/external/skia/src/animator/ |
SkDisplayType.cpp | 183 CASE_DRAW_NEW(Shader); 338 CASE_GET_DRAW_INFO(Shader); 505 { "shader", SkType_Shader INIT_BOOL_FIELDS },
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SkDrawPaint.cpp | 46 SK_MEMBER(shader, Shader), 69 shader((SkDrawShader*) -1), strikeThru(-1), stroke(-1), 86 delete shader; 206 if (fOwnsShader && maker.resolveID(shader, original->shader) == false) 237 if (shader == NULL) 239 else if (shader != (SkDrawShader*) -1) 240 SkSafeUnref(paint->setShader(shader->getShader()));
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
ResourceManager.cpp | 16 #include "libGLESv2/Shader.h" 90 // Returns an unused shader/program name 108 // Returns an unused program/shader name 170 void ResourceManager::deleteShader(GLuint shader) 172 ShaderMap::iterator shaderObject = mShaderMap.find(shader); 270 Shader *ResourceManager::getShader(unsigned int handle) 272 ShaderMap::iterator shader = mShaderMap.find(handle); local 274 if (shader == mShaderMap.end()) 280 return shader->second;
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libGLESv2.cpp | 61 void __stdcall glAttachShader(GLuint program, GLuint shader) 63 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); 72 gl::Shader *shaderObject = context->getShader(shader); 88 if (context->getProgram(shader)) 799 void __stdcall glCompileShader(GLuint shader) 801 EVENT("(GLuint shader = %d)", shader); 809 gl::Shader *shaderObject = context->getShader(shader) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ff_fragment_shader.cpp | 322 (ctx->Shader.CurrentVertexProgram && 323 ctx->Shader.CurrentVertexProgram->LinkStatus && 324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); 383 /* Choose GLSL vertex shader over ARB vertex program. Need this 384 * since vertex shader state validation comes after fragment state 388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; 520 struct gl_shader *shader; member in class:texenv_fragment_program 547 current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA"); 558 ir_variable *var = p->shader->symbols->get_variable("gl_Color"); 589 var = p->shader->symbols->get_variable("gl_TextureEnvColor") [all...] |
api_validate.c | 116 * should always have a vertex program/shader). */ 136 ctx->Shader.CurrentVertexProgram; 252 * * a geometry shader is not active and <mode> does not match the 256 * * a geometry shader is active and the output primitive type of the 257 * geometry shader does not match the allowed begin modes for the
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/external/chromium_org/third_party/skia/src/animator/ |
SkDrawPaint.cpp | 46 SK_MEMBER(shader, Shader), 69 shader((SkDrawShader*) -1), strikeThru(-1), stroke(-1), 86 delete shader; 206 if (fOwnsShader && maker.resolveID(shader, original->shader) == false) 237 if (shader == NULL) 239 else if (shader != (SkDrawShader*) -1) 240 SkSafeUnref(paint->setShader(shader->getShader()));
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/external/mesa3d/src/mesa/main/ |
ff_fragment_shader.cpp | 322 (ctx->Shader.CurrentVertexProgram && 323 ctx->Shader.CurrentVertexProgram->LinkStatus && 324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); 383 /* Choose GLSL vertex shader over ARB vertex program. Need this 384 * since vertex shader state validation comes after fragment state 388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; 520 struct gl_shader *shader; member in class:texenv_fragment_program 547 current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA"); 558 ir_variable *var = p->shader->symbols->get_variable("gl_Color"); 589 var = p->shader->symbols->get_variable("gl_TextureEnvColor") [all...] |
api_validate.c | 116 * should always have a vertex program/shader). */ 136 ctx->Shader.CurrentVertexProgram; 252 * * a geometry shader is not active and <mode> does not match the 256 * * a geometry shader is active and the output primitive type of the 257 * geometry shader does not match the allowed begin modes for the
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_program.c | 172 * Translate a Mesa vertex shader into a TGSI shader. 464 * Translate a Mesa fragment shader into a TGSI shader using extra info in 587 * All that is required is that the vertex shader labels 588 * its own outputs similarly, and that the vertex shader 590 * fragment shader plus fixed-function hardware (such as 1232 struct gl_shader *shader = (struct gl_shader *) data; local [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_program.c | 172 * Translate a Mesa vertex shader into a TGSI shader. 464 * Translate a Mesa fragment shader into a TGSI shader using extra info in 587 * All that is required is that the vertex shader labels 588 * its own outputs similarly, and that the vertex shader 590 * fragment shader plus fixed-function hardware (such as 1232 struct gl_shader *shader = (struct gl_shader *) data; local [all...] |
/packages/apps/Launcher2/src/com/android/launcher2/ |
WidgetPreviewLoader.java | 25 import android.graphics.Shader; 510 previewDrawable.setTileModeXY(Shader.TileMode.REPEAT, 511 Shader.TileMode.REPEAT);
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/packages/apps/Launcher3/src/com/android/launcher3/ |
WidgetPreviewLoader.java | 25 import android.graphics.Shader; 554 Shader.TileMode.REPEAT, Shader.TileMode.REPEAT));
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/packages/apps/MusicFX/src/com/android/musicfx/seekbar/ |
ProgressBar.java | 27 import android.graphics.Shader; 350 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP); [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
ir_to_mesa.cpp | [all...] |
/external/mesa3d/src/mesa/program/ |
ir_to_mesa.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 68 using glu::Shader; 103 class CheckedShader : public Shader 107 : Shader (renderCtx, type) 412 void ShaderProgramAttacher::initAttachment (GLuint seed, GLuint shader) 429 GLU_CHECK_CALL_ERROR(glShaderSource(shader, 1, &sourceStr, DE_NULL), gl().getError()); 430 GLU_CHECK_CALL_ERROR(glCompileShader(shader), gl().getError()); 434 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 440 void ShaderProgramAttacher::attach (GLuint shader, GLuint program) 443 glAttachShader(program, shader), 447 void ShaderProgramAttacher::detach (GLuint shader, GLuint program [all...] |
glsFragOpInteractionCase.cpp | 21 * \brief Shader - render state interaction case. 373 throw tcu::InternalError(string(name) + " not found in shader inputs"); 397 , m_vertexShader (rsg::Shader::TYPE_VERTEX) 398 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT)
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/frameworks/base/core/java/android/widget/ |
ProgressBar.java | 31 import android.graphics.Shader; 442 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP); [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
GradientDrawable.java | 35 import android.graphics.Shader; [all...] |
/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
FoldingLayout.java | 28 import android.graphics.Shader.TileMode;
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/external/deqp/modules/egl/ |
teglNativeColorMappingTests.cpp | 120 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); 124 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader"); 135 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info"); 149 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info"); 178 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); 179 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog); 233 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");
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teglNativeCoordMappingTests.cpp | 120 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); 124 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader"); 135 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info"); 149 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info"); 178 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); 179 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog); 243 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");
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/frameworks/base/core/jni/ |
Android.mk | 123 android/graphics/Shader.cpp \
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_base.h | 123 Shader* GetShader(GLuint client_id) { 202 // Setups up a shader for testing glUniform.
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