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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.0.3
      4  *
      5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 #include "main/glheader.h"
     26 #include "main/colormac.h"
     27 #include "main/samplerobj.h"
     28 #include "program/prog_instruction.h"
     29 
     30 #include "s_context.h"
     31 #include "s_fragprog.h"
     32 #include "s_span.h"
     33 
     34 /**
     35  * \brief Should swrast use a fragment program?
     36  *
     37  * \return true if the current fragment program exists and is not the fixed
     38  *         function fragment program
     39  */
     40 GLboolean
     41 _swrast_use_fragment_program(struct gl_context *ctx)
     42 {
     43    struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
     44    return fp && !(fp == ctx->FragmentProgram._TexEnvProgram
     45                   && fp->Base.NumInstructions == 0);
     46 }
     47 
     48 /**
     49  * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
     50  * and return results in 'colorOut'.
     51  */
     52 static inline void
     53 swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle)
     54 {
     55    if (swizzle == SWIZZLE_NOOP) {
     56       COPY_4V(colorOut, texel);
     57    }
     58    else {
     59       GLfloat vector[6];
     60       vector[SWIZZLE_X] = texel[0];
     61       vector[SWIZZLE_Y] = texel[1];
     62       vector[SWIZZLE_Z] = texel[2];
     63       vector[SWIZZLE_W] = texel[3];
     64       vector[SWIZZLE_ZERO] = 0.0F;
     65       vector[SWIZZLE_ONE] = 1.0F;
     66       colorOut[0] = vector[GET_SWZ(swizzle, 0)];
     67       colorOut[1] = vector[GET_SWZ(swizzle, 1)];
     68       colorOut[2] = vector[GET_SWZ(swizzle, 2)];
     69       colorOut[3] = vector[GET_SWZ(swizzle, 3)];
     70    }
     71 }
     72 
     73 
     74 /**
     75  * Fetch a texel with given lod.
     76  * Called via machine->FetchTexelLod()
     77  */
     78 static void
     79 fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
     80                  GLuint unit, GLfloat color[4] )
     81 {
     82    const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
     83 
     84    if (texObj) {
     85       SWcontext *swrast = SWRAST_CONTEXT(ctx);
     86       GLfloat rgba[4];
     87       const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
     88 
     89       lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod);
     90 
     91       swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
     92                                   1, (const GLfloat (*)[4]) texcoord,
     93                                   &lambda, &rgba);
     94       swizzle_texel(rgba, color, texObj->_Swizzle);
     95    }
     96    else {
     97       ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
     98    }
     99 }
    100 
    101 
    102 /**
    103  * Fetch a texel with the given partial derivatives to compute a level
    104  * of detail in the mipmap.
    105  * Called via machine->FetchTexelDeriv()
    106  * \param lodBias  the lod bias which may be specified by a TXB instruction,
    107  *                 otherwise zero.
    108  */
    109 static void
    110 fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4],
    111                    const GLfloat texdx[4], const GLfloat texdy[4],
    112                    GLfloat lodBias, GLuint unit, GLfloat color[4] )
    113 {
    114    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    115    const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    116    const struct gl_texture_object *texObj = texUnit->_Current;
    117 
    118    if (texObj) {
    119       const struct gl_texture_image *texImg =
    120          texObj->Image[0][texObj->BaseLevel];
    121       const struct swrast_texture_image *swImg =
    122          swrast_texture_image_const(texImg);
    123       const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
    124       const GLfloat texW = (GLfloat) swImg->WidthScale;
    125       const GLfloat texH = (GLfloat) swImg->HeightScale;
    126       GLfloat lambda;
    127       GLfloat rgba[4];
    128 
    129       lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
    130                                       texdx[1], texdy[1], /* dt/dx, dt/dy */
    131                                       texdx[3], texdy[3], /* dq/dx, dq/dy */
    132                                       texW, texH,
    133                                       texcoord[0], texcoord[1], texcoord[3],
    134                                       1.0F / texcoord[3]);
    135 
    136       lambda += lodBias + texUnit->LodBias + samp->LodBias;
    137 
    138       lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod);
    139 
    140       swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
    141                                   1, (const GLfloat (*)[4]) texcoord,
    142                                   &lambda, &rgba);
    143       swizzle_texel(rgba, color, texObj->_Swizzle);
    144    }
    145    else {
    146       ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
    147    }
    148 }
    149 
    150 
    151 /**
    152  * Initialize the virtual fragment program machine state prior to running
    153  * fragment program on a fragment.  This involves initializing the input
    154  * registers, condition codes, etc.
