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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
ShaderCache.h 47 HRESULT result = createShader(function, &shader);
81 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader)
86 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
Blit9.h 77 D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length),
Blit9.cpp 118 D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length),
134 shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize);
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLShader.cpp 45 setObject(ctx->webContext()->createShader(type));
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 68 extern GLuint createShader(GLenum shaderType, const char* src);
gles3jni.cpp 41 GLuint createShader(GLenum shaderType, const char* src) {
78 vtxShader = createShader(GL_VERTEX_SHADER, vtxSrc);
82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc);
  /external/chromium_org/third_party/skia/gm/
samplerstress.cpp 73 void createShader() {
95 createShader();
  /external/skia/gm/
samplerstress.cpp 73 void createShader() {
95 createShader();
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.h 120 SkShader* createShader();
FETurbulence.cpp 404 SkShader* FETurbulence::createShader()
426 SkAutoTUnref<SkShader> shader(createShader());
  /external/eigen/unsupported/test/
openglsupport.cpp 72 GLint createShader(const char* vtx, const char* frg)
236 GLint prg_id = createShader(vtx,frg);
264 GLint prg_id = createShader(vtx,frg);
294 GLint prg_id = createShader(vtx,frg);
319 GLint prg_id = createShader(vtx,frg);
  /external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.h 47 GLuint createShader(GLenum type);
ResourceManager.cpp 91 GLuint ResourceManager::createShader(GLenum type)
  /frameworks/rs/driver/
rsdShader.h 83 bool createShader();
rsdShader.cpp 112 createShader();
217 bool RsdShader::createShader() {
235 createShader();
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 142 virtual void createShader (void) = 0;
175 createShader();
253 void createShader (void);
482 void SingleBindingCase::createShader (void)
  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingTests.cpp 148 virtual void createShader (void) = 0;
181 createShader();
259 void createShader (void);
488 void SingleBindingCase::createShader (void)
555 void createShader (void);
811 void MultipleBindingCase::createShader (void)
847 void createShader (void);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 221 glu::Shader& createShader (const glu::ShaderType shaderType);
253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType)
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
965 program.attachShader(shaders.createShader(m_shaderType).getShader());
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 30 gl->createShader = &glCreateShader;
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 148 vertexShader = gl.createShader(GL_VERTEX_SHADER);
149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
teglPreservingSwapTests.cpp 145 vtxShader = m_gl.createShader(GL_VERTEX_SHADER);
146 fragShader = m_gl.createShader(GL_FRAGMENT_SHADER);
teglRenderTests.cpp 445 static deUint32 createShader (deUint32 shaderType, const char* source)
492 m_vertexShader = createShader(GL_VERTEX_SHADER, s_vertexSrc);
493 m_fragmentShader = createShader(GL_FRAGMENT_SHADER, s_fragmentSrc);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 274 glu::Shader& createShader (const glu::ShaderType shaderType);
306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType)
847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
1025 program.attachShader(shaders.createShader(m_shaderType).getShader());
    [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 30 dst->createShader = src.createShader;
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 144 void createShader (void);
198 void DrawCallBatchingTest::createShader (void)
483 createShader();
    [all...]

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