/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
ShaderExecutable.h | 50 class UniformStorage 53 UniformStorage(size_t initialSize) 58 virtual ~UniformStorage() {}
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Renderer.h | 56 class UniformStorage; 240 virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
ShaderExecutable11.h | 45 class UniformStorage11 : public UniformStorage 51 static const UniformStorage11 *makeUniformStorage11(const UniformStorage *uniformStorage);
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ShaderExecutable11.cpp | 80 : UniformStorage(initialSize), 106 const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage) 108 ASSERT(HAS_DYNAMIC_TYPE(const UniformStorage11*, uniformStorage)); 109 return static_cast<const UniformStorage11*>(uniformStorage);
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Renderer11.h | 200 virtual UniformStorage *createUniformStorage(size_t storageSize);
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/external/chromium_org/third_party/mesa/src/src/glsl/tests/ |
set_uniform_initializer_tests.cpp | 111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, 115 prog->UniformStorage[index_to_set].name = (char *) name; 116 prog->UniformStorage[index_to_set].type = type; 117 prog->UniformStorage[index_to_set].array_elements = array_size; 118 prog->UniformStorage[index_to_set].initialized = false; 119 prog->UniformStorage[index_to_set].sampler = ~0; 120 prog->UniformStorage[index_to_set].num_driver_storage = 0; 121 prog->UniformStorage[index_to_set].driver_storage = NULL; 122 prog->UniformStorage[index_to_set].storage = 125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage [all...] |
/external/mesa3d/src/glsl/tests/ |
set_uniform_initializer_tests.cpp | 111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, 115 prog->UniformStorage[index_to_set].name = (char *) name; 116 prog->UniformStorage[index_to_set].type = type; 117 prog->UniformStorage[index_to_set].array_elements = array_size; 118 prog->UniformStorage[index_to_set].initialized = false; 119 prog->UniformStorage[index_to_set].sampler = ~0; 120 prog->UniformStorage[index_to_set].num_driver_storage = 0; 121 prog->UniformStorage[index_to_set].driver_storage = NULL; 122 prog->UniformStorage[index_to_set].storage = 125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
sampler.cpp | 122 return shader_program->UniformStorage[location].sampler + getname.offset;
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ir_to_mesa.cpp | [all...] |
/external/mesa3d/src/mesa/program/ |
sampler.cpp | 122 return shader_program->UniformStorage[location].sampler + getname.offset;
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ir_to_mesa.cpp | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
uniform_query.cpp | 59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index]; 109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index]; 237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) { 248 unsigned limit = shProg->UniformStorage[*loc].array_elements; 276 uni = &shProg->UniformStorage[loc]; 592 uni = &shProg->UniformStorage[loc]; 845 uni = &shProg->UniformStorage[loc]; 930 * Returns the uniform index into UniformStorage (also the 1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0); 1031 && offset >= shProg->UniformStorage[location].array_elements) [all...] |
shaderobj.c | 282 if (shProg->UniformStorage) { 285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); 286 ralloc_free(shProg->UniformStorage); 288 shProg->UniformStorage = NULL;
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uniforms.c | 532 if (shProg->UniformStorage[index].block_index != -1) 799 shProg->UniformStorage[uniformIndex].name);
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/external/mesa3d/src/mesa/main/ |
uniform_query.cpp | 59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index]; 109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index]; 237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) { 248 unsigned limit = shProg->UniformStorage[*loc].array_elements; 276 uni = &shProg->UniformStorage[loc]; 592 uni = &shProg->UniformStorage[loc]; 845 uni = &shProg->UniformStorage[loc]; 930 * Returns the uniform index into UniformStorage (also the 1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0); 1031 && offset >= shProg->UniformStorage[location].array_elements) [all...] |
shaderobj.c | 282 if (shProg->UniformStorage) { 285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); 286 ralloc_free(shProg->UniformStorage); 288 shProg->UniformStorage = NULL;
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uniforms.c | 532 if (shProg->UniformStorage[index].block_index != -1) 799 shProg->UniformStorage[uniformIndex].name);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
ProgramBinary.h | 34 class UniformStorage; 174 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; } 175 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; } 275 rx::UniformStorage *mVertexUniformStorage; 276 rx::UniformStorage *mFragmentUniformStorage;
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
link_uniforms.cpp | 522 ralloc_free(prog->UniformStorage); 523 prog->UniformStorage = NULL; 642 prog->UniformStorage = uniforms;
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link_uniform_initializers.cpp | 112 get_storage(prog->UniformStorage,
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/external/mesa3d/src/glsl/ |
link_uniforms.cpp | 522 ralloc_free(prog->UniformStorage); 523 prog->UniformStorage = NULL; 642 prog->UniformStorage = uniforms;
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link_uniform_initializers.cpp | 112 get_storage(prog->UniformStorage,
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_draw.c | 147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
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/external/mesa3d/src/mesa/state_tracker/ |
st_draw.c | 147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
Renderer9.h | 204 virtual UniformStorage *createUniformStorage(size_t storageSize);
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