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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm.c 38 #include "program/prog_parameter.h"
97 /* Augment fragment program. Add instructions for pre- and
98 * post-fragment-program tasks such as interpolation and fogging.
196 bool uses_depth = (c->fp->program.Base.InputsRead &
246 if (c->fp->program.Base.OutputsWritten &
257 * All Mesa program -> GPU code generation goes through this function.
268 const GLuint *program; local
302 &fp->program);
337 /* get the program
339 program = brw_get_program(&c->func, &program_size)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
es_generator.py 120 # Get the name of the program (without the directory part) for use in
122 program = os.path.basename(sys.argv[0]) variable
135 sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message))
140 sys.stderr.write("Usage: %s [-%s]\n" % (program, options))
158 sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program)
163 sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version))
187 """ % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S"))
227 if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName))
463 sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName))
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_program.c 40 #include "program/prog_instruction.h"
41 #include "program/prog_statevars.h"
42 #include "program/prog_execute.h"
62 * Private storage for the vertex program pipeline stage.
65 /** The results of running the vertex program go into these arrays. */
209 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
213 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
216 * If we had derived anything from the program that was private to this
224 * Initialize virtual machine state prior to executing vertex program.
270 * Map the texture images which the vertex program will access (if any)
316 struct gl_vertex_program *program = ctx->VertexProgram._Current; local
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGpuGL_program.cpp 18 "Display program cache usage.");
65 SkDebugf("--- Program Cache ---\n");
129 GrGLProgram* program = GrGLProgram::Create(fGpu, desc, colorStages, coverageStages); local
130 if (NULL == program) {
153 entry->fProgram.reset(program);
252 SkDEBUGFAIL("Failed to create program!");
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 39 GrProgramObj *program = GR_FIND(programID, GrProgramObj, local
41 GrAlwaysAssert(program);
48 program->AttachShader(shader);
54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program,
195 GrProgramObj *program = GR_FIND(programID, local
199 GrDebugGL::getInstance()->useProgram(program);
464 GrProgramObj *program = GR_CREATE(GrProgramObj, local
467 return program->getID();
483 GrProgramObj *program = GR_FIND(programID, local
486 GrAlwaysAssert(program);
    [all...]
  /external/deqp/execserver/tools/
xsClient.cpp 2 * drawElements Quality Program Execution Server
140 std::string program; member in class:xs::CommandLine
185 msg.name = m_cmdLine.program;
294 printf(" --program=[program] Test program\n");
295 printf(" --params=[params] Test program params\n");
319 else if (deStringBeginsWith(arg, "--program="))
320 cmdLine.program = parseString(arg+10);
  /external/deqp/executor/
xeTestLogWriter.cpp 2 * drawElements Quality Program Test Executor
321 const ri::ShaderProgram& program = static_cast<const ri::ShaderProgram&>(item); local
323 << Writer::Attribute("LinkStatus", getStatusName(program.linkStatus));
325 writeResultItem(program.linkInfoLog, dst);
327 for (int ndx = 0; ndx < program.shaders.getNumItems(); ndx++)
328 writeResultItem(program.shaders.getItem(ndx), dst);
  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 2 * drawElements Quality Program EGL Module
99 deUint32 program = 0; local
112 program = gl.createProgram();
116 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
154 gl.attachShader(program, vertexShader);
155 gl.attachShader(program, fragmentShader);
156 gl.linkProgram(program);
157 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program");
162 gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
163 gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength)
322 deUint32 program = 0; local
364 deUint32 program = 0; local
404 deUint32 program = 0; local
    [all...]
teglSwapBuffersTests.cpp 2 * drawElements Quality Program EGL Module
134 deUint32 program = 0; local
147 program = gl.createProgram();
151 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
189 gl.attachShader(program, vertexShader);
190 gl.attachShader(program, fragmentShader);
191 gl.linkProgram(program);
192 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program");
197 gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
198 gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength)
293 deUint32 program = 0; local
    [all...]
  /external/deqp/modules/gles31/functional/
es31fComputeShaderBuiltinVarTests.cpp 2 * drawElements Quality Program OpenGL ES 3.1 Module
164 ShaderProgramSp program(new ShaderProgram(m_context.getRenderContext(),
168 m_testCtx.getLog() << *program;
169 if (!program->isOk())
172 m_progMap[localSize] = program;
173 return program->getProgram();
210 const deUint32 program = getProgram(subCase.localSize); local
216 const deUint32 outVarIndex = gl.getProgramResourceIndex(program, GL_BUFFER_VARIABLE, "Output.result");
217 const InterfaceVariableInfo outVarInfo = getProgramInterfaceVariableInfo(gl, program, GL_BUFFER_VARIABLE, outVarIndex);
231 gl.useProgram(program);
    [all...]
es31fFboNoAttachmentTests.cpp 2 * drawElements Quality Program OpenGL ES 3.1 Module
86 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
92 if (!program.isOk())
93 log << program; local
95 TCU_CHECK(program.isOk());
97 gl.useProgram(program.getProgram());
191 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
194 if (!program.isOk())
195 log << program; local
197 TCU_CHECK(program.isOk())
    [all...]
