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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Texture filtering accuracy tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es3aTextureFilteringTests.hpp"
     25 #include "glsTextureTestUtil.hpp"
     26 #include "gluPixelTransfer.hpp"
     27 #include "gluTexture.hpp"
     28 #include "gluTextureUtil.hpp"
     29 #include "tcuTextureUtil.hpp"
     30 #include "tcuImageCompare.hpp"
     31 #include "deStringUtil.hpp"
     32 #include "deString.h"
     33 
     34 #include "glwFunctions.hpp"
     35 #include "glwEnums.hpp"
     36 
     37 namespace deqp
     38 {
     39 namespace gles3
     40 {
     41 namespace Accuracy
     42 {
     43 
     44 using std::vector;
     45 using std::string;
     46 using tcu::TestLog;
     47 using namespace gls::TextureTestUtil;
     48 
     49 class Texture2DFilteringCase : public tcu::TestCase
     50 {
     51 public:
     52 								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height);
     53 								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames);
     54 								~Texture2DFilteringCase		(void);
     55 
     56 	void						init						(void);
     57 	void						deinit						(void);
     58 	IterateResult				iterate						(void);
     59 
     60 private:
     61 								Texture2DFilteringCase		(const Texture2DFilteringCase& other);
     62 	Texture2DFilteringCase&		operator=					(const Texture2DFilteringCase& other);
     63 
     64 	glu::RenderContext&			m_renderCtx;
     65 	const glu::ContextInfo&		m_renderCtxInfo;
     66 
     67 	deUint32					m_minFilter;
     68 	deUint32					m_magFilter;
     69 	deUint32					m_wrapS;
     70 	deUint32					m_wrapT;
     71 
     72 	deUint32					m_internalFormat;
     73 	int							m_width;
     74 	int							m_height;
     75 
     76 	std::vector<std::string>	m_filenames;
     77 
     78 	std::vector<glu::Texture2D*>	m_textures;
     79 	TextureRenderer					m_renderer;
     80 };
     81 
     82 Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height)
     83 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
     84 	, m_renderCtx		(renderCtx)
     85 	, m_renderCtxInfo	(ctxInfo)
     86 	, m_minFilter		(minFilter)
     87 	, m_magFilter		(magFilter)
     88 	, m_wrapS			(wrapS)
     89 	, m_wrapT			(wrapT)
     90 	, m_internalFormat	(internalFormat)
     91 	, m_width			(width)
     92 	, m_height			(height)
     93 	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
     94 {
     95 }
     96 
     97 Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames)
     98 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
     99 	, m_renderCtx		(renderCtx)
    100 	, m_renderCtxInfo	(ctxInfo)
    101 	, m_minFilter		(minFilter)
    102 	, m_magFilter		(magFilter)
    103 	, m_wrapS			(wrapS)
    104 	, m_wrapT			(wrapT)
    105 	, m_internalFormat	(GL_NONE)
    106 	, m_width			(0)
    107 	, m_height			(0)
    108 	, m_filenames		(filenames)
    109 	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP)
    110 {
    111 }
    112 
    113 Texture2DFilteringCase::~Texture2DFilteringCase (void)
    114 {
    115 	deinit();
    116 }
    117 
    118 void Texture2DFilteringCase::init (void)
    119 {
    120 	try
    121 	{
    122 		if (!m_filenames.empty())
    123 		{
    124 			m_textures.reserve(1);
    125 			m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
    126 		}
    127 		else
    128 		{
    129 			// Create 2 textures.
    130 			m_textures.reserve(2);
    131 			for (int ndx = 0; ndx < 2; ndx++)
    132 				m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
    133 
    134 			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
    135 			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
    136 			tcu::Vec4				cBias		= fmtInfo.valueMin;
    137 			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
    138 
    139 			// Fill first gradient texture.
    140 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    141 			{
    142 				tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
    143 				tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
    144 
    145 				m_textures[0]->getRefTexture().allocLevel(levelNdx);
    146 				tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
    147 			}
    148 
    149 			// Fill second with grid texture.
