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      1 #include "precompiled.h"
      2 //
      3 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
      4 // Use of this source code is governed by a BSD-style license that can be
      5 // found in the LICENSE file.
      6 //
      7 
      8 // TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
      9 // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
     10 // D3D9 texture.
     11 
     12 #include "libGLESv2/main.h"
     13 #include "libGLESv2/renderer/d3d9/Renderer9.h"
     14 #include "libGLESv2/renderer/d3d9/TextureStorage9.h"
     15 #include "libGLESv2/renderer/d3d9/SwapChain9.h"
     16 #include "libGLESv2/renderer/d3d9/RenderTarget9.h"
     17 #include "libGLESv2/renderer/d3d9/renderer9_utils.h"
     18 #include "libGLESv2/renderer/d3d9/formatutils9.h"
     19 #include "libGLESv2/Texture.h"
     20 
     21 namespace rx
     22 {
     23 TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage)
     24     : mTopLevel(0),
     25       mRenderer(Renderer9::makeRenderer9(renderer)),
     26       mD3DUsage(usage),
     27       mD3DPool(mRenderer->getTexturePool(usage))
     28 {
     29 }
     30 
     31 TextureStorage9::~TextureStorage9()
     32 {
     33 }
     34 
     35 TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
     36 {
     37     ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage));
     38     return static_cast<TextureStorage9*>(storage);
     39 }
     40 
     41 DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, Renderer9 *renderer, bool renderTarget)
     42 {
     43     GLuint clientVersion = renderer->getCurrentClientVersion();
     44 
     45     DWORD d3dusage = 0;
     46 
     47     if (gl::GetDepthBits(internalformat, clientVersion) > 0 ||
     48         gl::GetStencilBits(internalformat, clientVersion) > 0)
     49     {
     50         d3dusage |= D3DUSAGE_DEPTHSTENCIL;
     51     }
     52     else if (renderTarget && (gl_d3d9::GetRenderFormat(internalformat, renderer) != D3DFMT_UNKNOWN))
     53     {
     54         d3dusage |= D3DUSAGE_RENDERTARGET;
     55     }
     56 
     57     return d3dusage;
     58 }
     59 
     60 
     61 bool TextureStorage9::isRenderTarget() const
     62 {
     63     return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
     64 }
     65 
     66 bool TextureStorage9::isManaged() const
     67 {
     68     return (mD3DPool == D3DPOOL_MANAGED);
     69 }
     70 
     71 D3DPOOL TextureStorage9::getPool() const
     72 {
     73     return mD3DPool;
     74 }
     75 
     76 DWORD TextureStorage9::getUsage() const
     77 {
     78     return mD3DUsage;
     79 }
     80 
     81 int TextureStorage9::getTopLevel() const
     82 {
     83     return mTopLevel;
     84 }
     85 
     86 int TextureStorage9::getLevelCount() const
     87 {
     88     return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0;
     89 }
     90 
     91 TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain)
     92     : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
     93 {
     94     IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
     95     mTexture = surfaceTexture;
     96     mRenderTarget = NULL;
     97 
     98     initializeRenderTarget();
     99 }
    100 
    101 TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
    102     : TextureStorage9(renderer, GetTextureUsage(internalformat, Renderer9::makeRenderer9(renderer), renderTarget))
    103 {
    104     mTexture = NULL;
    105     mRenderTarget = NULL;
    106     // if the width or height is not positive this should be treated as an incomplete texture
    107     // we handle that here by skipping the d3d texture creation
    108     if (width > 0 && height > 0)
    109     {
    110         IDirect3DDevice9 *device = mRenderer->getDevice();
    111         D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat, mRenderer);
    112         d3d9::MakeValidSize(false, format, &width, &height, &mTopLevel);
    113         UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
    114 
    115         HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
    116 
    117         if (FAILED(result))
    118         {
    119             ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
    120             gl::error(GL_OUT_OF_MEMORY);
    121         }
    122     }
    123 
    124     initializeRenderTarget();
    125 }
    126 
    127 TextureStorage9_2D::~TextureStorage9_2D()
    128 {
    129     SafeRelease(mTexture);
    130     SafeDelete(mRenderTarget);
    131 }
    132 
    133 TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
    134 {
    135     ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage));
    136     return static_cast<TextureStorage9_2D*>(storage);
    137 }
    138 
    139 // Increments refcount on surface.
