1 /* 2 * Copyright (C) 2002-2003 Jason Edmeades 3 * Raphael Junqueira 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20 #ifndef __WINE_D3D9CAPS_H 21 #define __WINE_D3D9CAPS_H 22 23 /* 24 * Definitions 25 */ 26 #define D3DCAPS_READ_SCANLINE 0x20000 27 28 #define D3DCURSORCAPS_COLOR 1 29 #define D3DCURSORCAPS_LOWRES 2 30 31 32 #define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001) 33 #define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002) 34 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004) 35 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008) 36 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010) 37 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020) 38 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040) 39 40 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 41 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 42 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 43 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 44 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 45 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 46 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 47 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 48 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 49 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 50 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 51 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 52 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 53 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 54 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000 55 #define D3DDEVCAPS_PUREDEVICE 0x0100000 56 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 57 #define D3DDEVCAPS_RTPATCHES 0x0400000 58 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 59 #define D3DDEVCAPS_NPATCHES 0x1000000 60 61 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF 62 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 63 #define D3DFVFCAPS_PSIZE 0x100000 64 65 #define D3DLINECAPS_TEXTURE 0x01 66 #define D3DLINECAPS_ZTEST 0x02 67 #define D3DLINECAPS_BLEND 0x04 68 #define D3DLINECAPS_ALPHACMP 0x08 69 #define D3DLINECAPS_FOG 0x10 70 #define D3DLINECAPS_ANTIALIAS 0x20 71 72 #define D3DPBLENDCAPS_ZERO 0x00000001 73 #define D3DPBLENDCAPS_ONE 0x00000002 74 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004 75 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 76 #define D3DPBLENDCAPS_SRCALPHA 0x00000010 77 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 78 #define D3DPBLENDCAPS_DESTALPHA 0x00000040 79 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 80 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100 81 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 82 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 83 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 84 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 85 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 86 87 #define D3DPCMPCAPS_NEVER 0x01 88 #define D3DPCMPCAPS_LESS 0x02 89 #define D3DPCMPCAPS_EQUAL 0x04 90 #define D3DPCMPCAPS_LESSEQUAL 0x08 91 #define D3DPCMPCAPS_GREATER 0x10 92 #define D3DPCMPCAPS_NOTEQUAL 0x20 93 #define D3DPCMPCAPS_GREATEREQUAL 0x40 94 #define D3DPCMPCAPS_ALWAYS 0x80 95 96 #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) 97 #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) 98 #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) 99 #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) 100 #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) 101 #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) 102 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) 103 #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) 104 #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) 105 #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) 106 #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) 107 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000) 108 #define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000) 109 #define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000) 110 #define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000) 111 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000) 112 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000) 113 #define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000) 114 115 116 #define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001) 117 #define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008) 118 #define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010) 119 #define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080) 120 #define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100) 121 #define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000) 122 #define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000) 123 #define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000) 124 #define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000) 125 #define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000) 126 #define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000) 127 #define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000) 128 #define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000) 129 #define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000) 130 #define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000) 131 #define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000) 132 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000) 133 #define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000) 134 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000) 135 136 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 137 #define D3DPRESENT_INTERVAL_ONE 0x00000001 138 #define D3DPRESENT_INTERVAL_TWO 0x00000002 139 #define D3DPRESENT_INTERVAL_THREE 0x00000004 140 #define D3DPRESENT_INTERVAL_FOUR 0x00000008 141 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 142 143 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 144 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 145 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 146 #define D3DPSHADECAPS_FOGGOURAUD 0x80000 147 148 #define D3DPTADDRESSCAPS_WRAP 0x01 149 #define D3DPTADDRESSCAPS_MIRROR 0x02 150 #define D3DPTADDRESSCAPS_CLAMP 0x04 151 #define D3DPTADDRESSCAPS_BORDER 0x08 152 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 153 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20 154 155 #define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001) 156 #define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002) 157 #define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004) 158 #define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020) 159 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040) 160 #define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080) 161 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100) 162 #define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400) 163 #define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800) 164 #define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000) 165 #define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000) 166 #define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000) 167 #define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000) 168 #define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000) 169 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000) 170 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000) 171 172 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100 173 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 174 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 175 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 176 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 