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      1 /*
      2  * Copyright 2010 Jacek Caban for CodeWeavers
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Lesser General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2.1 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Lesser General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Lesser General Public
     15  * License along with this library; if not, write to the Free Software
     16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     17  */
     18 
     19 import "oaidl.idl";
     20 import "ocidl.idl";
     21 
     22 import "d3d10.idl";
     23 cpp_quote("#include <d3d10_1shader.h>")
     24 
     25 
     26 typedef enum D3D10_FEATURE_LEVEL1
     27 {
     28     D3D10_FEATURE_LEVEL_10_0  = 0xa000,
     29     D3D10_FEATURE_LEVEL_10_1  = 0xa100,
     30     D3D10_FEATURE_LEVEL_9_1   = 0x9100,
     31     D3D10_FEATURE_LEVEL_9_2   = 0x9200,
     32     D3D10_FEATURE_LEVEL_9_3   = 0x9300
     33 } D3D10_FEATURE_LEVEL1;
     34 
     35 typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
     36 {
     37     BOOL BlendEnable;
     38     D3D10_BLEND SrcBlend;
     39     D3D10_BLEND DestBlend;
     40     D3D10_BLEND_OP BlendOp;
     41     D3D10_BLEND SrcBlendAlpha;
     42     D3D10_BLEND DestBlendAlpha;
     43     D3D10_BLEND_OP BlendOpAlpha;
     44     UINT8 RenderTargetWriteMask;
     45 } D3D10_RENDER_TARGET_BLEND_DESC1;
     46 
     47 typedef struct D3D10_BLEND_DESC1
     48 {
     49     BOOL AlphaToCoverageEnable;
     50     BOOL IndependentBlendEnable;
     51     D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
     52 } D3D10_BLEND_DESC1;
     53 
     54 [
     55     uuid(edad8d99-8a35-4d6d-8566-2ea276cde161),
     56     object,
     57     local,
     58     pointer_default(unique)
     59 ]
     60 interface ID3D10BlendState1 : ID3D10BlendState
     61 {
     62     void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc);
     63 }
     64 
     65 typedef struct D3D10_TEXCUBE_ARRAY_SRV1
     66 {
     67     UINT MostDetailedMip;
     68     UINT MipLevels;
     69     UINT First2DArrayFace;
     70     UINT NumCubes;
     71 } D3D10_TEXCUBE_ARRAY_SRV1;
     72 
     73 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
     74 
     75 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
     76 {
     77     DXGI_FORMAT Format;
     78     D3D10_SRV_DIMENSION1  ViewDimension;
     79     union {
     80         D3D10_BUFFER_SRV Buffer;
     81         D3D10_TEX1D_SRV Texture1D;
     82         D3D10_TEX1D_ARRAY_SRV Texture1DArray;
     83         D3D10_TEX2D_SRV Texture2D;
     84         D3D10_TEX2D_ARRAY_SRV Texture2DArray;
     85         D3D10_TEX2DMS_SRV Texture2DMS;
     86         D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
     87         D3D10_TEX3D_SRV Texture3D;
     88         D3D10_TEXCUBE_SRV TextureCube;
     89         D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
     90     };
     91 } D3D10_SHADER_RESOURCE_VIEW_DESC1;
     92 
     93 [
     94     uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0),
     95     object,
     96     local,
     97     pointer_default(unique)
     98 ]
     99 interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
    100 {
    101     void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
    102 }
    103 
    104 [
    105     uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0),
    106     object,
    107     local,
    108     pointer_default(unique)
    109 ]
    110 interface ID3D10Device1 : ID3D10Device
    111 {
    112     HRESULT CreateShaderResourceView1(
    113             [in] ID3D10Resource *pResource,
    114             [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
    115             [out] ID3D10ShaderResourceView1 **ppSRView);
    116 
    117     HRESULT CreateBlendState1(
    118             [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
    119             [out] ID3D10BlendState1 **ppBlendState);
    120 
    121     D3D10_FEATURE_LEVEL1 GetFeatureLevel();
    122 }
    123 
    124 const UINT D3D10_1_SDK_VERSION = 0x20;
    125