    140 // caller must Release() the returned surface
    141 IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
    142 {
    143     IDirect3DSurface9 *surface = NULL;
    144 
    145     if (mTexture)
    146     {
    147         HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface);
    148         UNUSED_ASSERTION_VARIABLE(result);
    149         ASSERT(SUCCEEDED(result));
    150 
    151         // With managed textures the driver needs to be informed of updates to the lower mipmap levels
    152         if (level + mTopLevel != 0 && isManaged() && dirty)
    153         {
    154             mTexture->AddDirtyRect(NULL);
    155         }
    156     }
    157 
    158     return surface;
    159 }
    160 
    161 RenderTarget *TextureStorage9_2D::getRenderTarget(int level)
    162 {
    163     return mRenderTarget;
    164 }
    165 
    166 void TextureStorage9_2D::generateMipmap(int level)
    167 {
    168     IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
    169     IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
    170 
    171     if (upper != NULL && lower != NULL)
    172     {
    173         mRenderer->boxFilter(upper, lower);
    174     }
    175 
    176     SafeRelease(upper);
    177     SafeRelease(lower);
    178 }
    179 
    180 IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
    181 {
    182     return mTexture;
    183 }
    184 
    185 void TextureStorage9_2D::initializeRenderTarget()
    186 {
    187     ASSERT(mRenderTarget == NULL);
    188 
    189     if (mTexture != NULL && isRenderTarget())
    190     {
    191         IDirect3DSurface9 *surface = getSurfaceLevel(0, false);
    192 
    193         mRenderTarget = new RenderTarget9(mRenderer, surface);
    194     }
    195 }
    196 
    197 TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
    198     : TextureStorage9(renderer, GetTextureUsage(internalformat, Renderer9::makeRenderer9(renderer), renderTarget))
    199 {
    200     mTexture = NULL;
    201     for (int i = 0; i < 6; ++i)
    202     {
    203         mRenderTarget[i] = NULL;
    204     }
    205 
    206     // if the size is not positive this should be treated as an incomplete texture
    207     // we handle that here by skipping the d3d texture creation
    208     if (size > 0)
    209     {
    210         IDirect3DDevice9 *device = mRenderer->getDevice();
    211         int height = size;
    212         D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat, mRenderer);
    213         d3d9::MakeValidSize(false, format, &size, &height, &mTopLevel);
    214         UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
    215 
    216         HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
    217 
    218         if (FAILED(result))
    219         {
    220             ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
    221             gl::error(GL_OUT_OF_MEMORY);
    222         }
    223     }
    224 
    225     initializeRenderTarget();
    226 }
    227 
    228 TextureStorage9_Cube::~TextureStorage9_Cube()
    229 {
    230     SafeRelease(mTexture);
    231 
    232     for (int i = 0; i < 6; ++i)
    233     {
    234         SafeDelete(mRenderTarget[i]);
    235     }
    236 }
    237 
    238 TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage)
    239 {
    240     ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage));
    241     return static_cast<TextureStorage9_Cube*>(storage);
    242 }
    243 
    244 // Increments refcount on surface.
    245 // caller must Release() the returned surface
    246 IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
    247 {
    248     IDirect3DSurface9 *surface = NULL;
    249 
    250     if (mTexture)
    251     {
    252         D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
    253         HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface);
    254         UNUSED_ASSERTION_VARIABLE(result);
    255         ASSERT(SUCCEEDED(result));
    256 
    257         // With managed textures the driver needs to be informed of updates to the lower mipmap levels
    258         if (level != 0 && isManaged() && dirty)
    259         {
    260             mTexture->AddDirtyRect(face, NULL);
    261         }
    262     }
    263 
    264     return surface;
    265 }
    266 
    267 RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level)
    268 {
    269     return mRenderTarget[gl::TextureCubeMap::targetToIndex(faceTarget)];
    270 }
    271 
    272 void TextureStorage9_Cube::generateMipmap(int faceIndex, int level)
    273 {
    274     IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false);
    275     IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true);
    276 
    277     if (upper != NULL && lower != NULL)
    278     {
    279         mRenderer->boxFilter(upper, lower);
    280     }
    281 
    282     SafeRelease(upper);
    283     SafeRelease(lower);
    284 }
    285 
    286 IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
    287 {
    288     return mTexture;
    289 }
    290 
    291 void TextureStorage9_Cube::initializeRenderTarget()
    292 {
    293     if (mTexture != NULL && isRenderTarget())
    294     {
    295         IDirect3DSurface9 *surface = NULL;
    296 
    297         for (int i = 0; i < 6; ++i)
    298         {
    299             ASSERT(mRenderTarget[i] == NULL);
    300 
    301             surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false);
    302 
    303             mRenderTarget[i] = new RenderTarget9(mRenderer, surface);
    304         }
    305     }
    306 }
    307 
    308 }