CanvasRenderingContext2D.cpp | 572 void CanvasRenderingContext2D::setShadowBlur(float blur) 574 if (!(std::isfinite(blur) && blur >= 0)) 576 if (state().m_shadowBlur == blur) 579 modifiableState().m_shadowBlur = blur; 1337 setShadow(FloatSize(width, height), blur, Color::transparent); local 1350 setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1)); local 1363 setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha)); local 1368 setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(r, g, b, a)); local 1373 setShadow(FloatSize(width, height), blur, makeRGBAFromCMYKA(c, m, y, k, a)); local [all...] |