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    Searched refs:creationLevels (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
TextureStorage9.cpp 113 UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
115 HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
214 UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
216 HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp 439 GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
938 GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
    [all...]
Texture.h 142 GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;

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