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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  */
      4 gl->activeTexture						= &glActiveTexture;
      5 gl->attachShader						= &glAttachShader;
      6 gl->bindAttribLocation					= &glBindAttribLocation;
      7 gl->bindBuffer							= &glBindBuffer;
      8 gl->bindFramebuffer						= &glBindFramebuffer;
      9 gl->bindRenderbuffer					= &glBindRenderbuffer;
     10 gl->bindTexture							= &glBindTexture;
     11 gl->blendColor							= &glBlendColor;
     12 gl->blendEquation						= &glBlendEquation;
     13 gl->blendEquationSeparate				= &glBlendEquationSeparate;
     14 gl->blendFunc							= &glBlendFunc;
     15 gl->blendFuncSeparate					= &glBlendFuncSeparate;
     16 gl->bufferData							= &glBufferData;
     17 gl->bufferSubData						= &glBufferSubData;
     18 gl->checkFramebufferStatus				= &glCheckFramebufferStatus;
     19 gl->clear								= &glClear;
     20 gl->clearColor							= &glClearColor;
     21 gl->clearDepthf							= &glClearDepthf;
     22 gl->clearStencil						= &glClearStencil;
     23 gl->colorMask							= &glColorMask;
     24 gl->compileShader						= &glCompileShader;
     25 gl->compressedTexImage2D				= &glCompressedTexImage2D;
     26 gl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
     27 gl->copyTexImage2D						= &glCopyTexImage2D;
     28 gl->copyTexSubImage2D					= &glCopyTexSubImage2D;
     29 gl->createProgram						= &glCreateProgram;
     30 gl->createShader						= &glCreateShader;
     31 gl->cullFace							= &glCullFace;
     32 gl->deleteBuffers						= &glDeleteBuffers;
     33 gl->deleteFramebuffers					= &glDeleteFramebuffers;
     34 gl->deleteProgram						= &glDeleteProgram;
     35 gl->deleteRenderbuffers					= &glDeleteRenderbuffers;
     36 gl->deleteShader						= &glDeleteShader;
     37 gl->deleteTextures						= &glDeleteTextures;
     38 gl->depthFunc							= &glDepthFunc;
     39 gl->depthMask							= &glDepthMask;
     40 gl->depthRangef							= &glDepthRangef;
     41 gl->detachShader						= &glDetachShader;
     42 gl->disable								= &glDisable;
     43 gl->disableVertexAttribArray			= &glDisableVertexAttribArray;
     44 gl->drawArrays							= &glDrawArrays;
     45 gl->drawElements						= &glDrawElements;
     46 gl->enable								= &glEnable;
     47 gl->enableVertexAttribArray				= &glEnableVertexAttribArray;
     48 gl->finish								= &glFinish;
     49 gl->flush								= &glFlush;
     50 gl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
     51 gl->framebufferTexture2D				= &glFramebufferTexture2D;
     52 gl->frontFace							= &glFrontFace;
     53 gl->genBuffers							= &glGenBuffers;
     54 gl->generateMipmap						= &glGenerateMipmap;
     55 gl->genFramebuffers						= &glGenFramebuffers;
     56 gl->genRenderbuffers					= &glGenRenderbuffers;
     57 gl->genTextures							= &glGenTextures;
     58 gl->getActiveAttrib						= &glGetActiveAttrib;
     59 gl->getActiveUniform					= &glGetActiveUniform;
     60 gl->getAttachedShaders					= &glGetAttachedShaders;
     61 gl->getAttribLocation					= &glGetAttribLocation;
     62 gl->getBooleanv							= &glGetBooleanv;
     63 gl->getBufferParameteriv				= &glGetBufferParameteriv;
     64 gl->getError							= &glGetError;
     65 gl->getFloatv							= &glGetFloatv;
     66 gl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
     67 gl->getIntegerv							= &glGetIntegerv;
     68 gl->getProgramiv						= &glGetProgramiv;
     69 gl->getProgramInfoLog					= &glGetProgramInfoLog;
     70 gl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
     71 gl->getShaderiv							= &glGetShaderiv;
     72 gl->getShaderInfoLog					= &glGetShaderInfoLog;
