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    Searched refs:toRotationMatrix (Results 1 - 20 of 20) sorted by null

  /external/eigen/Eigen/src/Eigen2Support/Geometry/
RotationBase.h 39 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); }
46 { return toRotationMatrix() * t; }
50 { return toRotationMatrix() * s; }
54 { return toRotationMatrix() * t; }
67 *this = r.toRotationMatrix();
81 return *this = r.toRotationMatrix();
106 return Rotation2D<Scalar>(s).toRotationMatrix();
112 return r.toRotationMatrix();
AngleAxis.h 100 { return toRotationMatrix() * other; }
104 { return a * b.toRotationMatrix(); }
108 { return toRotationMatrix() * other; }
120 Matrix3 toRotationMatrix(void) const;
189 AngleAxis<Scalar>::toRotationMatrix(void) const
Rotation2D.h 78 { return toRotationMatrix() * vec; }
82 Matrix2 toRotationMatrix(void) const;
138 Rotation2D<Scalar>::toRotationMatrix(void) const
Scaling.h 99 { return *this * r.toRotationMatrix(); }
Translation.h 87 { return *this * r.toRotationMatrix(); }
Quaternion.h 165 Matrix3 toRotationMatrix(void) const;
296 Quaternion<Scalar>::toRotationMatrix(void) const
Transform.h 231 inline Transform& operator*=(const RotationBase<Derived,Dim>& r) { return rotate(r.toRotationMatrix()); }
  /external/eigen/Eigen/src/Geometry/
RotationBase.h 45 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); }
50 inline RotationMatrixType matrix() const { return derived().toRotationMatrix(); }
61 { return toRotationMatrix() * s.factor(); }
77 { return l.derived() * r.toRotationMatrix(); }
90 { return toRotationMatrix() * t; }
94 { return toRotationMatrix() * v; }
106 { return r.toRotationMatrix() * m; }
144 *this = r.toRotationMatrix();
158 return *this = r.toRotationMatrix();
    [all...]
Rotation2D.h 83 { return toRotationMatrix() * vec; }
87 Matrix2 toRotationMatrix(void) const;
146 Rotation2D<Scalar>::toRotationMatrix(void) const
AngleAxis.h 115 Matrix3 toRotationMatrix(void) const;
204 AngleAxis<Scalar>::toRotationMatrix(void) const
Scaling.h 78 { return r.toRotationMatrix() * m_factor; }
Transform.h 545 inline Transform& operator*=(const RotationBase<Derived,Dim>& r) { return rotate(r.toRotationMatrix()); }
    [all...]
Quaternion.h 138 Matrix3 toRotationMatrix() const;
525 QuaternionBase<Derived>::toRotationMatrix(void) const
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 73 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
91 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
93 q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2));
98 q2 = q1.toRotationMatrix();
105 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix()
106 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix()
107 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)))
    [all...]
eigen2_geometry_with_eigen2_prefix.cpp 75 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
93 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
95 q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
98 q1.toRotationMatrix() * q2.toRotationMatrix() * v2));
100 q2 = q1.toRotationMatrix();
107 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix()
108 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix()
109 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)))
    [all...]
  /external/eigen/test/
geo_transformations.cpp 41 t0.linear() = q1.toRotationMatrix();
51 t0.linear() = q1.toRotationMatrix();
54 t1.linear() = q1.conjugate().toRotationMatrix();
106 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
119 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix()
120 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix()
121 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)));
128 aa.fromRotationMatrix(aa.toRotationMatrix());
133 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(),
134 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix());
    [all...]
geo_quaternion.cpp 94 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
99 || !(q2 * q1 * v2).isApprox(q1.toRotationMatrix() * q2.toRotationMatrix() * v2));
101 q2 = q1.toRotationMatrix();
  /external/eigen/bench/
geometry.cpp 53 data = t.object.toRotationMatrix() * data;
  /external/eigen/demos/opengl/
quaternion_demo.cpp 159 Matrix3 m = q.toRotationMatrix();
174 Matrix3 toRotationMatrix(void) const
185 operator QuaternionType() { return QuaternionType(toRotationMatrix()); }
camera.cpp 198 mViewMatrix.linear() = q.toRotationMatrix();

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