/external/chromium_org/content/test/data/gpu/functional_files/ |
context.js | 29 gl_context.clearDepth(1);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
RenderPass.java | 75 public void setClearDepth(float clearDepth) { 76 mClearDepth = clearDepth;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
Clear11.h | 61 bool clearDepth;
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Clear11.cpp | 288 if (clearParams.clearDepth || clearParams.clearStencil) 318 UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) | 515 dsKey.clearDepth = clearParams.clearDepth; 527 dsDesc.DepthEnable = dsKey.clearDepth ? TRUE : FALSE; 528 dsDesc.DepthWriteMask = dsKey.clearDepth ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
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/external/deqp/framework/referencerenderer/ |
rrMultisamplePixelBufferAccess.hpp | 97 void clearDepth (const MultisamplePixelBufferAccess& access, float depth);
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rrMultisamplePixelBufferAccess.cpp | 166 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) 168 tcu::clearDepth(access.raw(), depth);
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/external/deqp/modules/gles3/functional/ |
es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); 168 const float clearDepth = 1.0f; 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); 254 const float clearDepth = 1.0f; 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
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es3fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) 80 float clearDepth; 254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); 303 gl.clearDepthf (clear->clearDepth); 434 rowAccess.setPixel(Vec4(de::clamp(clear->clearDepth, 0.0f, 1.0f)), x, 0);
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es3fRandomFragmentOpTests.cpp | 307 const float clearDepth = CLEAR_DEPTH; 326 m_callLogWrapper.glClearDepthf(clearDepth); 352 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
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es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) 438 dst.push_back(StencilOp::clearDepth(0.0f));
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/external/deqp/framework/common/ |
tcuTextureUtil.hpp | 88 void clearDepth (const PixelBufferAccess& access, float depth);
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/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) 80 float clearDepth; 251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); 300 gl.clearDepthf (clear->clearDepth); 431 rowAccess.setPixel(Vec4(de::clamp(clear->clearDepth, 0.0f, 1.0f)), x, 0);
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es2fRandomFragmentOpTests.cpp | 307 const float clearDepth = CLEAR_DEPTH; 326 m_callLogWrapper.glClearDepthf(clearDepth); 352 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
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es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) 435 dst.push_back(StencilOp::clearDepth(0.0f));
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
angletypes.h | 185 bool clearDepth;
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Context.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 795 const float clearDepth = 0.5f; 803 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; 805 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break;
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
MockWebGraphicsContext3D.h | 92 virtual void clearDepth(WGC3Dclampf depth) { }
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/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | 23 glClearDepthFunc clearDepth;
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glwInitGL30.inl | 21 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
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glwInitGL31.inl | 21 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
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glwInitGL32.inl | 21 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
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glwInitGL33.inl | 21 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
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/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 23 gl->clearDepth = glClearDepth;
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLRenderingContextBase.h | 138 void clearDepth(GLfloat); [all...] |