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  /external/chromium_org/third_party/mesa/src/src/glsl/
standalone_scaffolding.h 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
38 struct gl_shader *sh);
40 extern "C" struct gl_shader *
linker.h 30 link_function_calls(gl_shader_program *prog, gl_shader *main,
31 gl_shader **shader_list, unsigned num_shaders);
34 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
50 link_assign_uniform_block_offsets(struct gl_shader *shader);
standalone_scaffolding.cpp 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
38 struct gl_shader *sh)
50 struct gl_shader *
53 struct gl_shader *shader;
58 shader = rzalloc(NULL, struct gl_shader);
link_functions.cpp 34 gl_shader **shader_list, unsigned num_shaders,
39 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
40 gl_shader **shader_list, unsigned num_shaders)
224 gl_shader **shader_list;
236 gl_shader *linked;
250 gl_shader **shader_list, unsigned num_shaders,
279 link_function_calls(gl_shader_program *prog, gl_shader *main,
280 gl_shader **shader_list, unsigned num_shaders)
linker.cpp 203 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
265 struct gl_shader *shader)
339 struct gl_shader *shader)
389 struct gl_shader **shader_list,
598 struct gl_shader *sh = prog->_LinkedShaders[i];
632 gl_shader *producer, gl_shader *consumer)
752 populate_symbol_table(gl_shader *sh)
790 remap_variables(ir_instruction *inst, struct gl_shader *target,
795 remap_visitor(struct gl_shader *target
    [all...]
main.cpp 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
237 struct gl_shader *, whole_program->NumShaders + 1);
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
  /external/mesa3d/src/glsl/
standalone_scaffolding.h 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
38 struct gl_shader *sh);
40 extern "C" struct gl_shader *
linker.h 30 link_function_calls(gl_shader_program *prog, gl_shader *main,
31 gl_shader **shader_list, unsigned num_shaders);
34 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
50 link_assign_uniform_block_offsets(struct gl_shader *shader);
standalone_scaffolding.cpp 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
38 struct gl_shader *sh)
50 struct gl_shader *
53 struct gl_shader *shader;
58 shader = rzalloc(NULL, struct gl_shader);
link_functions.cpp 34 gl_shader **shader_list, unsigned num_shaders,
39 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
40 gl_shader **shader_list, unsigned num_shaders)
224 gl_shader **shader_list;
236 gl_shader *linked;
250 gl_shader **shader_list, unsigned num_shaders,
279 link_function_calls(gl_shader_program *prog, gl_shader *main,
280 gl_shader **shader_list, unsigned num_shaders)
linker.cpp 203 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
265 struct gl_shader *shader)
339 struct gl_shader *shader)
389 struct gl_shader **shader_list,
598 struct gl_shader *sh = prog->_LinkedShaders[i];
632 gl_shader *producer, gl_shader *consumer)
752 populate_symbol_table(gl_shader *sh)
790 remap_variables(ir_instruction *inst, struct gl_shader *target,
795 remap_visitor(struct gl_shader *target
    [all...]
main.cpp 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
237 struct gl_shader *, whole_program->NumShaders + 1);
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
ir_to_mesa.h 33 struct gl_shader;
36 void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
38 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader);
44 struct gl_shader *sh,
prog_print.h 36 struct gl_shader;
113 _mesa_write_shader_to_file(const struct gl_shader *shader);
116 _mesa_append_uniforms_to_file(const struct gl_shader *shader);
  /external/mesa3d/src/mesa/program/
ir_to_mesa.h 33 struct gl_shader;
36 void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
38 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader);
44 struct gl_shader *sh,
prog_print.h 36 struct gl_shader;
113 _mesa_write_shader_to_file(const struct gl_shader *shader);
116 _mesa_append_uniforms_to_file(const struct gl_shader *shader);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
shaderobj.h 53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
54 struct gl_shader *sh);
56 extern struct gl_shader *
59 extern struct gl_shader *
69 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
71 extern struct gl_shader *
shaderobj.c 56 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
57 struct gl_shader *sh)
67 struct gl_shader *old = *ptr;
95 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
101 * Allocate a new gl_shader object, initialize it.
104 struct gl_shader *
107 struct gl_shader *shader;
110 shader = rzalloc(NULL, struct gl_shader);
125 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
137 struct gl_shader *
    [all...]
shaderapi.c 200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
212 struct gl_shader *sh;
239 shProg->Shaders = (struct gl_shader **)
241 n * sizeof(struct gl_shader *),
242 (n + 1) * sizeof(struct gl_shader *));
258 struct gl_shader *sh;
325 struct gl_shader *sh;
356 struct gl_shader **newList;
362 newList = (struct gl_shader **)
363 malloc((n - 1) * sizeof(struct gl_shader *));
    [all...]
  /external/mesa3d/src/mesa/main/
shaderobj.h 53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
54 struct gl_shader *sh);
56 extern struct gl_shader *
59 extern struct gl_shader *
69 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
71 extern struct gl_shader *
shaderobj.c 56 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
57 struct gl_shader *sh)
67 struct gl_shader *old = *ptr;
95 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
101 * Allocate a new gl_shader object, initialize it.
104 struct gl_shader *
107 struct gl_shader *shader;
110 shader = rzalloc(NULL, struct gl_shader);
125 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
137 struct gl_shader *
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_glsl_to_tgsi.h 33 struct gl_shader;
64 struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
  /external/mesa3d/src/mesa/state_tracker/
st_glsl_to_tgsi.h 33 struct gl_shader;
64 struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
  /external/chromium_org/third_party/mesa/src/src/glsl/glcpp/
glcpp.c 34 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
35 struct gl_shader *sh)
  /external/mesa3d/src/glsl/glcpp/
glcpp.c 34 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
35 struct gl_shader *sh)

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