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  /external/deqp/framework/opengl/
gluTexture.hpp 144 class Texture2DArray
147 Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
148 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
149 ~Texture2DArray (void);
153 tcu::Texture2DArray& getRefTexture (void) { return m_refTexture; }
154 const tcu::Texture2DArray& getRefTexture (void) const { return m_refTexture; }
158 Texture2DArray (const Texture2DArray& other); // Not allowed!
159 Texture2DArray& operator= (const Texture2DArray& other); // Not allowed
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gluTexture.cpp 509 // Texture2DArray
511 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels)
523 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels)
535 Texture2DArray::~Texture2DArray (void)
541 void Texture2DArray::upload (void)
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 44 class Texture2DArray;
90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
104 const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;}
114 const glu::Texture2DArray* tex2DArray;
136 const tcu::Texture2DArray* tex2DArray;
glsFboUtil.cpp 165 if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL)
227 else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg))
glsFboUtil.hpp 298 struct Texture2DArray : public TextureLayered
  /external/chromium_org/third_party/angle/src/libGLESv2/
FramebufferAttachment.h 31 class Texture2DArray;
215 Texture2DArrayAttachment(Texture2DArray *texture, GLint level, GLint layer);
240 BindingPointer<Texture2DArray> mTexture2DArray;
Texture.cpp     [all...]
Context.h 51 class Texture2DArray;
349 Texture2DArray *getTexture2DArray() const;
507 BindingPointer<Texture2DArray> mTexture2DArrayZero;
validationES3.cpp 143 gl::Texture2DArray *texture2darray = context->getTexture2DArray(); local
144 if (texture2darray)
146 textureCompressed = texture2darray->isCompressed(level);
147 textureInternalFormat = texture2darray->getInternalFormat(level);
148 textureLevelWidth = texture2darray->getWidth(level);
149 textureLevelHeight = texture2darray->getHeight(level);
150 textureLevelDepth = texture2darray->getLayers(level);
151 texture = texture2darray;
567 gl::Texture2DArray *texArray = static_cast<gl::Texture2DArray *>(tex)
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Texture.h 367 class Texture2DArray : public Texture
370 Texture2DArray(rx::Renderer *renderer, GLuint id);
372 ~Texture2DArray();
403 DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
FramebufferAttachment.cpp 280 Texture2DArrayAttachment::Texture2DArrayAttachment(Texture2DArray *texture, GLint level, GLint layer)
ResourceManager.cpp 391 textureObject = new Texture2DArray(mRenderer, texture);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
TextureStorage11.cpp 787 srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level;
788 srvDesc.Texture2DArray.MipLevels = 1;
789 srvDesc.Texture2DArray.FirstArraySlice = faceIndex;
790 srvDesc.Texture2DArray.ArraySize = 1;
806 rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
807 rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
808 rtvDesc.Texture2DArray.ArraySize = 1;
832 dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
833 dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
834 dsvDesc.Texture2DArray.ArraySize = 1
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RenderTarget11.cpp 91 mipSlice = rtvDesc.Texture2DArray.MipSlice;
92 arraySlice = rtvDesc.Texture2DArray.FirstArraySlice;
152 mipSlice = dsvDesc.Texture2DArray.MipSlice;
153 arraySlice = dsvDesc.Texture2DArray.FirstArraySlice;
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.idl 84 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
  /external/deqp/framework/common/
tcuTexture.hpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 41 class Texture2DArray;
213 const rc::Texture2DArray* tex2DArray;
sglrReferenceContext.hpp 213 class Texture2DArray : public Texture
216 Texture2DArray (deUint32 name = 0);
217 virtual ~Texture2DArray (void);
799 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray);
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10_1.idl 107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10_1.idl 107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
  /external/deqp/modules/gles3/functional/
es3fTextureShadowTests.cpp 81 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
721 const glu::Texture2DArray* texture;
732 FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
741 glu::Texture2DArray* m_gradientTex;
742 glu::Texture2DArray* m_gridTex;
784 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
785 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
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es3fVertexTextureTests.cpp 157 template <> struct TexTypeTcuClass<TEXTURETYPE_2D_ARRAY> { typedef tcu::Texture2DArray t; };
414 static inline IVec3 getTextureSize (const glu::Texture2DArray& tex)
416 const tcu::Texture2DArray& ref = tex.getRefTexture();
454 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); }
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h     [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 371 static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTextureSwizzle& swizzle)
373 dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers());
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