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  /external/llvm/docs/CommandGuide/
llvm-build.rst 19 At heart, **llvm-build** is responsible for loading, verifying, and manipulating
  /external/llvm/include/llvm/ExecutionEngine/
ObjectBuffer.h 25 /// generation and loading of executable objects using MCJIT and RuntimeDyld. The
  /external/llvm/lib/Target/PowerPC/
PPCHazardRecognizers.h 55 /// or storing then loading from the same address within a dispatch group.
  /external/llvm/lib/Target/Sparc/
SparcInstrInfo.h 54 /// any side effects other than loading from the stack slot.
  /external/llvm/lib/Target/XCore/
XCoreInstrInfo.h 41 /// any side effects other than loading from the stack slot.
  /external/llvm/test/CodeGen/PowerPC/
mcm-5.ll 5 ; for loading the address of a jump table from the TOC.
  /external/llvm/test/CodeGen/R600/
llvm.SI.load.dword.ll 3 ; Example of a simple geometry shader loading vertex attributes from the
  /external/llvm/test/CodeGen/SystemZ/
int-const-01.ll 1 ; Test loading of 32-bit constants.
  /external/pdfium/core/src/fxge/fx_freetype/fxft2.5.01/src/cff/
cffgload.h 42 /* A structure used during glyph loading to store its outline. */
  /external/proguard/src/proguard/optimize/evaluation/
LoadingInvocationUnit.java 54 * loading the specified values.
  /external/qemu/distrib/libselinux/include/selinux/
label.h 48 /* specify an alternate path to use when loading backend data */
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_config_macosx.h 102 /* Enable various shared object loading systems */
SDL_config_os2.h 122 /* Enable various shared object loading systems */
SDL_config_win32.h 146 /* Enable various shared object loading systems */
  /external/srec/srec/include/
swimodel.h 44 * Model loading storage structures.
  /external/srec/tools/make_g2g/
make_g2g.c 113 LFPRINTF(stdout,"Loading grammar %s from text files...\n",base);
  /external/valgrind/main/docs/internals/
performance.txt 35 kpresenter-1.5.0 and loading a 16-slide presentation.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
omxVCM4P2_DecodeVLCZigzag_IntraACVLC_s.s 112 ADD pZigzagTable, pZigzagTable, PredDir, LSL #6 ;// Loading Different type of zigzag tables based on PredDir
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
omxVCM4P2_DecodeVLCZigzag_IntraACVLC_s.s 112 ADD pZigzagTable, pZigzagTable, PredDir, LSL #6 ;// Loading Different type of zigzag tables based on PredDir
  /frameworks/base/core/java/android/webkit/
WebHistoryItem.java 63 * redirects while loading the site.
  /frameworks/base/core/jni/
android_view_PointerIcon.cpp 66 ALOGW("An exception occurred while loading a pointer icon.");
  /frameworks/base/docs/html/guide/topics/ui/controls/
checkbox.jd 98 yourself (such as when loading a saved {@link android.preference.CheckBoxPreference}),
  /frameworks/base/docs/html/tools/debugging/
debugging-devtools.jd 36 <dd>Blocks the selected application from loading until a debugger attaches. This way you can
  /frameworks/base/docs/html/training/displaying-bitmaps/
display-bitmap.jd 151 Off the UI Thread</a> lesson, it?s straightforward to move image loading and processing to a
184 responsiveness of the main UI. If the background thread is doing more than just loading an image
218 android.support.v4.view.ViewPager} implementation with minimal image loading latency and the ability
312 While this may work for small, simple images (due to system resource loading and caching), if any
  /frameworks/base/docs/html/training/load-data-background/
index.jd 1 page.title=Loading Data in the Background

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