 832 D3DRENDERSTATE_SHADEMODE = 9, 833 D3DRENDERSTATE_LINEPATTERN = 10, 834 D3DRENDERSTATE_MONOENABLE = 11, 835 D3DRENDERSTATE_ROP2 = 12, 836 D3DRENDERSTATE_PLANEMASK = 13, 837 D3DRENDERSTATE_ZWRITEENABLE = 14, 838 D3DRENDERSTATE_ALPHATESTENABLE = 15, 839 D3DRENDERSTATE_LASTPIXEL = 16, 840 D3DRENDERSTATE_TEXTUREMAG = 17, 841 D3DRENDERSTATE_TEXTUREMIN = 18, 842 D3DRENDERSTATE_SRCBLEND = 19, 843 D3DRENDERSTATE_DESTBLEND = 20, 844 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, 845 D3DRENDERSTATE_CULLMODE = 22, 846 D3DRENDERSTATE_ZFUNC = 23, 847 D3DRENDERSTATE_ALPHAREF = 24, 848 D3DRENDERSTATE_ALPHAFUNC = 25, 849 D3DRENDERSTATE_DITHERENABLE = 26, 850 D3DRENDERSTATE_ALPHABLENDENABLE = 27, 851 D3DRENDERSTATE_FOGENABLE = 28, 852 D3DRENDERSTATE_SPECULARENABLE = 29, 853 D3DRENDERSTATE_ZVISIBLE = 30, 854 D3DRENDERSTATE_SUBPIXEL = 31, 855 D3DRENDERSTATE_SUBPIXELX = 32, 856 D3DRENDERSTATE_STIPPLEDALPHA = 33, 857 D3DRENDERSTATE_FOGCOLOR = 34, 858 D3DRENDERSTATE_FOGTABLEMODE = 35, 859 D3DRENDERSTATE_FOGTABLESTART = 36, 860 D3DRENDERSTATE_FOGTABLEEND = 37, 861 D3DRENDERSTATE_FOGTABLEDENSITY = 38, 862 D3DRENDERSTATE_FOGSTART = 36, 863 D3DRENDERSTATE_FOGEND = 37, 864 D3DRENDERSTATE_FOGDENSITY = 38, 865 D3DRENDERSTATE_STIPPLEENABLE = 39, 866 D3DRENDERSTATE_EDGEANTIALIAS = 40, 867 D3DRENDERSTATE_COLORKEYENABLE = 41, 868 D3DRENDERSTATE_BORDERCOLOR = 43, 869 D3DRENDERSTATE_TEXTUREADDRESSU = 44, 870 D3DRENDERSTATE_TEXTUREADDRESSV = 45, 871 D3DRENDERSTATE_MIPMAPLODBIAS = 46, 872 D3DRENDERSTATE_ZBIAS = 47, 873 D3DRENDERSTATE_RANGEFOGENABLE = 48, 874 D3DRENDERSTATE_ANISOTROPY = 49, 875 D3DRENDERSTATE_FLUSHBATCH = 50, 876 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, 877 878 D3DRENDERSTATE_STENCILENABLE = 52, 879 D3DRENDERSTATE_STENCILFAIL = 53, 880 D3DRENDERSTATE_STENCILZFAIL = 54, 881 D3DRENDERSTATE_STENCILPASS = 55, 882 D3DRENDERSTATE_STENCILFUNC = 56, 883 D3DRENDERSTATE_STENCILREF = 57, 884 D3DRENDERSTATE_STENCILMASK = 58, 885 D3DRENDERSTATE_STENCILWRITEMASK = 59, 886 D3DRENDERSTATE_TEXTUREFACTOR = 60, 887 888 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, 889 D3DRENDERSTATE_STIPPLEPATTERN01 = 65, 890 D3DRENDERSTATE_STIPPLEPATTERN02 = 66, 891 D3DRENDERSTATE_STIPPLEPATTERN03 = 67, 892 D3DRENDERSTATE_STIPPLEPATTERN04 = 68, 893 D3DRENDERSTATE_STIPPLEPATTERN05 = 69, 894 D3DRENDERSTATE_STIPPLEPATTERN06 = 70, 895 D3DRENDERSTATE_STIPPLEPATTERN07 = 71, 896 D3DRENDERSTATE_STIPPLEPATTERN08 = 72, 897 D3DRENDERSTATE_STIPPLEPATTERN09 = 73, 898 D3DRENDERSTATE_STIPPLEPATTERN10 = 74, 899 D3DRENDERSTATE_STIPPLEPATTERN11 = 75, 900 D3DRENDERSTATE_STIPPLEPATTERN12 = 76, 901 D3DRENDERSTATE_STIPPLEPATTERN13 = 77, 902 D3DRENDERSTATE_STIPPLEPATTERN14 = 78, 903 D3DRENDERSTATE_STIPPLEPATTERN15 = 79, 904 D3DRENDERSTATE_STIPPLEPATTERN16 = 80, 905 D3DRENDERSTATE_STIPPLEPATTERN17 = 81, 906 D3DRENDERSTATE_STIPPLEPATTERN18 = 82, 907 