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  /external/chromium_org/sandbox/linux/seccomp-bpf/
verifier.cc 20 : program(p), data(d), ip(0), accumulator(0), acc_is_valid(false) {}
21 const std::vector<struct sock_filter>& program; member in struct:sandbox::__anon14553::State
80 const std::vector<struct sock_filter>& program,
87 uint32_t computed_ret = Verifier::EvaluateBPF(program, *data, err);
98 *err = "Exit code from BPF program doesn't match";
112 sandbox, program, data, root_code, *code.passed(), err)) {
120 sandbox, program, data, root_code, *code.failed(), err)) {
139 program,
155 sandbox, program, data, root_code, *code.failed(), err)) {
196 sandbox, program, data, root_code, passed, err))
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_cache.c 33 #include "program/prog_cache.h"
34 #include "program/program.h"
41 struct gl_program *program; member in struct:cache_item
122 (struct gl_shader_program **)&c->program,
125 _mesa_reference_program(ctx, &c->program, NULL);
179 return cache->last->program;
188 return c->program;
201 struct gl_program *program)
211 c->program = program; /* no refcount change *
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 28 #include "program/prog_instruction.h"
35 * \brief Should swrast use a fragment program?
37 * \return true if the current fragment program exists and is not the fixed
38 * function fragment program
152 * Initialize the virtual fragment program machine state prior to running
153 * fragment program on a fragment. This involves initializing the input
156 * \param program the fragment program we're about to run
162 const struct gl_fragment_program *program,
167 if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV)
218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
    [all...]
  /external/mesa3d/src/mesa/program/
prog_cache.c 33 #include "program/prog_cache.h"
34 #include "program/program.h"
41 struct gl_program *program; member in struct:cache_item
122 (struct gl_shader_program **)&c->program,
125 _mesa_reference_program(ctx, &c->program, NULL);
179 return cache->last->program;
188 return c->program;
201 struct gl_program *program)
211 c->program = program; /* no refcount change *
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 28 #include "program/prog_instruction.h"
35 * \brief Should swrast use a fragment program?
37 * \return true if the current fragment program exists and is not the fixed
38 * function fragment program
152 * Initialize the virtual fragment program machine state prior to running
153 * fragment program on a fragment. This involves initializing the input
156 * \param program the fragment program we're about to run
162 const struct gl_fragment_program *program,
167 if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV)
218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
    [all...]
  /frameworks/base/media/mca/filterfw/jni/
jni_native_program.cpp 39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
40 return ToJBool(program && program->CallInit());
46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name)));
53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name)));
60 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz) local
69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
78 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
85 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
94 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
101 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
113 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
122 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
134 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
180 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
185 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
    [all...]
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 74 GLuint program = glCreateProgram(); local
75 if (program) {
76 glAttachShader(program, vertexShader);
78 glAttachShader(program, pixelShader);
80 glLinkProgram(program);
82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
89 glGetProgramInfoLog(program, bufLength, NULL, buf);
90 ALOGE("Could not link program:\n%s\n", buf);
94 glDeleteProgram(program);
    [all...]
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 74 GLuint program = glCreateProgram(); local
75 if (program) {
76 glAttachShader(program, vertexShader);
78 glAttachShader(program, pixelShader);
80 glLinkProgram(program);
82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
89 glGetProgramInfoLog(program, bufLength, NULL, buf);
90 ALOGE("Could not link program:\n%s\n", buf);
94 glDeleteProgram(program);
    [all...]
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 78 GLuint program = glCreateProgram(); local
79 if (program)
81 glAttachShader(program, vertexShader);
83 glAttachShader(program, pixelShader);
86 glLinkProgram(program);
88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
90 LOGI("Program Linked (%d)!", program);
95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
101 glGetProgramInfoLog(program, bufLength, NULL, buf)
    [all...]
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 78 GLuint program = glCreateProgram(); local
79 if (program)
81 glAttachShader(program, vertexShader);
83 glAttachShader(program, pixelShader);
86 glLinkProgram(program);
88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
90 LOGI("Program Linked!");
95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
101 glGetProgramInfoLog(program, bufLength, NULL, buf);
102 LOGE("Could not link program:\n%s\n", buf)
    [all...]
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 22 import android.filterfw.core.Program;
31 public class ShaderProgram extends Program {
73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context)); local
74 program.setTimer();
75 return program;
234 throw new RuntimeException("Could not prepare shader-program for drawing!");
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.cpp 203 GLuint program; local
207 // Create shader program
208 program = glCreateProgram();
209 LOGI( "Created Shader %d", program );
215 glDeleteProgram( program );
223 glDeleteProgram( program );
227 // Attach vertex shader to program
228 glAttachShader( program, vert_shader );
230 // Attach fragment shader to program
231 glAttachShader( program, frag_shader )
    [all...]
