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  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_parse.c 197 if (inst->Instruction.Texture) {
198 next_token( ctx, &inst->Texture);
199 for( i = 0; i < inst->Texture.NumOffsets; i++ ) {
tgsi_build.c 274 tgsi_build_declaration_resource(unsigned texture,
283 dr.Resource = texture;
307 tgsi_build_declaration_sampler_view(unsigned texture,
318 dsv.Resource = texture;
594 instruction.Texture = 0;
714 instruction_texture.Texture = TGSI_TEXTURE_UNKNOWN;
723 unsigned texture,
731 instruction_texture.Texture = texture;
734 instruction->Texture = 1
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sampler_state.c 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
115 if (ctx->Texture.CubeMapSeamless &&
127 /* There's a bug in 1D texture sampling - it actually pays
139 * shadow comparison is enabled on each/any texture unit.
164 /* The sampler can handle non-normalized texture rectangle coordinates
212 if (ctx->Texture.Unit[unit]._ReallyEnabled)
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_context.c 56 if ((ctx->Texture.Unit[0]._ReallyEnabled &&
57 texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
58 ctx->Texture.Unit[1]._ReallyEnabled ||
  /external/mesa3d/src/mesa/state_tracker/
st_atom_sampler.c 135 texobj = ctx->Texture.Unit[texUnit]._Current;
154 sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
200 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
st_cb_drawtex.c 130 if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
199 if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
200 struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current;
  /frameworks/base/libs/hwui/
PathCache.h 28 #include "Texture.h"
59 * Alpha texture used to represent a path.
61 struct PathTexture: public Texture {
62 PathTexture(Caches& caches): Texture(caches) {
157 * Any texture added to the cache causing the cache to grow beyond the maximum
158 * allowed size will also cause the oldest texture to be kicked out.
169 void operator()(PathDescription& path, PathTexture*& texture);
237 * Generates the texture from a bitmap into the specified texture structure.
239 void generateTexture(SkBitmap& bitmap, Texture* texture)
288 PathTexture* texture; member in class:android::uirenderer::PathCache::PathTask
    [all...]
SkiaShader.cpp 27 #include "Texture.h"
58 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
59 caches->bindTexture(texture->id);
60 texture->setWrapST(wrapS, wrapT);
209 Texture* texture; member in struct:android::uirenderer::BitmapShaderInfo
216 Texture* texture = caches->textureCache.get(&bitmap); local
217 if (!texture) return false
280 Texture* texture = shaderInfo.texture; local
399 Texture* texture = caches->gradientCache.get(gradInfo.fColors, gradInfo.fColorOffsets, local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_texstate.c 143 * Texture combine functions
300 * Texture unit state management
306 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
315 /* texUnit->_Current can be NULL if and only if the texture unit is
325 /* Set the texture environment state. Isn't this nice and clean?
326 * The chip will automagically set the texture alpha to 0xff when
327 * the texture format does not include an alpha component. This
332 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
335 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
356 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR
    [all...]
  /external/deqp/modules/glshared/
glsLongStressCase.cpp 431 * \brief Texture object helper class
433 * Each Texture owns a GL texture object that is created when the Texture
435 * convenience interface functions to e.g. upload texture data to the GL.
438 * used by the corresponding GL texture object; get this with
447 class Texture
450 Texture (TextureType type);
451 ~Texture (void);
466 Texture (const Texture&); // Not allowed
1312 Texture& texture = m_textures->get(texName); variable
    [all...]
glsFboUtil.cpp 203 static void glInit (const Texture& cfg, const glw::Functions& gl)
249 else if (const Texture* const tex = dynamic_cast<const Texture*>(&cfg))
265 else if (dynamic_cast<const Texture*>(&cfg) != DE_NULL)
324 // TEXTURE and the value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names a
325 // three-dimensional texture, then the value of
327 // of the texture.
330 // TEXTURE and the value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names a
331 // two-dimensional array texture, then the value of
333 // number of layers in the texture
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_texstate.c 143 * Texture combine functions
300 * Texture unit state management
306 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
315 /* texUnit->_Current can be NULL if and only if the texture unit is
325 /* Set the texture environment state. Isn't this nice and clean?
326 * The chip will automagically set the texture alpha to 0xff when
327 * the texture format does not include an alpha component. This
332 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
335 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
356 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c 28 * with texture mapping and glClear() can be done with polygon rendering.
201 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
209 GLsizei MinSize; /**< Min texture size to allocate */
210 GLsizei MaxSize; /**< Max possible texture size */
212 GLsizei Width, Height; /**< Current texture size */
273 struct temp_texture Tex; /**< separate texture from other meta ops */
277 * State for GLSL texture sampler which is used to generate fragment
306 * State for texture decompression
343 struct decompress_state Decompress; /**< For texture decompression */
659 save->ActiveUnit = ctx->Texture.CurrentUnit
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 28 * with texture mapping and glClear() can be done with polygon rendering.
