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Searched
refs:_DepthMaxF
(Results
1 - 25
of
48
) sorted by null
1
2
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_feedback.c
45
win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->
_DepthMaxF
;
115
const GLfloat zs = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
127
const GLfloat zs = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
136
const GLfloat zs = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
s_depth.c
190
min = (GLint) (min_f * fb->
_DepthMaxF
);
191
max = (GLint) (max_f * fb->
_DepthMaxF
);
416
GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->
_DepthMaxF
+ 0.5F);
417
GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->
_DepthMaxF
+ 0.5F);
s_fragprog.c
257
(GLuint) (depth * ctx->DrawBuffer->
_DepthMaxF
+ 0.5F);
s_copypix.c
218
const GLfloat depthMaxF = ctx->DrawBuffer->
_DepthMaxF
;
225
const GLdouble depthMaxF = ctx->DrawBuffer->
_DepthMaxF
;
/external/mesa3d/src/mesa/swrast/
s_feedback.c
45
win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->
_DepthMaxF
;
115
const GLfloat zs = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
127
const GLfloat zs = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
136
const GLfloat zs = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
s_depth.c
190
min = (GLint) (min_f * fb->
_DepthMaxF
);
191
max = (GLint) (max_f * fb->
_DepthMaxF
);
416
GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->
_DepthMaxF
+ 0.5F);
417
GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->
_DepthMaxF
+ 0.5F);
s_fragprog.c
257
(GLuint) (depth * ctx->DrawBuffer->
_DepthMaxF
+ 0.5F);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
viewport.c
95
ctx->DrawBuffer->
_DepthMaxF
);
141
ctx->DrawBuffer->
_DepthMaxF
);
polygon.c
298
_mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->
_DepthMaxF
);
framebuffer.c
71
fb->
_DepthMaxF
= (GLfloat) fb->_DepthMax;
74
fb->_MRD = (GLfloat)1.0 / fb->
_DepthMaxF
;
/external/mesa3d/src/mesa/main/
viewport.c
95
ctx->DrawBuffer->
_DepthMaxF
);
141
ctx->DrawBuffer->
_DepthMaxF
);
polygon.c
298
_mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->
_DepthMaxF
);
framebuffer.c
71
fb->
_DepthMaxF
= (GLfloat) fb->_DepthMax;
74
fb->_MRD = (GLfloat)1.0 / fb->
_DepthMaxF
;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen7_viewport_state.c
35
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
gen6_viewport_state.c
71
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
brw_sf_state.c
46
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
/external/mesa3d/src/mesa/drivers/dri/i965/
gen7_viewport_state.c
35
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
gen6_viewport_state.c
71
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
brw_sf_state.c
46
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->
_DepthMaxF
;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_util.h
154
a[MAT_SZ] = fb->
_DepthMaxF
* (vp->Far - vp->Near) / 2;
171
a[2] = fb->
_DepthMaxF
* (vp->Far + vp->Near) / 2;
nv04_render.c
49
viewport[MAT_SZ] /= fb->
_DepthMaxF
;
50
viewport[MAT_TZ] /= fb->
_DepthMaxF
;
nv10_state_fb.c
82
PUSH_DATAf(push, fb->
_DepthMaxF
/ 2);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_util.h
154
a[MAT_SZ] = fb->
_DepthMaxF
* (vp->Far - vp->Near) / 2;
171
a[2] = fb->
_DepthMaxF
* (vp->Far + vp->Near) / 2;
nv04_render.c
49
viewport[MAT_SZ] /= fb->
_DepthMaxF
;
50
viewport[MAT_TZ] /= fb->
_DepthMaxF
;
nv10_state_fb.c
82
PUSH_DATAf(push, fb->
_DepthMaxF
/ 2);
Completed in 130 milliseconds
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