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    Searched refs:applyShaders (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 120 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) = 0;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Renderer11.h 80 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]);
Renderer11.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Renderer9.h 79 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]);
Renderer9.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Context.h 470 void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive);
Context.cpp     [all...]

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