/external/clang/test/Index/ |
print-bitwidth.c | 10 unsigned light : 1; member in struct:X 22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
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/external/qemu/android/ |
hw-control.h | 18 * of a given light. 'light' is a string which can be one of: 26 const char* light,
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/external/chromium_org/third_party/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { 17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 48 SkEmbossMaskFilter::Light light; local 50 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 51 light.fAmbient = SkToU8(am); 52 light.fSpecular = SkToU8(sp); 54 return SkEmbossMaskFilter::Create(blurSigma, light); 108 Light light = fLight; local [all...] |
SkEmbossMask.cpp | 81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { 86 int specular = light.fSpecular; 87 int ambient = light.fAmbient; 88 SkFixed lx = SkScalarToFixed(light.fDirection[0]); 89 SkFixed ly = SkScalarToFixed(light.fDirection[1]); 90 SkFixed lz = SkScalarToFixed(light.fDirection[2]); 132 // R = 2 (Light * Normal) Normal - Light 143 // value in the light, and just pass that in to this function [all...] |
SkLightingImageFilter.cpp | 62 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon19083::DiffuseLightingType 79 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon19083::SpecularLightingType 164 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) { 166 const LightType* l = static_cast<const LightType*>(light); 181 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 188 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 192 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 208 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 215 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 219 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)) 315 const SkLight* light() const { return fLight; } function in class:__anon19083::GrLightingEffect [all...] |
/external/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { 17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 48 SkEmbossMaskFilter::Light light; local 50 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 51 light.fAmbient = SkToU8(am); 52 light.fSpecular = SkToU8(sp); 54 return SkEmbossMaskFilter::Create(blurSigma, light); 108 Light light = fLight; local [all...] |
SkEmbossMask.cpp | 81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { 86 int specular = light.fSpecular; 87 int ambient = light.fAmbient; 88 SkFixed lx = SkScalarToFixed(light.fDirection[0]); 89 SkFixed ly = SkScalarToFixed(light.fDirection[1]); 90 SkFixed lz = SkScalarToFixed(light.fDirection[2]); 132 // R = 2 (Light * Normal) Normal - Light 143 // value in the light, and just pass that in to this function [all...] |
SkLightingImageFilter.cpp | 62 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon34335::DiffuseLightingType 79 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon34335::SpecularLightingType 164 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) { 166 const LightType* l = static_cast<const LightType*>(light); 181 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 188 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 192 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 208 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 215 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)); 219 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight)) 315 const SkLight* light() const { return fLight; } function in class:__anon34335::GrLightingEffect [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
t_rasterpos.c | 29 #include "main/light.h" 122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; 123 const struct gl_light *light; local 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); 131 foreach (light, &ctx->Light.EnabledList) { 133 GLfloat VP[3]; /* vector from vertex to light pos */ 137 if (!(light->_Flags & LIGHT_POSITIONAL)) { 138 /* light at infinity */ 139 COPY_3V(VP, light->_VP_inf_norm) [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
t_rasterpos.c | 29 #include "main/light.h" 122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; 123 const struct gl_light *light; local 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); 131 foreach (light, &ctx->Light.EnabledList) { 133 GLfloat VP[3]; /* vector from vertex to light pos */ 137 if (!(light->_Flags & LIGHT_POSITIONAL)) { 138 /* light at infinity */ 139 COPY_3V(VP, light->_VP_inf_norm) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/qemu/distrib/sdl-1.2.15/test/ |
testalpha.c | 62 /* Create a "light" -- a yellowish surface with variable alpha */ 71 SDL_Surface *light; local 79 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16, 86 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32, 88 if ( light == NULL ) { 89 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); 94 /* Fill with a light yellow-orange color */ 95 skip = light->pitch-(light->w*light->format->BytesPerPixel) 331 SDL_Surface *light; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
light.h | 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 59 _mesa_Lighti( GLenum light, GLenum pname, GLint param ); 74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
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/external/mesa3d/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
light.h | 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 59 _mesa_Lighti( GLenum light, GLenum pname, GLint param ); 74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
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/external/chromium_org/third_party/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light); 39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 44 Light fLight;
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/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light); 39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 44 Light fLight;
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/device/samsung/manta/libsensors/ |
LightSensor.cpp | 35 mPendingEvent.light = value * 8.9;
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/frameworks/base/services/core/jni/ |
com_android_server_lights_LightsService.cpp | 107 jint light, jint colorARGB, jint flashMode, jint onMS, jint offMS, jint brightnessMode) 112 if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) { 124 ALOGD_IF_SLOW(50, "Excessive delay setting light"); 125 devices->lights[light]->set_light(devices->lights[light], &state);
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/frameworks/base/core/java/com/android/internal/util/ |
UserIcons.java | 62 * @param light whether we want a light icon (suitable for a dark background) 64 public static Drawable getDefaultUserIcon(int userId, boolean light) { 65 int colorResId = light ? R.color.user_icon_default_white : R.color.user_icon_default_gray;
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/device/lge/hammerhead/libsensors/ |
LightSensor.cpp | 142 mPendingEvent.light = (float)event->value; 146 if (mEnabled && (mPendingEvent.light != mPreviousLight) ) { 150 mPreviousLight = mPendingEvent.light;
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