HomeSort by relevance Sort by last modified time
    Searched refs:depthStencilFormat (Results 1 - 10 of 10) sorted by null

  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 44 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits)
46 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat));
182 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config);
219 if (depthStencilFormat != GL_NONE)
221 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits);
227 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height);
229 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 215 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config);
228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0)
250 if (depthStencilFormat != 0)
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
264 if (depthStencilFormat != 0)
  /external/chromium_org/third_party/angle/src/libEGL/
Config.cpp 29 : mRenderTargetFormat(desc.renderTargetFormat), mDepthStencilFormat(desc.depthStencilFormat), mMultiSample(desc.multiSample)
91 switch (desc.depthStencilFormat)
  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 57 BasicFboMultisampleCase (Context& context, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const IVec2& size, int numSamples)
60 , m_depthStencilFormat (depthStencilFormat)
es3fFboStencilbufferTests.cpp 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
es3fFboRenderTest.cpp 74 , depthStencilFormat (depthStencilFormat_)
86 , depthStencilFormat (GL_NONE)
101 GLenum depthStencilFormat;
132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat);
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
884 cfg.depthStencilFormat = GL_NONE;
    [all...]
es3fFboInvalidateTests.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 61 GLenum depthStencilFormat;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Renderer11.cpp 481 DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex];
485 if (depthStencilFormat != DXGI_FORMAT_UNKNOWN)
488 result = mDevice->CheckFormatSupport(depthStencilFormat, &depthStencilSupport);
496 ASSERT(d3d11_gl::GetInternalFormat(depthStencilFormat, 2) == d3d11_gl::GetInternalFormat(depthStencilFormat, 3));
500 newConfig.depthStencilFormat = d3d11_gl::GetInternalFormat(depthStencilFormat, getCurrentClientVersion());
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Renderer9.cpp 565 D3DFORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex];
568 if(depthStencilFormat != D3DFMT_UNKNOWN)
570 result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
575 if(depthStencilFormat != D3DFMT_UNKNOWN)
577 result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
584 newConfig.depthStencilFormat = d3d9_gl::GetInternalFormat(depthStencilFormat);
    [all...]

Completed in 268 milliseconds