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      1 //
      2 // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // Renderer.h: Defines a back-end specific class that hides the details of the
      8 // implementation-specific renderer.
      9 
     10 #ifndef LIBGLESV2_RENDERER_RENDERER_H_
     11 #define LIBGLESV2_RENDERER_RENDERER_H_
     12 
     13 #include "libGLESv2/Uniform.h"
     14 #include "libGLESv2/angletypes.h"
     15 
     16 #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
     17 // WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
     18 // It should only be used selectively to work around specific bugs.
     19 #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
     20 #endif
     21 
     22 namespace egl
     23 {
     24 class Display;
     25 }
     26 
     27 namespace gl
     28 {
     29 class InfoLog;
     30 class ProgramBinary;
     31 struct LinkedVarying;
     32 class VertexAttribute;
     33 class Buffer;
     34 class Texture;
     35 class Framebuffer;
     36 struct VertexAttribCurrentValueData;
     37 }
     38 
     39 namespace rx
     40 {
     41 class TextureStorageInterface2D;
     42 class TextureStorageInterfaceCube;
     43 class TextureStorageInterface3D;
     44 class TextureStorageInterface2DArray;
     45 class VertexBuffer;
     46 class IndexBuffer;
     47 class QueryImpl;
     48 class FenceImpl;
     49 class BufferStorage;
     50 struct TranslatedIndexData;
     51 class ShaderExecutable;
     52 class SwapChain;
     53 class RenderTarget;
     54 class Image;
     55 class TextureStorage;
     56 class UniformStorage;
     57 
     58 struct ConfigDesc
     59 {
     60     GLenum  renderTargetFormat;
     61     GLenum  depthStencilFormat;
     62     GLint   multiSample;
     63     bool    fastConfig;
     64     bool    es3Capable;
     65 };
     66 
     67 struct dx_VertexConstants
     68 {
     69     float depthRange[4];
     70     float viewAdjust[4];
     71 };
     72 
     73 struct dx_PixelConstants
     74 {
     75     float depthRange[4];
     76     float viewCoords[4];
     77     float depthFront[4];
     78 };
     79 
     80 enum ShaderType
     81 {
     82     SHADER_VERTEX,
     83     SHADER_PIXEL,
     84     SHADER_GEOMETRY
     85 };
     86 
     87 class Renderer
     88 {
     89   public:
     90     explicit Renderer(egl::Display *display);
     91     virtual ~Renderer();
     92 
     93     virtual EGLint initialize() = 0;
     94     virtual bool resetDevice() = 0;
     95 
     96     virtual int generateConfigs(ConfigDesc **configDescList) = 0;
     97     virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
     98 
     99     virtual void sync(bool block) = 0;
    100 
    101     virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
    102 
    103     virtual void generateSwizzle(gl::Texture *texture) = 0;
    104     virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
    105     virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
    106 
    107     virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
    108 
    109     virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
    110     virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
    111                                unsigned int sampleMask) = 0;
    112     virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
    113                                       int stencilBackRef, bool frontFaceCCW) = 0;
    114 
    115     virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
    116     virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
    117                              bool ignoreViewport) = 0;
    118 
    119     virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
    120     virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) = 0;
    121     virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0;
    122     virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
    123     virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
    124                                      GLint first, GLsizei count, GLsizei instances) = 0;
    125     virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
    126     virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) = 0;
    127 
    128     virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0;
    129     virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
    130                               gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
    131 
    132     virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
    133 
    134     virtual void markAllStateDirty() = 0;
    135 
    136     // lost device
    137     virtual void notifyDeviceLost() = 0;
    138     virtual bool isDeviceLost() = 0;
    139     virtual bool testDeviceLost(bool notify) = 0;
    140     virtual bool testDeviceResettable() = 0;
    141 
    142     // Renderer capabilities
    143     virtual DWORD getAdapterVendor() const = 0;
    144     virtual std::string getRendererDescription() const = 0;
    145     virtual GUID getAdapterIdentifier() const = 0;
    146 
    147     virtual bool getBGRATextureSupport() const = 0;
    148     virtual bool getDXT1TextureSupport() const = 0;
    149     virtual bool getDXT3TextureSupport() const = 0;
    150     virtual bool getDXT5TextureSupport() const = 0;
    151     virtual bool getEventQuerySupport() const = 0;
    152     virtual bool getFloat32TextureSupport() const = 0;
    153     virtual bool getFloat32TextureFilteringSupport() const= 0;
    154     virtual bool getFloat32TextureRenderingSupport() const= 0;
    155     virtual bool getFloat16TextureSupport()  const= 0;
    156     virtual bool getFloat16TextureFilteringSupport() const= 0;
    157     virtual bool getFloat16TextureRenderingSupport() const = 0;
    158     virtual bool getRGB565TextureSupport() const = 0;
    159     virtual bool getLuminanceTextureSupport() const = 0;
    160     virtual bool getLuminanceAlphaTextureSupport() const = 0;
    161     virtual bool getRGTextureSupport() const = 0;
    162     bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
    163     virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
    164     virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
    165     virtual unsigned int getReservedVertexUniformVectors() const = 0;
    166     virtual unsigned int getReservedFragmentUniformVectors() const = 0;
    167     virtual unsigned int getMaxVertexUniformVectors() const = 0;
    168     virtual unsigned int getMaxFragmentUniformVectors() const = 0;
    169     virtual unsigned int getMaxVaryingVectors() const = 0;