D3DRENDERSTATE_STIPPLEPATTERN19 = 83, 908 D3DRENDERSTATE_STIPPLEPATTERN20 = 84, 909 D3DRENDERSTATE_STIPPLEPATTERN21 = 85, 910 D3DRENDERSTATE_STIPPLEPATTERN22 = 86, 911 D3DRENDERSTATE_STIPPLEPATTERN23 = 87, 912 D3DRENDERSTATE_STIPPLEPATTERN24 = 88, 913 D3DRENDERSTATE_STIPPLEPATTERN25 = 89, 914 D3DRENDERSTATE_STIPPLEPATTERN26 = 90, 915 D3DRENDERSTATE_STIPPLEPATTERN27 = 91, 916 D3DRENDERSTATE_STIPPLEPATTERN28 = 92, 917 D3DRENDERSTATE_STIPPLEPATTERN29 = 93, 918 D3DRENDERSTATE_STIPPLEPATTERN30 = 94, 919 D3DRENDERSTATE_STIPPLEPATTERN31 = 95, 920 921 D3DRENDERSTATE_WRAP0 = 128, 922 D3DRENDERSTATE_WRAP1 = 129, 923 D3DRENDERSTATE_WRAP2 = 130, 924 D3DRENDERSTATE_WRAP3 = 131, 925 D3DRENDERSTATE_WRAP4 = 132, 926 D3DRENDERSTATE_WRAP5 = 133, 927 D3DRENDERSTATE_WRAP6 = 134, 928 D3DRENDERSTATE_WRAP7 = 135, 929 D3DRENDERSTATE_CLIPPING = 136, 930 D3DRENDERSTATE_LIGHTING = 137, 931 D3DRENDERSTATE_EXTENTS = 138, 932 D3DRENDERSTATE_AMBIENT = 139, 933 D3DRENDERSTATE_FOGVERTEXMODE = 140, 934 D3DRENDERSTATE_COLORVERTEX = 141, 935 D3DRENDERSTATE_LOCALVIEWER = 142, 936 D3DRENDERSTATE_NORMALIZENORMALS = 143, 937 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, 938 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, 939 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, 940 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, 941 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, 942 D3DRENDERSTATE_VERTEXBLEND = 151, 943 D3DRENDERSTATE_CLIPPLANEENABLE = 152, 944 945 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff 946 947 /* FIXME: We have some retired values that are being reused for DirectX 7 */ 948 } D3DRENDERSTATETYPE; 949 950 typedef enum _D3DMATERIALCOLORSOURCE 951 { 952 D3DMCS_MATERIAL = 0, 953 D3DMCS_COLOR1 = 1, 954 D3DMCS_COLOR2 = 2, 955 D3DMCS_FORCE_DWORD = 0x7fffffff 956 } D3DMATERIALCOLORSOURCE; 957 958 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE 959 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) 960 #define D3DWRAP_U __MSABI_LONG(0x00000001) 961 #define D3DWRAP_V __MSABI_LONG(0x00000002) 962 963 #define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001) 964 #define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002) 965 #define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004) 966 #define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008) 967 968 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) 969 970 typedef struct _D3DSTATE { 971 union { 972 D3DTRANSFORMSTATETYPE dtstTransformStateType; 973 D3DLIGHTSTATETYPE dlstLightStateType; 974 D3DRENDERSTATETYPE drstRenderStateType; 975 } DUMMYUNIONNAME1; 976 union { 977 DWORD dwArg[1]; 978 D3DVALUE dvArg[1]; 979 } DUMMYUNIONNAME2; 980 } D3DSTATE, *LPD3DSTATE; 981 982 typedef struct _D3DMATRIXLOAD { 983 D3DMATRIXHANDLE hDestMatrix; 984 D3DMATRIXHANDLE hSrcMatrix; 985 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; 