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  /external/chromium_org/third_party/skia/src/effects/
SkEmbossMask.h 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
SkEmbossMaskFilter.cpp 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) {
17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
48 SkEmbossMaskFilter::Light light; local
50 memcpy(light.fDirection, direction, sizeof(light.fDirection));
51 light.fAmbient = SkToU8(am);
52 light.fSpecular = SkToU8(sp);
54 return SkEmbossMaskFilter::Create(blurSigma, light);
108 Light light = fLight; local
    [all...]
  /external/skia/src/effects/
SkEmbossMask.h 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
SkEmbossMaskFilter.cpp 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) {
17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
48 SkEmbossMaskFilter::Light light; local
50 memcpy(light.fDirection, direction, sizeof(light.fDirection));
51 light.fAmbient = SkToU8(am);
52 light.fSpecular = SkToU8(sp);
54 return SkEmbossMaskFilter::Create(blurSigma, light);
108 Light light = fLight; local
    [all...]
  /external/chromium_org/third_party/skia/include/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
44 Light fLight;
  /external/skia/include/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
44 Light fLight;
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
light.c 31 #include "light.h"
52 if (ctx->Light.ShadeModel == mode)
56 ctx->Light.ShadeModel = mode;
86 if (ctx->Light.ProvokingVertex == mode)
90 ctx->Light.ProvokingVertex = mode;
96 * per-light state.
104 struct gl_light *light; local
107 light = &ctx->Light.Light[lnum]
634 struct gl_light *light, *list = &ctx->Light.EnabledList; local
887 struct gl_light *light; local
949 struct gl_light *light; local
    [all...]
state.h 55 if (ctx->Light.Enabled &&
56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
  /external/mesa3d/src/mesa/main/
light.c 31 #include "light.h"
52 if (ctx->Light.ShadeModel == mode)
56 ctx->Light.ShadeModel = mode;
86 if (ctx->Light.ProvokingVertex == mode)
90 ctx->Light.ProvokingVertex = mode;
96 * per-light state.
104 struct gl_light *light; local
107 light = &ctx->Light.Light[lnum]
634 struct gl_light *light, *list = &ctx->Light.EnabledList; local
887 struct gl_light *light; local
949 struct gl_light *light; local
    [all...]
state.h 55 if (ctx->Light.Enabled &&
56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
  /frameworks/base/services/core/java/com/android/server/lights/
LightsManager.java 30 public abstract Light getLight(int id);
Light.java 19 public abstract class Light {
25 * Light brightness is managed by a user setting.
30 * Light brightness is managed by a light sensor.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 60 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
63 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
185 en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
190 PUSH_DATAb(push, ctx->Light.Enabled);
199 struct gl_lightmodel *m = &ctx->Light.Model;
209 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ?
285 struct gl_light *l = &ctx->Light.Light[i];
315 (ctx->Light.ColorMaterialEnabled &&
    [all...]
nv20_state_tnl.c 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
179 struct gl_lightmodel *m = &ctx->Light.Model;
193 PUSH_DATAb(push, ctx->Light.Model.TwoSide);
201 struct gl_light *l = &ctx->Light.Light[i];
231 (ctx->Light.ColorMaterialEnabled && \
232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
239 float (*mat)[4] = ctx->Light.Material.Attrib;
245 COPY_3V(c_factor, ctx->Light.Model.Ambient)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 60 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
63 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
185 en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
190 PUSH_DATAb(push, ctx->Light.Enabled);
199 struct gl_lightmodel *m = &ctx->Light.Model;
209 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ?
285 struct gl_light *l = &ctx->Light.Light[i];
315 (ctx->Light.ColorMaterialEnabled &&
    [all...]
nv20_state_tnl.c 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
179 struct gl_lightmodel *m = &ctx->Light.Model;
193 PUSH_DATAb(push, ctx->Light.Model.TwoSide);
201 struct gl_light *l = &ctx->Light.Light[i];
231 (ctx->Light.ColorMaterialEnabled && \
232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
239 float (*mat)[4] = ctx->Light.Material.Attrib;
245 COPY_3V(c_factor, ctx->Light.Model.Ambient)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
93 /* state[1] is the light number */
95 /* state[2] is the light attribute */
98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
104 COPY_4V(value, ctx->Light.Light[ln].Specular);
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition)
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
93 /* state[1] is the light number */
95 /* state[2] is the light attribute */
98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
104 COPY_4V(value, ctx->Light.Light[ln].Specular);
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_lighttmp.h 53 GLfloat (*base)[3] = ctx->Light._BaseColor;
77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
91 struct gl_light *light; local
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
    [all...]
t_vb_light.c 29 #include "main/light.h"
98 * P = light source position
103 * // light at infinity
178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
208 /* recompute derived light/material values */
234 if (ctx->Light.ColorMaterialEnabled) {
235 const GLuint bitmask = ctx->Light._ColorMaterialBitmask;
253 store->mat[j].current = ctx->Light.Material.Attrib[attr];
334 if (!ctx->Light.Enabled || ctx->VertexProgram._Current
    [all...]
t_vb_rendertmp.h 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) {
232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
268 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 53 GLfloat (*base)[3] = ctx->Light._BaseColor;
77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
91 struct gl_light *light; local
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
    [all...]
t_vb_light.c 29 #include "main/light.h"
98 * P = light source position
103 * // light at infinity
178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
208 /* recompute derived light/material values */
234 if (ctx->Light.ColorMaterialEnabled) {
235 const GLuint bitmask = ctx->Light._ColorMaterialBitmask;
253 store->mat[j].current = ctx->Light.Material.Attrib[attr];
334 if (!ctx->Light.Enabled || ctx->VertexProgram._Current
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/x86/
gen_matypes.c 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );

Completed in 1275 milliseconds

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