/cts/tests/tests/graphics/src/android/graphics/cts/ |
BlurMaskFilter_BlurTest.java | 20 import android.graphics.BlurMaskFilter.Blur; 25 assertEquals(Blur.NORMAL, Blur.valueOf("NORMAL")); 26 assertEquals(Blur.SOLID, Blur.valueOf("SOLID")); 27 assertEquals(Blur.OUTER, Blur.valueOf("OUTER")); 28 assertEquals(Blur.INNER, Blur.valueOf("INNER")); 32 Blur[] bulr = Blur.values() [all...] |
/external/chromium_org/third_party/WebKit/Source/web/tests/data/ |
focus_blur_events.html | 6 field.addEventListener('blur', function() { 7 document.getElementById('message').innerText += 'blur'; 13 field.blur();
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/frameworks/base/graphics/java/android/graphics/ |
BlurMaskFilter.java | 21 * or not to include the original mask, and whether the blur goes outside, 23 * Blur enum. 27 public enum Blur { 29 * Blur inside and outside the original border. 34 * Draw solid inside the border, blur outside. 39 * Draw nothing inside the border, blur outside. 44 * Blur inside the border, draw nothing outside. 48 Blur(int value) { 55 * Create a blur maskfilter. 57 * @param radius The radius to extend the blur from the original mask. Must be > 0 [all...] |
/external/chromium_org/third_party/WebKit/ManualTests/ |
modal-dialog-blur.html | 4 Tests blur/focus events with modal dialogs 9 failed = "blur"; 20 inputElement.addEventListener("blur", failBlur, false); 22 window.showModalDialog("modal-dialog-blur-selfclose.html");
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bugzilla-83979.svg | 4 <feGaussianBlur id="blur" result="blur"/> 12 document.getElementById("blur").appendChild(document.getElementById("image").cloneNode());
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/external/chromium_org/third_party/skia/include/effects/ |
SkBlurMaskFilter.h | 20 * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma. 26 /** The blur layer's radius is not affected by transforms */ 28 /** Use a smother, higher qulity blur algorithm */ 30 /** mask for all blur flags */ 34 /** Create a blur maskfilter. 36 * @param sigma Standard deviation of the Gaussian blur to apply. Must be > 0. 38 * @return The new blur maskfilter 43 @param blurSigma standard deviation of the Gaussian blur to apply
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/external/chromium_org/ui/gfx/ |
shadow_value.cc | 21 double blur, 24 blur_(blur), 59 int blur = static_cast<int>(shadow.blur() / 2 + 0.5); local 61 left = std::max(left, blur - shadow.x()); 62 top = std::max(top, blur - shadow.y()); 63 right = std::max(right, blur + shadow.x()); 64 bottom = std::max(bottom, blur + shadow.y());
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shadow_value.h | 23 // shadow's offset, blur amount and color. 27 ShadowValue(const gfx::Point& offset, double blur, SkColor color); 33 double blur() const { return blur_; } function in class:gfx::ShadowValue 47 // Blur amount of the shadow in pixels. If underlying implementation supports 51 // perpendicular to and centered on the shadow edge. For example, a blur
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/external/skia/include/effects/ |
SkBlurMaskFilter.h | 20 * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma. 26 /** The blur layer's radius is not affected by transforms */ 28 /** Use a smother, higher qulity blur algorithm */ 30 /** mask for all blur flags */ 34 /** Create a blur maskfilter. 36 * @param sigma Standard deviation of the Gaussian blur to apply. Must be > 0. 38 * @return The new blur maskfilter 43 @param blurSigma standard deviation of the Gaussian blur to apply
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/external/chromium_org/cc/trees/ |
layer_tree_host_pixeltest_filters.cc | 23 // The green box is entirely behind a layer with background blur, so it 27 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local 30 background->AddChild(blur); 34 blur->SetBackgroundFilters(filters); 61 // The green border is outside the layer with background blur, but the 62 // background blur should use pixels from outside its layer borders, up to the 63 // radius of the blur effect. So the border should be blurred underneath the 68 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local 71 background->AddChild(blur); 75 blur->SetBackgroundFilters(filters) 108 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder( local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSShadowValue.cpp | 32 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, 39 , blur(blur) 62 if (blur) { 65 text.append(blur->cssText()); 86 && compareCSSValuePtr(blur, other.blur) 95 visitor->trace(blur);
