HomeSort by relevance Sort by last modified time
    Searched full:bitmaps (Results 726 - 750 of 847) sorted by null

<<21222324252627282930>>

  /frameworks/base/docs/html/guide/topics/graphics/
hardware-accel.jd 625 <dt><strong>Don't modify bitmaps too often</strong></dt>
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/X11/
Xlibint.h 87 int bitmap_pad; /* padding requirements on bitmaps */
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/X11/
Xlibint.h 87 int bitmap_pad; /* padding requirements on bitmaps */
    [all...]
  /external/chromium_org/content/browser/web_contents/
web_contents_impl.cc     [all...]
web_contents_impl.h     [all...]
  /external/chromium_org/third_party/mesa/src/docs/
VERSIONS 54 - fixed "flickering bitmaps" in double buffer mode
174 - fixed bug when blending lines, points, bitmaps outside of window
672 - glXUseXFont() bitmaps were vertically shifted by one pixel
    [all...]
  /external/mesa3d/docs/
VERSIONS 54 - fixed "flickering bitmaps" in double buffer mode
174 - fixed bug when blending lines, points, bitmaps outside of window
672 - glXUseXFont() bitmaps were vertically shifted by one pixel
    [all...]
  /external/e2fsprogs/po/
cs.po     [all...]
es.po     [all...]
nl.po     [all...]
tr.po     [all...]
ca.po     [all...]
pl.po     [all...]
sv.po     [all...]
vi.po     [all...]
  /external/chromium_org/native_client_sdk/doc_generated/pepper_beta/cpp/
classpp_1_1_graphics2_d.html 316 <p>In the case of an animation, you will want to allocate a new image for the next frame. It is best if you wait until the flush callback has executed before allocating this bitmap. This gives the browser the option of caching the previous backing store and handing it back to you (assuming the sizes match). In the optimal case, this means no bitmaps are allocated during the animation, and the backing store and "front buffer" (which the module is painting into) are just being swapped back and forth.</p>
    [all...]
  /external/chromium_org/native_client_sdk/doc_generated/pepper_dev/cpp/
classpp_1_1_graphics2_d.html 316 <p>In the case of an animation, you will want to allocate a new image for the next frame. It is best if you wait until the flush callback has executed before allocating this bitmap. This gives the browser the option of caching the previous backing store and handing it back to you (assuming the sizes match). In the optimal case, this means no bitmaps are allocated during the animation, and the backing store and "front buffer" (which the module is painting into) are just being swapped back and forth.</p>
    [all...]
  /external/chromium_org/native_client_sdk/doc_generated/pepper_stable/cpp/
classpp_1_1_graphics2_d.html 316 <p>In the case of an animation, you will want to allocate a new image for the next frame. It is best if you wait until the flush callback has executed before allocating this bitmap. This gives the browser the option of caching the previous backing store and handing it back to you (assuming the sizes match). In the optimal case, this means no bitmaps are allocated during the animation, and the backing store and "front buffer" (which the module is painting into) are just being swapped back and forth.</p>
    [all...]
  /external/chromium_org/third_party/skia/src/core/
SkBitmap.cpp 1056 // Currently supported only by texture-backed bitmaps.
    [all...]
  /external/e2fsprogs/lib/ext2fs/
ext2fs.h 738 /* bitmaps.c */
    [all...]
  /external/e2fsprogs/misc/
e2image.c     [all...]
  /external/opencv/cxcore/include/
cxtypes.h 378 1 - bottom-left origin (Windows bitmaps style). */
    [all...]
  /frameworks/base/core/java/android/widget/
ImageView.java 540 // if this is used frequently, may handle bitmaps explicitly
    [all...]
RemoteViewsAdapter.java 664 // Calculate the memory usage of all the RemoteViews bitmaps being cached
    [all...]
  /frameworks/base/docs/html/about/versions/
android-3.1.jd 528 <li>Helpers for managing bitmaps
    [all...]

Completed in 1655 milliseconds

<<21222324252627282930>>