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  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 67 void bindTexture (int unit, const glu::Texture2D* tex2D);
70 std::vector<std::pair<int, const glu::Texture2D*> > getBindings2D (void) const;
74 std::map<int, const glu::Texture2D*> m_tex2D;
92 const glu::Texture2D* getTex2D (void);
107 glu::Texture2D* m_tex2D;
glsShaderRenderCase.hpp 42 class Texture2D;
88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; }
112 const glu::Texture2D* tex2D;
134 const tcu::Texture2D* tex2D;
167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
glsRandomShaderCase.cpp 88 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D)
98 inline vector<pair<int, const glu::Texture2D*> > TextureManager::getBindings2D (void) const
100 vector<pair<int, const glu::Texture2D*> > bindings;
101 for (map<int, const glu::Texture2D*>::const_iterator i = m_tex2D.begin(); i != m_tex2D.end(); i++)
232 const glu::Texture2D* RandomShaderCase::getTex2D (void)
236 m_tex2D = new glu::Texture2D(m_renderCtx, TEXTURE_2D_FORMAT, TEXTURE_2D_DATA_TYPE, TEXTURE_2D_WIDTH, TEXTURE_2D_HEIGHT);
455 vector<pair<int, const glu::Texture2D*> > tex2DBindings = m_texManager.getBindings2D();
458 for (vector<pair<int, const glu::Texture2D*> >::const_iterator i = tex2DBindings.begin(); i != tex2DBindings.end(); i++)
461 const glu::Texture2D* texture = i->second;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Texture2D.java 30 public class Texture2D extends TextureBase {
35 public Texture2D() {
39 public Texture2D(Allocation tex) {
44 public Texture2D(String dir, String file) {
50 public Texture2D(int resourceID) {
ColladaParser.java 49 HashMap<String, Texture2D> mImages;
50 HashMap<String, Texture2D> mSamplerImageMap;
70 mImages = new HashMap<String, Texture2D>();
278 Texture2D getTexture(String samplerName) {
335 Texture2D tex = getTexture(samplerName);
479 Texture2D tex = new Texture2D();
  /external/chromium_org/third_party/angle/src/libEGL/
Surface.h 21 class Texture2D;
67 virtual void setBoundTexture(gl::Texture2D *texture);
68 virtual gl::Texture2D *getBoundTexture() const;
110 gl::Texture2D *mTexture;
  /external/deqp/framework/opengl/
gluTexture.hpp 68 class Texture2D
71 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false));
72 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
73 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
74 ~Texture2D (void);
78 tcu::Texture2D& getRefTexture (void) { return m_refTexture; }
79 const tcu::Texture2D& getRefTexture (void) const { return m_refTexture; }
82 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& ar (…)
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gluTexture.cpp 103 // Texture2D
105 Texture2D::Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height)
117 Texture2D::Texture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height)
129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams)
155 Texture2D::~Texture2D (void)
161 void Texture2D::upload (void
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 27 Texture2D tex0;
28 Texture2D tex1;
  /external/deqp/modules/gles3/performance/
es3pTextureCases.hpp 71 std::vector<glu::Texture2D*> m_textures;
es3pTextureCases.cpp 79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height);
215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 27 Texture2D tex0;
28 Texture2D tex1;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl 27 Texture2D tex;
  /external/deqp/framework/randomshaders/
rsgSamplers.hpp 43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler)
55 const tcu::Texture2D* m_texture;
rsgProgramExecutor.hpp 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl 27 Texture2D tex;
  /external/deqp/modules/gles2/performance/
es2pTextureCases.hpp 66 std::vector<glu::Texture2D*> m_textures;
es2pTextureCases.cpp 80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n";
167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height);
188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
  /external/chromium_org/third_party/angle/src/libGLESv2/
FramebufferAttachment.h 28 class Texture2D;
117 Texture2DAttachment(Texture2D *texture, GLint level);
142 BindingPointer <Texture2D> mTexture2D;
Texture.cpp 9 // Texture2D and TextureCubeMap. Implements GL texture objects and related
458 Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D)
469 Texture2D::~Texture2D()
486 GLsizei Texture2D::getWidth(GLint level) const
494 GLsizei Texture2D::getHeight(GLint level) const
502 GLenum Texture2D::getInternalFormat(GLint level) const
510 GLenum Texture2D::getActualFormat(GLint level) const
518 void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height
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  /external/deqp/modules/egl/
teglImageFormatTests.cpp 204 virtual EGLImageKHR create (int operationNdx, tcu::Texture2D& ref) = 0;
205 virtual bool render (int operationNdx, EGLImageKHR img, const tcu::Texture2D& reference) = 0;
206 virtual void modify (int operationNdx, EGLImageKHR img, tcu::Texture2D& reference) = 0;
296 EGLImageKHR create (int operationNdx, tcu::Texture2D& ref);
297 EGLImageKHR createTexture2D (tcu::Texture2D& ref, GLenum target, GLenum format, GLenum type);
298 EGLImageKHR createRenderBuffer (tcu::Texture2D& ref, GLenum type);
300 bool render (int operationNdx, EGLImageKHR img, const tcu::Texture2D& reference);
301 bool renderTexture2D (EGLImageKHR img, const tcu::Texture2D& reference);
302 bool renderDepth (EGLImageKHR img, const tcu::Texture2D& reference);
303 bool renderReadPixelsRenderBuffer (EGLImageKHR img, const tcu::Texture2D& reference)
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
RenderTarget11.cpp 36 ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
37 if (texture2D)
40 texture2D->GetDesc(&texDesc);
41 SafeRelease(texture2D);
86 mipSlice = rtvDesc.Texture2D.MipSlice;
147 mipSlice = dsvDesc.Texture2D.MipSlice;
346 srvDesc.Texture2D.MostDetailedMip = 0;
347 srvDesc.Texture2D.MipLevels = 1;
364 dsvDesc.Texture2D.MipSlice = 0;
383 rtvDesc.Texture2D.MipSlice = 0
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.idl 83 D3D10_TEX2D_SRV Texture2D;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
SimpleAppRS.java 128 quad.appendSourceParams(new TextureParam("color", new Texture2D(R.drawable.icon)));
169 sphere.appendSourceParams(new TextureParam("diffuse", new Texture2D("", "red.jpg")));
181 cube.appendSourceParams(new TextureParam("diffuse", new Texture2D("", "orange.jpg")));
  /external/deqp/framework/common/
tcuTexture.hpp 602 class Texture2D : private TextureLevelPyramid
605 Texture2D (const TextureFormat& format, int width, int height);
606 Texture2D (const Texture2D& other);
607 ~Texture2D (void);
630 Texture2D& operator= (const Texture2D& other);
640 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const
645 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
650 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) cons
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