986 987 typedef struct _D3DMATRIXMULTIPLY { 988 D3DMATRIXHANDLE hDestMatrix; 989 D3DMATRIXHANDLE hSrcMatrix1; 990 D3DMATRIXHANDLE hSrcMatrix2; 991 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; 992 993 typedef struct _D3DPROCESSVERTICES { 994 DWORD dwFlags; 995 WORD wStart; 996 WORD wDest; 997 DWORD dwCount; 998 DWORD dwReserved; 999 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; 1000 1001 #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000) 1002 #define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001) 1003 #define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002) 1004 #define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007) 1005 1006 #define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008) 1007 #define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010) 1008 1009 typedef enum _D3DTEXTURESTAGESTATETYPE 1010 { 1011 D3DTSS_COLOROP = 1, 1012 D3DTSS_COLORARG1 = 2, 1013 D3DTSS_COLORARG2 = 3, 1014 D3DTSS_ALPHAOP = 4, 1015 D3DTSS_ALPHAARG1 = 5, 1016 D3DTSS_ALPHAARG2 = 6, 1017 D3DTSS_BUMPENVMAT00 = 7, 1018 D3DTSS_BUMPENVMAT01 = 8, 1019 D3DTSS_BUMPENVMAT10 = 9, 1020 D3DTSS_BUMPENVMAT11 = 10, 1021 D3DTSS_TEXCOORDINDEX = 11, 1022 D3DTSS_ADDRESS = 12, 1023 D3DTSS_ADDRESSU = 13, 1024 D3DTSS_ADDRESSV = 14, 1025 D3DTSS_BORDERCOLOR = 15, 1026 D3DTSS_MAGFILTER = 16, 1027 D3DTSS_MINFILTER = 17, 1028 D3DTSS_MIPFILTER = 18, 1029 D3DTSS_MIPMAPLODBIAS = 19, 1030 D3DTSS_MAXMIPLEVEL = 20, 1031 D3DTSS_MAXANISOTROPY = 21, 1032 D3DTSS_BUMPENVLSCALE = 22, 1033 D3DTSS_BUMPENVLOFFSET = 23, 1034 D3DTSS_TEXTURETRANSFORMFLAGS = 24, 1035 D3DTSS_FORCE_DWORD = 0x7fffffff 1036 } D3DTEXTURESTAGESTATETYPE; 1037 1038 #define D3DTSS_TCI_PASSTHRU 0x00000000 1039 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 1040 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 1041 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 1042 1043 typedef enum _D3DTEXTUREOP 1044 { 1045 D3DTOP_DISABLE = 1, 1046 D3DTOP_SELECTARG1 = 2, 1047 D3DTOP_SELECTARG2 = 3, 1048 1049 D3DTOP_MODULATE = 4, 1050 D3DTOP_MODULATE2X = 5, 1051 D3DTOP_MODULATE4X = 6, 1052 1053 D3DTOP_ADD = 7, 1054 D3DTOP_ADDSIGNED = 8, 1055 D3DTOP_ADDSIGNED2X = 9, 1056 D3DTOP_SUBTRACT = 10, 1057 D3DTOP_ADDSMOOTH = 11, 1058 1059 D3DTOP_BLENDDIFFUSEALPHA = 12, 1060 D3DTOP_BLENDTEXTUREALPHA = 13, 1061 D3DTOP_BLENDFACTORALPHA = 14, 1062 D3DTOP_BLENDTEXTUREALPHAPM = 15, 1063 D3DTOP_BLENDCURRENTALPHA = 16, 1064 1065 D3DTOP_PREMODULATE = 17, 1066 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, 1067 D3DTOP_MODULATECOLOR_ADDALPHA = 19, 1068 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, 1069 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, 1070 1071 D3DTOP_BUMPENVMAP = 22, 1072 D3DTOP_BUMPENVMAPLUMINANCE = 23, 1073 D3DTOP_DOTPRODUCT3 = 24, 1074 1075 D3DTOP_FORCE_DWORD = 0x7fffffff 1076 } D3DTEXTUREOP; 1077 