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/external/llvm/docs/CommandGuide/ |
llvm-build.rst | 19 At heart, **llvm-build** is responsible for loading, verifying, and manipulating
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/external/llvm/include/llvm/ExecutionEngine/ |
ObjectBuffer.h | 25 /// generation and loading of executable objects using MCJIT and RuntimeDyld. The
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/external/llvm/lib/Target/PowerPC/ |
PPCHazardRecognizers.h | 55 /// or storing then loading from the same address within a dispatch group.
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/external/llvm/lib/Target/Sparc/ |
SparcInstrInfo.h | 54 /// any side effects other than loading from the stack slot.
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/external/llvm/lib/Target/XCore/ |
XCoreInstrInfo.h | 41 /// any side effects other than loading from the stack slot.
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/external/llvm/test/CodeGen/PowerPC/ |
mcm-5.ll | 5 ; for loading the address of a jump table from the TOC.
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/external/llvm/test/CodeGen/R600/ |
llvm.SI.load.dword.ll | 3 ; Example of a simple geometry shader loading vertex attributes from the
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/external/llvm/test/CodeGen/SystemZ/ |
int-const-01.ll | 1 ; Test loading of 32-bit constants.
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/external/pdfium/core/src/fxge/fx_freetype/fxft2.5.01/src/cff/ |
cffgload.h | 42 /* A structure used during glyph loading to store its outline. */
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/external/proguard/src/proguard/optimize/evaluation/ |
LoadingInvocationUnit.java | 54 * loading the specified values.
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/external/qemu/distrib/libselinux/include/selinux/ |
label.h | 48 /* specify an alternate path to use when loading backend data */
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/external/qemu/distrib/sdl-1.2.15/include/ |
SDL_config_macosx.h | 102 /* Enable various shared object loading systems */
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SDL_config_os2.h | 122 /* Enable various shared object loading systems */
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SDL_config_win32.h | 146 /* Enable various shared object loading systems */
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/external/srec/srec/include/ |
swimodel.h | 44 * Model loading storage structures.
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/external/srec/tools/make_g2g/ |
make_g2g.c | 113 LFPRINTF(stdout,"Loading grammar %s from text files...\n",base);
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/external/valgrind/main/docs/internals/ |
performance.txt | 35 kpresenter-1.5.0 and loading a 16-slide presentation.
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/ |
omxVCM4P2_DecodeVLCZigzag_IntraACVLC_s.s | 112 ADD pZigzagTable, pZigzagTable, PredDir, LSL #6 ;// Loading Different type of zigzag tables based on PredDir
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/ |
omxVCM4P2_DecodeVLCZigzag_IntraACVLC_s.s | 112 ADD pZigzagTable, pZigzagTable, PredDir, LSL #6 ;// Loading Different type of zigzag tables based on PredDir
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/frameworks/base/core/java/android/webkit/ |
WebHistoryItem.java | 63 * redirects while loading the site.
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/frameworks/base/core/jni/ |
android_view_PointerIcon.cpp | 66 ALOGW("An exception occurred while loading a pointer icon.");
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/frameworks/base/docs/html/guide/topics/ui/controls/ |
checkbox.jd | 98 yourself (such as when loading a saved {@link android.preference.CheckBoxPreference}),
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/frameworks/base/docs/html/tools/debugging/ |
debugging-devtools.jd | 36 <dd>Blocks the selected application from loading until a debugger attaches. This way you can
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
display-bitmap.jd | 151 Off the UI Thread</a> lesson, it?s straightforward to move image loading and processing to a 184 responsiveness of the main UI. If the background thread is doing more than just loading an image 218 android.support.v4.view.ViewPager} implementation with minimal image loading latency and the ability 312 While this may work for small, simple images (due to system resource loading and caching), if any
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/frameworks/base/docs/html/training/load-data-background/ |
index.jd | 1 page.title=Loading Data in the Background
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