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    Searched refs:depthRange (Results 1 - 25 of 33) sorted by null

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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 69 float depthRange[4];
75 float depthRange[4];
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 134 IGLProperty depthRange = new GLCompositeProperty(GLStateType.DEPTH_RANGE,
140 depthRange);
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 120 virtual void depthRange (double n, double f) = DE_NULL;
sglrGLContext.hpp 132 virtual void depthRange (double n, double f);
sglrGLContext.cpp 525 void GLContext::depthRange (double n, double f)
sglrReferenceContext.hpp 678 virtual void depthRange (double n, double f);
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  /external/chromium_org/third_party/angle/src/compiler/translator/
Initialize.cpp     [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
MockWebGraphicsContext3D.h 104 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
  /external/deqp/framework/opengl/wrapper/
glwFunctions.inl 52 glDepthRangeFunc depthRange;
glwInitGL30.inl 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
glwInitGL31.inl 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
glwInitGL32.inl 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
glwInitGL33.inl 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
glwInitGL40.inl 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL41.inl 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL42.inl 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Renderer11.cpp 920 mVertexConstants.depthRange[0] = actualZNear;
921 mVertexConstants.depthRange[1] = actualZFar;
922 mVertexConstants.depthRange[2] = actualZFar - actualZNear;
924 mPixelConstants.depthRange[0] = actualZNear;
925 mPixelConstants.depthRange[1] = actualZFar;
926 mPixelConstants.depthRange[2] = actualZFar - actualZNear;
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Renderer9.cpp     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 52 gl->depthRange = glDepthRange;
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContextBase.h 167 void depthRange(GLfloat zNear, GLfloat zFar);
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WebGLRenderingContextBase.idl 529 void depthRange(GLclampf zNear, GLclampf zFar);
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  /external/chromium_org/third_party/WebKit/public/platform/
WebGraphicsContext3D.h 243 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;
  /external/chromium_org/webkit/common/gpu/
webgraphicscontext3d_impl.h 134 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
webgraphicscontext3d_impl.cc 292 DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
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  /external/deqp/framework/opengl/
gluStateReset.cpp 518 gl.depthRange (0.0, 1.0);
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