1078 #define D3DTA_SELECTMASK 0x0000000f 1079 #define D3DTA_DIFFUSE 0x00000000 1080 #define D3DTA_CURRENT 0x00000001 1081 #define D3DTA_TEXTURE 0x00000002 1082 #define D3DTA_TFACTOR 0x00000003 1083 #define D3DTA_SPECULAR 0x00000004 1084 #define D3DTA_COMPLEMENT 0x00000010 1085 #define D3DTA_ALPHAREPLICATE 0x00000020 1086 1087 typedef enum _D3DTEXTUREMAGFILTER 1088 { 1089 D3DTFG_POINT = 1, 1090 D3DTFG_LINEAR = 2, 1091 D3DTFG_FLATCUBIC = 3, 1092 D3DTFG_GAUSSIANCUBIC = 4, 1093 D3DTFG_ANISOTROPIC = 5, 1094 D3DTFG_FORCE_DWORD = 0x7fffffff 1095 } D3DTEXTUREMAGFILTER; 1096 1097 typedef enum _D3DTEXTUREMINFILTER 1098 { 1099 D3DTFN_POINT = 1, 1100 D3DTFN_LINEAR = 2, 1101 D3DTFN_ANISOTROPIC = 3, 1102 D3DTFN_FORCE_DWORD = 0x7fffffff 1103 } D3DTEXTUREMINFILTER; 1104 1105 typedef enum _D3DTEXTUREMIPFILTER 1106 { 1107 D3DTFP_NONE = 1, 1108 D3DTFP_POINT = 2, 1109 D3DTFP_LINEAR = 3, 1110 D3DTFP_FORCE_DWORD = 0x7fffffff 1111 } D3DTEXTUREMIPFILTER; 1112 1113 #define D3DTRIFLAG_START __MSABI_LONG(0x00000000) 1114 #define D3DTRIFLAG_STARTFLAT(len) (len) 1115 #define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e) 1116 #define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f) 1117 1118 #define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100) 1119 #define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200) 1120 #define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400) 1121 #define D3DTRIFLAG_EDGEENABLETRIANGLE \ 1122 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) 1123 1124 typedef struct _D3DTRIANGLE { 1125 union { 1126 WORD v1; 1127 WORD wV1; 1128 } DUMMYUNIONNAME1; 1129 union { 1130 WORD v2; 1131 WORD wV2; 1132 } DUMMYUNIONNAME2; 1133 union { 1134 WORD v3; 1135 WORD wV3; 1136 } DUMMYUNIONNAME3; 1137 WORD wFlags; 1138 } D3DTRIANGLE, *LPD3DTRIANGLE; 1139 1140 typedef struct _D3DLINE { 1141 union { 1142 WORD v1; 1143 WORD wV1; 1144 } DUMMYUNIONNAME1; 1145 union { 1146 WORD v2; 1147 WORD wV2; 1148 } DUMMYUNIONNAME2; 1149 } D3DLINE, *LPD3DLINE; 1150 1151 typedef struct _D3DSPAN { 1152 WORD wCount; 1153 WORD wFirst; 1154 } D3DSPAN, *LPD3DSPAN; 1155 1156 typedef struct _D3DPOINT { 1157 WORD wCount; 1158 WORD wFirst; 1159 } D3DPOINT, *LPD3DPOINT; 1160 1161 typedef struct _D3DBRANCH { 1162 DWORD dwMask; 1163 DWORD dwValue; 1164 WINBOOL bNegate; 1165 DWORD dwOffset; 1166 } D3DBRANCH, *LPD3DBRANCH; 1167 1168 typedef struct _D3DSTATUS { 1169 DWORD dwFlags; 1170 DWORD dwStatus; 1171 D3DRECT drExtent; 1172 } D3DSTATUS, *LPD3DSTATUS; 1173 1174 #define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001) 1175 #define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002) 1176 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) 1177 1178 typedef struct _D3DCLIPSTATUS { 1179 DWORD dwFlags; 1180 DWORD dwStatus; 1181 float minx, maxx; 1182 float miny, maxy; 1183 float minz, maxz; 1184 