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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
shader_query.cpp 97 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
102 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
159 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
189 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
193 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
215 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
219 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
320 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
323 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir
    [all...]
state.c 131 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
137 gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
159 gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
161 gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
171 && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
174 gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program));
185 && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) {
188 gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program));
shaderobj.c 353 if (shProg->_LinkedShaders[sh] != NULL) {
354 ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
355 shProg->_LinkedShaders[sh] = NULL;
shaderapi.c 821 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
823 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
824 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
826 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
827 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
829 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
864 || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) {
873 || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) {
882 || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
    [all...]
uniform_query.cpp 435 if (shProg->_LinkedShaders[i] == NULL)
438 const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
781 struct gl_shader *const sh = shProg->_LinkedShaders[i];
  /external/mesa3d/src/mesa/main/
shader_query.cpp 97 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
102 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
159 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
189 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
193 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
215 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
219 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
320 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
323 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir
    [all...]
state.c 131 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
137 gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
159 gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
161 gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
171 && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
174 gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program));
185 && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) {
188 gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program));
shaderobj.c 353 if (shProg->_LinkedShaders[sh] != NULL) {
354 ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
355 shProg->_LinkedShaders[sh] = NULL;
shaderapi.c 821 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
823 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
824 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
826 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
827 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
829 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
864 || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) {
873 || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) {
882 || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
    [all...]
uniform_query.cpp 435 if (shProg->_LinkedShaders[i] == NULL)
438 const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
781 struct gl_shader *const sh = shProg->_LinkedShaders[i];
  /external/chromium_org/third_party/mesa/src/src/glsl/
linker.cpp 580 return cross_validate_globals(prog, prog->_LinkedShaders,
593 if (prog->_LinkedShaders[i])
594 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
598 struct gl_shader *sh = prog->_LinkedShaders[i];
    [all...]
link_uniforms.cpp 544 if (prog->_LinkedShaders[i] == NULL)
547 if (!link_update_uniform_buffer_variables(prog->_LinkedShaders[i]))
560 if (prog->_LinkedShaders[i] == NULL)
567 foreach_list(node, prog->_LinkedShaders[i]->ir) {
581 prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers;
582 prog->_LinkedShaders[i]->num_uniform_components =
605 if (prog->_LinkedShaders[i] == NULL)
612 foreach_list(node, prog->_LinkedShaders[i]->ir) {
623 parcel.set_and_process(prog, prog->_LinkedShaders[i], var);
626 prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used
    [all...]
link_uniform_initializers.cpp 161 struct gl_shader *shader = prog->_LinkedShaders[i];
main.cpp 283 ralloc_free(whole_program->_LinkedShaders[i]);
  /external/mesa3d/src/glsl/
linker.cpp 580 return cross_validate_globals(prog, prog->_LinkedShaders,
593 if (prog->_LinkedShaders[i])
594 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
598 struct gl_shader *sh = prog->_LinkedShaders[i];
    [all...]
link_uniforms.cpp 544 if (prog->_LinkedShaders[i] == NULL)
547 if (!link_update_uniform_buffer_variables(prog->_LinkedShaders[i]))
560 if (prog->_LinkedShaders[i] == NULL)
567 foreach_list(node, prog->_LinkedShaders[i]->ir) {
581 prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers;
582 prog->_LinkedShaders[i]->num_uniform_components =
605 if (prog->_LinkedShaders[i] == NULL)
612 foreach_list(node, prog->_LinkedShaders[i]->ir) {
623 parcel.set_and_process(prog, prog->_LinkedShaders[i], var);
626 prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used
    [all...]
link_uniform_initializers.cpp 161 struct gl_shader *shader = prog->_LinkedShaders[i];
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vs.c 255 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) {
257 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks);
466 if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
470 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
brw_shader.cpp 86 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
88 (struct brw_shader *)shProg->_LinkedShaders[stage];
brw_vs_surface_state.c 124 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
brw_program.c 148 && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
brw_wm_state.c 174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.c 255 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) {
257 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks);
466 if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
470 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
brw_shader.cpp 86 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
88 (struct brw_shader *)shProg->_LinkedShaders[stage];
brw_vs_surface_state.c 124 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],

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