    150 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    151 			{
    152 				deUint32	step	= 0x00ffffff / numLevels;
    153 				deUint32	rgb		= step*levelNdx;
    154 				deUint32	colorA	= 0xff000000 | rgb;
    155 				deUint32	colorB	= 0xff000000 | ~rgb;
    156 
    157 				m_textures[1]->getRefTexture().allocLevel(levelNdx);
    158 				tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
    159 			}
    160 
    161 			// Upload.
    162 			for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
    163 				(*i)->upload();
    164 		}
    165 	}
    166 	catch (...)
    167 	{
    168 		// Clean up to save memory.
    169 		Texture2DFilteringCase::deinit();
    170 		throw;
    171 	}
    172 }
    173 
    174 void Texture2DFilteringCase::deinit (void)
    175 {
    176 	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
    177 		delete *i;
    178 	m_textures.clear();
    179 
    180 	m_renderer.clear();
    181 }
    182 
    183 Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate (void)
    184 {
    185 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
    186 	TestLog&					log					= m_testCtx.getLog();
    187 	const int					defViewportWidth	= 256;
    188 	const int					defViewportHeight	= 256;
    189 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    190 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
    191 	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
    192 	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
    193 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
    194 	ReferenceParams				refParams			(TEXTURETYPE_2D);
    195 	vector<float>				texCoord;
    196 
    197 	// Accuracy measurements are off unless viewport size is 256x256
    198 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
    199 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    200 
    201 	// Viewport is divided into 4 sections.
    202 	int				leftWidth			= viewport.width / 2;
    203 	int				rightWidth			= viewport.width - leftWidth;
    204 	int				bottomHeight		= viewport.height / 2;
    205 	int				topHeight			= viewport.height - bottomHeight;
    206 
    207 	int				curTexNdx			= 0;
    208 
    209 	// Use unit 0.
    210 	gl.activeTexture(GL_TEXTURE0);
    211 
    212 	// Bind gradient texture and setup sampler parameters.
    213 	gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
    214 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
    215 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
    216 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    217 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
    218 
    219 	// Setup params for reference.
    220 	refParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
    221 	refParams.samplerType	= getSamplerType(texFmt);
    222 	refParams.lodMode		= LODMODE_EXACT;
    223 	refParams.colorBias		= fmtInfo.lookupBias;
    224 	refParams.colorScale	= fmtInfo.lookupScale;
    225 
    226 	// Bottom left: Minification
    227 	{
    228 		gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight);
    229 
    230 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
    231 
    232 		m_renderer.renderQuad(0, &texCoord[0], refParams);
    233 		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
    234 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
    235 	}
    236 
    237 	// Bottom right: Magnification
    238 	{
    239 		gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight);
    240 
    241 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
    242 
    243 		m_renderer.renderQuad(0, &texCoord[0], refParams);
    244 		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
    245 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
    246 	}
    247 
    248 	if (m_textures.size() >= 2)
    249 	{
    250 		curTexNdx += 1;
    251 
    252 		// Setup second texture.
    253 		gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
    254 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
    255 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
    256 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    257 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
    258 	}
    259 
    260 	// Top left: Minification
    261 	// \note Minification is chosen so that 0.0 < lod <= 0.5. This way special minification threshold rule will be triggered.
    262 	{
    263 		gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight);
    264 
    265 		float	sMin		= -0.5f;
    266 		float	tMin		= -0.2f;
    267 		float	sRange		= ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth();
    268 		float	tRange		= ((float)topHeight * 1.1f) / (float)m_textures[curTexNdx]->getRefTexture().getHeight();
    269 
    270 		computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
    271 
    272 		m_renderer.renderQuad(0, &texCoord[0], refParams);
    273 		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
    274 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
    275 	}
    276 
    277 	// Top right: Magnification
    278 	{
    279 		gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight);
    280 
    281 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
    282 
    283 		m_renderer.renderQuad(0, &texCoord[0], refParams);
    284 		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
    285 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
    286 	}
    287 
    288 	// Read result.