es31fShaderSharedVarTests.cpp 2 * drawElements Quality Program OpenGL ES 3.1 Module
177 const deUint32 program = m_program->getProgram(); local
179 const deUint32 outBlockNdx = gl.getProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "Result");
180 const InterfaceBlockInfo outBlockInfo = getProgramInterfaceBlockInfo(gl, program, GL_SHADER_STORAGE_BLOCK, outBlockNdx);
182 gl.useProgram(program);
187 const int valLoc = gl.getUniformLocation(program, "u_val[0]");
188 const int refLoc = gl.getUniformLocation(program, "u_ref[0]");
189 const int iterCountLoc = gl.getUniformLocation(program, "u_numIters");
316 const InterfaceVariableInfo outVarInfo = getProgramInterfaceVariableInfo(gl, program, GL_BUFFER_VARIABLE, outBlockInfo.activeVariables[0]);
  /external/mesa3d/src/gallium/tests/trivial/
quad-tex.c 63 struct program struct
89 static void init_prog(struct program *p)
282 static void close_prog(struct program *p)
307 static void draw(struct program *p)
348 struct program *p = CALLOC_STRUCT(program);
tri.c 61 struct program struct
84 static void init_prog(struct program *p)
223 static void close_prog(struct program *p)
243 static void draw(struct program *p)
277 struct program *p = CALLOC_STRUCT(program);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.c 38 #include "program/prog_parameter.h"
97 /* Augment fragment program. Add instructions for pre- and
98 * post-fragment-program tasks such as interpolation and fogging.
196 bool uses_depth = (c->fp->program.Base.InputsRead &
246 if (c->fp->program.Base.OutputsWritten &
257 * All Mesa program -> GPU code generation goes through this function.
268 const GLuint *program; local
302 &fp->program);
337 /* get the program
339 program = brw_get_program(&c->func, &program_size)
    [all...]
  /external/mesa3d/src/mesa/main/
es_generator.py 120 # Get the name of the program (without the directory part) for use in
122 program = os.path.basename(sys.argv[0]) variable
135 sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message))
140 sys.stderr.write("Usage: %s [-%s]\n" % (program, options))
158 sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program)
163 sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version))
187 """ % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S"))
227 if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName))
463 sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName))
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 40 #include "program/prog_instruction.h"
41 #include "program/prog_statevars.h"
42 #include "program/prog_execute.h"
62 * Private storage for the vertex program pipeline stage.
65 /** The results of running the vertex program go into these arrays. */
209 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
213 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
216 * If we had derived anything from the program that was private to this
224 * Initialize virtual machine state prior to executing vertex program.
270 * Map the texture images which the vertex program will access (if any)
316 struct gl_vertex_program *program = ctx->VertexProgram._Current; local
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/ps3/
SDL_ps3video.h 77 spe_program_handle_t program; member in struct:spu_data
  /external/skia/src/gpu/gl/
GrGpuGL_program.cpp 18 "Display program cache usage.");
65 SkDebugf("--- Program Cache ---\n");
129 GrGLProgram* program = GrGLProgram::Create(fGpu, desc, colorStages, coverageStages); local
130 if (NULL == program) {
153 entry->fProgram.reset(program);
252 SkDEBUGFAIL("Failed to create program!");
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 39 GrProgramObj *program = GR_FIND(programID, GrProgramObj, local
41 GrAlwaysAssert(program);
48 program->AttachShader(shader);
54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program,
195 GrProgramObj *program = GR_FIND(programID, local
199 GrDebugGL::getInstance()->useProgram(program);
464 GrProgramObj *program = GR_CREATE(GrProgramObj, local
467 return program->getID();
483 GrProgramObj *program = GR_FIND(programID, local
486 GrAlwaysAssert(program);
    [all...]
  /frameworks/base/libs/hwui/
SkiaShader.cpp 193 Program* program = caches->currentProgram; local
194 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
195 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
197 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
279 Program* program = caches->currentProgram; local
292 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
293 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
295 glUniform2f(program->getUniform("textureDimension"), 1.0f / shaderInfo.width
383 Program* program = caches->currentProgram; local
    [all...]
  /frameworks/native/cmds/flatland/
GLHelper.cpp 376 GLuint program = glCreateProgram(); local
377 if (program == 0) {
382 glAttachShader(program, vs);
383 glAttachShader(program, fs);
384 glLinkProgram(program);
386 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
389 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
393 glGetProgramInfoLog(program, bufLength, NULL, buf);
394 fprintf(stderr, "Program link log:\n%s\n", buf);
398 glDeleteProgram(program);
    [all...]
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 113 GLuint program = glCreateProgram(); local
114 if (program) {
115 glAttachShader(program, vertexShader);
117 glAttachShader(program, pixelShader);
119 glLinkProgram(program);
121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
128 glGetProgramInfoLog(program, bufLength, NULL, buf);
129 fprintf(stderr, "Could not link program:\n%s\n", buf);
133 glDeleteProgram(program);
    [all...]
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 113 GLuint program = glCreateProgram(); local
114 if (program) {
115 glAttachShader(program, vertexShader);
117 glAttachShader(program, pixelShader);
119 glLinkProgram(program);
121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
128 glGetProgramInfoLog(program, bufLength, NULL, buf);
129 fprintf(stderr, "Could not link program:\n%s\n", buf);
133 glDeleteProgram(program);
    [all...]
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 76 GLuint program = glCreateProgram(); local
77 if (program) {
78 glAttachShader(program, vertexShader);
80 glAttachShader(program, pixelShader);
83 glBindAttribLocation(program, A_POS, "a_pos");
84 glBindAttribLocation(program, A_COLOR, "a_color");
85 glBindAttribLocation(program, A_TEX0, "a_tex0");
86 glBindAttribLocation(program, A_TEX1, "a_tex1");
87 glLinkProgram(program);
89 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus)
    [all...]

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