177 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 178 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 179 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 180 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 181 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 182 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 183 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 184 185 #define D3DSTENCILCAPS_KEEP 0x01 186 #define D3DSTENCILCAPS_ZERO 0x02 187 #define D3DSTENCILCAPS_REPLACE 0x04 188 #define D3DSTENCILCAPS_INCRSAT 0x08 189 #define D3DSTENCILCAPS_DECRSAT 0x10 190 #define D3DSTENCILCAPS_INVERT 0x20 191 #define D3DSTENCILCAPS_INCR 0x40 192 #define D3DSTENCILCAPS_DECR 0x80 193 #define D3DSTENCILCAPS_TWOSIDED 0x100 194 195 #define D3DTEXOPCAPS_DISABLE 0x0000001 196 #define D3DTEXOPCAPS_SELECTARG1 0x0000002 197 #define D3DTEXOPCAPS_SELECTARG2 0x0000004 198 #define D3DTEXOPCAPS_MODULATE 0x0000008 199 #define D3DTEXOPCAPS_MODULATE2X 0x0000010 200 #define D3DTEXOPCAPS_MODULATE4X 0x0000020 201 #define D3DTEXOPCAPS_ADD 0x0000040 202 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080 203 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 204 #define D3DTEXOPCAPS_SUBTRACT 0x0000200 205 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 206 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 207 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 208 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 209 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 210 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 211 #define D3DTEXOPCAPS_PREMODULATE 0x0010000 212 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 213 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 214 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 215 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 216 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 217 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 218 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 219 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 220 #define D3DTEXOPCAPS_LERP 0x2000000 221 222 #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) 223 #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) 224 #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) 225 #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) 226 #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) 227 #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) 228 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100) 229 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200) 230 231 #define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001) 232 #define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002) 233 #define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004) 234 #define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008) 235 #define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010) 236 #define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020) 237 #define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040) 238 #define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080) 239 #define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100) 240 #define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200) 241 242 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020) 243 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080) 244 #define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100) 245 #define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200) 246 #define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F) 247 248 #define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002) 249 #define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000) 250 #define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000) 251 #define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000) 252 #define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000) 253 #define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000) 254 #define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000) 255 #define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000) 256 257 258 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 259 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 260 #define D3DVS20_MAX_NUMTEMPS 32 261 #define D3DVS20_MIN_NUMTEMPS 12 262 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 263 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 264 265 #define D3DVS20CAPS_PREDICATION (1 << 0) 266 267 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) 268 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) 269 #define D3DPS20CAPS_PREDICATION (1 << 2) 270 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) 271 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) 272 273 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 274 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 275 #define D3DPS20_MAX_NUMTEMPS 32 276 #define D3DPS20_MIN_NUMTEMPS 12 277 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 278 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 279 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 280 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 281 282 #define D3DMIN30SHADERINSTRUCTIONS 512 283 #define D3DMAX30SHADERINSTRUCTIONS 32768 284 285 286 typedef struct _D3DVSHADERCAPS2_0 { 287 DWORD Caps; 288 INT DynamicFlowControlDepth; 289 INT NumTemps; 290 INT StaticFlowControlDepth; 291 } D3DVSHADERCAPS2_0; 292 293 typedef struct _D3DPSHADERCAPS2_0 { 294 DWORD Caps; 295 INT DynamicFlowControlDepth; 296 INT NumTemps; 297 INT StaticFlowControlDepth; 298 INT NumInstructionSlots; 299 } D3DPSHADERCAPS2_0; 300 301 /* 302 * The d3dcaps9 structure 303 */ 304 typedef struct _D3DCAPS9 { 305 D3DDEVTYPE DeviceType; 306 UINT AdapterOrdinal; 307 308 DWORD Caps; 309 DWORD Caps2; 310 DWORD Caps3; 311 DWORD PresentationIntervals; 312 313 DWORD CursorCaps; 314 315 DWORD DevCaps; 316 317 DWORD PrimitiveMiscCaps; 318 DWORD RasterCaps; 319 DWORD ZCmpCaps; 320 DWORD SrcBlendCaps; 321 DWORD DestBlendCaps; 322 DWORD AlphaCmpCaps; 323 DWORD ShadeCaps; 324 DWORD TextureCaps; 325 DWORD TextureFilterCaps; 326 DWORD CubeTextureFilterCaps; 327 DWORD VolumeTextureFilterCaps; 328 DWORD TextureAddressCaps; 329 DWORD VolumeTextureAddressCaps; 330 331 DWORD LineCaps; 332 333 DWORD MaxTextureWidth, MaxTextureHeight; 334 DWORD MaxVolumeExtent; 335 336 DWORD MaxTextureRepeat; 337 DWORD MaxTextureAspectRatio; 338 DWORD MaxAnisotropy; 339 float MaxVertexW; 340 341 float GuardBandLeft; 342 float GuardBandTop; 343 float GuardBandRight; 344 float GuardBandBottom; 345 346 float ExtentsAdjust; 347 DWORD StencilCaps; 348 349 DWORD FVFCaps; 350 DWORD TextureOpCaps; 351 DWORD MaxTextureBlendStages; 352 DWORD MaxSimultaneousTextures; 353 354 DWORD VertexProcessingCaps; 355 DWORD MaxActiveLights; 356 DWORD MaxUserClipPlanes; 357 DWORD MaxVertexBlendMatrices; 358 DWORD MaxVertexBlendMatrixIndex; 359 360 float MaxPointSize; 361 362 DWORD MaxPrimitiveCount; 363 DWORD MaxVertexIndex; 364 DWORD MaxStreams; 365 DWORD MaxStreamStride; 366 367 DWORD VertexShaderVersion; 368 DWORD MaxVertexShaderConst; 369 370 DWORD PixelShaderVersion; 371 float PixelShader1xMaxValue; 372 373 /* DX 9 */ 374 DWORD DevCaps2; 375 376 float MaxNpatchTessellationLevel; 377 DWORD Reserved5; 378 379 UINT MasterAdapterOrdinal; 380 UINT AdapterOrdinalInGroup; 381 UINT NumberOfAdaptersInGroup; 382 DWORD DeclTypes; 383 DWORD NumSimultaneousRTs; 384 DWORD StretchRectFilterCaps; 385 D3DVSHADERCAPS2_0 VS20Caps; 386 D3DPSHADERCAPS2_0 PS20Caps; 387 DWORD VertexTextureFilterCaps; 388 DWORD MaxVShaderInstructionsExecuted; 389 DWORD MaxPShaderInstructionsExecuted; 390 DWORD MaxVertexShader30InstructionSlots; 391 DWORD MaxPixelShader30InstructionSlots; 392 393 } D3DCAPS9; 394 395 #endif 396