/frameworks/native/services/surfaceflinger/RenderEngine/ |
Texture.cpp | 19 #include "Texture.h" 23 Texture::Texture() : 28 Texture::Texture(Target textureTarget, uint32_t textureName) : 33 void Texture::init(Target textureTarget, uint32_t textureName) { 38 Texture::~Texture() { 42 void Texture::setMatrix(float const* matrix) { 46 void Texture::setFiltering(bool enabled) [all...] |
Texture.h | 25 class Texture { 36 Texture(); 37 Texture(Target textureTarget, uint32_t textureName); 38 ~Texture();
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Description.h | 18 #include "Texture.h" 45 // Texture this layer uses 46 Texture mTexture; 64 void setTexture(const Texture& texture);
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/external/replicaisland/src/com/replica/replicaisland/ |
Texture.java | 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have 22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture 25 public class Texture extends AllocationGuard { 32 public Texture() {
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AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 35 texture = textureObject; 39 public AnimationFrame(Texture textureObject, float animationHoldTime, 43 texture = textureObject;
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DebugSystem.java | 27 private Texture mRedBoxTexture; 28 private Texture mBlueBoxTexture; 29 private Texture mOutlineBoxTexture; 30 private Texture mRedCircleTexture; 31 private Texture mBlueCircleTexture; 32 private Texture mOutlineCircleTexture; 70 Texture texture = getTexture(shapeType, colorType); local 71 bitmap.resize((int)texture.width, (int)texture.height) [all...] |
TextureLibrary.java | 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately 36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to 37 * various game systems and while the texture data itself is streamed in or loaded as necessary. 42 Texture[] mTextureHash; 50 mTextureHash = new Texture[DEFAULT_SIZE]; 52 mTextureHash[x] = new Texture(); 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 68 * been allocated for this id, the previously allocated Texture object is returned 73 Texture texture = getTextureByResource(resourceID); local 83 Texture texture = allocateTexture(resourceID); local 223 Texture texture = null; local 260 Texture texture = null; local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
mailbox_manager.h | 23 class Texture; 31 // Look up the texture definition from the named mailbox. 32 Texture* ConsumeTexture(unsigned target, const Mailbox& mailbox); 34 // Put the texture into the named mailbox. 37 Texture* texture); 42 // Used with the MailboxSynchronizer to push/pull texture state to/from 47 // Destroy any mailbox that reference the given texture. 48 void TextureDeleted(Texture* texture); [all...] |
mailbox_synchronizer.h | 22 class Texture; 24 // A thread-safe proxy that can be used to emulate texture sharing across 34 // Create a texture from a globally visible mailbox. 35 Texture* CreateTextureFromMailbox(unsigned target, const Mailbox& mailbox); 40 void TextureDeleted(Texture* texture); 79 typedef std::map<Texture*, TextureVersion> TextureMap; 87 void UpdateTextureLocked(Texture* texture, TextureVersion& texture_version);
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texture_definition.h | 20 class Texture; 43 // An immutable description that can be used to create a texture that shares 48 Texture* texture, 53 Texture* CreateTexture() const; 54 void UpdateTexture(Texture* texture) const; 60 bool Matches(const Texture* texture) const;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
texstate.h | 3 * Texture state management. 40 * Return pointer to current texture unit. 41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). 46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); 47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
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texstate.c | 28 * Texture state handling. 47 * Default texture combine environment state. This is used to initialize 48 * a context's texture units and as the basis for converting "classic" 49 * texture environmnets to ARB_texture_env_combine style values. 64 * Used by glXCopyContext to copy texture state from one context to another. 74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 75 dst->Texture._GenFlags = src->Texture._GenFlags; 76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled [all...] |
samplerobj.h | 34 if (ctx->Texture.Unit[unit].Sampler) 35 return ctx->Texture.Unit[unit].Sampler; 36 else if (ctx->Texture.Unit[unit]._Current) 37 return &ctx->Texture.Unit[unit]._Current->Sampler;
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/external/mesa3d/src/mesa/main/ |
texstate.h | 3 * Texture state management. 40 * Return pointer to current texture unit. 41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). 46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); 47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
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texstate.c | 28 * Texture state handling. 47 * Default texture combine environment state. This is used to initialize 48 * a context's texture units and as the basis for converting "classic" 49 * texture environmnets to ARB_texture_env_combine style values. 64 * Used by glXCopyContext to copy texture state from one context to another. 74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 75 dst->Texture._GenFlags = src->Texture._GenFlags; 76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled [all...] |
samplerobj.h | 34 if (ctx->Texture.Unit[unit].Sampler) 35 return ctx->Texture.Unit[unit].Sampler; 36 else if (ctx->Texture.Unit[unit]._Current) 37 return &ctx->Texture.Unit[unit]._Current->Sampler;
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/frameworks/base/libs/hwui/ |
TextureCache.h | 27 #include "Texture.h" 48 * A simple LRU texture cache. The cache has a maximum size expressed in bytes. 49 * Any texture added to the cache causing the cache to grow beyond the maximum 50 * allowed size will also cause the oldest texture to be kicked out. 52 class TextureCache: public OnEntryRemoved<const SkPixelRef*, Texture*> { 62 void operator()(const SkPixelRef*& pixelRef, Texture*& texture); 70 * Attempts to precache the SkBitmap. Returns true if a Texture was successfully 71 * acquired for the bitmap, false otherwise. If a Texture was acquired it is 77 * Returns the texture associated with the specified bitmap. If the textur [all...] |
Texture.h | 29 * Represents an OpenGL texture. 31 class Texture { 33 Texture(); 34 Texture(Caches& caches); 36 virtual ~Texture() { } 55 * Convenience method to call glDeleteTextures() on this texture's id. 60 * Name of the texture. 68 * Indicates whether the texture requires blending. 80 * Indicates whether this texture should be cleaned up after use. 88 * Indicates whether this texture will use trilinear filtering [all...] |
Texture.cpp | 22 #include "Texture.h" 27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0), 34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0), 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, 59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, 79 void Texture::deleteTexture() const {
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
Texture.java | 20 // Texture is a rectangular image which can be drawn on GLCanvas. 21 // The isOpaque() function gives a hint about whether the texture is opaque, 24 // This is the current texture hierarchy: 26 // Texture 38 public interface Texture {
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
Texture.java | 20 // Texture is a rectangular image which can be drawn on GLCanvas. 21 // The isOpaque() function gives a hint about whether the texture is opaque, 24 // This is the current texture hierarchy: 26 // Texture 38 public interface Texture {
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/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
Texture.java | 20 // Texture is a rectangular image which can be drawn on GLCanvas. 21 // The isOpaque() function gives a hint about whether the texture is opaque, 24 // This is the current texture hierarchy: 26 // Texture 38 public interface Texture {
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_tex.c | 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex.c | 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 130 * renderbuffes and all currently bound texture objects. 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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