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  /external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/
IntStream.java 85 * you have to release resources for depths 2..5.
  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformOperationsTest.cpp 388 float depths[][2] = { local
399 for (size_t i = 0; i < WTF_ARRAY_LENGTH(depths); ++i) {
404 fromOps.operations().append(PerspectiveTransformOperation::create(depths[i][0]));
405 toOps.operations().append(PerspectiveTransformOperation::create(depths[i][1]));
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
165 // whereas rendered depths are given in [-1, 1] and then mapped to [0, 1]; this discrepancy could cause precision issues in depth tests.
425 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths.
496 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths.
647 // Base depths.
674 // Base depths.
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  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
165 // whereas rendered depths are given in [-1, 1] and then mapped to [0, 1]; this discrepancy could cause precision issues in depth tests.
425 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths.
496 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths.
647 // Base depths.
674 // Base depths.
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  /external/apache-xml/src/main/java/org/apache/xml/serializer/
NamespaceMappings.java 76 * though possibly different URI's or depths. Such a stack must have
77 * mappings at deeper depths push later on such a stack. Mappings pushed
  /dalvik/dx/src/com/android/dx/cf/code/
Merger.java 105 throw new SimException("mismatched stack depths");
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime/
IIntStream.cs 112 /// you have to release resources for depths 2..5.
  /external/deqp/framework/referencerenderer/
rrShadingContext.hpp 47 float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
  /external/libhevc/common/
ihevc_defs.h 332 * Maximum transform depths
  /frameworks/base/rs/java/android/renderscript/
RenderScriptGL.java 49 * depths for each component within the config and additional structural
  /external/chromium_org/tools/resources/
optimize-png-files.sh 107 # Optimize grayscale images for all color bit depths.
118 # Optimize grayscale images with alpha for all color bit depths.
128 # Optimize rgb images with or without alpha for all color bit depths.
  /external/chromium_org/third_party/WebKit/Source/platform/image-decoders/bmp/
BMPImageReader.cpp 314 // Only bit depths of 1, 4, 8, or 24 are universally supported.
316 // Windows V3+ additionally supports bit depths of 0 (for embedded
322 // Each compression type is only valid with certain bit depths (except RGB,
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  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 65 * bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
  /external/antlr/antlr-3.4/runtime/C/include/
antlr3commontreenodestream.h 241 /// to fit new lookahead depths, but consume() wraps like a circular
  /external/antlr/antlr-3.4/runtime/JavaScript/src/org/antlr/runtime/
ANTLRStringStream.js 208 * you have to release resources for depths 2..5.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_bld_depth.c 34 * the incoming depths to fit into place. Using a more straightforward
563 * Depths are expected to be between 0 and 1, even if they are stored in
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_depth.c 34 * the incoming depths to fit into place. Using a more straightforward
563 * Depths are expected to be between 0 and 1, even if they are stored in
  /frameworks/native/include/media/openmax/
OMX_IVCommon.h 693 * numbered depths are "behind" lower number depths.
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  /hardware/qcom/media/mm-core/inc/
OMX_IVCommon.h 656 * numbered depths are "behind" lower number depths.
  /hardware/qcom/media/mm-core/omxcore/inc/
OMX_IVCommon.h 656 * numbered depths are "behind" lower number depths.
  /hardware/samsung_slsi/exynos5/exynos_omx/openmax/exynos_omx/include/khronos/
OMX_IVCommon.h 656 * numbered depths are "behind" lower number depths.
  /hardware/ti/omap3/omx/system/src/openmax_il/omx_core/inc/
OMX_IVCommon.h 656 * numbered depths are "behind" lower number depths.
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  /hardware/ti/omap4-aah/domx/omx_core/inc/
OMX_IVCommon.h 682 * numbered depths are "behind" lower number depths.
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  /hardware/ti/omap4xxx/domx/omx_core/inc/
OMX_IVCommon.h 656 * numbered depths are "behind" lower number depths.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/formatting/
AndroidXmlFormattingStrategy.java 692 * Measure the various depths found in the range (defined in the constructor)
699 * @param root the root node to look for depths under
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