    289 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    290 
    291 	// Compare and log.
    292 	{
    293 		const int	bestScoreDiff	= 16;
    294 		const int	worstScoreDiff	= 3200;
    295 
    296 		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
    297 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
    298 	}
    299 
    300 	return STOP;
    301 }
    302 
    303 class TextureCubeFilteringCase : public tcu::TestCase
    304 {
    305 public:
    306 								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height);
    307 								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames);
    308 								~TextureCubeFilteringCase	(void);
    309 
    310 	void						init						(void);
    311 	void						deinit						(void);
    312 	IterateResult				iterate						(void);
    313 
    314 private:
    315 								TextureCubeFilteringCase	(const TextureCubeFilteringCase& other);
    316 	TextureCubeFilteringCase&	operator=					(const TextureCubeFilteringCase& other);
    317 
    318 	glu::RenderContext&			m_renderCtx;
    319 	const glu::ContextInfo&		m_renderCtxInfo;
    320 
    321 	deUint32					m_minFilter;
    322 	deUint32					m_magFilter;
    323 	deUint32					m_wrapS;
    324 	deUint32					m_wrapT;
    325 	bool						m_onlySampleFaceInterior; //!< If true, we avoid sampling anywhere near a face's edges.
    326 
    327 	deUint32					m_internalFormat;
    328 	int							m_width;
    329 	int							m_height;
    330 
    331 	std::vector<std::string>	m_filenames;
    332 
    333 	std::vector<glu::TextureCube*>	m_textures;
    334 	TextureRenderer					m_renderer;
    335 };
    336 
    337 TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height)
    338 	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
    339 	, m_renderCtx				(renderCtx)
    340 	, m_renderCtxInfo			(ctxInfo)
    341 	, m_minFilter				(minFilter)
    342 	, m_magFilter				(magFilter)
    343 	, m_wrapS					(wrapS)
    344 	, m_wrapT					(wrapT)
    345 	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
    346 	, m_internalFormat			(internalFormat)
    347 	, m_width					(width)
    348 	, m_height					(height)
    349 	, m_renderer				(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    350 {
    351 }
    352 
    353 TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames)
    354 	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
    355 	, m_renderCtx				(renderCtx)
    356 	, m_renderCtxInfo			(ctxInfo)
    357 	, m_minFilter				(minFilter)
    358 	, m_magFilter				(magFilter)
    359 	, m_wrapS					(wrapS)
    360 	, m_wrapT					(wrapT)
    361 	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
    362 	, m_internalFormat			(GL_NONE)
    363 	, m_width					(0)
    364 	, m_height					(0)
    365 	, m_filenames				(filenames)
    366 	, m_renderer				(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    367 {
    368 }
    369 
    370 TextureCubeFilteringCase::~TextureCubeFilteringCase (void)
    371 {
    372 	deinit();
    373 }
    374 
    375 void TextureCubeFilteringCase::init (void)
    376 {
    377 	try
    378 	{
    379 		if (!m_filenames.empty())
    380 		{
    381 			m_textures.reserve(1);
    382 			m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames));
    383 		}
    384 		else
    385 		{
    386 			m_textures.reserve(2);
    387 			DE_ASSERT(m_width == m_height);
    388 			for (int ndx = 0; ndx < 2; ndx++)
    389 				m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
    390 
    391 			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
    392 			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
    393 			tcu::Vec4				cBias		= fmtInfo.valueMin;
    394 			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
    395 
    396 			// Fill first with gradient texture.
    397 			static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
    398 			{
    399 				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
    400 				{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
    401 				{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
    402 				{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
    403 				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
    404 				{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
    405 			};
    406 			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    407 			{
    408 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    409 				{
    410 					m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
    411 					tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
    412 				}
    413 			}
    414 
    415 			// Fill second with grid texture.