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CSSShadowValue.h | 37 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, 42 return adoptRefWillBeNoop(new CSSShadowValue(x, y, blur, spread, style, color)); 51 RefPtrWillBeMember<CSSPrimitiveValue> blur; member in class:WebCore::CSSShadowValue 61 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur,
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
Artistic1.java | 33 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS)); local 34 blur.setRadius(20); 35 blur.setInput(mInPixelsAllocation); 36 blur.forEach(mBlured);
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
Artistic1.java | 33 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS)); local 34 blur.setRadius(20); 35 blur.setInput(mInPixelsAllocation); 36 blur.forEach(mBlured);
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/packages/apps/Launcher2/src/com/android/launcher2/ |
HolographicOutlineHelper.java | 52 sExtraThickOuterBlurMaskFilter = new BlurMaskFilter(scale * 12.0f, BlurMaskFilter.Blur.OUTER); 53 sThickOuterBlurMaskFilter = new BlurMaskFilter(scale * 6.0f, BlurMaskFilter.Blur.OUTER); 54 sMediumOuterBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.OUTER); 55 sThinOuterBlurMaskFilter = new BlurMaskFilter(scale * 1.0f, BlurMaskFilter.Blur.OUTER); 56 sExtraThickInnerBlurMaskFilter = new BlurMaskFilter(scale * 6.0f, BlurMaskFilter.Blur.NORMAL); 57 sThickInnerBlurMaskFilter = new BlurMaskFilter(scale * 4.0f, BlurMaskFilter.Blur.NORMAL); 58 sMediumInnerBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.NORMAL); 121 // calculate the outer blur first 134 throw new RuntimeException("Invalid blur thickness"); 148 // calculate the inner blur [all...] |
/cts/tests/tests/rscpp/src/android/cts/rscpp/ |
RSBlurTest.java | 49 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.A_8(mRS)); local 50 blur.setInput(rsInput); 51 blur.setRadius(15); 52 blur.forEach(rsOutput); 78 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.RGBA_8888(mRS)); local 79 blur.setInput(rsInput); 80 blur.setRadius(15); 81 blur.forEach(rsOutput);
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/external/chromium_org/third_party/skia/src/animator/ |
SkDrawBlur.h | 15 DECLARE_DRAW_MEMBER_INFO(Blur);
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/external/skia/src/animator/ |
SkDrawBlur.h | 15 DECLARE_DRAW_MEMBER_INFO(Blur);
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/external/chromium_org/third_party/skia/bench/ |
ImageFilterDAGBench.cpp | 15 // Exercise a blur filter connected to 5 inputs of the same merge filter. 30 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f)); 33 inputs[i] = blur.get();
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/external/chromium_org/third_party/skia/src/effects/ |
SkGpuBlurUtils.h | 22 * Applies a 2D Gaussian blur to a given texture. 30 * @param sigmaX The blur's standard deviation in X. 31 * @param sigmaY The blur's standard deviation in Y.
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/external/chromium_org/ui/views/ |
shadow_border.h | 17 ShadowBorder(int blur, 30 // Blur amount of the shadow in pixels. For details on how blur is defined see
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/external/skia/bench/ |
ImageFilterDAGBench.cpp | 15 // Exercise a blur filter connected to 5 inputs of the same merge filter. 30 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f)); 33 inputs[i] = blur.get();
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/external/skia/src/effects/ |
SkGpuBlurUtils.h | 22 * Applies a 2D Gaussian blur to a given texture. 30 * @param sigmaX The blur's standard deviation in X. 31 * @param sigmaY The blur's standard deviation in Y.
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/frameworks/base/libs/hwui/utils/ |
Blur.cpp | 21 #include "Blur.h" 28 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)). 31 float Blur::convertRadiusToSigma(float radius) { 35 float Blur::convertSigmaToRadius(float sigma) { 42 uint32_t Blur::convertRadiusToInt(float radius) { 56 * radius gets, the more our gaussian blur will resemble a box blur since with 63 void Blur::generateGaussianWeights(float* weights, int32_t radius) { 64 // Compute gaussian weights for the blur 75 // the blur calculation [all...] |
/external/proguard/src/proguard/gui/splash/ |
ShadowedSprite.java | 35 private final VariableInt blur; field in class:ShadowedSprite 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 54 VariableInt blur, 60 this.blur = blur; 70 int b = blur.getInt(time) + 1;
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