/external/deqp/modules/gles3/functional/ |
es3fFboApiTests.cpp | 148 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 161 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 197 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 221 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 252 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 269 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 285 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 301 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 346 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); 363 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1) [all...] |
es3fFboRenderTest.cpp | 261 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 314 context.bindFramebuffer(GL_FRAMEBUFFER, 0); 326 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 328 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); 557 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); 591 context.bindFramebuffer(GL_FRAMEBUFFER, 0); 651 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); 670 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); 689 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); 724 context.bindFramebuffer(GL_FRAMEBUFFER, 0) [all...] |
es3fShaderPrecisionTests.cpp | 279 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 285 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); 375 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 445 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); 532 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 538 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); 596 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 644 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); 731 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 737 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboApiTest.cpp | 152 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 172 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 185 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 221 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 245 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 276 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 293 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 309 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 325 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 370 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1) [all...] |
es2fFboRenderTest.cpp | 422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); 486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); 672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); 700 context.bindFramebuffer(GL_FRAMEBUFFER, 0); 780 ctx.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); 798 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); 877 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); 887 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()) [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
DrawingBuffer.cpp | 248 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 401 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 565 m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); 572 m_context->bindFramebuffer(GL_FRAMEBUFFER, previousFramebuffer); 654 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); 662 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 686 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); 755 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 759 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo); [all...] |
/frameworks/base/libs/hwui/ |
RenderState.h | 48 void bindFramebuffer(GLuint fbo);
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LayerRenderer.cpp | 50 renderState().bindFramebuffer(mLayer->getFbo()); 231 renderState.bindFramebuffer(layer->getFbo()); 242 renderState.bindFramebuffer(previousFbo); 251 renderState.bindFramebuffer(previousFbo); 350 renderState.bindFramebuffer(fbo); 357 renderState.bindFramebuffer(previousFbo); 417 renderState.bindFramebuffer(fbo); 482 renderState.bindFramebuffer(previousFbo);
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RenderState.cpp | 87 void RenderState::bindFramebuffer(GLuint fbo) {
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Layer.cpp | 154 renderState.bindFramebuffer(fbo); 156 renderState.bindFramebuffer(previousFbo);
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/external/deqp/modules/gles31/functional/ |
es31fMultisampleShaderRenderCase.cpp | 185 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 221 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 248 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); 464 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 503 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 529 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); 530 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); 536 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); 540 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 579 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo) [all...] |
es31fAdvancedBlendTests.cpp | 255 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 270 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); 276 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 305 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 477 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); 481 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); 488 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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es31fFboNoAttachmentTests.cpp | 100 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 202 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 294 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 369 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 471 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
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es31fShaderHelperInvocationTests.cpp | 203 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer); 215 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_resolveFramebuffer); 230 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer); 242 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *m_resolveFramebuffer); 244 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *m_resolveFramebuffer);
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es31fStencilTexturingTests.cpp | 547 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); 609 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); 700 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); 771 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); 829 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); 912 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 503 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); 510 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer()); 529 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); 530 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); 534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); 634 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 635 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo);
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glsLifetimeTests.cpp | 193 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), 226 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 236 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), 244 gl.bindFramebuffer(GL_FRAMEBUFFER, 0), 251 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); 262 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); [all...] |
glsFboUtil.cpp | 572 m_gl.bindFramebuffer(m_target, fbo); 585 m_gl.bindFramebuffer(m_target, 0);
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glsStateChangePerfTestCases.cpp | 395 gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer); 407 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLDrawBuffers.cpp | 114 context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperContext.cpp | 371 static GLW_APICALL void GLW_APIENTRY bindFramebuffer (deUint32 target, deUint32 framebuffer) 377 context->gl.bindFramebuffer(target, framebuffer); 429 dst->bindFramebuffer = bindFramebuffer;
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gluFboRenderContext.cpp | 236 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
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/external/chromium_org/content/common/gpu/client/ |
gl_helper_benchmark.cc | 157 context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); 257 context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 8 gl->bindFramebuffer = &glBindFramebuffer;
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/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.mm | 261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer);
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