    416 			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    417 			{
    418 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    419 				{
    420 					deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
    421 					deUint32	rgb		= step*levelNdx*face;
    422 					deUint32	colorA	= 0xff000000 | rgb;
    423 					deUint32	colorB	= 0xff000000 | ~rgb;
    424 
    425 					m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
    426 					tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
    427 				}
    428 			}
    429 
    430 			if (m_magFilter == GL_LINEAR || m_minFilter == GL_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_NEAREST || m_minFilter == GL_LINEAR_MIPMAP_LINEAR)
    431 			{
    432 				// Using seamless linear cube map filtering - set all corner texels to the same color, because cube corner sampling in this case is not very well defined by the spec.
    433 				// \todo Probably should also do this for cases where textures are loaded from files.
    434 
    435 				for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++)
    436 				{
    437 					for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    438 					{
    439 						for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    440 						{
    441 							static const tcu::Vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
    442 							tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face);
    443 
    444 							access.setPixel(color, 0,					0);
    445 							access.setPixel(color, access.getWidth()-1,	0);
    446 							access.setPixel(color, 0,					access.getHeight()-1);
    447 							access.setPixel(color, access.getWidth()-1,	access.getHeight()-1);
    448 						}
    449 					}
    450 				}
    451 			}
    452 
    453 			// Upload.
    454 			for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
    455 				(*i)->upload();
    456 		}
    457 	}
    458 	catch (const std::exception&)
    459 	{
    460 		// Clean up to save memory.
    461 		TextureCubeFilteringCase::deinit();
    462 		throw;
    463 	}
    464 }
    465 
    466 void TextureCubeFilteringCase::deinit (void)
    467 {
    468 	for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
    469 		delete *i;
    470 	m_textures.clear();
    471 
    472 	m_renderer.clear();
    473 }
    474 
    475 static void renderFaces (
    476 	const glw::Functions&		gl,
    477 	const SurfaceAccess&		dstRef,
    478 	const tcu::TextureCube&		refTexture,
    479 	const ReferenceParams&			params,
    480 	TextureRenderer&			renderer,
    481 	int							x,
    482 	int							y,
    483 	int							width,
    484 	int							height,
    485 	const tcu::Vec2&			bottomLeft,
    486 	const tcu::Vec2&			topRight,
    487 	const tcu::Vec2&			texCoordTopRightFactor,
    488 	bool						multiFace)
    489 {
    490 	DE_ASSERT(width == dstRef.getWidth() && height == dstRef.getHeight());
    491 
    492 	vector<float> texCoord;
    493 
    494 	DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
    495 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    496 	{
    497 		bool	isRightmost		= (face == 2) || (face == 5);
    498 		bool	isTop			= face >= 3;
    499 		int		curX			= (face % 3) * (width  / 3);
    500 		int		curY			= (face / 3) * (height / 2);
    501 		int		curW			= isRightmost	? (width-curX)	: (width	/ 3);
    502 		int		curH			= isTop			? (height-curY)	: (height	/ 2);
    503 
    504 		computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight);
    505 
    506 		{
    507 			// Move the top and right edges of the texture coord quad. This is useful when we want a cube edge visible.
    508 			int texCoordSRow = face == tcu::CUBEFACE_NEGATIVE_X || face == tcu::CUBEFACE_POSITIVE_X ? 2 : 0;
    509 			int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1;
    510 			texCoord[6 + texCoordSRow] *= texCoordTopRightFactor.x();
    511 			texCoord[9 + texCoordSRow] *= texCoordTopRightFactor.x();
    512 			texCoord[3 + texCoordTRow] *= texCoordTopRightFactor.y();
    513 			texCoord[9 + texCoordTRow] *= texCoordTopRightFactor.y();
    514 		}
    515 
    516 		gl.viewport(x+curX, y+curY, curW, curH);
    517 
    518 		renderer.renderQuad(0, &texCoord[0], params);
    519 
    520 		if (multiFace)
    521 			sampleTextureMultiFace(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params);
    522 		else
    523 			sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params);
    524 	}
    525 
    526 	GLU_EXPECT_NO_ERROR(gl.getError(), "Post render");
    527 }
    528 
    529 TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate (void)
    530 {
    531 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
    532 	TestLog&					log					= m_testCtx.getLog();
    533 	const int					cellSize			= 28;
    534 	const int					defViewportWidth	= cellSize*6;
    535 	const int					defViewportHeight	= cellSize*4;
    536 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), cellSize*6, cellSize*4, deStringHash(getName()));
    537 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
    538 	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
    539 	ReferenceParams				sampleParams		(TEXTURETYPE_CUBE);
    540 	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
    541 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
    542 
    543 	// Accuracy measurements are off unless viewport size is exactly as expected.
