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  /development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/
SkewableTextView.java 21 import android.graphics.Matrix;
75 Matrix matrix = new Matrix(); local
76 matrix.setSkew(-mSkewX, 0);
78 matrix.mapRect(mTempRect);
  /external/chromium_org/chrome/browser/ui/cocoa/omnibox/
omnibox_popup_view_mac.h 44 virtual void OnMatrixRowSelected(OmniboxPopupMatrix* matrix,
46 virtual void OnMatrixRowClicked(OmniboxPopupMatrix* matrix,
48 virtual void OnMatrixRowMiddleClicked(OmniboxPopupMatrix* matrix,
51 OmniboxPopupMatrix* matrix() { return matrix_; } function in class:OmniboxPopupViewMac
63 // field's screen position and the given target for the matrix
80 // Child window containing a matrix which implements the popup.
  /external/chromium_org/third_party/skia/gm/
gm.h 78 // Most GMs will return the identity matrix, but some PDFs tests
81 SkMatrix matrix = fStarterMatrix; local
82 matrix.preConcat(this->onGetInitialTransform());
83 return matrix;
99 void setStarterMatrix(const SkMatrix& matrix) {
100 fStarterMatrix = matrix;
  /external/eigen/test/
determinant.cpp 50 // check empty matrix
58 CALL_SUBTEST_1( determinant(Matrix<float, 1, 1>()) );
59 CALL_SUBTEST_2( determinant(Matrix<double, 2, 2>()) );
60 CALL_SUBTEST_3( determinant(Matrix<double, 3, 3>()) );
61 CALL_SUBTEST_4( determinant(Matrix<double, 4, 4>()) );
62 CALL_SUBTEST_5( determinant(Matrix<std::complex<double>, 10, 10>()) );
  /external/skia/gm/
gm.h 78 // Most GMs will return the identity matrix, but some PDFs tests
81 SkMatrix matrix = fStarterMatrix; local
82 matrix.preConcat(this->onGetInitialTransform());
83 return matrix;
99 void setStarterMatrix(const SkMatrix& matrix) {
100 fStarterMatrix = matrix;
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
mat3.js 24 * @class 3x3 Matrix
32 * @returns {mat3} a new 3x3 matrix
51 * @param {mat3} out the receiving 3x3 matrix
52 * @param {mat4} a the source 4x4 matrix
69 * Creates a new mat3 initialized with values from an existing matrix
71 * @param {mat3} a matrix to clone
72 * @returns {mat3} a new 3x3 matrix
91 * @param {mat3} out the receiving matrix
92 * @param {mat3} a the source matrix
109 * Set a mat3 to the identity matrix
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  /frameworks/base/core/tests/inputmethodtests/src/android/os/
CursorAnchorInfoTest.java 19 import android.graphics.Matrix;
90 Matrix TRANSFORM_MATRIX = new Matrix(Matrix.IDENTITY_MATRIX);
194 assertEquals(Matrix.IDENTITY_MATRIX, uninitializedInfo.getMatrix());
204 final Matrix MATRIX1 = new Matrix();
206 final Matrix MATRIX2 = new Matrix();
208 final Matrix NAN_MATRIX = new Matrix()
368 final Matrix matrix = new Matrix(); local
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  /external/eigen/Eigen/src/SparseCholesky/
SimplicialCholesky.h 28 * such that the factorized matrix is P A P^-1.
30 * \tparam _MatrixType the type of the sparse matrix A, it must be a SparseMatrix<>
46 typedef Matrix<Scalar,Dynamic,1> VectorType;
55 SimplicialCholeskyBase(const MatrixType& matrix)
58 derived().compute(matrix);
74 * \c NumericalIssue if the matrix.appears to be negative.
92 && "SimplicialCholeskyBase::solve(): invalid number of rows of the right hand side matrix b");
106 && "SimplicialCholesky::solve(): invalid number of rows of the right hand side matrix b");
183 /** Computes the sparse Cholesky decomposition of \a matrix */
185 void compute(const MatrixType& matrix)
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  /external/eigen/unsupported/Eigen/src/MatrixFunctions/
MatrixFunction.h 20 * \brief Class for computing matrix functions.
21 * \tparam MatrixType type of the argument of the matrix function,
22 * expected to be an instantiation of the Matrix class template.
23 * \tparam AtomicType type for computing matrix function of atomic blocks.
