/external/deqp/modules/gles2/functional/ |
es2fTextureCompletenessTests.cpp | 279 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 341 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 394 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 500 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 607 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())) [all...] |
es2fTextureSpecificationTests.cpp | 483 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 521 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 628 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 670 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 719 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1 [all...] |
es2fNegativeTextureApiTests.cpp | 219 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; 232 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; [all...] |
es2fTextureSizeTests.cpp | 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
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es2fTextureUnitTests.cpp | 645 int numLevels = mipmaps ? deLog2Floor32(de::max(texWidth, texHeight))+1 : 1; 854 int numLevels = mipmaps ? deLog2Floor32(de::max(texture->getWidth(), texture->getHeight()))+1 : 1; 876 int numLevels = mipmaps ? deLog2Floor32(texture->getSize())+1 : 1; [all...] |
es2fTextureMipmapTests.cpp | 162 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 512 int numLevels = deLog2Floor32(m_size)+1; 818 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 957 const int numLevels = deLog2Floor32(m_size)+1 [all...] |
es2fTextureFilteringTests.cpp | 174 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 437 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
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es2fVertexTextureTests.cpp | 488 const int numLevels = mipmaps ? deLog2Floor32(de::max(texWidth, texHeight))+1 : 1; 794 const int numLevels = mipmaps ? deLog2Floor32(texWidth)+1 : 1; [all...] |
/external/deqp/framework/delibs/debase/ |
deInt32.h | 293 DE_INLINE int deLog2Floor32 (deInt32 a) 306 int log2floor = deLog2Floor32(a);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeTextureApiTests.cpp | 205 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; 211 deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; 526 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; 532 deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; [all...] |
es3fTextureSizeTests.cpp | 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
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es3fTextureMipmapTests.cpp | 208 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 553 int numLevels = deLog2Floor32(m_size)+1; 859 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 997 const int numLevels = deLog2Floor32(m_size)+1 [all...] |
es3fTextureSpecificationTests.cpp | 89 return (int)deLog2Floor32(de::max(width, height))+1; 94 return (int)deLog2Floor32(de::max(width, de::max(height, depth)))+1; 681 : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, deLog2Floor32(size)+1) 690 : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, deLog2Floor32(size)+1) 878 : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, deLog2Floor32(size)+1) 886 : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, deLog2Floor32(size)+1) [all...] |
es3fFboApiTests.cpp | 140 log2MaxTexSize = deLog2Floor32(maxTexSize);
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es3fTextureFilteringTests.cpp | 174 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 452 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 739 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; [all...] |
es3fVertexTextureTests.cpp | 589 const int numLevels = mipmaps ? deLog2Floor32(de::max(texWidth, texHeight))+1 : 1; 898 const int numLevels = mipmaps ? deLog2Floor32(texWidth)+1 : 1; [all...] |
es3fNegativeBufferApiTests.cpp | [all...] |
es3fTextureShadowTests.cpp | 484 int numLevels = deLog2Floor32(m_size)+1; 781 int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeTextureApiTests.cpp | 196 deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; 202 deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; 526 deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; 532 deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; [all...] |
es31fTextureFilteringTests.cpp | 208 const int numLevels = deLog2Floor32(m_size) + 1;
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 143 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 404 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
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es2aTextureMipmapTests.cpp | 158 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 455 int numLevels = deLog2Floor32(m_size)+1;
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 134 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 391 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
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es3aTextureMipmapTests.cpp | 150 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 443 int numLevels = deLog2Floor32(m_size)+1;
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 96 return deLog2Floor32(size)+1; 101 return deLog2Floor32(de::max(width, height))+1; 106 return deLog2Floor32(de::max(width, de::max(height, depth)))+1; [all...] |