| /external/libpng/contrib/libtests/ |
| pngunknown.c | 13 * This is a C program that is intended to be linked against libpng. It 15 * arguments to save or discard combinations of chunks. The program is 33 /* Since this program tests the ability to change the unknown chunk handling 385 const char *program; member in struct:__anon28420 394 init_display(display *d, const char *program) 400 d->program = program; 401 d->file = program; 1057 usage(const char *program, const char *reason) 1061 "testfile.png\n", reason, program); [all...] |
| /external/mesa3d/src/mesa/drivers/dri/i915/ |
| i915_context.h | 131 /* Maximum size of the program packet, which matches the limits on 136 /* Hardware version of a parsed fragment program. "Derived" from the 146 bool error; /* If program is malformed for any reason. */ 159 /* TODO: split between the stored representation of a program and 166 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3]; member in struct:i915_fragment_program 172 GLuint *csr; /* Cursor, points into program. 228 GLuint Program[I915_PROGRAM_SIZE]; 334 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
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| /external/mesa3d/src/mesa/drivers/dri/i965/ |
| brw_blorp_blit.cpp | 344 * The bulk of the work done by the WM program is to wrap and unwrap the 560 /* True if, at the point in the program currently being compiled, the 1882 const GLuint *program = prog.compile(brw, &program_size); local [all...] |
| /external/mesa3d/src/mesa/program/ |
| program_parse.y | 30 #include "program/program.h" 31 #include "program/prog_parameter.h" 32 #include "program/prog_parameter_layout.h" 33 #include "program/prog_statevars.h" 34 #include "program/prog_instruction.h" 36 #include "program/symbol_table.h" 37 #include "program/program_parser.h" 181 %token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION 278 program: language optionSequence statementSequence EN label [all...] |
| /external/sonivox/arm-fm-22k/host_src/ |
| eas_types.h | 224 /* external audio callback program change */ 228 EAS_U8 program; member in struct:s_ext_audio_prg_chg_tag
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| /external/sonivox/arm-hybrid-22k/host_src/ |
| eas_types.h | 224 /* external audio callback program change */ 228 EAS_U8 program; member in struct:s_ext_audio_prg_chg_tag
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| /external/sonivox/arm-wt-22k/host_src/ |
| eas_types.h | 229 /* external audio callback program change */ 233 EAS_U8 program; member in struct:s_ext_audio_prg_chg_tag
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| /frameworks/av/media/libstagefright/mpeg2ts/ |
| ATSParser.cpp | 49 struct ATSParser::Program : public RefBase { 50 Program(ATSParser *parser, unsigned programNumber, unsigned programMapPID); 97 DISALLOW_EVIL_CONSTRUCTORS(Program); 101 Stream(Program *program, 126 Program *mProgram; 178 ATSParser::Program::Program( 185 ALOGV("new program number %u", programNumber); 188 bool ATSParser::Program::parsePSISection 1044 const sp<Program> &program = mPrograms.itemAt(index); local 1251 const sp<Program> &program = mPrograms.editItemAt(i); local [all...] |
| /frameworks/base/libs/hwui/ |
| ProgramCache.cpp | 425 PROGRAM_LOGD("Clearing program cache"); 434 Program* ProgramCache::get(const ProgramDescription& description) { 437 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent 438 // to standard texture program (bitmaps, patches). Consider them equivalent. 443 Program* program = NULL; local 445 description.log("Could not find program"); 446 program = generateProgram(description, key); 447 mCache.add(key, program); 449 program = mCache.valueAt(index) [all...] |
| /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
| GLDepthTestActivity.java | 292 int program = GLES20.glCreateProgram(); local 293 if (program != 0) { 294 GLES20.glAttachShader(program, vertexShader); 296 GLES20.glAttachShader(program, pixelShader); 298 GLES20.glLinkProgram(program); 300 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 302 Log.e(TAG, "Could not link program: "); 303 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 304 GLES20.glDeleteProgram(program); 305 program = 0 [all...] |
| /frameworks/native/opengl/libs/GLES_trace/src/ |
| gltrace_fixup.cpp | 391 /* void glLinkProgram(GLuint program); */ 392 GLuint program = glmsg->args(0).intvalue(0); local 394 /* We don't have to fixup this call, but as soon as a program is linked, 406 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n); 407 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength); 411 GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name); 416 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n); 417 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); 421 GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name); 435 int program = glmsg->args(0).intvalue(0) local [all...] |
| /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
| GL2CameraEye.java | 409 int program = GLES20.glCreateProgram(); local 410 if (program != 0) { 411 GLES20.glAttachShader(program, vertexShader); 413 GLES20.glAttachShader(program, pixelShader); 415 GLES20.glLinkProgram(program); 417 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 419 Log.e(TAG, "Could not link program: "); 420 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 421 GLES20.glDeleteProgram(program); 422 program = 0 [all...] |
| /ndk/sources/host-tools/nawk-20071023/ |
| run.c | 174 Cell *program(Node **a, int n) /* execute an awk program */ function [all...] |
| /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
| StateTransformFactory.java | 135 // Program State Transformations 1122 int program = msg.getReturnValue().getIntValue(0); local 1134 Integer program = Integer.valueOf(msg.getArgs(0).getIntValue(0)); local 1146 int program = msg.getArgs(0).getIntValue(0); local 1161 int program = msg.getArgs(0).getIntValue(0); local 1178 int program = msg.getArgs(0).getIntValue(0); local [all...] |
| /cts/tests/tests/hardware/src/android/hardware/cts/ |
