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  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_feedback.c 45 win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
115 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
127 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
136 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
s_depth.c 190 min = (GLint) (min_f * fb->_DepthMaxF);
191 max = (GLint) (max_f * fb->_DepthMaxF);
416 GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F);
417 GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F);
s_fragprog.c 257 (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
s_copypix.c 218 const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
225 const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
  /external/mesa3d/src/mesa/swrast/
s_feedback.c 45 win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
115 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
127 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
136 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
s_depth.c 190 min = (GLint) (min_f * fb->_DepthMaxF);
191 max = (GLint) (max_f * fb->_DepthMaxF);
416 GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F);
417 GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F);
s_fragprog.c 257 (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
viewport.c 95 ctx->DrawBuffer->_DepthMaxF);
141 ctx->DrawBuffer->_DepthMaxF);
polygon.c 298 _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
framebuffer.c 71 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
74 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
  /external/mesa3d/src/mesa/main/
viewport.c 95 ctx->DrawBuffer->_DepthMaxF);
141 ctx->DrawBuffer->_DepthMaxF);
polygon.c 298 _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
framebuffer.c 71 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
74 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen7_viewport_state.c 35 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
gen6_viewport_state.c 71 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
brw_sf_state.c 46 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_viewport_state.c 35 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
gen6_viewport_state.c 71 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
brw_sf_state.c 46 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_util.h 154 a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2;
171 a[2] = fb->_DepthMaxF * (vp->Far + vp->Near) / 2;
nv04_render.c 49 viewport[MAT_SZ] /= fb->_DepthMaxF;
50 viewport[MAT_TZ] /= fb->_DepthMaxF;
nv10_state_fb.c 82 PUSH_DATAf(push, fb->_DepthMaxF / 2);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_util.h 154 a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2;
171 a[2] = fb->_DepthMaxF * (vp->Far + vp->Near) / 2;
nv04_render.c 49 viewport[MAT_SZ] /= fb->_DepthMaxF;
50 viewport[MAT_TZ] /= fb->_DepthMaxF;
nv10_state_fb.c 82 PUSH_DATAf(push, fb->_DepthMaxF / 2);

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