  /external/ceres-solver/internal/ceres/
gradient_checking_cost_function.cc 45 #include "ceres/program.h"
258 Program* program = problem_impl->mutable_program(); local
262 const vector<ParameterBlock*>& parameter_blocks = program->parameter_blocks();
279 const vector<ResidualBlock*>& residual_blocks = program->residual_blocks();
gradient_checking_cost_function_test.cc 41 #include "ceres/program.h"
378 const Program& program = problem_impl.program(); local
379 const Program& gradient_checking_program =
380 gradient_checking_problem_impl->program();
385 // Program. This is not exepected to be the case and writing code to
388 for (int i = 0; i < program.parameter_blocks().size(); ++i) {
390 program.parameter_blocks()[i],
394 for (int i = 0; i < program.residual_blocks().size(); ++i)
    [all...]
program_test.cc 31 #include "ceres/program.h"
78 TEST(Program, RemoveFixedBlocksNothingConstant) {
94 scoped_ptr<Program> reduced_program(
96 .program()
107 TEST(Program, RemoveFixedBlocksAllParameterBlocksConstant) {
118 scoped_ptr<Program> reduced_program(
120 .program()
132 TEST(Program, RemoveFixedBlocksNoResidualBlocks) {
145 scoped_ptr<Program> reduced_program(
147 .program()
314 Program* program = problem.mutable_program(); local
381 Program* program = problem.mutable_program(); local
    [all...]
solver_impl.cc 55 #include "ceres/program.h"
69 Program* program,
75 minimizer_options.is_constrained = program->IsBoundsConstrained();
79 Vector parameters(program->NumParameters());
83 program->ParameterBlocksToStateVector(parameters.data());
92 StateUpdatingCallback updating_callback(program, parameters.data());
129 program->StateVectorToParameterBlocks(parameters.data());
130 program->CopyParameterBlockStateToUserState();
139 Program* program
610 const Program& program = problem_impl->program(); local
    [all...]
  /external/chromium_org/chrome/browser/
process_singleton_browsertest.cc 62 base::FilePath program; local
63 ASSERT_TRUE(PathService::Get(base::FILE_EXE, &program));
64 CommandLine command_line(program);
192 base::FilePath program; local
193 ASSERT_TRUE(PathService::Get(base::FILE_EXE, &program));
194 base::FilePath::StringType exe_name = program.BaseName().value();
  /external/chromium_org/courgette/
encoded_program_fuzz_unittest.cc 41 courgette::AssemblyProgram* program = NULL; local
44 &program);
49 const courgette::Status encode_status = Encode(program, &encoded);
52 DeleteAssemblyProgram(program);
  /external/chromium_org/gpu/command_buffer/tests/
gl_copy_texture_CHROMIUM_unittest.cc 450 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); local
451 glUseProgram(program);
452 GLuint position_loc = glGetAttribLocation(program, "g_Position");
455 // Delete program from other context.
457 glDeleteProgram(program);
461 // Program should still be usable on this context.
466 // test using program before
482 // test using program after
gl_depth_texture_unittest.cc 89 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); local
91 GLint position_loc = glGetAttribLocation(program, "v_position");
92 GLint resolution_loc = glGetUniformLocation(program, "u_resolution");
129 glUseProgram(program);
gl_pointcoord_unittest.cc 98 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); local
99 glUseProgram(program);
101 GLint position_loc = glGetAttribLocation(program, "a_position");
102 GLint pointsize_loc = glGetUniformLocation(program, "u_pointsize");
  /external/chromium_org/media/tools/player_x11/
gl_video_renderer.cc 174 GLuint program = glCreateProgram(); local
191 glAttachShader(program, vertex_shader);
208 glAttachShader(program, fragment_shader);
211 glLinkProgram(program);
213 glGetProgramiv(program, GL_LINK_STATUS, &result);
217 glGetProgramInfoLog(program, kErrorSize - 1, &len, log);
221 glUseProgram(program);
222 glDeleteProgram(program);
225 glUniform1i(glGetUniformLocation(program, "y_tex"), 0);
226 glUniform1i(glGetUniformLocation(program, "u_tex"), 1)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vs.c 38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
54 * Compute the VUE map for vertex shader program.
179 /* Either we are using fixed function or an ARB vertex program. In
199 const GLuint *program; local
213 c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
214 c.prog_data.inputs_read = vp->program.Base.InputsRead;
235 _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
252 if (c.vp->program.Base.SamplersUsed)
272 /* get the program
    [all...]
  /external/chromium_org/third_party/webrtc/modules/video_render/android/
video_render_opengles20.cc 113 "%s: Could not create program", __FUNCTION__);
281 GLuint program = glCreateProgram(); local
282 if (program) {
283 glAttachShader(program, vertexShader);
285 glAttachShader(program, pixelShader);
287 glLinkProgram(program);
289 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
292 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
296 glGetProgramInfoLog(program, bufLength, NULL, buf);
298 "%s: Could not link program: %s"
    [all...]
  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 4 * drawElements Quality Program Reference Renderer
60 struct Program
62 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
110 DrawCommand (const RenderState& state_, const RenderTarget& renderTarget_, const Program& program_, int numVertexAttribs_, const VertexAttrib* vertexAttribs_, const PrimitiveList& primitives_)
113 , program (program_)
122 const Program& program; member in class:rr::DrawCommand

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