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  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
FrameBuffer.h 10 extern void checkFramebufferStatus(const char* name);
FrameBuffer.cpp 58 checkFramebufferStatus("FrameBuffer.cpp");
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 10 extern void checkFramebufferStatus(const char* name);
FrameBuffer.cpp 58 checkFramebufferStatus("FrameBuffer.cpp");
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDrawBuffers.cpp 144 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
150 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
159 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /external/deqp/modules/gles3/functional/
es3fFboTestCase.hpp 61 void checkFramebufferStatus (deUint32 target);
es3fFboDepthbufferTests.cpp 98 checkFramebufferStatus(GL_FRAMEBUFFER);
190 checkFramebufferStatus(GL_FRAMEBUFFER);
276 checkFramebufferStatus(GL_FRAMEBUFFER);
es3fFboStencilbufferTests.cpp 97 checkFramebufferStatus(GL_FRAMEBUFFER);
194 checkFramebufferStatus(GL_FRAMEBUFFER);
es3fFboColorbufferTests.cpp 136 checkFramebufferStatus(GL_FRAMEBUFFER);
271 checkFramebufferStatus(GL_FRAMEBUFFER);
405 checkFramebufferStatus(GL_FRAMEBUFFER);
532 checkFramebufferStatus(GL_FRAMEBUFFER);
656 checkFramebufferStatus(GL_FRAMEBUFFER);
768 checkFramebufferStatus(GL_FRAMEBUFFER);
es3fFboInvalidateTests.cpp 237 checkFramebufferStatus (GL_FRAMEBUFFER);
395 checkFramebufferStatus (GL_FRAMEBUFFER);
498 checkFramebufferStatus (GL_FRAMEBUFFER);
618 checkFramebufferStatus (GL_FRAMEBUFFER);
746 checkFramebufferStatus (GL_FRAMEBUFFER);
869 checkFramebufferStatus (GL_FRAMEBUFFER);
    [all...]
es3fFboMultisampleTests.cpp 125 checkFramebufferStatus(GL_FRAMEBUFFER);
es3fFboTestCase.cpp 137 void FboTestCase::checkFramebufferStatus (deUint32 target)
es3fShaderFragDataTests.cpp 292 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
  /external/deqp/modules/gles31/functional/
es31fFboTestCase.hpp 61 void checkFramebufferStatus (deUint32 target);
es31fFboNoAttachmentTests.cpp 107 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
205 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
296 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments");
299 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width");
302 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set");
305 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height");
es31fStencilTexturingTests.cpp 502 static void checkFramebufferStatus (const glw::Functions& gl)
504 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
549 checkFramebufferStatus(gl);
611 checkFramebufferStatus(gl);
702 checkFramebufferStatus(gl);
774 checkFramebufferStatus(gl);
779 checkFramebufferStatus(gl);
832 checkFramebufferStatus(gl);
855 checkFramebufferStatus(gl);
914 checkFramebufferStatus(gl)
    [all...]
es31fShaderHelperInvocationTests.cpp 206 if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
209 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
217 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es31fAdvancedBlendTests.cpp 259 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
274 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es31fFboColorbufferTests.cpp 187 checkFramebufferStatus(GL_FRAMEBUFFER);
es31fFboTestCase.cpp 141 void FboTestCase::checkFramebufferStatus (deUint32 target)
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 18 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 252 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
gluES3PlusWrapperFuncs.inl 18 dst->checkFramebufferStatus = src.checkFramebufferStatus;
  /external/deqp/modules/gles2/functional/
es2fFboCompletenessTests.cpp 197 const GLenum glStatus = fboc::gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER);

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