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  /external/chromium_org/content/test/data/gpu/functional_files/
context.js 29 gl_context.clearDepth(1);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
RenderPass.java 75 public void setClearDepth(float clearDepth) {
76 mClearDepth = clearDepth;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Clear11.h 61 bool clearDepth;
Clear11.cpp 288 if (clearParams.clearDepth || clearParams.clearStencil)
318 UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
515 dsKey.clearDepth = clearParams.clearDepth;
527 dsDesc.DepthEnable = dsKey.clearDepth ? TRUE : FALSE;
528 dsDesc.DepthWriteMask = dsKey.clearDepth ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
  /external/deqp/framework/referencerenderer/
rrMultisamplePixelBufferAccess.hpp 97 void clearDepth (const MultisamplePixelBufferAccess& access, float depth);
rrMultisamplePixelBufferAccess.cpp 166 void clearDepth (const MultisamplePixelBufferAccess& access, float depth)
168 tcu::clearDepth(access.raw(), depth);
  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.cpp 76 float clearDepth = 1.0f;
103 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
168 const float clearDepth = 1.0f;
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
254 const float clearDepth = 1.0f;
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
es3fDepthStencilClearTests.cpp 70 , clearDepth (0.0f)
80 float clearDepth;
254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f);
303 gl.clearDepthf (clear->clearDepth);
434 rowAccess.setPixel(Vec4(de::clamp(clear->clearDepth, 0.0f, 1.0f)), x, 0);
es3fRandomFragmentOpTests.cpp 307 const float clearDepth = CLEAR_DEPTH;
326 m_callLogWrapper.glClearDepthf(clearDepth);
352 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
es3fStencilTests.cpp 157 static StencilOp clearDepth (float depth)
438 dst.push_back(StencilOp::clearDepth(0.0f));
  /external/deqp/framework/common/
tcuTextureUtil.hpp 88 void clearDepth (const PixelBufferAccess& access, float depth);
  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 70 , clearDepth (0.0f)
80 float clearDepth;
251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f);
300 gl.clearDepthf (clear->clearDepth);
431 rowAccess.setPixel(Vec4(de::clamp(clear->clearDepth, 0.0f, 1.0f)), x, 0);
es2fRandomFragmentOpTests.cpp 307 const float clearDepth = CLEAR_DEPTH;
326 m_callLogWrapper.glClearDepthf(clearDepth);
352 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
es2fStencilTests.cpp 154 static StencilOp clearDepth (float depth)
435 dst.push_back(StencilOp::clearDepth(0.0f));
  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.h 185 bool clearDepth;
Context.cpp     [all...]
  /external/deqp/modules/glshared/
glsScissorTests.cpp 795 const float clearDepth = 0.5f;
803 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break;
805 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break;
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
MockWebGraphicsContext3D.h 92 virtual void clearDepth(WGC3Dclampf depth) { }
  /external/deqp/framework/opengl/wrapper/
glwFunctions.inl 23 glClearDepthFunc clearDepth;
glwInitGL30.inl 21 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
glwInitGL31.inl 21 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
glwInitGL32.inl 21 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
glwInitGL33.inl 21 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 23 gl->clearDepth = glClearDepth;
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContextBase.h 138 void clearDepth(GLfloat);
    [all...]

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