    155  * \param machine  the virtual machine state to init
    156  * \param program  the fragment program we're about to run
    157  * \param span  the span of pixels we'll operate on
    158  * \param col  which element (column) of the span we'll operate on
    159  */
    160 static void
    161 init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
    162              const struct gl_fragment_program *program,
    163              const SWspan *span, GLuint col)
    164 {
    165    GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col];
    166 
    167    if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
    168       /* Clear temporary registers (undefined for ARB_f_p) */
    169       memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
    170    }
    171 
    172    /* ARB_fragment_coord_conventions */
    173    if (program->OriginUpperLeft)
    174       wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1];
    175    if (!program->PixelCenterInteger) {
    176       wpos[0] += 0.5F;
    177       wpos[1] += 0.5F;
    178    }
    179 
    180    /* Setup pointer to input attributes */
    181    machine->Attribs = span->array->attribs;
    182 
    183    machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
    184    machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
    185    machine->NumDeriv = FRAG_ATTRIB_MAX;
    186 
    187    machine->Samplers = program->Base.SamplerUnits;
    188 
    189    /* if running a GLSL program (not ARB_fragment_program) */
    190    if (ctx->Shader.CurrentFragmentProgram) {
    191       /* Store front/back facing value */
    192       machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing;
    193    }
    194 
    195    machine->CurElement = col;
    196 
    197    /* init condition codes */
    198    machine->CondCodes[0] = COND_EQ;
    199    machine->CondCodes[1] = COND_EQ;
    200    machine->CondCodes[2] = COND_EQ;
    201    machine->CondCodes[3] = COND_EQ;
    202 
    203    /* init call stack */
    204    machine->StackDepth = 0;
    205 
    206    machine->FetchTexelLod = fetch_texel_lod;
    207    machine->FetchTexelDeriv = fetch_texel_deriv;
    208 }
    209 
    210 
    211 /**
    212  * Run fragment program on the pixels in span from 'start' to 'end' - 1.
    213  */
    214 static void
    215 run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end)
    216 {
    217    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    218    const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
    219    const GLbitfield64 outputsWritten = program->Base.OutputsWritten;
    220    struct gl_program_machine *machine = &swrast->FragProgMachine;
    221    GLuint i;
    222 
    223    for (i = start; i < end; i++) {
    224       if (span->array->mask[i]) {
    225          init_machine(ctx, machine, program, span, i);
    226 
    227          if (_mesa_execute_program(ctx, &program->Base, machine)) {
    228 
    229             /* Store result color */
    230 	    if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
    231                COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
    232                        machine->Outputs[FRAG_RESULT_COLOR]);
    233             }
    234             else {
    235                /* Multiple drawbuffers / render targets
    236                 * Note that colors beyond 0 and 1 will overwrite other
    237                 * attributes, such as FOGC, TEX0, TEX1, etc.  That's OK.
    238                 */
    239                GLuint buf;
    240                for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
    241                   if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) {
    242                      COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
    243                              machine->Outputs[FRAG_RESULT_DATA0 + buf]);
    244                   }
    245                }
    246             }
    247 
    248             /* Store result depth/z */
    249             if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
    250                const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2];
    251                if (depth <= 0.0)
    252                   span->array->z[i] = 0;
    253                else if (depth >= 1.0)
    254                   span->array->z[i] = ctx->DrawBuffer->_DepthMax;
    255                else
    256                   span->array->z[i] =
    257                      (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
    258             }
    259          }
    260          else {
    261             /* killed fragment */
    262             span->array->mask[i] = GL_FALSE;
    263             span->writeAll = GL_FALSE;
    264          }
    265       }
    266    }
    267 }
    268 
    269 
    270 /**
    271  * Execute the current fragment program for all the fragments
    272  * in the given span.
    273  */
    274 void
    275 _swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span )
    276 {
    277    const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
    278 
    279    /* incoming colors should be floats */
    280    if (program->Base.InputsRead & FRAG_BIT_COL0) {
    281       ASSERT(span->array->ChanType == GL_FLOAT);
    282    }
    283 
    284    run_program(ctx, span, 0, span->end);
    285 
    286    if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
    287       span->interpMask &= ~SPAN_RGBA;
    288       span->arrayMask |= SPAN_RGBA;
    289    }
    290 
    291    if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
    292       span->interpMask &= ~SPAN_Z;
    293       span->arrayMask |= SPAN_Z;
    294    }
    295 }
    296 
    297