/external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/ |
IntStream.java | 85 * you have to release resources for depths 2..5.
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
TransformOperationsTest.cpp | 388 float depths[][2] = { local 399 for (size_t i = 0; i < WTF_ARRAY_LENGTH(depths); ++i) { 404 fromOps.operations().append(PerspectiveTransformOperation::create(depths[i][0])); 405 toOps.operations().append(PerspectiveTransformOperation::create(depths[i][1]));
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/external/deqp/modules/gles2/functional/ |
es2fDepthStencilTests.cpp | 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with, 165 // whereas rendered depths are given in [-1, 1] and then mapped to [0, 1]; this discrepancy could cause precision issues in depth tests. 425 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths. 496 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths. 647 // Base depths. 674 // Base depths. [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthStencilTests.cpp | 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with, 165 // whereas rendered depths are given in [-1, 1] and then mapped to [0, 1]; this discrepancy could cause precision issues in depth tests. 425 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths. 496 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths. 647 // Base depths. 674 // Base depths. [all...] |
/external/apache-xml/src/main/java/org/apache/xml/serializer/ |
NamespaceMappings.java | 76 * though possibly different URI's or depths. Such a stack must have 77 * mappings at deeper depths push later on such a stack. Mappings pushed
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/dalvik/dx/src/com/android/dx/cf/code/ |
Merger.java | 105 throw new SimException("mismatched stack depths");
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/external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime/ |
IIntStream.cs | 112 /// you have to release resources for depths 2..5.
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/external/deqp/framework/referencerenderer/ |
rrShadingContext.hpp | 47 float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
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/external/libhevc/common/ |
ihevc_defs.h | 332 * Maximum transform depths
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/frameworks/base/rs/java/android/renderscript/ |
RenderScriptGL.java | 49 * depths for each component within the config and additional structural
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/external/chromium_org/tools/resources/ |
optimize-png-files.sh | 107 # Optimize grayscale images for all color bit depths. 118 # Optimize grayscale images with alpha for all color bit depths. 128 # Optimize rgb images with or without alpha for all color bit depths.
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/external/chromium_org/third_party/WebKit/Source/platform/image-decoders/bmp/ |
BMPImageReader.cpp | 314 // Only bit depths of 1, 4, 8, or 24 are universally supported. 316 // Windows V3+ additionally supports bit depths of 0 (for embedded 322 // Each compression type is only valid with certain bit depths (except RGB, [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
GL2JNIView.java | 65 * bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
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/external/antlr/antlr-3.4/runtime/C/include/ |
antlr3commontreenodestream.h | 241 /// to fit new lookahead depths, but consume() wraps like a circular
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/external/antlr/antlr-3.4/runtime/JavaScript/src/org/antlr/runtime/ |
ANTLRStringStream.js | 208 * you have to release resources for depths 2..5.
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_bld_depth.c | 34 * the incoming depths to fit into place. Using a more straightforward 563 * Depths are expected to be between 0 and 1, even if they are stored in
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_bld_depth.c | 34 * the incoming depths to fit into place. Using a more straightforward 563 * Depths are expected to be between 0 and 1, even if they are stored in
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/frameworks/native/include/media/openmax/ |
OMX_IVCommon.h | 693 * numbered depths are "behind" lower number depths. [all...] |
/hardware/qcom/media/mm-core/inc/ |
OMX_IVCommon.h | 656 * numbered depths are "behind" lower number depths.
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/hardware/qcom/media/mm-core/omxcore/inc/ |
OMX_IVCommon.h | 656 * numbered depths are "behind" lower number depths.
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/hardware/samsung_slsi/exynos5/exynos_omx/openmax/exynos_omx/include/khronos/ |
OMX_IVCommon.h | 656 * numbered depths are "behind" lower number depths.
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/hardware/ti/omap3/omx/system/src/openmax_il/omx_core/inc/ |
OMX_IVCommon.h | 656 * numbered depths are "behind" lower number depths.
[all...] |
/hardware/ti/omap4-aah/domx/omx_core/inc/ |
OMX_IVCommon.h | 682 * numbered depths are "behind" lower number depths. [all...] |
/hardware/ti/omap4xxx/domx/omx_core/inc/ |
OMX_IVCommon.h | 656 * numbered depths are "behind" lower number depths.
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/formatting/ |
AndroidXmlFormattingStrategy.java | 692 * Measure the various depths found in the range (defined in the constructor) 699 * @param root the root node to look for depths under [all...] |