26 * This class implements the Schur-Parlett algorithm for computing matrix functions. The spectrum of the
27 * matrix is divided in clustered of eigenvalues that lies close together. This class delegates the
28 * computation of the matrix function on every block corresponding to these clusters to an object of type
29 * \p AtomicType and uses these results to compute the matrix function of the whole matrix. The class
30 * \p AtomicType should have a \p compute() member function for computing the matrix function of a block
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  /external/chromium_org/third_party/mesa/src/src/mesa/math/
m_matrix.c 28 * Matrix operations.
33 * -# Transformation of a point p by a matrix M is: p' = M * p
50 #define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag.
52 * matrix is identified by the absense
55 #define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */
56 #define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */
57 #define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */
58 #define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */
59 #define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */
60 #define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag *
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  /external/mesa3d/src/mesa/math/
m_matrix.c 28 * Matrix operations.
33 * -# Transformation of a point p by a matrix M is: p' = M * p
50 #define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag.
52 * matrix is identified by the absense
55 #define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */
56 #define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */
57 #define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */
58 #define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */
59 #define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */
60 #define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag *
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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 26 #include <graphics/Matrix.h>
71 Matrix* FlockingScene::setUpModelMatrix() {
72 return new Matrix();
75 Matrix* FlockingScene::setUpViewMatrix() {
91 // Set the view matrix.
92 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
95 Matrix* FlockingScene::setUpProjectionMatrix(float width, float height) {
96 // Create a new perspective projection matrix. The height will stay the same
109 return Matrix::newFrustum(left, right, bottom, top, near, far);
146 Matrix* transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 0.0f)
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  /external/ceres-solver/internal/ceres/
compressed_row_sparse_matrix.h 51 // Build a matrix with the same content as the TripletSparseMatrix
60 // creates a "blank" matrix with the appropriate amount of memory
66 // size of the matrix to begin with and wants to update the layout
74 // Build a square sparse diagonal matrix with num_rows rows and
87 virtual void ToDenseMatrix(Matrix* dense_matrix) const;
99 // Append the contents of m to the bottom of this matrix. m must
100 // have the same number of columns as this matrix.
103 void ToCRSMatrix(CRSMatrix* matrix) const;
105 // Low level access methods that expose the structure of the matrix.
139 // result matrix where it should be accumulated
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partitioned_matrix_view.h 33 // have access to the two parts of the matrix as linear operators
52 // Given generalized bi-partite matrix A = [E F], with the same block
59 // block structure of the matrix does not satisfy the requirements of
78 // Create and return the block diagonal of the matrix E'E.
81 // Create and return the block diagonal of the matrix F'F. Caller
85 // Compute the block diagonal of the matrix E'E and store it in
86 // block_diagonal. The matrix block_diagonal is expected to have a
93 // Compute the block diagonal of the matrix F'F and store it in
94 // block_diagonal. The matrix block_diagonal is expected to have a
109 const BlockSparseMatrix& matrix);
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  /external/eigen/unsupported/bench/
bench_svd.cpp 73 cout << " Computes rotaion matrix" <<endl;
109 std::cout<<"On a (Dynamic, Dynamic) (6, 6) Matrix" <<std::endl;
110 bench_svd<Matrix<double,Dynamic,Dynamic> >(Matrix<double,Dynamic,Dynamic>(6, 6));
112 std::cout<<"On a (Dynamic, Dynamic) (32, 32) Matrix" <<std::endl;
113 bench_svd<Matrix<double,Dynamic,Dynamic> >(Matrix<double,Dynamic,Dynamic>(32, 32));
115 //std::cout<<"On a (Dynamic, Dynamic) (128, 128) Matrix" <<std::endl;
116 //bench_svd<Matrix<double,Dynamic,Dynamic> >(Matrix<double,Dynamic,Dynamic>(128, 128))
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  /external/pdfium/core/src/fpdfapi/fpdf_edit/
fpdf_edit_content.cpp 12 CFX_ByteTextBuf& operator << (CFX_ByteTextBuf& ar, CFX_AffineMatrix& matrix)
14 ar << matrix.a << " " << matrix.b << " " << matrix.c << " " << matrix.d << " " << matrix.e << " " << matrix.f;
103 void CPDF_PageContentGenerate::ProcessForm(CFX_ByteTextBuf& buf, FX_LPCBYTE data, FX_DWORD size, CFX_Matrix& matrix)
113 matrix.TransformRect(bbox);
116 buf << "q " << matrix << " cm "; local
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  /frameworks/base/core/java/android/view/animation/
Transformation.java 19 import android.graphics.Matrix;
31 * Indicates a transformation that has no effect (alpha = 1 and identity matrix.)