    544 	if (m_nodeType == tcu::NODETYPE_ACCURACY && (viewport.width < defViewportWidth || viewport.height < defViewportHeight))
    545 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    546 
    547 	// Viewport is divided into 4 sections.
    548 	int				leftWidth			= viewport.width / 2;
    549 	int				rightWidth			= viewport.width - leftWidth;
    550 	int				bottomHeight		= viewport.height / 2;
    551 	int				topHeight			= viewport.height - bottomHeight;
    552 
    553 	int				curTexNdx			= 0;
    554 
    555 	// Sampling parameters.
    556 	sampleParams.sampler					= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
    557 	sampleParams.sampler.seamlessCubeMap	= true;
    558 	sampleParams.samplerType				= getSamplerType(texFmt);
    559 	sampleParams.colorBias					= fmtInfo.lookupBias;
    560 	sampleParams.colorScale					= fmtInfo.lookupScale;
    561 	sampleParams.lodMode					= LODMODE_EXACT;
    562 
    563 	// Use unit 0.
    564 	gl.activeTexture(GL_TEXTURE0);
    565 
    566 	// Setup gradient texture.
    567 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
    568 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
    569 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
    570 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    571 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
    572 
    573 	// Bottom left: Minification
    574 	renderFaces(gl,
    575 				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
    576 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
    577 				m_renderer,
    578 				viewport.x, viewport.y, leftWidth, bottomHeight,
    579 				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
    580 				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
    581 				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f),
    582 				!m_onlySampleFaceInterior);
    583 
    584 	// Bottom right: Magnification
    585 	renderFaces(gl,
    586 				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
    587 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
    588 				m_renderer,
    589 				viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight,
    590 				tcu::Vec2(0.5f, 0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, 0.8f) : tcu::Vec2(0.975f, 0.975f),
    591 				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f),
    592 				!m_onlySampleFaceInterior);
    593 
    594 	if (m_textures.size() >= 2)
    595 	{
    596 		curTexNdx += 1;
    597 
    598 		// Setup second texture.
    599 		gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
    600 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
    601 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
    602 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    603 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
    604 	}
    605 
    606 	// Top left: Minification
    607 	renderFaces(gl,
    608 				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
    609 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
    610 				m_renderer,
    611 				viewport.x, viewport.y+bottomHeight, leftWidth, topHeight,
    612 				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
    613 				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
    614 				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f),
    615 				!m_onlySampleFaceInterior);
    616 
    617 	// Top right: Magnification
    618 	renderFaces(gl,
    619 				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
    620 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
    621 				m_renderer,
    622 				viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight,
    623 				tcu::Vec2(0.5f, -0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, -0.8f) : tcu::Vec2(0.975f, -0.975f),
    624 				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f),
    625 				!m_onlySampleFaceInterior);
    626 
    627 	// Read result.
    628 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    629 
    630 	// Compare and log.