| CameraGLTest.java | 815 int program = GLES20.glCreateProgram(); local [all...] |
| /external/chromium_org/gpu/command_buffer/service/ |
| gles2_cmd_decoder_autogen.h | 26 GLuint program = c.program; local 28 DoAttachShader(program, shader); 584 GLuint program = c.program; local 586 DoDetachShader(program, shader); 986 GLuint program = c.program; local 1307 GLuint program = c.program; local 1377 GLuint program = c.program; local 2093 GLuint program = c.program; local 2101 GLuint program = c.program; local [all...] |
| program_manager_unittest.cc | 58 // Check we can create program. 60 // Check program got created. 61 Program* program1 = manager_.GetProgram(kClient1Id); 66 // Check we get nothing for a non-existent program. 73 // Check we can create program. 74 Program* program0 = manager_.CreateProgram(kClient1Id, kService1Id); 76 // Check program got created. 77 Program* program1 = manager_.GetProgram(kClient1Id); 94 // Check we can create program. 95 scoped_refptr<Program> program1 372 Program* program = local 479 const Program* program = manager_.GetProgram(kClientProgramId); local 497 const Program* program = manager_.GetProgram(kClientProgramId); local 511 const Program* program = manager_.GetProgram(kClientProgramId); local 519 const Program* program = manager_.GetProgram(kClientProgramId); local 548 Program* program = manager_.CreateProgram( local 591 const Program* program = manager_.GetProgram(kClientProgramId); local 627 const Program* program = manager_.GetProgram(kClientProgramId); local 700 Program* program = local 769 Program* program = local 871 Program* program = manager_.CreateProgram( local 910 Program* program = manager_.CreateProgram( local 959 Program* program = manager_.CreateProgram( local 1007 const Program* program = manager_.GetProgram(kClientProgramId); local 1065 const Program* program = manager_.GetProgram(kClientProgramId); local 1158 Program* program = local 1237 Program* program = local 1257 Program* program = SetupShaderVariableTest( local 1274 Program* program = SetupShaderVariableTest( local 1291 Program* program = SetupShaderVariableTest( local 1306 Program* program = SetupShaderVariableTest( local 1322 Program* program = SetupShaderVariableTest( local 1340 Program* program = SetupShaderVariableTest( local 1360 Program* program = SetupShaderVariableTest( local 1378 Program* program = SetupShaderVariableTest( local 1397 Program* program = SetupShaderVariableTest( local 1418 Program* program = manager_.CreateProgram( local 1495 Program* program = manager_.CreateProgram( local [all...] |
| /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
| i915_context.h | 110 uint *program; member in struct:i915_fragment_shader 119 * and doesn't require regenerating/changing the fragment program to
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| /external/chromium_org/third_party/mesa/src/src/mesa/main/ |
| ffvertex_prog.c | 31 * Create a vertex program to execute the current fixed function T&L pipeline. 42 #include "program/program.h" 43 #include "program/prog_cache.h" 44 #include "program/prog_instruction.h" 45 #include "program/prog_parameter.h" 46 #include "program/prog_print.h" 47 #include "program/prog_statevars.h" 277 * generated program with line/function references for each 307 struct gl_vertex_program *program; member in struct:tnl_program [all...] |
| /external/deqp/modules/gles2/functional/ |
| es2fClippingTests.cpp | 2 * drawElements Quality Program OpenGL ES 2.0 Module 520 PositionColorShader program; local 542 const deUint32 programId = ctx.createProgram(&program); 655 PositionColorShader program; local 679 const deUint32 programId = ctx.createProgram(&program); 863 PositionColorShader program; local 1122 PositionColorShader program; local [all...] |
| /external/deqp/modules/gles3/functional/ |
| es3fClippingTests.cpp | 2 * drawElements Quality Program OpenGL ES 3.0 Module 523 PositionColorShader program; local 545 const deUint32 programId = ctx.createProgram(&program); 658 PositionColorShader program; local 682 const deUint32 programId = ctx.createProgram(&program); 867 PositionColorShader program; local 1126 PositionColorShader program; local [all...] |
| es3fShaderApiTests.cpp | 2 * drawElements Quality Program OpenGL ES 3.0 Module 188 void drawWithProgram (glu::RenderContext& renderCtx, deUint32 program) 201 gl.useProgram(program); 208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) 350 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog()); 363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader 482 const GLuint program = glCreateProgram(); local 1365 log << program; local [all...] |
| es3fTextureSpecificationTests.cpp | 2 * drawElements Quality Program OpenGL ES 3.0 Module 151 void renderTex (tcu::Surface& dst, deUint32 program, int width, int height); 217 void TextureSpecCase::renderTex (tcu::Surface& dst, deUint32 program, int width, int height) 225 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); local [all...] |
| /external/deqp/modules/gles3/performance/ |
| es3pDepthTests.cpp | 2 * drawElements Quality Program OpenGL ES 3.0 Module 939 const GLuint program = geom.m_program.getProgram(); local 941 gl.useProgram(program); 942 gl.uniform1i(gl.getUniformLocation(program, "u_iterations"), calibrator.getCallCount()); 972 const GLuint program = occluded.m_program.getProgram(); local 978 gl.useProgram(program); 979 gl.uniform1i(gl.getUniformLocation(program, "u_iterations"), workload); 1698 const GLuint program = occluded.m_program.getProgram(); local [all...] |
| /external/deqp/modules/gles31/functional/ |
| es31fLayoutBindingTests.cpp | 2 * drawElements Quality Program OpenGL ES 3.1 Module 370 // Generate the shader program - note: this must be done after deciding the binding points 382 const deUint32 program = m_program->getProgram(); local 384 m_shaderProgramPosLoc = gl.getAttribLocation(program, "a_position"); 385 m_shaderProgramArrayNdxLoc = gl.getUniformLocation(program, "u_arrayNdx"); 718 // Generate the shader program - note: this must be done after deciding the binding points 893 // Set the viewport and enable the shader program [all...] |