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  /external/skia/src/animator/
SkDisplayType.cpp 183 CASE_DRAW_NEW(Shader);
338 CASE_GET_DRAW_INFO(Shader);
505 { "shader", SkType_Shader INIT_BOOL_FIELDS },
SkDrawPaint.cpp 46 SK_MEMBER(shader, Shader),
69 shader((SkDrawShader*) -1), strikeThru(-1), stroke(-1),
86 delete shader;
206 if (fOwnsShader && maker.resolveID(shader, original->shader) == false)
237 if (shader == NULL)
239 else if (shader != (SkDrawShader*) -1)
240 SkSafeUnref(paint->setShader(shader->getShader()));
  /external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.cpp 16 #include "libGLESv2/Shader.h"
90 // Returns an unused shader/program name
108 // Returns an unused program/shader name
170 void ResourceManager::deleteShader(GLuint shader)
172 ShaderMap::iterator shaderObject = mShaderMap.find(shader);
270 Shader *ResourceManager::getShader(unsigned int handle)
272 ShaderMap::iterator shader = mShaderMap.find(handle); local
274 if (shader == mShaderMap.end())
280 return shader->second;
libGLESv2.cpp 61 void __stdcall glAttachShader(GLuint program, GLuint shader)
63 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
72 gl::Shader *shaderObject = context->getShader(shader);
88 if (context->getProgram(shader))
799 void __stdcall glCompileShader(GLuint shader)
801 EVENT("(GLuint shader = %d)", shader);
809 gl::Shader *shaderObject = context->getShader(shader)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp 322 (ctx->Shader.CurrentVertexProgram &&
323 ctx->Shader.CurrentVertexProgram->LinkStatus &&
324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]);
383 /* Choose GLSL vertex shader over ARB vertex program. Need this
384 * since vertex shader state validation comes after fragment state
388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
520 struct gl_shader *shader; member in class:texenv_fragment_program
547 current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA");
558 ir_variable *var = p->shader->symbols->get_variable("gl_Color");
589 var = p->shader->symbols->get_variable("gl_TextureEnvColor")
    [all...]
api_validate.c 116 * should always have a vertex program/shader). */
136 ctx->Shader.CurrentVertexProgram;
252 * * a geometry shader is not active and <mode> does not match the
256 * * a geometry shader is active and the output primitive type of the
257 * geometry shader does not match the allowed begin modes for the
  /external/chromium_org/third_party/skia/src/animator/
SkDrawPaint.cpp 46 SK_MEMBER(shader, Shader),
69 shader((SkDrawShader*) -1), strikeThru(-1), stroke(-1),
86 delete shader;
206 if (fOwnsShader && maker.resolveID(shader, original->shader) == false)
237 if (shader == NULL)
239 else if (shader != (SkDrawShader*) -1)
240 SkSafeUnref(paint->setShader(shader->getShader()));
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 322 (ctx->Shader.CurrentVertexProgram &&
323 ctx->Shader.CurrentVertexProgram->LinkStatus &&
324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]);
383 /* Choose GLSL vertex shader over ARB vertex program. Need this
384 * since vertex shader state validation comes after fragment state
388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
520 struct gl_shader *shader; member in class:texenv_fragment_program
547 current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA");
558 ir_variable *var = p->shader->symbols->get_variable("gl_Color");
589 var = p->shader->symbols->get_variable("gl_TextureEnvColor")
    [all...]
api_validate.c 116 * should always have a vertex program/shader). */
136 ctx->Shader.CurrentVertexProgram;
252 * * a geometry shader is not active and <mode> does not match the
256 * * a geometry shader is active and the output primitive type of the
257 * geometry shader does not match the allowed begin modes for the
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_program.c 172 * Translate a Mesa vertex shader into a TGSI shader.
464 * Translate a Mesa fragment shader into a TGSI shader using extra info in
587 * All that is required is that the vertex shader labels
588 * its own outputs similarly, and that the vertex shader
590 * fragment shader plus fixed-function hardware (such as
1232 struct gl_shader *shader = (struct gl_shader *) data; local
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_program.c 172 * Translate a Mesa vertex shader into a TGSI shader.
464 * Translate a Mesa fragment shader into a TGSI shader using extra info in
587 * All that is required is that the vertex shader labels
588 * its own outputs similarly, and that the vertex shader
590 * fragment shader plus fixed-function hardware (such as
1232 struct gl_shader *shader = (struct gl_shader *) data; local
    [all...]
  /packages/apps/Launcher2/src/com/android/launcher2/
WidgetPreviewLoader.java 25 import android.graphics.Shader;
510 previewDrawable.setTileModeXY(Shader.TileMode.REPEAT,
511 Shader.TileMode.REPEAT);
  /packages/apps/Launcher3/src/com/android/launcher3/
WidgetPreviewLoader.java 25 import android.graphics.Shader;
554 Shader.TileMode.REPEAT, Shader.TileMode.REPEAT));
  /packages/apps/MusicFX/src/com/android/musicfx/seekbar/
ProgressBar.java 27 import android.graphics.Shader;
350 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
ir_to_mesa.cpp     [all...]
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]
  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 68 using glu::Shader;
103 class CheckedShader : public Shader
107 : Shader (renderCtx, type)
412 void ShaderProgramAttacher::initAttachment (GLuint seed, GLuint shader)
429 GLU_CHECK_CALL_ERROR(glShaderSource(shader, 1, &sourceStr, DE_NULL), gl().getError());
430 GLU_CHECK_CALL_ERROR(glCompileShader(shader), gl().getError());
434 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
440 void ShaderProgramAttacher::attach (GLuint shader, GLuint program)
443 glAttachShader(program, shader),
447 void ShaderProgramAttacher::detach (GLuint shader, GLuint program
    [all...]
glsFragOpInteractionCase.cpp 21 * \brief Shader - render state interaction case.
373 throw tcu::InternalError(string(name) + " not found in shader inputs");
397 , m_vertexShader (rsg::Shader::TYPE_VERTEX)
398 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT)
  /frameworks/base/core/java/android/widget/
ProgressBar.java 31 import android.graphics.Shader;
442 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
    [all...]
  /frameworks/base/graphics/java/android/graphics/drawable/
GradientDrawable.java 35 import android.graphics.Shader;
    [all...]
  /development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/
FoldingLayout.java 28 import android.graphics.Shader.TileMode;
  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 120 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
124 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader");
135 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
149 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info");
178 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
179 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
233 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");
teglNativeCoordMappingTests.cpp 120 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
124 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader");
135 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
149 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info");
178 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
179 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
243 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");
  /frameworks/base/core/jni/
Android.mk 123 android/graphics/Shader.cpp \
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_base.h 123 Shader* GetShader(GLuint client_id) {
202 // Setups up a shader for testing glUniform.

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