    631 	{
    632 		const int	bestScoreDiff	= 16;
    633 		const int	worstScoreDiff	= 10000;
    634 
    635 		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
    636 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
    637 	}
    638 
    639 	return STOP;
    640 }
    641 
    642 TextureFilteringTests::TextureFilteringTests (Context& context)
    643 	: TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests")
    644 {
    645 }
    646 
    647 TextureFilteringTests::~TextureFilteringTests (void)
    648 {
    649 }
    650 
    651 void TextureFilteringTests::init (void)
    652 {
    653 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Filtering");
    654 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
    655 	addChild(group2D);
    656 	addChild(groupCube);
    657 
    658 	static const struct
    659 	{
    660 		const char*		name;
    661 		deUint32		mode;
    662 	} wrapModes[] =
    663 	{
    664 		{ "clamp",		GL_CLAMP_TO_EDGE },
    665 		{ "repeat",		GL_REPEAT },
    666 		{ "mirror",		GL_MIRRORED_REPEAT }
    667 	};
    668 
    669 	static const struct
    670 	{
    671 		const char*		name;
    672 		deUint32		mode;
    673 	} minFilterModes[] =
    674 	{
    675 		{ "nearest",				GL_NEAREST					},
    676 		{ "linear",					GL_LINEAR					},
    677 		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
    678 		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST	},
    679 		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR	},
    680 		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR		}
    681 	};
    682 
    683 	static const struct
    684 	{
    685 		const char*		name;
    686 		deUint32		mode;
    687 	} magFilterModes[] =
    688 	{
    689 		{ "nearest",	GL_NEAREST },
    690 		{ "linear",		GL_LINEAR }
    691 	};
    692 
    693 	static const struct
    694 	{
    695 		const char*		name;
    696 		int				width;
    697 		int				height;
    698 	} sizes2D[] =
    699 	{
    700 		{ "pot",		32, 64 },
    701 		{ "npot",		31, 55 }
    702 	};
    703 
    704 	static const struct
    705 	{
    706 		const char*		name;
    707 		int				width;
    708 		int				height;
    709 	} sizesCube[] =
    710 	{
    711 		{ "pot",		64, 64 },
    712 		{ "npot",		63, 63 }
    713 	};
    714 
    715 	static const struct
    716 	{
    717 		const char*		name;
    718 		deUint32		format;
    719 	} formats[] =
    720 	{
    721 		{ "rgba8",		GL_RGBA8 }
    722 	};
    723 
    724 #define FOR_EACH(ITERATOR, ARRAY, BODY)	\
    725 	for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++)	\
    726 		BODY
    727 
    728 	// 2D cases.
    729 	FOR_EACH(minFilter,		minFilterModes,
    730 	FOR_EACH(magFilter,		magFilterModes,
    731 	FOR_EACH(wrapMode,		wrapModes,
    732 	FOR_EACH(format,		formats,
    733 	FOR_EACH(size,			sizes2D,
    734 		{
    735 			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizes2D[size].name;
    736 
    737 			group2D->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
    738 														 name.c_str(), "",
    739 														 minFilterModes[minFilter].mode,
    740 														 magFilterModes[magFilter].mode,
    741 														 wrapModes[wrapMode].mode,
    742 														 wrapModes[wrapMode].mode,
    743 														 formats[format].format,
    744 														 sizes2D[size].width, sizes2D[size].height));
    745 		})))));
    746 
    747 	// Cubemap cases.
    748 	FOR_EACH(minFilter,		minFilterModes,
    749 	FOR_EACH(magFilter,		magFilterModes,
    750 	FOR_EACH(wrapMode,		wrapModes,
    751 	FOR_EACH(format,		formats,
    752 	FOR_EACH(size,			sizesCube,
    753 		{
    754 			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizesCube[size].name;
    755 
    756 			groupCube->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
    757 															 name.c_str(), "",
    758 															 minFilterModes[minFilter].mode,
    759 															 magFilterModes[magFilter].mode,
    760 															 wrapModes[wrapMode].mode,
    761 															 wrapModes[wrapMode].mode,
    762 															 false,
    763 															 formats[format].format,
    764 															 sizesCube[size].width, sizesCube[size].height));
    765 		})))));
    766 }
    767 
    768 } // Accuracy
    769 } // gles3
    770 } // deqp
    771