     73 gl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
     74 gl->getShaderSource						= &glGetShaderSource;
     75 gl->getString							= &glGetString;
     76 gl->getTexParameterfv					= &glGetTexParameterfv;
     77 gl->getTexParameteriv					= &glGetTexParameteriv;
     78 gl->getUniformfv						= &glGetUniformfv;
     79 gl->getUniformiv						= &glGetUniformiv;
     80 gl->getUniformLocation					= &glGetUniformLocation;
     81 gl->getVertexAttribfv					= &glGetVertexAttribfv;
     82 gl->getVertexAttribiv					= &glGetVertexAttribiv;
     83 gl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
     84 gl->hint								= &glHint;
     85 gl->isBuffer							= &glIsBuffer;
     86 gl->isEnabled							= &glIsEnabled;
     87 gl->isFramebuffer						= &glIsFramebuffer;
     88 gl->isProgram							= &glIsProgram;
     89 gl->isRenderbuffer						= &glIsRenderbuffer;
     90 gl->isShader							= &glIsShader;
     91 gl->isTexture							= &glIsTexture;
     92 gl->lineWidth							= &glLineWidth;
     93 gl->linkProgram							= &glLinkProgram;
     94 gl->pixelStorei							= &glPixelStorei;
     95 gl->polygonOffset						= &glPolygonOffset;
     96 gl->readPixels							= &glReadPixels;
     97 gl->releaseShaderCompiler				= &glReleaseShaderCompiler;
     98 gl->renderbufferStorage					= &glRenderbufferStorage;
     99 gl->sampleCoverage						= &glSampleCoverage;
    100 gl->scissor								= &glScissor;
    101 gl->shaderBinary						= &glShaderBinary;
    102 gl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
    103 gl->stencilFunc							= &glStencilFunc;
    104 gl->stencilFuncSeparate					= &glStencilFuncSeparate;
    105 gl->stencilMask							= &glStencilMask;
    106 gl->stencilMaskSeparate					= &glStencilMaskSeparate;
    107 gl->stencilOp							= &glStencilOp;
    108 gl->stencilOpSeparate					= &glStencilOpSeparate;
    109 gl->texImage2D							= &glTexImage2D;
    110 gl->texParameterf						= &glTexParameterf;
    111 gl->texParameterfv						= &glTexParameterfv;
    112 gl->texParameteri						= &glTexParameteri;
    113 gl->texParameteriv						= &glTexParameteriv;
    114 gl->texSubImage2D						= &glTexSubImage2D;
    115 gl->uniform1f							= &glUniform1f;
    116 gl->uniform1fv							= &glUniform1fv;
    117 gl->uniform1i							= &glUniform1i;
    118 gl->uniform1iv							= &glUniform1iv;
    119 gl->uniform2f							= &glUniform2f;
    120 gl->uniform2fv							= &glUniform2fv;
    121 gl->uniform2i							= &glUniform2i;
    122 gl->uniform2iv							= &glUniform2iv;
    123 gl->uniform3f							= &glUniform3f;
    124 gl->uniform3fv							= &glUniform3fv;
    125 gl->uniform3i							= &glUniform3i;
    126 gl->uniform3iv							= &glUniform3iv;
    127 gl->uniform4f							= &glUniform4f;
    128 gl->uniform4fv							= &glUniform4fv;
    129 gl->uniform4i							= &glUniform4i;
    130 gl->uniform4iv							= &glUniform4iv;
    131 gl->uniformMatrix2fv					= &glUniformMatrix2fv;
    132 gl->uniformMatrix3fv					= &glUniformMatrix3fv;
    133 gl->uniformMatrix4fv					= &glUniformMatrix4fv;
    134 gl->useProgram							= &glUseProgram;
    135 gl->validateProgram						= &glValidateProgram;
    136 gl->vertexAttrib1f						= &glVertexAttrib1f;
    137 gl->vertexAttrib1fv						= &glVertexAttrib1fv;
    138 gl->vertexAttrib2f						= &glVertexAttrib2f;
    139 gl->vertexAttrib2fv						= &glVertexAttrib2fv;
    140 gl->vertexAttrib3f						= &glVertexAttrib3f;
    141 gl->vertexAttrib3fv						= &glVertexAttrib3fv;
    142 gl->vertexAttrib4f						= &glVertexAttrib4f;
    143 gl->vertexAttrib4fv						= &glVertexAttrib4fv;
    144 gl->vertexAttribPointer					= &glVertexAttribPointer;
    145 gl->viewport							= &glViewport;
    146