35 * Indicates a transformation that applies an alpha only (uses an identity matrix.)
39 * Indicates a transformation that applies a matrix only (alpha = 1.)
43 * Indicates a transformation that applies an alpha and a matrix.
47 protected Matrix mMatrix;
55 * Creates a new transformation with alpha = 1 and the identity matrix.
68 mMatrix = new Matrix();
131 * the transformation matrix.
143 * @return The 3x3 Matrix representing the trnasformation to apply to th
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  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/util/
WindowLocationUtil.java 19 import android.graphics.Matrix;
47 Matrix matrix = view.getMatrix(); local
48 if (matrix != null && !matrix.isIdentity()) {
49 matrix.mapPoints(points);
74 matrix = view.getMatrix();
75 if (matrix != null && !matrix.isIdentity()) {
76 matrix.mapPoints(points)
116 Matrix matrix = view.getImageMatrix(); local
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  /external/eigen/doc/
QuickReference.dox 16 <tr><td>\link Core_Module Core \endlink</td><td>\code#include <Eigen/Core>\endcode</td><td>Matrix and Array classes, basic linear algebra (including triangular and selfadjoint products), array manipulation</td></tr>
24 <tr class="alt"><td>\link Sparse_modules Sparse \endlink</td><td>\code#include <Eigen/Sparse>\endcode</td><td>%Sparse matrix storage and related basic linear algebra (SparseMatrix, DynamicSparseMatrix, SparseVector)</td></tr>
30 \section QuickRef_Types Array, matrix and vector types
33 \b Recall: Eigen provides two kinds of dense objects: mathematical matrices and vectors which are both represented by the template class Matrix, and general 1D and 2D arrays represented by the template class Array:
35 typedef Matrix<Scalar, RowsAtCompileTime, ColsAtCompileTime, Options> MyMatrixType;
40 \li \c RowsAtCompileTime and \c ColsAtCompileTime are the number of rows and columns of the matrix as known at compile-time or \c Dynamic.
41 \li \c Options can be \c ColMajor or \c RowMajor, default is \c ColMajor. (see class Matrix for more options)
43 All combinations are allowed: you can have a matrix with a fixed number of rows and a dynamic number of columns, etc. The following are all valid:
45 Matrix<double, 6, Dynamic> // Dynamic number of columns (heap allocation)
46 Matrix<double, Dynamic, 2> // Dynamic number of rows (heap allocation
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  /external/ceres-solver/include/ceres/
normal_prior.h 47 // where, the matrix A and the vector b are fixed and x is the
53 // where, mu is a vector and S is a covariance matrix, then, A =
54 // S^{-1/2}, i.e the matrix A is the square root of the inverse of the
55 // covariance, also known as the stiffness matrix. There are however
57 // which would be the case if the covariance matrix S is rank
63 // number of columns in the matrix A, crash otherwise.
64 NormalPrior(const Matrix& A, const Vector& b);
70 Matrix A_;
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/
README.md 6 These types of applications demand high performance vector and matrix math,
10 glMatrix is designed to perform vector and matrix operations stupidly fast! By
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/tasks/
release.rake 1 desc "tag and release gl-matrix v#{GLMatrix::VERSION}"
14 # if anything fails, gl-matrix will be untagged and not pushed.
  /external/chromium_org/cc/animation/
transform_operations.h 22 // Transform operations are a decomposed transformation matrix. It can be
37 // Returns a transformation matrix representing these transform operations.
41 // [0, 1], returns a transformation matrix representing the intermediate
46 // http://www.w3.org/TR/2011/WD-css3-2d-transforms-20111215/#matrix-decomposition.
79 // false if we must resort to matrix interpolation, and matrix interpolation
80 // fails (this can happen if either matrix cannot be decomposed).
88 void AppendMatrix(const gfx::Transform& matrix);
  /external/chromium_org/chrome/browser/ui/cocoa/bookmarks/
bookmark_tree_browser_cell.h 15 // identifying the bookmark node being edited and the column matrix
25 @property(nonatomic, assign) NSMatrix* matrix; variable
  /external/chromium_org/third_party/skia/experimental/PdfViewer/
SkPdfUtils.cpp 15 void SkTraceMatrix(const SkMatrix& matrix, const char* sz) {
18 printf("%f ", SkScalarToDouble(matrix.get(i)));

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