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS; 1185 1186 #define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001) 1187 #define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002) 1188 #define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004) 1189 1190 typedef struct { 1191 DWORD dwSize; 1192 DWORD dwTrianglesDrawn; 1193 DWORD dwLinesDrawn; 1194 DWORD dwPointsDrawn; 1195 DWORD dwSpansDrawn; 1196 DWORD dwVerticesProcessed; 1197 } D3DSTATS, *LPD3DSTATS; 1198 1199 #define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001) 1200 #define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002) 1201 1202 typedef struct _D3DEXECUTEDATA { 1203 DWORD dwSize; 1204 DWORD dwVertexOffset; 1205 DWORD dwVertexCount; 1206 DWORD dwInstructionOffset; 1207 DWORD dwInstructionLength; 1208 DWORD dwHVertexOffset; 1209 D3DSTATUS dsStatus; 1210 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; 1211 1212 #define D3DPAL_FREE 0x00 1213 #define D3DPAL_READONLY 0x40 1214 #define D3DPAL_RESERVED 0x80 1215 1216 typedef struct _D3DVERTEXBUFFERDESC { 1217 DWORD dwSize; 1218 DWORD dwCaps; 1219 DWORD dwFVF; 1220 DWORD dwNumVertices; 1221 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; 1222 1223 #define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800) 1224 #define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000) 1225 #define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000) 1226 #define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001) 1227 1228 #define D3DVOP_LIGHT (1 << 10) 1229 #define D3DVOP_TRANSFORM (1 << 0) 1230 #define D3DVOP_CLIP (1 << 2) 1231 #define D3DVOP_EXTENTS (1 << 3) 1232 1233 #define D3DMAXNUMVERTICES ((1<<16) - 1) 1234 1235 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1) 1236 1237 #define D3DPV_DONOTCOPYDATA (1 << 0) 1238 1239 #define D3DFVF_RESERVED0 0x001 1240 #define D3DFVF_POSITION_MASK 0x00E 1241 #define D3DFVF_XYZ 0x002 1242 #define D3DFVF_XYZRHW 0x004 1243 #define D3DFVF_XYZB1 0x006 1244 #define D3DFVF_XYZB2 0x008 1245 #define D3DFVF_XYZB3 0x00a 1246 #define D3DFVF_XYZB4 0x00c 1247 #define D3DFVF_XYZB5 0x00e 1248 1249 #define D3DFVF_NORMAL 0x010 1250 #define D3DFVF_RESERVED1 0x020 1251 #define D3DFVF_DIFFUSE 0x040 1252 #define D3DFVF_SPECULAR 0x080 1253 #define D3DFVF_TEXCOUNT_MASK 0xf00 1254 #define D3DFVF_TEXCOUNT_SHIFT 8 1255 #define D3DFVF_TEX0 0x000 1256 #define D3DFVF_TEX1 0x100 1257 #define D3DFVF_TEX2 0x200 1258 #define D3DFVF_TEX3 0x300 1259 #define D3DFVF_TEX4 0x400 1260 #define D3DFVF_TEX5 0x500 1261 #define D3DFVF_TEX6 0x600 1262 #define D3DFVF_TEX7 0x700 1263 #define D3DFVF_TEX8 0x800 1264 1265 #define D3DFVF_RESERVED2 0xf000 1266 1267 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) 1268 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ 1269 D3DFVF_SPECULAR | D3DFVF_TEX1 ) 1270 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ 1271 D3DFVF_TEX1 ) 1272 1273 typedef struct _D3DDP_PTRSTRIDE { 1274 LPVOID lpvData; 1275 DWORD dwStride; 1276 } D3DDP_PTRSTRIDE; 1277 1278 #define D3DDP_MAXTEXCOORD 8 1279 1280 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { 1281 D3DDP_PTRSTRIDE position; 1282 D3DDP_PTRSTRIDE normal; 1283 D3DDP_PTRSTRIDE diffuse; 1284 D3DDP_PTRSTRIDE specular; 1285 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; 1286 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; 1287 1288 #define D3DVIS_INSIDE_FRUSTUM 0 1289 #define D3DVIS_INTERSECT_FRUSTUM 1 1290 #define D3DVIS_OUTSIDE_FRUSTUM 2 1291 #define D3DVIS_INSIDE_LEFT 0 1292 #define D3DVIS_INTERSECT_LEFT (1 << 2) 1293 #define D3DVIS_OUTSIDE_LEFT (2 << 2) 1294 #define D3DVIS_INSIDE_RIGHT 0 1295 #define D3DVIS_INTERSECT_RIGHT (1 << 4) 1296 #define D3DVIS_OUTSIDE_RIGHT (2 << 4) 1297 #define D3DVIS_INSIDE_TOP 0 1298 #define D3DVIS_INTERSECT_TOP (1 << 6) 1299 #define D3DVIS_OUTSIDE_TOP (2 << 6) 1300 #define D3DVIS_INSIDE_BOTTOM 0 1301 #define D3DVIS_INTERSECT_BOTTOM (1 << 8) 1302 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8) 1303 #define D3DVIS_INSIDE_NEAR 0 1304 #define D3DVIS_INTERSECT_NEAR (1 << 10) 1305 #define D3DVIS_OUTSIDE_NEAR (2 << 10) 1306 #define D3DVIS_INSIDE_FAR 0 1307 #define D3DVIS_INTERSECT_FAR (1 << 12) 1308 #define D3DVIS_OUTSIDE_FAR (2 << 12) 1309 1310 #define D3DVIS_MASK_FRUSTUM (3 << 0) 1311 #define D3DVIS_MASK_LEFT (3 << 2) 1312 #define D3DVIS_MASK_RIGHT (3 << 4) 1313 #define D3DVIS_MASK_TOP (3 << 6) 1314 #define D3DVIS_MASK_BOTTOM (3 << 8) 1315 #define D3DVIS_MASK_NEAR (3 << 10) 1316 #define D3DVIS_MASK_FAR (3 << 12) 1317 1318 #define D3DDEVINFOID_TEXTUREMANAGER 1 1319 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2 1320 #define D3DDEVINFOID_TEXTURING 3 1321 1322 typedef enum _D3DSTATEBLOCKTYPE 1323 { 1324 D3DSBT_ALL = 1, 1325 D3DSBT_PIXELSTATE = 2, 1326 D3DSBT_VERTEXSTATE = 3, 1327 D3DSBT_FORCE_DWORD = 0xffffffff 1328 } D3DSTATEBLOCKTYPE; 1329 1330 typedef enum _D3DVERTEXBLENDFLAGS 1331 { 1332 D3DVBLEND_DISABLE = 0, 1333 D3DVBLEND_1WEIGHT = 1, 1334 D3DVBLEND_2WEIGHTS = 2, 1335 D3DVBLEND_3WEIGHTS = 3, 1336 } D3DVERTEXBLENDFLAGS; 1337 1338 typedef enum _D3DTEXTURETRANSFORMFLAGS { 1339 D3DTTFF_DISABLE = 0, 1340 D3DTTFF_COUNT1 = 1, 1341 D3DTTFF_COUNT2 = 2, 1342 D3DTTFF_COUNT3 = 3, 1343 D3DTTFF_COUNT4 = 4, 1344 D3DTTFF_PROJECTED = 256, 1345 D3DTTFF_FORCE_DWORD = 0x7fffffff 1346 } D3DTEXTURETRANSFORMFLAGS; 1347 1348 #define D3DFVF_TEXTUREFORMAT2 0 1349 #define D3DFVF_TEXTUREFORMAT1 3 1350 #define D3DFVF_TEXTUREFORMAT3 1 1351 #define D3DFVF_TEXTUREFORMAT4 2 1352 1353 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 1354 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 1355 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 1356 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 1357 1358 #endif 1359