    170     virtual unsigned int getMaxVertexShaderUniformBuffers() const = 0;
    171     virtual unsigned int getMaxFragmentShaderUniformBuffers() const = 0;
    172     virtual unsigned int getReservedVertexUniformBuffers() const = 0;
    173     virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
    174     virtual unsigned int getMaxTransformFeedbackBuffers() const = 0;
    175     virtual unsigned int getMaxTransformFeedbackSeparateComponents() const = 0;
    176     virtual unsigned int getMaxTransformFeedbackInterleavedComponents() const = 0;
    177     virtual unsigned int getMaxUniformBufferSize() const = 0;
    178     virtual bool getNonPower2TextureSupport() const = 0;
    179     virtual bool getDepthTextureSupport() const = 0;
    180     virtual bool getOcclusionQuerySupport() const = 0;
    181     virtual bool getInstancingSupport() const = 0;
    182     virtual bool getTextureFilterAnisotropySupport() const = 0;
    183     virtual bool getPBOSupport() const = 0;
    184     virtual float getTextureMaxAnisotropy() const = 0;
    185     virtual bool getShareHandleSupport() const = 0;
    186     virtual bool getDerivativeInstructionSupport() const = 0;
    187     virtual bool getPostSubBufferSupport() const = 0;
    188     virtual int getMaxRecommendedElementsIndices() const = 0;
    189     virtual int getMaxRecommendedElementsVertices() const = 0;
    190 
    191     virtual int getMajorShaderModel() const = 0;
    192     virtual float getMaxPointSize() const = 0;
    193     virtual int getMaxViewportDimension() const = 0;
    194     virtual int getMaxTextureWidth() const = 0;
    195     virtual int getMaxTextureHeight() const = 0;
    196     virtual int getMaxTextureDepth() const = 0;
    197     virtual int getMaxTextureArrayLayers() const = 0;
    198     virtual bool get32BitIndexSupport() const = 0;
    199     virtual int getMinSwapInterval() const = 0;
    200     virtual int getMaxSwapInterval() const = 0;
    201 
    202     virtual GLsizei getMaxSupportedSamples() const = 0;
    203     virtual GLsizei getMaxSupportedFormatSamples(GLenum internalFormat) const = 0;
    204     virtual GLsizei getNumSampleCounts(GLenum internalFormat) const = 0;
    205     virtual void getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const = 0;
    206 
    207     virtual unsigned int getMaxRenderTargets() const = 0;
    208 
    209     // Pixel operations
    210     virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
    211     virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
    212     virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source) = 0;
    213     virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source) = 0;
    214 
    215     virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
    216                            GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
    217     virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
    218                            GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
    219     virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
    220                            GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level) = 0;
    221     virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
    222                            GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) = 0;
    223 
    224     virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
    225                           const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0;
    226     virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
    227                             GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels) = 0;
    228 
    229     // RenderTarget creation
    230     virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
    231     virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples) = 0;
    232 
    233     // Shader operations
    234     virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
    235                                              const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
    236                                              bool separatedOutputBuffers) = 0;
    237     virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
    238                                                   const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
    239                                                   bool separatedOutputBuffers, D3DWorkaroundType workaround) = 0;
    240     virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
    241 
    242     // Image operations
    243     virtual Image *createImage() = 0;
    244     virtual void generateMipmap(Image *dest, Image *source) = 0;
    245     virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
    246     virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) = 0;
    247     virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) = 0;
    248     virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
    249     virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
    250 
    251     // Buffer creation
    252     virtual VertexBuffer *createVertexBuffer() = 0;
    253     virtual IndexBuffer *createIndexBuffer() = 0;
    254     virtual BufferStorage *createBufferStorage() = 0;
    255 
    256     // Query and Fence creation
    257     virtual QueryImpl *createQuery(GLenum type) = 0;
    258     virtual FenceImpl *createFence() = 0;
    259 
    260     // Current GLES client version
    261     void setCurrentClientVersion(int clientVersion) { mCurrentClientVersion = clientVersion; }
    262     int getCurrentClientVersion() const { return mCurrentClientVersion; }
    263 
    264     // Buffer-to-texture and Texture-to-buffer copies
    265     virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
    266     virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
    267                                          GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
    268 
    269     virtual bool getLUID(LUID *adapterLuid) const = 0;
    270     virtual GLenum getNativeTextureFormat(GLenum internalFormat) const = 0;
    271     virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0;
    272     virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0;
    273 
    274   protected:
    275     egl::Display *mDisplay;
    276 
    277   private:
    278     DISALLOW_COPY_AND_ASSIGN(Renderer);
    279 
    280     int mCurrentClientVersion;
    281 };
    282 
    283 }
    284 #endif // LIBGLESV2_RENDERER_RENDERER_H_
    285