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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ShaderExecutable.h 50 class UniformStorage
53 UniformStorage(size_t initialSize)
58 virtual ~UniformStorage() {}
Renderer.h 56 class UniformStorage;
240 virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
ShaderExecutable11.h 45 class UniformStorage11 : public UniformStorage
51 static const UniformStorage11 *makeUniformStorage11(const UniformStorage *uniformStorage);
ShaderExecutable11.cpp 80 : UniformStorage(initialSize),
106 const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage)
108 ASSERT(HAS_DYNAMIC_TYPE(const UniformStorage11*, uniformStorage));
109 return static_cast<const UniformStorage11*>(uniformStorage);
Renderer11.h 200 virtual UniformStorage *createUniformStorage(size_t storageSize);
  /external/chromium_org/third_party/mesa/src/src/glsl/tests/
set_uniform_initializer_tests.cpp 111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
115 prog->UniformStorage[index_to_set].name = (char *) name;
116 prog->UniformStorage[index_to_set].type = type;
117 prog->UniformStorage[index_to_set].array_elements = array_size;
118 prog->UniformStorage[index_to_set].initialized = false;
119 prog->UniformStorage[index_to_set].sampler = ~0;
120 prog->UniformStorage[index_to_set].num_driver_storage = 0;
121 prog->UniformStorage[index_to_set].driver_storage = NULL;
122 prog->UniformStorage[index_to_set].storage =
125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage
    [all...]
  /external/mesa3d/src/glsl/tests/
set_uniform_initializer_tests.cpp 111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
115 prog->UniformStorage[index_to_set].name = (char *) name;
116 prog->UniformStorage[index_to_set].type = type;
117 prog->UniformStorage[index_to_set].array_elements = array_size;
118 prog->UniformStorage[index_to_set].initialized = false;
119 prog->UniformStorage[index_to_set].sampler = ~0;
120 prog->UniformStorage[index_to_set].num_driver_storage = 0;
121 prog->UniformStorage[index_to_set].driver_storage = NULL;
122 prog->UniformStorage[index_to_set].storage =
125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
sampler.cpp 122 return shader_program->UniformStorage[location].sampler + getname.offset;
ir_to_mesa.cpp     [all...]
  /external/mesa3d/src/mesa/program/
sampler.cpp 122 return shader_program->UniformStorage[location].sampler + getname.offset;
ir_to_mesa.cpp     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
uniform_query.cpp 59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index];
109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {
248 unsigned limit = shProg->UniformStorage[*loc].array_elements;
276 uni = &shProg->UniformStorage[loc];
592 uni = &shProg->UniformStorage[loc];
845 uni = &shProg->UniformStorage[loc];
930 * Returns the uniform index into UniformStorage (also the
1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0);
1031 && offset >= shProg->UniformStorage[location].array_elements)
    [all...]
shaderobj.c 282 if (shProg->UniformStorage) {
285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
286 ralloc_free(shProg->UniformStorage);
288 shProg->UniformStorage = NULL;
uniforms.c 532 if (shProg->UniformStorage[index].block_index != -1)
799 shProg->UniformStorage[uniformIndex].name);
  /external/mesa3d/src/mesa/main/
uniform_query.cpp 59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index];
109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {
248 unsigned limit = shProg->UniformStorage[*loc].array_elements;
276 uni = &shProg->UniformStorage[loc];
592 uni = &shProg->UniformStorage[loc];
845 uni = &shProg->UniformStorage[loc];
930 * Returns the uniform index into UniformStorage (also the
1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0);
1031 && offset >= shProg->UniformStorage[location].array_elements)
    [all...]
shaderobj.c 282 if (shProg->UniformStorage) {
285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
286 ralloc_free(shProg->UniformStorage);
288 shProg->UniformStorage = NULL;
uniforms.c 532 if (shProg->UniformStorage[index].block_index != -1)
799 shProg->UniformStorage[uniformIndex].name);
  /external/chromium_org/third_party/angle/src/libGLESv2/
ProgramBinary.h 34 class UniformStorage;
174 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
175 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
275 rx::UniformStorage *mVertexUniformStorage;
276 rx::UniformStorage *mFragmentUniformStorage;
  /external/chromium_org/third_party/mesa/src/src/glsl/
link_uniforms.cpp 522 ralloc_free(prog->UniformStorage);
523 prog->UniformStorage = NULL;
642 prog->UniformStorage = uniforms;
link_uniform_initializers.cpp 112 get_storage(prog->UniformStorage,
  /external/mesa3d/src/glsl/
link_uniforms.cpp 522 ralloc_free(prog->UniformStorage);
523 prog->UniformStorage = NULL;
642 prog->UniformStorage = uniforms;
link_uniform_initializers.cpp 112 get_storage(prog->UniformStorage,
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_draw.c 147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
  /external/mesa3d/src/mesa/state_tracker/
st_draw.c 147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Renderer9.h 204 virtual UniformStorage *createUniformStorage(size_t storageSize);

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