201 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
209 GLsizei MinSize; /**< Min texture size to allocate */
210 GLsizei MaxSize; /**< Max possible texture size */
212 GLsizei Width, Height; /**< Current texture size */
273 struct temp_texture Tex; /**< separate texture from other meta ops */
277 * State for GLSL texture sampler which is used to generate fragment
306 * State for texture decompression
343 struct decompress_state Decompress; /**< For texture decompression */
659 save->ActiveUnit = ctx->Texture.CurrentUnit
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
texture_definition.cc 369 Texture* texture,
375 texture->service_id())),
376 min_filter_(texture->min_filter()),
377 mag_filter_(texture->mag_filter()),
378 wrap_s_(texture->wrap_s()),
379 wrap_t_(texture->wrap_t()),
380 usage_(texture->usage()),
381 immutable_(texture->IsImmutable()) {
384 DCHECK(!texture->level_infos_.empty())
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_build.c 274 tgsi_build_declaration_resource(unsigned texture,
283 dr.Resource = texture;
307 tgsi_build_declaration_sampler_view(unsigned texture,
318 dsv.Resource = texture;
594 instruction.Texture = 0;
714 instruction_texture.Texture = TGSI_TEXTURE_UNKNOWN;
723 unsigned texture,
731 instruction_texture.Texture = texture;
734 instruction->Texture = 1
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
attrib.c 127 GLbitfield Texture[MAX_TEXTURE_UNITS];
157 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
161 struct gl_texture_attrib Texture; /**< The usual context state */
163 /** to save per texture object state (wrap modes, filters, etc): */
167 * To save references to texture objects (so they don't get accidentally
173 * default texture objects are kept. We don't want that state to be
175 * texture objects.
320 attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
321 attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled
    [all...]
  /external/mesa3d/src/mesa/main/
attrib.c 127 GLbitfield Texture[MAX_TEXTURE_UNITS];
157 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
161 struct gl_texture_attrib Texture; /**< The usual context state */
163 /** to save per texture object state (wrap modes, filters, etc): */
167 * To save references to texture objects (so they don't get accidentally
173 * default texture objects are kept. We don't want that state to be
175 * texture objects.
320 attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
321 attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 34 class Texture;
103 virtual void generateSwizzle(gl::Texture *texture) = 0;
105 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
264 // Buffer-to-texture and Texture-to-buffer copies
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_tgsi_to_rc.c 236 switch(src.Texture) {
291 if (src->Instruction.Texture)
292 transform_texture(dst, src->Texture,
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_drawtex.c 130 if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
199 if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
200 struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current;
  /external/mesa3d/src/gallium/drivers/r300/
r300_tgsi_to_rc.c 236 switch(src.Texture) {
291 if (src->Instruction.Texture)
292 transform_texture(dst, src->Texture,
  /external/chromium_org/native_client_sdk/src/examples/demo/earth/
earth.cc 79 // simple container for earth texture
80 struct Texture {
83 Texture(int w, int h) : width(w), height(h) {
87 explicit Texture(int w, int h, uint32_t* p) : width(w), height(h) {
91 ~Texture() { delete[] pixels; }
93 DISALLOW_COPY_AND_ASSIGN(Texture);
256 // Source texture (earth map).
257 Texture* base_tex_;
258 Texture* night_tex_;
664 base_tex_ = new Texture(width, height, pixels)
    [all...]
  /external/chromium_org/native_client_sdk/src/examples/demo/earth_simd/
earth.cc 136 // simple container for earth texture
137 struct Texture {
140 Texture(int w, int h) : width(w), height(h) {
144 explicit Texture(int w, int h, uint32_t* p) : width(w), height(h) {
148 ~Texture() { delete[] pixels; }
150 DISALLOW_COPY_AND_ASSIGN(Texture);
304 // Source texture (earth map).
305 Texture* base_tex_;
306 Texture* night_tex_;
704 base_tex_ = new Texture(width, height, pixels)
    [all...]
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/earth/
earth.cc 72 // simple container for earth texture
73 struct Texture {
76 Texture(int w, int h) : width(w), height(h) {
80 explicit Texture(int w, int h, uint32_t* p) : width(w), height(h) {
84 ~Texture() { delete[] pixels; }
86 DISALLOW_COPY_AND_ASSIGN(Texture);
265 // Source texture (earth map).
266 Texture* base_tex_;
267 Texture* night_tex_;
723 base_tex_ = new Texture(width, height, pixels)
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