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  /frameworks/native/services/surfaceflinger/RenderEngine/
Texture.cpp 19 #include "Texture.h"
23 Texture::Texture() :
28 Texture::Texture(Target textureTarget, uint32_t textureName) :
33 void Texture::init(Target textureTarget, uint32_t textureName) {
38 Texture::~Texture() {
42 void Texture::setMatrix(float const* matrix) {
46 void Texture::setFiltering(bool enabled)
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Texture.h 25 class Texture {
36 Texture();
37 Texture(Target textureTarget, uint32_t textureName);
38 ~Texture();
Description.h 18 #include "Texture.h"
45 // Texture this layer uses
46 Texture mTexture;
64 void setTexture(const Texture& texture);
  /external/replicaisland/src/com/replica/replicaisland/
Texture.java 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have
22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture
25 public class Texture extends AllocationGuard {
32 public Texture() {
AnimationFrame.java 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to
23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null
24 * collision volumes will exclude that frame from collision detection and a null texture will
28 public Texture texture; field in class:AnimationFrame
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
35 texture = textureObject;
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
43 texture = textureObject;
DebugSystem.java 27 private Texture mRedBoxTexture;
28 private Texture mBlueBoxTexture;
29 private Texture mOutlineBoxTexture;
30 private Texture mRedCircleTexture;
31 private Texture mBlueCircleTexture;
32 private Texture mOutlineCircleTexture;
70 Texture texture = getTexture(shapeType, colorType); local
71 bitmap.resize((int)texture.width, (int)texture.height)
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TextureLibrary.java 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to
34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately
36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to
37 * various game systems and while the texture data itself is streamed in or loaded as necessary.
42 Texture[] mTextureHash;
50 mTextureHash = new Texture[DEFAULT_SIZE];
52 mTextureHash[x] = new Texture();
67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already
68 * been allocated for this id, the previously allocated Texture object is returned
73 Texture texture = getTextureByResource(resourceID); local
83 Texture texture = allocateTexture(resourceID); local
223 Texture texture = null; local
260 Texture texture = null; local
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  /external/chromium_org/gpu/command_buffer/service/
mailbox_manager.h 23 class Texture;
31 // Look up the texture definition from the named mailbox.
32 Texture* ConsumeTexture(unsigned target, const Mailbox& mailbox);
34 // Put the texture into the named mailbox.
37 Texture* texture);
42 // Used with the MailboxSynchronizer to push/pull texture state to/from
47 // Destroy any mailbox that reference the given texture.
48 void TextureDeleted(Texture* texture);
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mailbox_synchronizer.h 22 class Texture;
24 // A thread-safe proxy that can be used to emulate texture sharing across
34 // Create a texture from a globally visible mailbox.
35 Texture* CreateTextureFromMailbox(unsigned target, const Mailbox& mailbox);
40 void TextureDeleted(Texture* texture);
79 typedef std::map<Texture*, TextureVersion> TextureMap;
87 void UpdateTextureLocked(Texture* texture, TextureVersion& texture_version);
texture_definition.h 20 class Texture;
43 // An immutable description that can be used to create a texture that shares
48 Texture* texture,
53 Texture* CreateTexture() const;
54 void UpdateTexture(Texture* texture) const;
60 bool Matches(const Texture* texture) const;
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texstate.h 3 * Texture state management.
40 * Return pointer to current texture unit.
41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
texstate.c 28 * Texture state handling.
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
64 * Used by glXCopyContext to copy texture state from one context to another.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled
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samplerobj.h 34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
  /external/mesa3d/src/mesa/main/
texstate.h 3 * Texture state management.
40 * Return pointer to current texture unit.
41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
texstate.c 28 * Texture state handling.
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
64 * Used by glXCopyContext to copy texture state from one context to another.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled
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samplerobj.h 34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
  /frameworks/base/libs/hwui/
TextureCache.h 27 #include "Texture.h"
48 * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
49 * Any texture added to the cache causing the cache to grow beyond the maximum
50 * allowed size will also cause the oldest texture to be kicked out.
52 class TextureCache: public OnEntryRemoved<const SkPixelRef*, Texture*> {
62 void operator()(const SkPixelRef*& pixelRef, Texture*& texture);
70 * Attempts to precache the SkBitmap. Returns true if a Texture was successfully
71 * acquired for the bitmap, false otherwise. If a Texture was acquired it is
77 * Returns the texture associated with the specified bitmap. If the textur
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Texture.h 29 * Represents an OpenGL texture.
31 class Texture {
33 Texture();
34 Texture(Caches& caches);
36 virtual ~Texture() { }
55 * Convenience method to call glDeleteTextures() on this texture's id.
60 * Name of the texture.
68 * Indicates whether the texture requires blending.
80 * Indicates whether this texture should be cleaned up after use.
88 * Indicates whether this texture will use trilinear filtering
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Texture.cpp 22 #include "Texture.h"
27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0),
34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0),
41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
79 void Texture::deleteTexture() const {
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_tex.c 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex.c 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_span.c 117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
130 * renderbuffes and all currently bound texture objects.
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;

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