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  /frameworks/base/libs/hwui/
Layer.h 105 void setWindowTransform(Matrix4& windowTransform) {
Snapshot.cpp 236 Matrix4 roundRectDrawingMatrix;
PathTessellator.cpp 65 void PathTessellator::extractTessellationScales(const Matrix4& transform,
71 float m00 = transform.data[Matrix4::kScaleX];
72 float m01 = transform.data[Matrix4::kSkewY];
73 float m10 = transform.data[Matrix4::kSkewX];
74 float m11 = transform.data[Matrix4::kScaleY];
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RenderProperties.h 43 class Matrix4;
ShadowTessellator.cpp 86 Matrix4 reverseReceiverTransform;
Renderer.h 36 class Matrix4;
DisplayListOp.h     [all...]
OpenGLRenderer.cpp     [all...]
  /external/chromium_org/third_party/angle/src/compiler/translator/
glslang.y 141 %token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
    [all...]
glslang_lex.cpp     [all...]
glslang_tab.cpp 176 MATRIX4 = 294,
837 "MATRIX3", "MATRIX4", "IN_QUAL", "OUT_QUAL", "INOUT_QUAL", "UNIFORM",
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